Corporate Communism and Corporate Capitalism and State Capitalism are all the same: Corporatism.
They don't like certain monetization strategies, under any Leftwing system all of the creative energy dies, and games cost $250 a piece and they never worked in the first place. Look at any consumer good distributed within communist states by communist states.
Capitalism, right now, is indie games selling shit on itch.io for $5, and slowly building that into a series of games, that lead them to becoming a primary developer on a large game. Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
Additionally, it's indie developers who built something very good, and it develops all it's own grassroots support, like Minecraft, Stardew Valley, and Undertale.
Honestly, when the recession hits, the gaming industry as a corporate structure is going to nearly fucking kill itself. Gaming itself will be absolutely fine because people are still building and selling good software, it's just hard to break the influence of San Francisco development and the disease that that has spread into the industry.
Sure, fair enough. The fact that ownership of a legal fiction is mass re-distributed to the general public is still a form of Socialism, but it's all the same deal.
Man, I had never heard of this Ultimate General series. I just looked it up and it's right up my alley! I'm in pretty interested in the the last title "Ultimate General: Age of Sail" (since that setting is my all time favorite I'm history), might get it next sale if there's a good deal.
Thanks for mentioning it.
No problem, I haven't played Age of Sail, and I've only played a little bit of Ultimate General, but it's a very interesting combination of Sid Meier's Gettysburg! and Civil War Generals 2.
Having played a lot of Age of Sail, I will tell you this: I hope you actually know your sail-line tactics. Because the game will absolutely punish you if you think its just some basic RTS. Because just like IRL, if the weathervane is against you, you are going to have a bad time unless you embrace your inner Dutchman and use the wind to artificially increase the range of your cannons. My only complaint is that while they have plenty of different ships, weapons and upgrades to support many different tactics, and represent most of the major navies of the time in multiplayer and Free Battle, there are only 2 campaigns (3 with the DLC): A British campaign that roughly follows the path of Horatio Nelsons rise up the ranks (starting fighting the Spanish in S. America, end at Trafalgar), A US Revolution campaign, and the DLC is the US Barbary Wars.
Dreadnaughts is also pretty fun. But then again, Dreadnaughts is my favorite time period, so there is that. I also like that it shows off the Pre-Dreadnaught navy in detail, since its a time period not often talked about (since the only major Pre-Dreadnaught fight was a one-sided dunking of the Japanese spanking the Russians).
Thanks for the heads up, and sorry for the late reply.
I'm just getting the hang of real world sailing mechanics in Sailwind. It's much harder than it looks. But I'll definitely keep Age of Sail in my wishlist.
Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
What, Ultimate General/Admiral were made by the guy who made Darth Mod?!
....Suddenly, a lot of choices for how land combat works makes a lot of sense.
To go with your overall point, I totally agree that Indie devs are where its at if you want good games right now. Pretty much everything I have been interested in or enjoyed in the last few years has been indie. Meanwhile, the amount of AAA game devs I give a shit about can probably be counted on one hand. Specifically, Paradox continues to live up to its name. On the one hand, they are a bunch of woke Swedes. On the other hand, Victoria 3 is going to have one of the most complex and in depth discrimination systems they have ever put into their games, and they have improved pretty much every aspect of the game over their previous ones while keeping true to the overall tone and theme.
Know why games have become trash? Corporate communism.
There is absolutely some of that, keeping trash studios afloat when they would previously have been shuttered for poor performance, but there is still truth in his argument.
Lootboxes are bad, and regulation is required. I don't think there's any sane person who thinks capitalism without regulations is a good idea, and gambling, which is what lootboxes are, is one such area that absolutely needs to be regulated to stop people from exploiting addiction.
The 'piecemeal snippets' thing... well, you can blame capitalism if you really want to, but it's ultimately the consumer's fault for being too stupid to stand against it - and they don't even have the argument of addiction to fall back on.
Women tend to ruin most things where they start to have control.
