I recently have been playing Across The Obelisk and I have been having a blast with the game. The game is basically a mix of Slay the Spire roguelike deckbuilder battles and Dungeons and Dragons.
Instead of controlling just one character like in Slay the Spire, you control 4 characters each with different cards to choose from.
The game has four different classes(Tank, Mage, Scout and Healer) with 4 unique characters for each class with a total of 16 unique characters.
You also have progression elements such as perks and town upgrades which persist after every run.
The best part of the game is that it has upto 4 player co-op multiplayer where each person can play a single character.
It is extremely fun playing this with friends. You can also play with just two or three friends and in that case you have each person or one person control two characters.
BTW, Across the Obelisk is currently on sale on Steam in case anyone is interested in it.
What games have you played recently?
Greedfall. I seem to remember this being called a colonizer's wet dream and racist back in the day. The setting is Continentals coming to a new
worldisland filled with natives. Overall opinion on it so far is a resounding meh. Every faction is multicultural, even the natives. Why are there African facial features and skin color among the Celtic? inspired natives. Why are there women running the mercenary Coin Guard? The not-Arabian faction is only distinguishable as such because they have turbans and the companion from them is the most annoying one, a sassy black woman, at least she's not obese. The natives are also noble savages, they seem to be able to do no wrong, while the not-Europeans are portrayed as savages for defending themselves. Sick of that bullshit. For a Colonizer's dream, it's very lacking. I just wanted to genocide some natives and lay claim to the new world. Combat feels a little clunky but maybe I'm just bad at it. Every dialogue is voice acted which makes me wish for text boxes instead just to speed up progression. If I have to hear "I'm De Sardet, Legate of the Merchant Congregation" one more time I'm going to troon out and shoot up a school in minecraft. Overall 6/10 I'll probably finish it, think I'm finally running out of side quests and can progress the main story.Dorfromantik Casual, comfy tile-placer. Place tiles, build landscapes, acquire points and place more tiles. Ambient soundtrack is nice. Very easy to lose track of an hour or so at a time with this. 8/10 will probably end up putting like 50 hours in this month but then never touch it for at least a year
Have you tried Sid Meyer's Colonization? There seems to be a port of the old DOS version on Steam and I remember there being a CIV 4 version/mod as well. You can "forcefully evict" the native peoples from their lands and settlements, or you can try to convert them with missionaries, or trade with the tribes that hate the other colonial powers as a way to harass them without open warfare.
I haven't but I'll have to give it a try. Old Sid Meier games are generally great in my experience
See, I played it, and while I agree with the "resounding meh" critique, I actually still enjoyed it enough. I also didnt really have an issue with the multicultural-ness of the factions. Its set in a fictional world, and the factions and races follow their own internal logic as set by the game.
If you want a game that focuses more on colonizer's though, and are into more "city-builder" types, Anno 1800 requires you to colonize to get to certain later stages of building. It starts with you needing Cotton for making Fine Clothing (combined with fur), as well as Sugar to make Rum. Victoria 3 is also not just a Colonizers dream, but an Imperialist dream since you can expand though invasions and firepower.
I'll have to check out Anno 1800. I think I already have Victoria 2 and just haven't gotten around to it yet in my rotation of Paradox games
I will say Anno is more of an economy sim rather than a true city builder. Almost all of the challenge of the game revolves around creating efficient supply lines and trade routes, and the city you build essentially only exist to provide workers and buy your goods. And like I said, once you get to the higher rank of workers (Artisans, Engineers, Investors), then you need imported goods from the "New World" to fully fulfill your needs. Which involves setting up islands with what are for all intents and purposes Hispanics working on them.
I will say that the campaign has some stuff to imply that they believe that the people in the New World are more "at peace" with nature. But the game depicts colonization as a symbiotic relationship, and it suffers from the usual attempts by the Left of making the "Old World" look bad, but then having them live better lives with more prosperous cities.