Corporate Communism and Corporate Capitalism and State Capitalism are all the same: Corporatism.
They don't like certain monetization strategies, under any Leftwing system all of the creative energy dies, and games cost $250 a piece and they never worked in the first place. Look at any consumer good distributed within communist states by communist states.
Capitalism, right now, is indie games selling shit on itch.io for $5, and slowly building that into a series of games, that lead them to becoming a primary developer on a large game. Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
Additionally, it's indie developers who built something very good, and it develops all it's own grassroots support, like Minecraft, Stardew Valley, and Undertale.
Honestly, when the recession hits, the gaming industry as a corporate structure is going to nearly fucking kill itself. Gaming itself will be absolutely fine because people are still building and selling good software, it's just hard to break the influence of San Francisco development and the disease that that has spread into the industry.
Sure, fair enough. The fact that ownership of a legal fiction is mass re-distributed to the general public is still a form of Socialism, but it's all the same deal.
Man, I had never heard of this Ultimate General series. I just looked it up and it's right up my alley! I'm in pretty interested in the the last title "Ultimate General: Age of Sail" (since that setting is my all time favorite I'm history), might get it next sale if there's a good deal.
Thanks for mentioning it.
No problem, I haven't played Age of Sail, and I've only played a little bit of Ultimate General, but it's a very interesting combination of Sid Meier's Gettysburg! and Civil War Generals 2.
Having played a lot of Age of Sail, I will tell you this: I hope you actually know your sail-line tactics. Because the game will absolutely punish you if you think its just some basic RTS. Because just like IRL, if the weathervane is against you, you are going to have a bad time unless you embrace your inner Dutchman and use the wind to artificially increase the range of your cannons. My only complaint is that while they have plenty of different ships, weapons and upgrades to support many different tactics, and represent most of the major navies of the time in multiplayer and Free Battle, there are only 2 campaigns (3 with the DLC): A British campaign that roughly follows the path of Horatio Nelsons rise up the ranks (starting fighting the Spanish in S. America, end at Trafalgar), A US Revolution campaign, and the DLC is the US Barbary Wars.
Dreadnaughts is also pretty fun. But then again, Dreadnaughts is my favorite time period, so there is that. I also like that it shows off the Pre-Dreadnaught navy in detail, since its a time period not often talked about (since the only major Pre-Dreadnaught fight was a one-sided dunking of the Japanese spanking the Russians).
Thanks for the heads up, and sorry for the late reply.
I'm just getting the hang of real world sailing mechanics in Sailwind. It's much harder than it looks. But I'll definitely keep Age of Sail in my wishlist.
Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
What, Ultimate General/Admiral were made by the guy who made Darth Mod?!
....Suddenly, a lot of choices for how land combat works makes a lot of sense.
To go with your overall point, I totally agree that Indie devs are where its at if you want good games right now. Pretty much everything I have been interested in or enjoyed in the last few years has been indie. Meanwhile, the amount of AAA game devs I give a shit about can probably be counted on one hand. Specifically, Paradox continues to live up to its name. On the one hand, they are a bunch of woke Swedes. On the other hand, Victoria 3 is going to have one of the most complex and in depth discrimination systems they have ever put into their games, and they have improved pretty much every aspect of the game over their previous ones while keeping true to the overall tone and theme.
Corporate Communism and Corporate Capitalism and State Capitalism are all the same: Corporatism.
They don't like certain monetization strategies, under any Leftwing system all of the creative energy dies, and games cost $250 a piece and they never worked in the first place. Look at any consumer good distributed within communist states by communist states.
Capitalism, right now, is indie games selling shit on itch.io for $5, and slowly building that into a series of games, that lead them to becoming a primary developer on a large game. Which is what happened with the Darth Mod for Total War Empire, until he built Ultimate General: Gettysburg, and then built Ultimate General: Civil War.
Additionally, it's indie developers who built something very good, and it develops all it's own grassroots support, like Minecraft, Stardew Valley, and Undertale.
Honestly, when the recession hits, the gaming industry as a corporate structure is going to nearly fucking kill itself. Gaming itself will be absolutely fine because people are still building and selling good software, it's just hard to break the influence of San Francisco development and the disease that that has spread into the industry.
Well, yeah, but it has a missile launcher and four machine guns.
Isn't that a Red Skeleton joke?
Oooooh yeaaahhh. Now I remember. Thanks.
Don't forget the new term Stakeholder Capitalism.
Sure, fair enough. The fact that ownership of a legal fiction is mass re-distributed to the general public is still a form of Socialism, but it's all the same deal.
Man, I had never heard of this Ultimate General series. I just looked it up and it's right up my alley! I'm in pretty interested in the the last title "Ultimate General: Age of Sail" (since that setting is my all time favorite I'm history), might get it next sale if there's a good deal. Thanks for mentioning it.
No problem, I haven't played Age of Sail, and I've only played a little bit of Ultimate General, but it's a very interesting combination of Sid Meier's Gettysburg! and Civil War Generals 2.
Having played a lot of Age of Sail, I will tell you this: I hope you actually know your sail-line tactics. Because the game will absolutely punish you if you think its just some basic RTS. Because just like IRL, if the weathervane is against you, you are going to have a bad time unless you embrace your inner Dutchman and use the wind to artificially increase the range of your cannons. My only complaint is that while they have plenty of different ships, weapons and upgrades to support many different tactics, and represent most of the major navies of the time in multiplayer and Free Battle, there are only 2 campaigns (3 with the DLC): A British campaign that roughly follows the path of Horatio Nelsons rise up the ranks (starting fighting the Spanish in S. America, end at Trafalgar), A US Revolution campaign, and the DLC is the US Barbary Wars.
Dreadnaughts is also pretty fun. But then again, Dreadnaughts is my favorite time period, so there is that. I also like that it shows off the Pre-Dreadnaught navy in detail, since its a time period not often talked about (since the only major Pre-Dreadnaught fight was a one-sided dunking of the Japanese spanking the Russians).
Thanks for the heads up, and sorry for the late reply. I'm just getting the hang of real world sailing mechanics in Sailwind. It's much harder than it looks. But I'll definitely keep Age of Sail in my wishlist.
What, Ultimate General/Admiral were made by the guy who made Darth Mod?!
....Suddenly, a lot of choices for how land combat works makes a lot of sense.
To go with your overall point, I totally agree that Indie devs are where its at if you want good games right now. Pretty much everything I have been interested in or enjoyed in the last few years has been indie. Meanwhile, the amount of AAA game devs I give a shit about can probably be counted on one hand. Specifically, Paradox continues to live up to its name. On the one hand, they are a bunch of woke Swedes. On the other hand, Victoria 3 is going to have one of the most complex and in depth discrimination systems they have ever put into their games, and they have improved pretty much every aspect of the game over their previous ones while keeping true to the overall tone and theme.