I just wish I knew what to do with the reality of where we are. Some women, undeniably, are great leaders and innovators. They are just a vanishingly small percentage of the pool - in opening doors for them, we've also had to let in a legion of unqualified women in the name of "equality" or some bullshit.
No one should be told they can't do or be something because of an immutable characteristic. But we also shouldn't artificially inflate numbers because a 10:1 or 20:1 ratio in a given field seems imbalanced.
It's simply too exhausting to continually point out the idiocy of communist thought. And it doesn't achieve anything as they are impervious to logic. Much better to simply murder them.
Samus Aran was a strong female character with a long-standing successful game franchise... Until The Ideology infected gaming. If anything, The Ideology removes diversity and strong wamens, under the banners of "strong wamens are just genderswapped male characters (and that's bad)" and "you can't write or draw characters that aren't your own genetic makeup".
I do dislike this idea that they're impervious to logic.
No, they're not impervious to it, they've just purposely insulated themselves from it. Cognitive Dissonance works, but it's harder and harder to get people to face it.
The acceptance of all these shitty things they call "capitalism" isn't the right, it's the left and the youth they have brainwashed. A lot of this stuff gets a free pass because they have rainbow alphabet weekend, stuff game full of SJW preach, or the paid off journalists, streamers, YouTubers, etc. sell them to the consoomers.
As far as I'm concerned "the right" moved on like I did. I quit playing most of the shit before the woke really took hold. Wokewashing has just been an extra barrier against me returning. Personal example, I'm pretty sure CoD as a franchise is far and away the most playtime I've ever had in a series. I haven't touched it since about the 2nd week of 2019, because I was just sick of all the lootbox and battle pass nonsense.
Everything that was right about gaming was when a bunch of authentic, non-glory seeking, hard working men were just dicking around in their dorm rooms to push the limits of technology with zero oversight. "The Germans have uber mech suits, why, because it's cool." "You're shooting demons on Mars because idgaf they killed your bunny." "Your name is Captain Falcon you're a space bounty hunter who drives a hover car really fast." "We finished making that James Bond video game with two weeks to spare, let's add in a way to shoot each other on empty maps."
Everything wrong about gaming is when accountants and HR and underqualified hires were required for videogame dev teams. Instead of being a bunch of friends dicking around with a few hundred thousand dollars making what they wanted to, you have office politics harpies who will throw the one guy who knows how to make edits directly to the game physics engine under a bus because his lunch meetings are with two other men and no minorities. Cyberpunk was more focused on making the reward for the driving minigame be a tranny flag instead of actually having the driving AI work. In the past ten years, videogames went from being a haven for the outsiders to get together and be a part of a community to an invaded hellhole, where the two places that games are talked about is infested with celebs like Aisha Tyler and Drake dicking around talking about adding a new music streaming service onto the game box 9000, and the other place is a groomer paradise where everyone has to state their pronouns because otherwise no one would call the current runner a lady.
The real thing is that videogames are one of the few realms where everyone's voice is heard about as equally as everyone else's (barring deliberately controlled servers), and you can't snuff out all of the authentic non-pozzed voices without snuffing out every voice. Once you exit the echo chamber and people feel comfortable talking, you realize just how outnumbered the vocal minority really is, but rules are in place to prevent directly calling out those for threat of being nuked from space.
How did console games stay around the $50-$60 price point for so long, despite inflation?
Economies of scale. They managed to maintain the price point long before the concept of microtransactions existed, through economies of scale. As we know, piracy isn't theft, and an expansion on that concept is a fundamental reality: The cost in making games, is in making the game. Not in making copies of the game. Those are effectively free, by comparison. If a ninja sneaks into a warehouse of CDs and steals one, the company is out a penny, not fifty bucks.
A mediocre game would get a mediocre reception. It wouldn't sell much, and the makers wouldn't earn much. A good game would sell a lot, and therefore the makers would earn a lot.
You can't run away from inflation forever, but it can be offset by the increases in communications technology and consumerist culture to purchase that which you like.
