Functionality is definitely a big part of it. Like Starfield would get very few positive points for it's shooting mechanic because it's so basic(and buggy), and there's a lot of shit that gets in the way without adding a lot of variability. Games like Roboquest would get much higher marks, because the shooting is better made and has systems in place to greatly differentiate player experience within it.
Functionality is definitely a big part of it. Like Starfield would get very few positive points for it's shooting mechanic because it's so basic(and buggy), and there's a lot of shit that gets in the way without adding a lot of variability. Games like Roboquest would get much higher marks, because the shooting is better made and has systems in place to greatly differentiate player experience within it.