I recently have been playing Across The Obelisk and I have been having a blast with the game. The game is basically a mix of Slay the Spire roguelike deckbuilder battles and Dungeons and Dragons.
Instead of controlling just one character like in Slay the Spire, you control 4 characters each with different cards to choose from.
The game has four different classes(Tank, Mage, Scout and Healer) with 4 unique characters for each class with a total of 16 unique characters.
You also have progression elements such as perks and town upgrades which persist after every run.
The best part of the game is that it has upto 4 player co-op multiplayer where each person can play a single character.
It is extremely fun playing this with friends. You can also play with just two or three friends and in that case you have each person or one person control two characters.
BTW, Across the Obelisk is currently on sale on Steam in case anyone is interested in it.
What games have you played recently?
See, I played it, and while I agree with the "resounding meh" critique, I actually still enjoyed it enough. I also didnt really have an issue with the multicultural-ness of the factions. Its set in a fictional world, and the factions and races follow their own internal logic as set by the game.
If you want a game that focuses more on colonizer's though, and are into more "city-builder" types, Anno 1800 requires you to colonize to get to certain later stages of building. It starts with you needing Cotton for making Fine Clothing (combined with fur), as well as Sugar to make Rum. Victoria 3 is also not just a Colonizers dream, but an Imperialist dream since you can expand though invasions and firepower.
I'll have to check out Anno 1800. I think I already have Victoria 2 and just haven't gotten around to it yet in my rotation of Paradox games
I will say Anno is more of an economy sim rather than a true city builder. Almost all of the challenge of the game revolves around creating efficient supply lines and trade routes, and the city you build essentially only exist to provide workers and buy your goods. And like I said, once you get to the higher rank of workers (Artisans, Engineers, Investors), then you need imported goods from the "New World" to fully fulfill your needs. Which involves setting up islands with what are for all intents and purposes Hispanics working on them.
I will say that the campaign has some stuff to imply that they believe that the people in the New World are more "at peace" with nature. But the game depicts colonization as a symbiotic relationship, and it suffers from the usual attempts by the Left of making the "Old World" look bad, but then having them live better lives with more prosperous cities.