I recently have been playing Across The Obelisk and I have been having a blast with the game. The game is basically a mix of Slay the Spire roguelike deckbuilder battles and Dungeons and Dragons.
Instead of controlling just one character like in Slay the Spire, you control 4 characters each with different cards to choose from.
The game has four different classes(Tank, Mage, Scout and Healer) with 4 unique characters for each class with a total of 16 unique characters.
You also have progression elements such as perks and town upgrades which persist after every run.
The best part of the game is that it has upto 4 player co-op multiplayer where each person can play a single character.
It is extremely fun playing this with friends. You can also play with just two or three friends and in that case you have each person or one person control two characters.
BTW, Across the Obelisk is currently on sale on Steam in case anyone is interested in it.
What games have you played recently?
Greedfall. I seem to remember this being called a colonizer's wet dream and racist back in the day. The setting is Continentals coming to a new
worldisland filled with natives. Overall opinion on it so far is a resounding meh. Every faction is multicultural, even the natives. Why are there African facial features and skin color among the Celtic? inspired natives. Why are there women running the mercenary Coin Guard? The not-Arabian faction is only distinguishable as such because they have turbans and the companion from them is the most annoying one, a sassy black woman, at least she's not obese. The natives are also noble savages, they seem to be able to do no wrong, while the not-Europeans are portrayed as savages for defending themselves. Sick of that bullshit. For a Colonizer's dream, it's very lacking. I just wanted to genocide some natives and lay claim to the new world. Combat feels a little clunky but maybe I'm just bad at it. Every dialogue is voice acted which makes me wish for text boxes instead just to speed up progression. If I have to hear "I'm De Sardet, Legate of the Merchant Congregation" one more time I'm going to troon out and shoot up a school in minecraft. Overall 6/10 I'll probably finish it, think I'm finally running out of side quests and can progress the main story.Dorfromantik Casual, comfy tile-placer. Place tiles, build landscapes, acquire points and place more tiles. Ambient soundtrack is nice. Very easy to lose track of an hour or so at a time with this. 8/10 will probably end up putting like 50 hours in this month but then never touch it for at least a year
Have you tried Sid Meyer's Colonization? There seems to be a port of the old DOS version on Steam and I remember there being a CIV 4 version/mod as well. You can "forcefully evict" the native peoples from their lands and settlements, or you can try to convert them with missionaries, or trade with the tribes that hate the other colonial powers as a way to harass them without open warfare.
I haven't but I'll have to give it a try. Old Sid Meier games are generally great in my experience
See, I played it, and while I agree with the "resounding meh" critique, I actually still enjoyed it enough. I also didnt really have an issue with the multicultural-ness of the factions. Its set in a fictional world, and the factions and races follow their own internal logic as set by the game.
If you want a game that focuses more on colonizer's though, and are into more "city-builder" types, Anno 1800 requires you to colonize to get to certain later stages of building. It starts with you needing Cotton for making Fine Clothing (combined with fur), as well as Sugar to make Rum. Victoria 3 is also not just a Colonizers dream, but an Imperialist dream since you can expand though invasions and firepower.
I'll have to check out Anno 1800. I think I already have Victoria 2 and just haven't gotten around to it yet in my rotation of Paradox games
I will say Anno is more of an economy sim rather than a true city builder. Almost all of the challenge of the game revolves around creating efficient supply lines and trade routes, and the city you build essentially only exist to provide workers and buy your goods. And like I said, once you get to the higher rank of workers (Artisans, Engineers, Investors), then you need imported goods from the "New World" to fully fulfill your needs. Which involves setting up islands with what are for all intents and purposes Hispanics working on them.
I will say that the campaign has some stuff to imply that they believe that the people in the New World are more "at peace" with nature. But the game depicts colonization as a symbiotic relationship, and it suffers from the usual attempts by the Left of making the "Old World" look bad, but then having them live better lives with more prosperous cities.
Going through the Steam backlog and playing Yakuza 0. Taking the story nice and slow and trying to find as much as I can in terms of side stories. I'm not the completionist type (thank goodness, it's one of those games that might actually take weeks and massive luck + skill to 100%) but I have yet to hit the point where I can't be bothered to grind a little more.
Great story and characters, also had one of my favorite boss themes of all time with Kuzes theme.
