Top of the list is Rimworld. Not only is the game still getting updates, but the modding community frequently manages to massively increase the amount of content the game already has. I have 200+ mods active in my current playthrough and I don't have a problem I can quit whenever I want.
Not every single year, but XCOM, RimWorld, Darkest Dungeon. Stuff like that; tactical games with permadeath, chaotic situations to manage, challenge, game overs, and high modability. Also Endless Legend.
Darkest Dungeon is one of those games that once you understand it it becomes incredibly comfy to just do a couple runs every now and then with your boys.
Almost every year, or every other year I go through these games like clockwork. Sometimes I don't have time to get through from start to finish, but I do try.
For console games: Snatcher, Guardian Heroes, Super Metroid, River City Ransom, Double Dragon II, Resident Evil 2, Streets of Rage 2, Contra Hard Corps, Katamari Damacy, Lumines, Final Fantasy Tactics, Vandal Hearts, Grand Theft Auto 3, Vice City and San Andreas.
on PC: Homeworld and it's expansion pack Cataclysm (now called Emergence), Civilization V, Darkstone, Sim Golf, Vampire The Masquerade: Bloodlines, Grand Theft Auto 2, Blade of Darkness.
Dang there's some stellar picks in here. I'm looking forward to playing several of these for the first time like Snatcher, Final Fantasy Tactics (played the heck out of FFTA) and Vandal Hearts.
Yoo Contra Hard Corps is good. I should replay one of my old favorites more often, Altered Beast. And Sim Golf is an old one I had a lot of fun with as a kid, I should look into it again.
...I've literally got a ps4 version of skyrim sitting on the shelf that I've never got around to messing with... I really should hook up a console and play it one of these days...
Console Skyrim is pretty lackluster. Anything it was once impressive for has been done better (its a very old game) and you lack the full modding capability to make up for it.
Especially as its a super buggy game that will lock you out of a shit ton of content if you don't use Console Commands to fix it, and I don't think you can access those on a console.
Now there's a game I haven't picked up in a long time. I really should return to it some day. I remember enjoying just how open it felt purely from how you could type in your own questions to try to unlock dialog, like thinking to ask the local weapon smith if he could make a custom sword for you. I'm sure it was archaic as fuck under the hood, but the idea of it was cool and the implementation was done well enough that it sparked that magic of discovery and player agency that's hard to get right.
I've played about a half dozen skirmishes on medium size maps against a few AIs over the last month. All on Normal difficulty.
Pretty much every playthrough has gone the same: I have one main hero scouting and collecting and a second throwaway gopher hero.
I hit a period about a month into the game where I have my creature habitats half built (but not upgraded) but then I'm simply not making enough revenue to afford the creatures I'm accumulating.
Then an AI hero swoops in and mercs me with an army with higher level creatures I can't match.
Or I win a fight against a fairly evenly-matched AI hero, but can't rebuild my army before another army swings into my turf.
I used to play the game a decade plus ago and remember having more success with similar strategy.
I'm in the habit of always choosing experience instead of lump sum gold from loot boxes I come across. I remember that being a better long-term investment. Maybe I'll have to just take the cash.
I'm in the habit of always choosing experience instead of lump sum gold from loot boxes I come across. I remember that being a better long-term investment. Maybe I'll have to just take the cash.
you get free EXP from killing creatures, taking the EXP instead of gold is a classic noob mistake
and also you don't need to buy up all the dwellings every month, i just buy up the strongest units and ranged units and the rest i leave "as is" until an invading army approaches (mostly as a deterrent to the A.I because they do not care how what types of units are stored in a castle, just how many)
If your army is decimated early on, it's pretty much game over. One of the best strategies to take out invading armies in the early-game stages is to use every conceivable advantage that you can muster to prevent troop loss, including fleeing and racing back to the big walls of your castle. You can't even afford to lose any troops in dealing with road-block creatures.
Boosting your magic (magic arrow, lightning) and choosing a long-range unit race is also key.
could also be an incompatibility thing. maybe the code works one way on an older version of windows, but the way a dll is called is different in modern windows, causing whatever ai algorhithm to behave differently. Maybe try booting it up on a VM using whatever version of windows you had back then and see what kind of difference that makes?
could also be CPU calls somehow. I really don't know, I'm just speculating here.
sims is fun for me once in a while, but I get expansion install crazy, and then I get bored eventually and uninstall. not the games fault, but I prefer other maxis sim games, like simcity, simtower (and it's spiritual sequel, yoot tower, made by the same guy who made the original), rarely simant, etc.