Capitalism and communism both suffer from a sense of idealism, where human nature is completely disregarded and are manipulated by those who call themselves “experts.”
We are living in an era where Libertarianism has combined with Marxist education to catastrophic results. Our corporations have no loyalty to their country of origin, no respect for its workers, perform self-destructive actions in the long term for the sake of profits in the next quarter, and are incentivized to put out products that barely function, even if means people die from product failure.
We've long since transitioned from an actually competitive capitalist system to a corporate oligarchy where idiotic concepts like corporate personhood allow corporations to grow beyond where they would naturally, because the people running them are no longer held accountable for misdeeds or failures.
Lol, the AAA gaming industry is dying for the same reason everything mainstream is dying (TV, news, movies and more.) It's because the internet exists and they are no longer the monopoly on creating entertainment.
The indie game scene is doing fantastically well and is a much truer expression of real capitalism and entrepreneurship than the corporate dinosaurs of AAA.
The problem with communists is they think all the problems of communism is capitalism. The problem with capitalists is they think all the problems with capitalism is communism. You must choose the third path. Absolute monarch theocracy adhering to traditional Christianity embodying the essence of Christ holding a sword structured in a society with a hard patriarchy, nationalism and a defiant will full of hate in our crusade against evil.
Well, they offer you these bad products because their customers continue to buy them...... maybe if you didn't buy trash? maybe if you took the time to be an informed consumer instead of a dumb barnyard animal demanding that the world conform to YOUR needs, YOUR desires, and no one else's?
There are so many more games being built in capitalist economies. Play the ones you want to and do not play the ones you do not want to. Stop demanding that ALL people adopt your values and your desires.
Yes - loot boxes are capitalism as are pay to win,
But you know what?
You don’t have to spend your money on those things!
That’s also capitalism.
So are NFTs and pet rocks!
If you don’t like it - build your own game, buy one that doesn’t do it, play the original or DO SOMETHING ELSE.
Geez people…
This entire entitlement mentality is out of control and just another form of SJW-ism. STOP PAYING TO WIN and the companies will quickly go under but its these same pink hair furries that buy to get ahead instead of actually working to achieve and then want the games made easier - like certain reviewers...
Capitalism is the right to earn and save money at an individual basis. To not be within the classifications of noble or slave, partymember or slave, dear leader or slave. If you're not in that framework, it's capitalism.
If what you're doing is somehow putting money into someone's pockets, anyone's pockets, because of something they did or made (or vise-versa)... That's capitalism.
Those journos who lie professionally and pocket bribes and kickbacks? That's capitalism. The vloggers who point it out and tear them new ones in order to get views and RAID sponsorships? That's also capitalism.
This is so retarded. Know why we had a golden age of video games? Capitalism. Know why games have become trash? Corporate communism.
Tetris.
There's a documentary online about exporting Tetris to capitalist countries. It was good, but I don't remember it's name.
Sounds like the Gaming Historians one...
https://youtu.be/_fQtxKmgJC8
I saw it too, but I can't remember either.
Super Lenin bros was good, but Super Lenin bros 3 was the best of the series.
Is drugs!
Unironically would like to see these games
Corporate Communism and Corporate Capitalism and State Capitalism are all the same: Corporatism.
They don't like certain monetization strategies, under any Leftwing system all of the creative energy dies, and games cost $250 a piece and they never worked in the first place. Look at any consumer good distributed within communist states by communist states.
Capitalism, right now, is indie games selling shit on itch.io for $5, and slowly building that into a series of games, that lead them to becoming a primary developer on a large game. Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
Additionally, it's indie developers who built something very good, and it develops all it's own grassroots support, like Minecraft, Stardew Valley, and Undertale.
Honestly, when the recession hits, the gaming industry as a corporate structure is going to nearly fucking kill itself. Gaming itself will be absolutely fine because people are still building and selling good software, it's just hard to break the influence of San Francisco development and the disease that that has spread into the industry.
Well, yeah, but it has a missile launcher and four machine guns.
Isn't that a Red Skeleton joke?