I just played through Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty. The former I hadn't played since it came out 25 years ago, and I had forgotten all of the plot; so it was like playing it again for the first time. The latter I had never played and had managed to avoid the plot spoilers over the decades.
MGS2 lays the ham on a bit too thick in parts of the story, but god damn where those games good. I look forward to playing them in 25 years when I've forgotten them again.
Also played through Sonic Adventure for the Dreamcast, a game which I'd started but never finished before. The widescreen and 60fps patches played on an emulator really breathe some new life into what was already a good (albeit a bit easy) game. Something about first and early 2nd gen 3D graphics really appeals to me.
Have an Ocarina of Time playthrough I started last year I've been thinking I need to continue. May just start it from scratch again. Another classic I had never played.
I need to get an XP gaming VM up and running on my gaming rig so I can play some older games that don't run correctly on more modern Windows version. Perhaps a good "lazy Monday" activity. Just hope I can find an XP driver for my graphics card.
What platform are you playing on? I seem to recall MGS2 relied heavily on PS2's pressure-sensitive buttons. Does it work alright?
I'm pretty surprised how much of that game I actually don't remember at all. I might enjoy a new playthrough myself.
I remember playing it on the Xbox 360 and then on the PS3. It's not as smooth on the Xbox because of the pressure-sensitive controls, just as you say, but you can play it alright, I cleared MGS2 several times on both consoles. Some say the Xbox 360 version is better because of the graphics, but the PS controls feel better.
Playstation 2 emulator (PCSX2). I was playing it with a PS2 controller, but the USB adapter I have is kinda weird and I'm not sure how well it handled the pressure-sensitive buttons (the emulator itself supports them I think).
I didn't run into much issue, but yeah after the fact I learned you could hold guards up by feathering the shoot button.
I hate to say it because I've been a hardware purist for a long time, but the emulators work really well and look really nice when you use the hardware renderers and turn on the upscaling (so the game actually renders in your screen resolution).
My initial thought was "probably 90% of the people who thought this was all profound in 2001 were screaming at their fellow man to wear masks, 'stay home, stay safe', and get vaccinated".
My second thought was that in the game the blame for the centralized information control is placed at the feet of the AI and the uber-elite Patriots who created it, whereas blame for the centralized information control we have today is far more diffuse. And people actually like it! How many people who thought this was profound in 2001 went on to work at twitter's "disinformation" team or write articles about how twitter needs to do more to fight "disinformation"? Elon Musk comes along and makes overtures toward playing the protagonist of the game and dismantle the centralized information control, and all these people howl in rage over it.
My third thought was one of sadness, as I was in college studying Computer Science when this game came out, and when my cohort (who played and enjoyed this game and its message) graduated they went on to build that centralized information control system.
MGS2 is a work of art for the system it was on originally first, the second being how it payed homage to the original while also being entirely unique, and third it shows real emotion/dramatics of the personal and the societal are you keep going down the rabbit hole. MGS series still has the most creative boss battles of all time that isn’t finger twitching but true subversion, being able to kill The End of old age through waiting him out in save time is just hilarious genius we rarely see in gaming.
Boneraiser minions is a decent little title.
RimWorld is a complete time-sink and I love it.
Hades is a great roguelite/hack and slash.
Recently got back into Dark Souls 2. I don't care what anyone says, I like it.
Ups for Boneraiser Minions. Great bang for your buck.
I wanted to buy it, but I was turned off by the video on the Steam Store showing a white guy walking in on his wife in bed with a black guy. Like, WTF even is that? How is this supposed to help them sell more copies?
I honestly don't think Rimworld is woke. Tynan Sylvester has more of an old school 00's edgy sense of humor, hence the video.
The thing is, you can make Rimworld to be whatever you want it to be.
You can make it the ultimate blue hair feminist's wet dream and make a colony where all men are enslaved, or you can do the opposite and use every female that shows up in Imptown for organ harvesting.
When you include mods (and there's a shit ton of them) the amount of possibilities is near endless. The replayability is immense.
One of my best gaming buys ever.
Is that really a thing? For RimWorld?
Only video, @ 1:07.
Not exactly the character walking in on her with the black guy in bed but, as the player, you see it.
