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posted ago by current_horror ago by current_horror +139 / -2

A survey by the GDC claims that 25% of American game developers identify as LGBTQ. For devs age 18-24, this figure jumps to 43%.

Read that again. Almost half of young American game developers are LGBTQ.

33% of American game devs identify as female or non-binary. This number is up from 25% in 2022. That’s an 8% shift in just two years.

https://www.thegamer.com/women-lgbtq-now-make-up-32-percent-of-all-game-developers-gdc/

From the article:

35 percent of all respondents were white, male, and not part of the LGBTQ+ community. It shows that while strides have been made to diversify the industry, there is still a little way to go

“Perfect diversity” will only be achieved when straight white men are gone.

Western game dev is just super feminine, super gay, and blatantly anti-white. That’s it. That’s the whole issue. It’s a traditionally male industry being overrun by lefty gays, trannies, and feminists while their customers are still very white, very straight, very male, and at least as conservative as the general population. You really don’t have to look any further than that to explain the ongoing conflict between devs and players in western gaming.

This ideological and cultural disconnect is the inevitable result of an engineered demographic shift in game dev. The people who are now in charge of making video games actively despise the demographics comprising most of the people who actually play video games. It’s completely untenable and unsustainable.

It’s too bad they weren’t stupid enough to collect overt political data. With what we know about correlations between ideology and identity, what percentage of game devs must be literal communists?