Oooooh yeaaahhh. Now I remember. Thanks.
Don't forget the new term Stakeholder Capitalism.
Sure, fair enough. The fact that ownership of a legal fiction is mass re-distributed to the general public is still a form of Socialism, but it's all the same deal.
Man, I had never heard of this Ultimate General series. I just looked it up and it's right up my alley! I'm in pretty interested in the the last title "Ultimate General: Age of Sail" (since that setting is my all time favorite I'm history), might get it next sale if there's a good deal. Thanks for mentioning it.
No problem, I haven't played Age of Sail, and I've only played a little bit of Ultimate General, but it's a very interesting combination of Sid Meier's Gettysburg! and Civil War Generals 2.
Having played a lot of Age of Sail, I will tell you this: I hope you actually know your sail-line tactics. Because the game will absolutely punish you if you think its just some basic RTS. Because just like IRL, if the weathervane is against you, you are going to have a bad time unless you embrace your inner Dutchman and use the wind to artificially increase the range of your cannons. My only complaint is that while they have plenty of different ships, weapons and upgrades to support many different tactics, and represent most of the major navies of the time in multiplayer and Free Battle, there are only 2 campaigns (3 with the DLC): A British campaign that roughly follows the path of Horatio Nelsons rise up the ranks (starting fighting the Spanish in S. America, end at Trafalgar), A US Revolution campaign, and the DLC is the US Barbary Wars.
Dreadnaughts is also pretty fun. But then again, Dreadnaughts is my favorite time period, so there is that. I also like that it shows off the Pre-Dreadnaught navy in detail, since its a time period not often talked about (since the only major Pre-Dreadnaught fight was a one-sided dunking of the Japanese spanking the Russians).
Thanks for the heads up, and sorry for the late reply. I'm just getting the hang of real world sailing mechanics in Sailwind. It's much harder than it looks. But I'll definitely keep Age of Sail in my wishlist.
What, Ultimate General/Admiral were made by the guy who made Darth Mod?!
....Suddenly, a lot of choices for how land combat works makes a lot of sense.
To go with your overall point, I totally agree that Indie devs are where its at if you want good games right now. Pretty much everything I have been interested in or enjoyed in the last few years has been indie. Meanwhile, the amount of AAA game devs I give a shit about can probably be counted on one hand. Specifically, Paradox continues to live up to its name. On the one hand, they are a bunch of woke Swedes. On the other hand, Victoria 3 is going to have one of the most complex and in depth discrimination systems they have ever put into their games, and they have improved pretty much every aspect of the game over their previous ones while keeping true to the overall tone and theme.
Capitalism: In 1992, the US, Japan, and western Europe got to choose between the Super Nintendo and SEGA Genesis.
Communism: In 1992, former Soviet countries have Taiwanese NES knock-offs.
Yeah, Communism was great for gaming.
There is absolutely some of that, keeping trash studios afloat when they would previously have been shuttered for poor performance, but there is still truth in his argument.
Lootboxes are bad, and regulation is required. I don't think there's any sane person who thinks capitalism without regulations is a good idea, and gambling, which is what lootboxes are, is one such area that absolutely needs to be regulated to stop people from exploiting addiction.
The 'piecemeal snippets' thing... well, you can blame capitalism if you really want to, but it's ultimately the consumer's fault for being too stupid to stand against it - and they don't even have the argument of addiction to fall back on.
Non-gamers have ruined gaming.
Women tend to ruin male oriented hobbies.
Out of spite.
Women tend to ruin most things where they start to have control.
I just wish I knew what to do with the reality of where we are. Some women, undeniably, are great leaders and innovators. They are just a vanishingly small percentage of the pool - in opening doors for them, we've also had to let in a legion of unqualified women in the name of "equality" or some bullshit.
No one should be told they can't do or be something because of an immutable characteristic. But we also shouldn't artificially inflate numbers because a 10:1 or 20:1 ratio in a given field seems imbalanced.