Even if the devs are cucks, it's entirely possible to have a true white supremacist utopia in that game. Just enslave any pawn who's not white and have them literally pick cotton for you. There's even mods where you can make your slaves fight each other to the death. You can even buck break the black dudes if you want by forcing them into gay prostitution with random traders, slavers or even wild animals (it's a really fucking strange mod).With enough firepower, you can build literally any society you want.
Don't let the limited imagination of woke devs stop you from ruining their game.
Hell there's the Soldated mod too for that 4th Reich fun
Idk why so many people had a bug up their ass about DS2, it‘s fun and has good art direction. Gameplay wise it seemed pretty similar to the first one. I thought Dark Souls was a little bit disappointing compared to Demon’s Souls anyway.
Its not, and that's why people hate it. Your iFrames are tied to a stat that the game doesn't tell you about, your run snaps a lot harder to 8 way directions (which is a problem with how much more platforming is involved) and it uses the "spam-bush" as its primary level design. Backstabs are half broken thanks to the "two step" system where you need to punch them first to initiate, lifegems just break the game balance in half, and the durability system is nonfunctional in many ways that make the game work against you unfairly.
I had my fun with it, especially in PVP, but there is a laundry list of reasons why its not liked. Especially as a followup to DS1, which it feels more like a Lords of the Fallen ripoff than a sequel of.
Fair enough, Dark Souls 1 is one of the most overrated games of all time, with one of the most autistic fanbases of all time so none of that really bothered me.
Adaptability was shit, I’ll give you that, Eight way rolling was a good addition, lifegems weren’t really useful or numerous enough to be a problem, backstabs were op anyway so who gives a fuck if they make them a little more difficult, I never had any problems with durability although I use a lot of different weapons so it’s not really an issue, I don’t really give a shit about multiplayer in any of the Fromsoft games so I can’t really speak to any of that.
It’s nowhere near as bad as Lords of The Fallen, I snapped that piece of shit game disc in half it was so bad, any body who compares DS 2 to that abortion is a dishonest Miyazaki simp or a retard.
I mean if this is the mindset you are coming in with, then there isn't any way you would understand why people didn't like 2. But that's also why I only listed things that are outright broken or failures on their own merit, instead of being related to DS1.
I didn't say 8way rolling. It has snap movement. In that you slightly drift in the correct direction of your stick, until you hit a breakpoint and it "snaps" a large distance over to the next section.
You can buy an unlimited amount after you find an NPC in the first area, and once you realize you can stack their healing, you can just pop them before any encounter and be effectively immortal.
They aren't more difficult. They simply don't work a lot of times because of hitbox inconsistencies and the followup move straight up not activating after the punch. That's not nerfing them, that's just breaking their functionality. And its clearly not intentional.
The majority of issues with it were that it was tied to fps, meaning you had to cap the game to keep it from wrecking you and things like larger hitboxes could break weapons in 1-2 hits if your FPS was too high.
I compared it to Lords of the Fallen because that's what the downgrade of mechanics and not understanding what people like about the game felt like going from 1 to 2, a problem with nearly all "soulslikes" after DS1 (and its clone copy 3). But, you seem to have your own stick up your ass about the series.
It sounds more like You dislike it because some autist on YouTube told you to. Again this is more a problem with the Dark Souls fanbase than it is with Dark Souls 2, you get these pre-aproved opinions opinions handed to you from some faggot on YouTube without formulating one yourself. It’s ok to have an original thought one time in your life
You’re the only person I’ve ever seen who pathologically defends the objectively bad mechanics in Dark Souls 2 purely out of a contrarian hatred for fans of Dark Souls 1. Like this might be the most uniquely retarded thing I’ve ever seen.
The most retarded thing you’ve seen since the last time you looked in a mirror you mean?
No, I've played it through many times. Its actually the game in the series I have the most hours in because, like I said earlier, the PVP was incredibly fun. I even bought the god-awful re-release version because I had hoped it would fix much of that (it did not, its somehow a worse game). I could list a bunch of positives about it, but that wasn't the topic.
The only one I listed that I heard from someone else was the 8way snap, which I noticed was a problem with areas like dropping to the Gutter but lacked the articulation to figure out exactly what was wrong.
You don't need to devolve to personal insults because you want to win an argument, one that we weren't having. You said you didn't know why people hated it, I listed some reasons. It seems you just really hate people who like things you don't.
It’s the worst game in the series but you’ve played it the most? Sounds legit.