...and the SNES version of simcity is an honorable mention, just for the humor of it.
the first two are fun in an overly simplistic way, simcity 3/4...I can't remember which one I played, but it had a bad case of feature creep... and the fact you couldn't play it from the desktop kinda killed half the reason I played it =/
Someone else mentioned Rimworld. Rocket League. Paradox games like Stellaris, Hearts of Iron IV, and Crusader Kings. Civilization. Sid Meier's Pirates! gets another playthrough from me every year or two. These are my "eternal" games.
I replay Vampire the Masquerade Bloodlines every couple of years. I'm using the clan quests mod this time (yes, because I saw Arch using it) and I'm doing a Sabbat run as a Malkavian.
Especially this one. It's been delayed again and again, changed studios, the current one is mostly known for pretentious walking simulators, and it's development began at the peak of social justice retardation in the video game industry so the tone and themes are probably going to be lousy with that nonsense. Can't wait to run into a Sabbat who, despite following an ideology that forsakes any notion of human morality, absolutely respects personal pronouns!
Outside of the known classics like rimworld and factorio, there is a simple little game I find really enjoyable: Into The Breach.
Made by the studio who did FTL (Faster Then Light), a game I played but did not enjoy as much because it relied heavily on RNG to have a good run. Into The Breach has RNG, but you don't feel shafted not getting certain items. It's a short game with tons of replay ability due to unlocking new mechs with different play styles.
Hated Into the Breach for the longest time because a single mistake or misclick or misunderstanding some esoteric rules and the game is over.
But I discovered the secret:
Type backtick "`" and "undoturn".
As long as the enemy turn isn't over yet it'll reset to your previous turn. Now that I don't have to fight the interface I actually enjoy playing even on hard mode. It's still challenging, but it's a puzzle now instead of a frustration.
Sonic Adventure 2 since the Gamecube era. I'm thankful Steam lets me have some reliability that my shit won't get corrupted as happened a few times on console memory card and erased a lot of Chao hours.
Any Pikmin except 2.
Jade Cocoon 1 or 2.
Digimon World 2, especially now that modding allows randomizers to give some difference to the early game.
Yugioh Falsebound Kingdom, same as DW2 with the increased modding community to change things up.
And any of the handful of Picross games I have I will erase my data and do dozens a night.
In the conventional sense of returning to play properly, all the way through , the one game still having that draw for me is Tales of Maj'Eyal. I'll repeatedly take year long breaks or longer, without even thinking of it, then the urge will strike me to cook up another TOME character and I'll have another run or two, losing another couple of hundred hours to it. After 1600 hours and many runs there are still lots of classes and races I haven't even scratched, plus I've never tried the difficulty modes beyond Nightmare and probably never will. A true desert island game for me.
I also have a quirky tendency of returning to only a specific section or mode of a game to replay the same part over and over in a way that tickles my boredom. Back in the 2000s I would do this for certain shootouts in HL1 and HL2 to prod the AI and see what funny outcomes it would produce (although I also completed those games over and over as well), or in GTA4 to cause flaming chain reaction pile-ups of cars and see how hard I could make it for the cops to reach me through them in certain locations. Nowadays my preference is to periodically revisit a specific Batman Arkham City challenge map (Joker's Funhouse) to see if I can ever get an infinite timer reset chain going and post up a totally busted score in the hundreds of millions - I feel like I've proven I can do it in principle but it's been hundreds of attempts now and I keep making a mistake and dropping all my points at some stage.
The other game in that category now is Sekiro, funny enough, despite all the cliched claims about its lack of replay value. Since they patched in the boss gauntlets I was eager to clear them all, but a combination of ring rust and extra difficulty modifiers (demon bell, charmless, NG+2; I refuse to play it any easier) has seen me hit a brick wall at the Shura gauntlet. So every couple of months I keep returning to Sekiro to try and beat the Shura bosses, Demon and Inner Owl all in one go, but much like Batman, even though I can do them all easily enough in principle I can't string it all together. Once I do it there's more gauntlets to do and more NG runs... I unironically believe Sekiro's skill ceiling gives it a lot of replay value for non-shitters since it's simply fun.
