One of Yahtzee's principles of game design was to get the player back into gameplay as soon as possible after failure. Gameplay, not "the game."
Your tolerance for her horseshit is admirable.
I don't care about remakes, but thank you for making "I-er-ah...want a party platter!" leap to mind.
Judaism is not just a religion...
I'm pretty sure Taika David Cohen has always been that way.
Hard disagree. Unless you're talking Bruce Sterling, who I haven't read, Neuromancer obliterates other things that call themselves cyberpunk. By the 90s, cyberpunk had morphed to aesthetic and Snowcrash, the TTRPG, Shadowrun, etc. just don't compare. Snowcrash in particular is a downright miserable read.
While you're introspecting, how would you feel if you didn't eat breakfast this morning?
Even the "good ones" are retards.
I don't know the details of the Champion and who qualifies. I don't know if Elric is part of that (Elric at least meet several versions of the Champion once, if he isn't a version himself). But the Elric books are fun and the Law/Chaos conflict is definitely a better alignment system for your D&D games than Good/Evil or the nine point grid.
I loved AFUtD. Haven't read Deepness yet, but good to hear it doesn't drop the ball.
Ditto with the official story that Anglo-sphere spent blood and the concept of empire itself to end the holocoaster, but the those same Anglos need to carry eternal guilt for it having supposedly happening in the first place.
Player of Games, one of the Culture series, which was an attempt to write science fiction without involving a military or pseudo-military hierarchy. Does a great job of describing the stakes of the game without going into details or mechanics. Written by a Scottish socialist, I don't know how I'd feel about the sex change stuff and free love horseshit if I read it now. As a young college student, I could brush that off as hedonistic scifi.
Neuromancer is hands down my favorite fiction. It does everything right. People talk like cyberpunk is a genre, and it's really not. Only an extremely small set of fiction actually hits the surprisingly long list of features cyberpunk requires, everything else is cyberpunk as aesthetic. But Neuromancer has it all, and is a quick read to boot. Not to mention it states some very exaggerated positions that I'm increasingly coming around to, unironically: the hyper-wealthy are not human; corporations are a new form of sentient life, hostile to humanity and will neanderthal us if we aren't careful; learning to hate can be useful.
That, too. And the MC's walk cycle looks weird in the sections where the camera isn't directly over the shoulder.
"We trained it to do something we don't want, then it did something we didn't want!"
There's a mod for Sins of a Solar Empire called Star Trek: Armada III that just finished development a year or so ago. I can recommend that, though Sins is one of my favorite games to begin with.
I """played""" the whole thing. Overall, I don't recommend it and definitely don't pay money for it. Some thoughts:
• MC isn't really a MS, but everyone around her is a dipshit. The first two characters you meet, an extremely minor character and an extra, introduce themselves by explaining how the one doesn't like flying (in space) and how the other can't read an airport map.
• The only White, human men are the captain and Will Riker. Nearly the entire background cast is black, to the point of distraction.
• The "gameplay" is genuinely miserable.
• The first two acts are actually interesting stories. Act 1 sets up a low stakes diplomatic conflict, a logistics issue, and the supremely interesting idea that you are walking onto a ship where the captain and command staff have lost trust in each other. As first officer, you are the bridge between these two groups, so them not working together makes your job nearly impossible.
Act 2 is the terror of an unstoppable first contact from Best of Both Worlds mixed with the zombie invasion of a ship from the First Contact film. It's not literally the Borg, but very similar. It was fine, but the Borg have been reused to death since VOY. I would have preferred to see the diplomatic crisis be the whole game.
Act 3 saw you save the galaxy. Nearly every interesting character dies.
• The characters are awful and their responses to your choices are childish. At one point, you have to choose a second officer (because the chain of command doesn't exist, I guess) and whoever you don't choose will bitch you out, including the character who has been helpful and extremely by the book up to that point. The security chief chick acts like a mary sue, even though she can get blinded or killed by her actions and your responses to them. In my playthrough, she quit in a huff right before a big battle because I chose not to xenocide a species in suspended animation, as she had requested I do, then she strolled back onto the bridge during the battle, announced she had returned in my hour of need, and got mad when I told her "great, sit down."
I liked the captain, the grumpy science officer, the ops officer, and most of the aliens. The playable petty officer was ok. The rest of the cast were whiners. The captain gets taken out at the end of act 2 to make way for the player to be captain. While he doesn't directly get character assassinated (which I fully expected and was surprised he made it a far as he did), removing him sidesteps the crew's trust issue and means there are no human White men on the ship (apparently).
Neat username, Pilot.
I was going to say that seeing the Boomer/Gen X "education at all costs" brainwashing at play outside the Anglosphere was weird. Then it occurred to me that it was probably commie propaganda to begin with, so not that weird.
I have one, from Avengers: "I'm always angry."
It's one character's answer to the question "You have impressive control over your anger, how do you do it?" and it makes no sense. But because the question and the answer were an hour apart, everyone was fine with it, I guess. I only saw Iron Man(s) before Avengers, but that line was when I was sure every other Marvel film was going to be Content, not movies.
Yes, and it's a sin indistinguishable from the true believers. The mechanism to prevent trend chasers from following this kind of shit is to punish both the same way.
I'll keep reposting this as long as it's true:
Every person I know is a neoliberal. Obviously, my deep blue co-workers. But my republican parents: neolibs. My pastor with the marksmanship hobby: neolib. My homesteading friends: neolibs.
They all "know something is wrong" but can't even imagine considering that it could be the assumptions of equality, corporate-run government, non-violent society, and consumer lifestyle (let alone ethnic groups that are over-represented in pushing same).
If you can't war crime online, that only leaves one other place to war crime...
Just forcing app stores to not carry it will do the majority of the work. Trust me, most teenagers would be surprised to learn tiktok dot com was connected to TikTok.
lol, to the faggot who reported it, here's a free Rule 16 to try again: eat shit, faggot.
When the MKULTRA conditioning expires, things come loose pretty quickly.