And I reject the notion that I leveled any personal insults, if you feel that I have then I apologize. I don’t really give a fuck if people hate DS 2, I just don’t believe it’s for any legitimate reason is all.
DS2s level design was ass and the bosses were mostly unmemorable but the game is still fun.
Bordering on unfair at times. It kind of forced me to git gud, or else.
DS2’s DLC is the most difficult content in the entire series, and not in a good way. I still very much enjoyed my time with the game, but those boss runs were brutal.
Currently? Monster Hunter World Iceborne. Such a great game and I dismissed it at first because the multilayer aspect( as in playing with friends through the story) was a bit meh. It's really fun and lookin at Rise probably the best current MH game( cuz Rise lacks a lot of features World has established).
I wanna get back to Elite Dangerous. Been a while, I feel that itch again. It's a space sim esque game and I haven't played it in probanly 3 years. Odyssey, the expansion might not be the best but at least it's playable unlike Star Citizen currently.
I also started playing Mechwarrior 5, have got it through humble a whole ago, never played it fully. Career is really fun, slowly building up my roster and rep to get some better mechs later on(hopefully).
I bounced off Monster Hunter harder than any other “good game” I’ve ever played. I’m in the minority on this opinion, to be sure, but I feel like the comically sluggish controls are less “immersive simulation” and more “god awful mistake”. I have other complaints about the game - I also thought the UI was insanely convoluted, the multiplayer setup was beyond frustrating, and the story and characters were cringe anime garbage - but those controls were the real deal breaker for me. Like I said, I’m in the minority on this one. Monster Hunter games are very popular and well reviewed. Just not for me.
Still playing Underrail, as that game is massive, especially with the DLC that is absolutely worth getting. 150+ hours already, and there is still quite a lot to do. Reminds me a lot of Fallout 1 & 2.
Also started Pathologic 2 recently. Great game, but it is definitely kicking my ass on the hardest difficulty. Very unusual survival game, not sure if I would recommend it, as it will widely vary how much people will like it.
I have such a hard time getting into Pathologic 2. Does it grip you more if you go further in?
Difficult to say without knowing what it is lacking for you.
I generally like games where you have to manage hunger / thirst / sleep, and so on. I also quite like the world / lore / atmosphere. Your inventory is way too small for a hoarder, like me, but you can expand it several times. The constantly ticking away time might also turn someone off.
Also, under no circumstances should you play the hardest difficulty for your first playthrough.
Think my main issue was mostly getting into it as in the world. The intro's cool and then you're just thrown in, not knowing anything and where to go and I got lost a bit.
Thanks for the headsup on the difficulty. I'll give it another shot at some point and I'll go like....normal difficulty or something.
There isn't much in terms of hand holding, that is for sure. If you want an easier first go at it, whilst still having a chance at experiencing all the game has to offer, I would go with the following custom difficulty settings (tweak these in the Settings or similar named menu BEFORE starting a new game):
Hunger speed: 50%
50%
100%
50%
150%
50%
50%
100%
Food value: 200%
50%
50%
150%
150%
Damage received: 50%
100%
I left in three of the names so that you can make sure you got them right.
As for what and how to do things, always check your map for icons of interest and if you have any, go there and check it out (also, talk to people, and actually read what they say, loot trash bins and trash cans, trade with kids, and so on). There are guides out there (reddit, gamefaqs) for details on the survival aspects as well as on what to do and on which day. If you do not mind checking some out that will definitely help. If you don't like using guides, here is a quick list of hints on what you can do on day 1 (if you pick up any quests do them as soon as you can of course):
Your dad's house; Soul-and-a-Half Fortress; Bad Grief; Shelter / Lara Ravel; Ferrymen for fast travel; Fat / Big Vlad around 8 pm; Broken Heart Pub (twyrine can give you more icons on the map, but check the description to see if it is worth consuming at the given moment); the "bizarre creature" if you have the icon for it; when you get the message that the day is over (midnight) go to the Theatre and watch the performance (new one every midnight); Dead Item Shop.
This should get you going.
That is actually quite in depth. Thank you for the hints, I'll see that I actually start the game now as I have been quite curious for a while, just never fully played it.
My rotation at the moment is as follows:
Victoria 3: Currently trying to do an "Asian Empire" playthrough with as Vietnam, since Vietnam has easy access to almost every important resource (about the only thing it is missing is sulfur). It is quite entertaining to dunk on other Asian nations with a Napoleonic army when they are are still fighting with Peasant Levies.
