That many cop cars? Sure it's not Jake and Elwood?
40k is sci-fi for the most part, and about as progressive as an Amish neighborhood. Sci-fi is what you make it out to be, Gene Roddenberry was a flaming commie, and so is his creation. Anyone making a good science fiction universe who happens to be conservative will create a conservative world unless suborned in some way.
There's a tiny chance Exodus turns out good, but zero gameplay in the trailer is a major red flag.
Got pulled into Icarus not long ago, it's alright so far.
"Nintendo Indie Direct" that's your problem right there, all that is carefully curated BS by Nintendo. Zero doubt in my mind some perpetually angry blue-hair working for Nintendo went through every applicant studio's twitter feed for anything "problematic".
Functionality is definitely a big part of it. Like Starfield would get very few positive points for it's shooting mechanic because it's so basic(and buggy), and there's a lot of shit that gets in the way without adding a lot of variability. Games like Roboquest would get much higher marks, because the shooting is better made and has systems in place to greatly differentiate player experience within it.
I've been pondering an objective structure to use to define a "good" game versus a "bad" game, with varying amounts of luck. "Good" being a game with systems that magnify and/or differentiate gameplay more than they get in the way of if, with a "bad" game doing the opposite. Attempting to extract personal tastes from game reviewing is proving as difficult as it is useful.
There's a good number of excellent games out there, just not the mega-popular ones. Everspace 2 is a good example.
Modern AAA gaming has devolved to seeking the minimum viable product. Diablo 4 is a textbook example.
None of those holidays have pagan roots.
I keep a "cover" Amazon wishlist full of cheap electronic components around. Family won't buy fifty different things off the list, partially because that many gifts would be weird, partially because they have zero idea as to what they all are. My excuse is I do use the parts, and it's fun explaining what they all do when I open them.
If you like flight games, Everspace 2 is a solid one. Roboquest is a fun diversionary game; roguelite shooter with some real well done movement tech. Did a good bit of Desynced if you like the factory sim type games.
Everspace 2 exists if you want space stuff, I couldn't begin to list the number of RPG that are both cheaper and better than Starfield already out there.
Gotta get that "ClImAtE cHaNgE" narrative nonsense in via pointless post-apocalyptic garbage somehow.
From Freespace to Saints Woke. That hurts to watch.
Get a cheap drone of your own, hang some wire on it. Fly over their drone and laugh.
Roberts is a diversity judge; Someone has to represent cucks.
"Don't make intelligent decisions; just take our medications instead!"
That explains entirely why in all the games I play the women play the most sexualized characters.
...Wait
Freelancer 2. M$ murdered that one back in the day.
Logical Increments is another good option for part picking. Spans the gap between pre-builds and full DIY with PC Part Picker.
So whatever little power they output costs about 113.6 million tons of CO2 per year, using their moronic standards.
Given weight is the primary comorbidity with Kung Flu death after age, and in the US obesity by race matches the distribution here. Likely just people who don't take care of themselves kicking the bucket. I'm the thinnest and most healthiest in my family, and the only one to not have symptoms.
Already doesn't work. A few people have complained about not being able to delete old content; one guy did it on video, and had it all reinstate itself.
Fart Knocker.