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posted 2 years ago by Lethn 2 years ago by Lethn +39 / -0
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– DenKon_Zenith 3 points 2 years ago +3 / -0

I've been pondering an objective structure to use to define a "good" game versus a "bad" game, with varying amounts of luck. "Good" being a game with systems that magnify and/or differentiate gameplay more than they get in the way of if, with a "bad" game doing the opposite. Attempting to extract personal tastes from game reviewing is proving as difficult as it is useful.

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– deleted 3 points 2 years ago +3 / -0
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– DenKon_Zenith 3 points 2 years ago +3 / -0

Functionality is definitely a big part of it. Like Starfield would get very few positive points for it's shooting mechanic because it's so basic(and buggy), and there's a lot of shit that gets in the way without adding a lot of variability. Games like Roboquest would get much higher marks, because the shooting is better made and has systems in place to greatly differentiate player experience within it.

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