Company of Heroes 3: It sounds like the mutliplayer is busted, but the single player has been fairly interesting. Also, one of the campaigns is you playing as the Germans (Africa Corp specifically), which is a rather unusual thing the game did in this day and age.
Forza Horizon 5: I had been in the mood for some old school semi-realistic racing, so this fit the bill. Not much else to really say about it.
Cities: Skylines: Doing one last build before the sequel comes out later this year/early next year, which looks to be improving on a lot of things. At least that is the hope. For the current build, I basically just want to build the biggest city I possibly can with the fewest issues.
Warhammer 40K: Darktide: Me and my friends have been getting back into this now that some of the issues with it have been resolved. I personally thought it played well enough before, but the changes to make it so you are not as reliant on RNG for your builds was extremely helpful.
The Great War: Western Front: A WW1 real-time strategy game? It works better than you think. Obviously, you are typically going to get absolutely dumpstered on offense, but will absolutely body people on defense much like in the real war. It also has a novel way of making you actually fight like a WW1 general, where the frontline only moves in a way that makes it difficult to do, and you sometimes just launch attacks to disrupt the enemy instead of trying to take ground.
Me and a friend wanted to try Warhammer 40K: Darktide but I was put off by the low score on steam. Is it good now?
I would say yes. They did a big update that allows you to buy specific weapons and then reforge with specific upgrades so that your game is much less reliant on praising RNGesus. It can still get pretty grindy to get the gear you would need for a higher level mission though.
EDIT: Outside of those issues, I always thought the gameplay itself was pretty solid, and the interactions between the different types of characters were always fun.
I have never made anything that big. I use the mod for 25 tiles, but I usually only get to about 40k population before my computer starts contemplating committing sudoku.
The main mods I use are Real Time (makes ticks weekly instead of yearly, changes AI behavior by the day and time), Real Population (makes it so factories employ dozens, and high rises house hundreds), , and Lifestyle Change (helps prevent death waves by randomizing citizens moving into town). As well as infinite Ore/Oil the TMPE mod, and Unlock All.
Honestly, I am just glad there have been a ton of optimization updates to Unity since 2015. Between that and seasons being confirmed, they could change literally nothing else and CS2 Will already be as revolutionary as the original was.
Sudoku?
It is the meme way of saying seppuku.
The Pharaoh remake on steam. It was apparently quite a mess at launch, but the latest patch makes it feel about as buggy as the original, which could also be a bit of a mess at times. Probably worth it to wait for it to go on sale, unless you're jonesing for a taste of the OG.
Surprising number of normiefag games in the comments.
At the moment, Satisfactory, Ultimate Admiral: Dreadnoughts and one of my longtime favourites, the Homeworld remaster.
Playing a UAD campaign right now, as the US from 1880. My economy is running on the fact that every world power wants me to build ships for them.
Ohh, yes, I remember that.
Funnily enough, this playthrough, nobody wants my ships, even though, as the US, I'm the single most advanced Navy in the game, as both Spain and China have just learned, losing entire fleets to a 4-CA battlegroup plus escorts (seriously, the weapons range advances you can get from the 1890s-1910s are just unfair...)
As of last night's save, Spain no longer has any battleships or armoured cruisers - they're all decorative reefs dotting the waters of New York - and China has one single BB afloat that I couldn't intercept in time.
Oh, and the best thing. This is still on the older battleships. My first dreadnoughts, armed with six 13-inch guns, are still under construction. If Spain and China don't get those peace treaties signed fast I'll get a good chance to see how they perform, too!
The Italians thought they could bully me, and then the Florida class began coming off the slip ways. 4x2 14"s go boom.
That's a lot of damage. The gun calibre on mine does vary a little depending on what's good. The CA's for instance, keep switching around from 9-10-8-9 depending on the best mark of gun I have available - I get the impression that a Mk.III 9" is generally more useful than a Mk.II 10", especially as at these ranges there's no incentive not to make the barrels as long as the tech supports, switch to heavy shells and get the heaviest, fastest shell you can... (Seeing as I don't have an economy financed by other people wanting me to build ships for them, I'm going for a lot more refits this time around, but the tech's advancing so fast I'm finding that after, for instance, the CA10k programme, those self-same CA10ks were back in the yard for refits to get them up to date with the tech invented while they were building...)