It's simply too exhausting to continually point out the idiocy of communist thought. And it doesn't achieve anything as they are impervious to logic. Much better to simply murder them.
Games have always had diversity and strong wamens, so you know he's an idiot even ignoring the rest of his idiocy.
Samus Aran was a strong female character with a long-standing successful game franchise... Until The Ideology infected gaming. If anything, The Ideology removes diversity and strong wamens, under the banners of "strong wamens are just genderswapped male characters (and that's bad)" and "you can't write or draw characters that aren't your own genetic makeup".
I do dislike this idea that they're impervious to logic.
No, they're not impervious to it, they've just purposely insulated themselves from it. Cognitive Dissonance works, but it's harder and harder to get people to face it.
The acceptance of all these shitty things they call "capitalism" isn't the right, it's the left and the youth they have brainwashed. A lot of this stuff gets a free pass because they have rainbow alphabet weekend, stuff game full of SJW preach, or the paid off journalists, streamers, YouTubers, etc. sell them to the consoomers.
As far as I'm concerned "the right" moved on like I did. I quit playing most of the shit before the woke really took hold. Wokewashing has just been an extra barrier against me returning. Personal example, I'm pretty sure CoD as a franchise is far and away the most playtime I've ever had in a series. I haven't touched it since about the 2nd week of 2019, because I was just sick of all the lootbox and battle pass nonsense.
Capitalism seeks minimum viable product. Feminism seeks to preach and scold. One of these is potentially satisfying, the other is not.
"Minimum viable" is derived from what people are willing to buy.
The lack of gatekeeping in gaming has resulted in the influx of easily manipulated idiots that wound up dragging that line down.
Consumerism is the bane of a free market.
Businesses get away with scummy practices because people make the brand their identity instead of calling out and boycotting garbage corporations.
This isnt the fault of capitalism, it is the fault of the consumer for not performing his duty to maintain capitalism.
And ironically socialists are massive consumers.
Bro, did you consume the latest product? IT'S SO GOOD!!!!!
Everything that was right about gaming was when a bunch of authentic, non-glory seeking, hard working men were just dicking around in their dorm rooms to push the limits of technology with zero oversight. "The Germans have uber mech suits, why, because it's cool." "You're shooting demons on Mars because idgaf they killed your bunny." "Your name is Captain Falcon you're a space bounty hunter who drives a hover car really fast." "We finished making that James Bond video game with two weeks to spare, let's add in a way to shoot each other on empty maps."
Everything wrong about gaming is when accountants and HR and underqualified hires were required for videogame dev teams. Instead of being a bunch of friends dicking around with a few hundred thousand dollars making what they wanted to, you have office politics harpies who will throw the one guy who knows how to make edits directly to the game physics engine under a bus because his lunch meetings are with two other men and no minorities. Cyberpunk was more focused on making the reward for the driving minigame be a tranny flag instead of actually having the driving AI work. In the past ten years, videogames went from being a haven for the outsiders to get together and be a part of a community to an invaded hellhole, where the two places that games are talked about is infested with celebs like Aisha Tyler and Drake dicking around talking about adding a new music streaming service onto the game box 9000, and the other place is a groomer paradise where everyone has to state their pronouns because otherwise no one would call the current runner a lady.
The real thing is that videogames are one of the few realms where everyone's voice is heard about as equally as everyone else's (barring deliberately controlled servers), and you can't snuff out all of the authentic non-pozzed voices without snuffing out every voice. Once you exit the echo chamber and people feel comfortable talking, you realize just how outnumbered the vocal minority really is, but rules are in place to prevent directly calling out those for threat of being nuked from space.
Damn those right-wingers working at Blizzard and EA ruining gaming!
Oh wait...
"Look how feminism and diversity is ruining my video games!" Correct.
And not just inflation, but ballooning development team sizes and complexity of technology.
