I recently have been playing Across The Obelisk and I have been having a blast with the game. The game is basically a mix of Slay the Spire roguelike deckbuilder battles and Dungeons and Dragons.
Instead of controlling just one character like in Slay the Spire, you control 4 characters each with different cards to choose from.
The game has four different classes(Tank, Mage, Scout and Healer) with 4 unique characters for each class with a total of 16 unique characters.
You also have progression elements such as perks and town upgrades which persist after every run.
The best part of the game is that it has upto 4 player co-op multiplayer where each person can play a single character.
It is extremely fun playing this with friends. You can also play with just two or three friends and in that case you have each person or one person control two characters.
BTW, Across the Obelisk is currently on sale on Steam in case anyone is interested in it.
What games have you played recently?
Its not, and that's why people hate it. Your iFrames are tied to a stat that the game doesn't tell you about, your run snaps a lot harder to 8 way directions (which is a problem with how much more platforming is involved) and it uses the "spam-bush" as its primary level design. Backstabs are half broken thanks to the "two step" system where you need to punch them first to initiate, lifegems just break the game balance in half, and the durability system is nonfunctional in many ways that make the game work against you unfairly.
I had my fun with it, especially in PVP, but there is a laundry list of reasons why its not liked. Especially as a followup to DS1, which it feels more like a Lords of the Fallen ripoff than a sequel of.
Fair enough, Dark Souls 1 is one of the most overrated games of all time, with one of the most autistic fanbases of all time so none of that really bothered me.
Adaptability was shit, I’ll give you that, Eight way rolling was a good addition, lifegems weren’t really useful or numerous enough to be a problem, backstabs were op anyway so who gives a fuck if they make them a little more difficult, I never had any problems with durability although I use a lot of different weapons so it’s not really an issue, I don’t really give a shit about multiplayer in any of the Fromsoft games so I can’t really speak to any of that.
It’s nowhere near as bad as Lords of The Fallen, I snapped that piece of shit game disc in half it was so bad, any body who compares DS 2 to that abortion is a dishonest Miyazaki simp or a retard.
I mean if this is the mindset you are coming in with, then there isn't any way you would understand why people didn't like 2. But that's also why I only listed things that are outright broken or failures on their own merit, instead of being related to DS1.
I didn't say 8way rolling. It has snap movement. In that you slightly drift in the correct direction of your stick, until you hit a breakpoint and it "snaps" a large distance over to the next section.
You can buy an unlimited amount after you find an NPC in the first area, and once you realize you can stack their healing, you can just pop them before any encounter and be effectively immortal.
They aren't more difficult. They simply don't work a lot of times because of hitbox inconsistencies and the followup move straight up not activating after the punch. That's not nerfing them, that's just breaking their functionality. And its clearly not intentional.
The majority of issues with it were that it was tied to fps, meaning you had to cap the game to keep it from wrecking you and things like larger hitboxes could break weapons in 1-2 hits if your FPS was too high.
I compared it to Lords of the Fallen because that's what the downgrade of mechanics and not understanding what people like about the game felt like going from 1 to 2, a problem with nearly all "soulslikes" after DS1 (and its clone copy 3). But, you seem to have your own stick up your ass about the series.
It sounds more like You dislike it because some autist on YouTube told you to. Again this is more a problem with the Dark Souls fanbase than it is with Dark Souls 2, you get these pre-aproved opinions opinions handed to you from some faggot on YouTube without formulating one yourself. It’s ok to have an original thought one time in your life
You’re the only person I’ve ever seen who pathologically defends the objectively bad mechanics in Dark Souls 2 purely out of a contrarian hatred for fans of Dark Souls 1. Like this might be the most uniquely retarded thing I’ve ever seen.
No, I've played it through many times. Its actually the game in the series I have the most hours in because, like I said earlier, the PVP was incredibly fun. I even bought the god-awful re-release version because I had hoped it would fix much of that (it did not, its somehow a worse game). I could list a bunch of positives about it, but that wasn't the topic.
The only one I listed that I heard from someone else was the 8way snap, which I noticed was a problem with areas like dropping to the Gutter but lacked the articulation to figure out exactly what was wrong.
You don't need to devolve to personal insults because you want to win an argument, one that we weren't having. You said you didn't know why people hated it, I listed some reasons. It seems you just really hate people who like things you don't.