Must be honest, though, my classes are just called "CA 11k" or "BB 22k5" by this point - I lose track otherwise...
For the sake of logistics I'm done maintaining what amounts to an old cruiser museum, too, two classes, current and one older than current, across the board, current largely East Coast because everybody who wants to take a shot at me seems to want to do so outside New York (seriously, NY harbour must be a menace to navigation by this point) and the somewhat more expendable expeditionary forces operating out of San Francisco for a half-hearted expansion into the Pacific, mostly at the expense of Spain and China
Baldur's Gate II: Shadows of Amn
Does one ever really stop playing Baldur's Gate 2?
Star Ocean The Last Hope, Elden Ring, Splatoon, and Trackmania has been my rotation lately.
Playing through a romhack of Super Metroid; its called Super Metroid Redux. It basically just updates controls and some gameplay stuff adding quality of life improvements, but nothing too drastic.
If anyone's interested: https://www.romhacking.net/hacks/4963/
Stygian: Reign of the Old Ones. Cthulhu-esque RPG with a lot of depth. Janky but worthwhile overall.
Outward. Canadian survival RPG with a variety of hardcore mechanics, notably no active map. You have to navigate through landmarks.
Grounded. Survival crafting but you're kids shrunken to the size of fleas in the backyard. Pretty fun and gets nuts at night time when the mean bugs come out to play.
Playing a mage in Outward was one of my favorite rpg experiences ever.
It’s kind of an infuriating game because it comes so close to nailing so many things but ends up succumbing to its own jank in the end.
I've been thinking about all three of those as potential purchases
I recommend all three. Particularly Outward.
Genshin Impact
It's an anime MMORPG but it's not really MM. Everyone plays in their own world but you can enter other people's world to play coop.
It's got a really nice looking game world and the combat is reasonably novel.
It's free to play but you can spend money to unlock more characters via a gacha system. Some people don't like the system but I think it's ok. The game isn't competitive so you don't have to have all the "best" characters. Plus you get free character rolls from just playing the game.
They also do lots of events which add new minigames all the time so you're not stuck doing the usual generic RPG stuff all the time.
I just played through DREDGE which was relaxing and decent. It's a chill fishing game with a Lovecraft-ish story. The fishing is done by a series of mini game skill checks like the generators in Dead by Daylight but much easier. It ate up 2 full days of playtime for me but after the end it's a bit hollow unless you're looking to farm achievements.
Moved on to Divinity: Original Sin series which was on sale. It's got a lot going for it and seems universally liked. Barely scratched the surface though.
I just got dredge and agree with all you said. Enjoyable but shallow. I dont resent the 25bucks I paid. I'd like to see some more customization on the boat and I'd love it if they had included some randomization in the map for replays
The divinity series is great. I've played most of them. D2OS is definitely the GOAT but there are some other worth while ones to play. If you get bogged down in the first DOS dont sweat it. The second one is better. The older games are still worth playing too if you sont mind how dated they are.
"Play"? Nah, man, I pirate to see if it's worth a buy, play for an hour before uninstalling, and go back to marveling at the collapse of civilization.
Deus Vult Reggie is my favorite build in AtO. Just straight damage, no healing.
Finally getting around to Nier Replicant. Watched a let's play years ago, but really enjoying this remake/remaster. Kinda wishing I played this first and then Automata, but it's fine for the most part.
On the side, I'm still playing more and more Noita. Such a fun game with so many weird and wonderful mechanics and interactions.
And more casually, I'm enjoying my replay of Hollow Knight on my Switch. I might even git gud and try some of the optional challenges for multiple endings.
Re4 Remake. S’alright, I’m at the castle now. Playing on Hardcore. Just got Sons Of The Forest, might get into it this week. Doing a vanilla Elden Ring run before the DLC comes out, playing some cool Doom wads, that’s about it. Nothing big coming out in April as far as I know.
The Forest was great, I will get the sequel when it gets out of Early Access.
I looked at the trailer for Sons Of The Forest, how come cannibals on an island are white? Is that explained in-game?
Yes. Or at least I assume so if it’s the same story as the first one.
Cool, then it looks fine. Thank you
Xenoblade Chronicles 2, Talos Principle, Papers Please, Assetto Corsa, Forza Horizon 5, Fishing Planet, tried Divinity: Original Sin.