Economies of scale. They managed to maintain the price point long before the concept of microtransactions existed, through economies of scale. As we know, piracy isn't theft, and an expansion on that concept is a fundamental reality: The cost in making games, is in making the game. Not in making copies of the game. Those are effectively free, by comparison. If a ninja sneaks into a warehouse of CDs and steals one, the company is out a penny, not fifty bucks.
A mediocre game would get a mediocre reception. It wouldn't sell much, and the makers wouldn't earn much. A good game would sell a lot, and therefore the makers would earn a lot.
You can't run away from inflation forever, but it can be offset by the increases in communications technology and consumerist culture to purchase that which you like.
That's a damn good point.
I remember games like King's Quest in the 80s costing at least $40, and certainly some back in the 80s/90s costing $50 or even $60.
That's a lot of years with no price increases, all while the number of people needed make a large game has multiplied exponentially!
Capitalism and communism both suffer from a sense of idealism, where human nature is completely disregarded and are manipulated by those who call themselves “experts.” We are living in an era where Libertarianism has combined with Marxist education to catastrophic results. Our corporations have no loyalty to their country of origin, no respect for its workers, perform self-destructive actions in the long term for the sake of profits in the next quarter, and are incentivized to put out products that barely function, even if means people die from product failure.
We've long since transitioned from an actually competitive capitalist system to a corporate oligarchy where idiotic concepts like corporate personhood allow corporations to grow beyond where they would naturally, because the people running them are no longer held accountable for misdeeds or failures.
WAIT IS THIS a FACEBOOK POST INSIDE A REDDIT POST?
a fucking trap!
holy shit I almost got hit by the radioactive boomer ray, I dodged it at the last moment.
fuck you! zuck the cuck rubut, you will never get me!
Lol, the AAA gaming industry is dying for the same reason everything mainstream is dying (TV, news, movies and more.) It's because the internet exists and they are no longer the monopoly on creating entertainment.
The indie game scene is doing fantastically well and is a much truer expression of real capitalism and entrepreneurship than the corporate dinosaurs of AAA.
The problem with communists is they think all the problems of communism is capitalism. The problem with capitalists is they think all the problems with capitalism is communism. You must choose the third path. Absolute monarch theocracy adhering to traditional Christianity embodying the essence of Christ holding a sword structured in a society with a hard patriarchy, nationalism and a defiant will full of hate in our crusade against evil.
For the Emperor!
Well, they offer you these bad products because their customers continue to buy them...... maybe if you didn't buy trash? maybe if you took the time to be an informed consumer instead of a dumb barnyard animal demanding that the world conform to YOUR needs, YOUR desires, and no one else's?
There are so many more games being built in capitalist economies. Play the ones you want to and do not play the ones you do not want to. Stop demanding that ALL people adopt your values and your desires.
In short, go fuck yourself, communist.
Monopolistic growth in games? Anyone can make a game in their home and become a millionaire if they have what it takes.
Never met a Lada owner, I'm guessing.
Yes - loot boxes are capitalism as are pay to win,
But you know what?
You don’t have to spend your money on those things!
That’s also capitalism.
So are NFTs and pet rocks!
If you don’t like it - build your own game, buy one that doesn’t do it, play the original or DO SOMETHING ELSE.
Geez people…
This entire entitlement mentality is out of control and just another form of SJW-ism. STOP PAYING TO WIN and the companies will quickly go under but its these same pink hair furries that buy to get ahead instead of actually working to achieve and then want the games made easier - like certain reviewers...
Everything is capitalism.
Capitalism is the right to earn and save money at an individual basis. To not be within the classifications of noble or slave, partymember or slave, dear leader or slave. If you're not in that framework, it's capitalism.
If what you're doing is somehow putting money into someone's pockets, anyone's pockets, because of something they did or made (or vise-versa)... That's capitalism.
Those journos who lie professionally and pocket bribes and kickbacks? That's capitalism. The vloggers who point it out and tear them new ones in order to get views and RAID sponsorships? That's also capitalism.
No - it’s not. Thats corruption in every economic system - including communism. But it’s necessary in communism because there’s no alternatives.
I'm not on the fucking right,left or anywhere