The list really makes it seem like I've done a lot more gaming, but the reality is it's getting to be spring and I never want to game as much in the spring. I probably played these all equally over the last couple months. I probably don't touch Papers Please and Talos Principle until I travel again, those both things I tend to play when I'm not home. Xenoblade if I have another day of bad weather on a weekend. I'm not sure if I like Divinity, I'll give it another shot eventually. The others I play with friends almost exclusively.
I'm playing trails to azure at the moment. I played a fan translated version a few years ago but now I'm playing the actual release from falcom. It may be the best game of the 10 games in the series (12 if you count kuro no kiseki).
None at the moment. I was playing Deep Rock Galactic and Project Zomboid most recently, though.
I finished Super Metroid a week ago and I loved it. I've been a fan of the Metroid series since Metroid Prime 2 came out almost 20 years ago, and I now understand why this one was so influential. The gameplay and the bosses were great, and the soundtrack was sublime. I'm embarrassed to say that I just found out that my favorite tracks from Metroid Prime were remixes. I just started playing Metroid: Zero Mission, because I don't feel like re-playing the original Metroid, that one was way too tedious the first time.
I also started playing Fallout 4 for the second time. I played it the first time back when it came out on the Xbox, but I found it so boring and ugly that I dropped it halfway. Now that I have a nice computer, I added all the mods I wanted to make it a little bit better. It's still a shitty game when compared to all the other Fallouts, but since it was a gift, I might as well show some appreciation.
On the spicy side of things, I'm currently "playing" through Amakano [アマカノ], which I bought because my favorite VA has one of the main roles, and the other VAs are quite likable. I actually find it quite boring, since it's just a Visual Novel with no real gameplay, but it's good Japanese practice. It's just a lovey-dovey story in a winter town designed to melt your heart.
The other one I'm playing through is Rance IX: The Helman Revolution. Unlike the other entries in the series, this one is a tactical RPG and a lot more linear. If one plays through Mamatoto (1999), one can see all the similarities in the story and the gameplay. The gameplay itself is pretty easy for an experienced gamer like me, and the story so far is decent. The best girls get a ton of scenes and a fair amount of development. The true best girl (Rance) is a bit softer this time, and the most awful shit is optional and you get a warning, which I like as I really don't want to see my girls get gangraped, tortured, killed, etc. I'm playing it in Japanese, just like all the others, because I refuse to give attention or money to the tranny localizers in charge of most translations. Besides, St*iner is a faggot and he can go fuck himself.
What mods are you running/recommend for FO4? I played an inordinate amount of New Vegas but could never get into 4.
General: F4SE, Unofficial Fallout 4 Patch, AWKCR, Achievement Enabler
Gameplay: Scrap Everything, Real throwing weapons
Visual: Darker nights, True Storms, Vivid Fallout
UI: Looks Menu, MCM, Valdacils Item Sorting, Full Dialogue Interface
The core gameplay loop is not that bad, just don't go in expecting old school Fallout.
Is there a consensus best mod for basically wiping out the settlement system? I quit playing when I realized that the game expected me to babysit (or even care about) a bunch of base building nonsense.
I'm afraid I don't know enough about that. You could send all the essential NPCs to a single settlement, never open new ones, and kill all the randos.
I'd actually go the other way and get sim settlements. Its huge and you have to do a little work to set out plots but you dont do the building. You tell your settlers "build a bunch of houses or a store here" and they do it. Its randomized. Adds a lot of character to the settlements that you wouldnt get otherwise. Ion vanilla I always ended up plopping down the same style block house with turrets on the roof for defense once I got bored building fucking everything.
Playing AC Valhalla, trying to get the platinum. Ugh, I go back and forth alternately liking and then hating this game from month to month, but I’m 217 hrs in with most trophies but still a ways to go. The two DLC’s and then the DOR add on. Had this game going since March 2022, so hopefully I’ll be done in a few more months (if I don’t temporarily abandon it again). It’s like a personal vendetta now, I WILL have that fucking platinum!
For whatever reason I also had an urge to go back to Fallout 4 and get weird with some of the settlement creation stuff. I still don’t know why it’s so damn enjoyable.
Also have the Alan Wake remaster waiting in my backlog. I never played the original, so I’m very keen. Their follow up, Control, was actually a lot more fun than I’d expected.
Replaying Everspace in anticipation of the Everspace 2 release this week.
I am playing World of Warships. It's a freemium game with emphasis on the emium part of that (the "micro"transactions range anywhere from $5 to over $200).
The gameplay is generally fun if unbalanced and the playerbase is a mix of tryhards and retards.
It's basically naval combat featuring early to mid 20th century warships. Most of the ships are real and some were planned but not built.
I'm running an eleven year old gpu and my graphics are on highish settings so it isn't too hard to max out if you have a newer machine.
Sonic Frontiers. A very gimmicky but fun adventure with quite the detailed combat system (in comparison to the past of the franchise). Apparently an origin story for the Chaos Emeralds. Classic gameplay comes in the form of Cyberspace Missions. Game took me about 16 hours to finish with a high completion rate, would probably take 20-25 to 100% the achievement list. As a reminder, the final boss needs to be faced on Hard difficulty.
Even though I already pirated the game, I'm going to buy the Steam release of Stranger of Paradise: Final Fantasy Origin. Stupid as fuck plot for the first half, but it actually did get intriguing further in. The game is a decent Nioh clone without the Souls factor, and from what I've seen in videos, the action gets absolutely intense at the high levels.
If it true he was the real Chaos all along?
Not "all along." But as you reach the last bit of the story, becoming that certainly seems to have been the goal all along.
Rimworld, just ended a medieval playthrough. 12 pawns died to a mechanoid attack drop podding into the middle of my base.
Now I'm doing a heavily modded run with a lot of vanilla plus content.
And they died to a series of massive raids, my kill box killed over 50 before being overwhelmed, had just enough time to lay a fusion warhead mine in the main corridor before that pawn was also killed. When that went off everything on the map died.
I'd also like to play more path of exile but getting a Baron zombiemancer build up and running after all the nerfs is going to be a chore.
Playing Vermintide for the first time with one of my pals, having a lot of fun.
Midnight Fight Express: Cool 3D beat-'em-up. Has a similar kind of combat setup to AKI's old wrestling games but more modernized with an isometric view that's focused on weapons, guns, and crowd-control. One of the best isometric beat-'em-ups I've played, and has tons of levels, customization and plenty of replayability.
Ion Fury: Decentish old-school FPS built on the Build Engine. Was a major mistake getting it for the Switch because the controls are horrendous due to the wonky sensitivity settings on the right analog. The level design and combat are superb, though.
Prodeus: The best retro-modern FPS right now. I bought it during Early Access but didn't play much; recently learned that the campaign is now complete, so I'll be diving into this a lot more.
Hellish Quart: Realistic sword-fighting game I play off and on. Still in Early Access, but I was really in the mood to play a good swordfighting game after watching The Duellists.
Star Citizen: (With an asterisk) The 3.18 features are groundbreaking and I've had a ton of fun scavenging wrecks, looting abandoned ships, and sifting through space graveyards for loot, gear, and commodities. I was going to focus on racing... but the whole database infrastructure crapped out due to the overwhelming amount of people trying to get into 3.18, and after a couple of weeks my account got corrupted, reset, and now dealing with a bunch of server errors. So I have to sit and wait until the 3.18.1 or 3.18.2 patch to sort things out. A real shame, because I was having good fun with this one.
Holy shit I'm so out of the loop. I'm reading all the comments and the only titles I even recognize are Metal Gear Solid (which admittedly I've never even played) and DnD.
I'm mid thirties and feel like I'm 70 since everything here is Greek to me.
Anyways... I played Star Craft Brood War earlier. I still play that shit. And I still suck at it. But I like it anyway.
Got pulled into Meet Your Maker recently, it's quite a bit more fun than I'd expected.
I got Atomic Heart all set up and made it through the intro just to find out that it gives me terrible motion sickness. I played through Bethesda Doom just fine but that was a number of years ago.
Oh well, I guess I am just relegated to playing Stardew Valley until I perish...
Is there a lot of screen shake or run bob? Those and motion blur are usually the big culprits when it comes to motion sickness. Could just be all the melee, though. Those animations are rough on some people.
Motion blur just blinds me by filling the screen with garbage lol.
I am highly resistant to vr motion sickness but I need a cold dehumidified room to play in.
picked empire at war back up