Agreed. I'd go as far as saying they're in the running for best Batman in any media.
One thing I especially liked about the stealth challenges was that they teach you a bunch of techniques that aren't necessarily obvious from normal gameplay, eg. using weapon boxes as lures for gel, boosted remote batarangs to knock enemies off ledges & over railings, etc. Taught me a lot that I hadn't realised in my first run. I guess the Freeze fight is another one that's good for that, especially on hard. Really forces you to set up every trick.
if you haven't played it, you might try the Deadpool game that came out around the same time as (i believe) asylum did.
similar controls, fewer, more simplistic puzzles, though a much more forgiving combo system. and a smaller, but by no means insignificant number of challenge maps.
the humor is all deadpool, though, so if you're not a fan of the merc with a mouth, you may or may not have trouble gritting your teeth through the game.
Unless you can pirate it or it's still available on Steam, good luck getting a copy. It was delisted from PSN and Xbox marketplaces and hard copies online have gone through the roof because of the last movie.
The other game in that category now is Sekiro, funny enough, despite all the cliched claims about its lack of replay value.
Sekiro has pretty weak replay value immediately other than just dabbing on bosses with your mastered skills.
But going back every few years and watching yourself clear the rust off and get the "groove" back is an irreplaceable feeling. Its impossible to really quantify, but eventually everything just slides into place and you begin playing a rhythm game instead of an action one and it feels amazing.
My only complaint is that of all the From games it has the worst early game that teeters into "unfair" simply because of your lack of healing and crucial skills (like Mikiri) and the need to go out and grind out a few mini-bosses and trash mobs before you are really prepared to tackle most challenges. It flows pretty decently your first time through because you are expected to die and rekill a lot of mobs, as well as explore every nook, but on replay its noticeable.
Though I imagine the boss gauntlet solves most of that, but I've not interacted with it anytime I've gone back.
Rainbow Six 1-3 and original Ghost Recon, the STALKER games (stock and modded), European Air War, IL-2, Dragon's Dogma, MX Bikes, X4 Foundations, Doom 1 & 2, Rise of Nations, Rome/Medieval 2 Total War, Descenders (arcade DH mountain biking on procedurally generated maps), Grand Prix Legends and NR 2003 Season.
Also recently been playing Double Dragon 2, Super Mario 3, Contra, etc on my original NES with my kids and it brings back great memories of playing them with my brother way back when. Good times.
I can't even get C&C Generals to play anymore, even after following all the online compatibility guides I know of. A shame, because it was my favorite C&C game.
Genpatcher got C&C generals working on my windows 10 computer. That combined with genlauncher has all the major mods working perfectly as well. Hopefully genpatcher works for you as well.
Distant Worlds Universe, Star Ruler, Stellaris, Project zomboid and 7 days to die (both recently updated), x3 litcube universe mod. Oh and rimworld, dwarf Fortress and quasar 4x.
Whatever owlcats latest release is (so before was pathfinder and now it's RT),
the legend of dragoon (though not yearly),
Star Citizen (there must always be one space game in my hard drive and switched off elite quite some time ago)
Nioh 2 or another team ninja game.
Heavily modded total war Warhammer.
Soulcalibur.
And then a bunch of stuff that I tend to rotate like darkest dungeon, slay the spire, Troubleshooters, etc.
Got a bunch of games that I keep in my harddrive for when I want a specific genre, some known and some obscure, but too much of a hassle to remember their names atm.
Have you looked into the Severed Chains project yet? Sounds like they might have a while to go yet, but intend to have it improved, upscaled, maybe re-dubbed, and maybe a few interface customizations.
I have looked but haven't tried it just yet, planning to give it a go once I have less stuff going on.
Looks promising from what I've seen, and most of the talk I see is about the experimental stuff (like no dart mode) so I assume the base is mostly done and stable.
I like a lot of the games already mentioned, so I'm only going to focus on ones not mentioned, likely because back-end drama instead of the games themselves:
The dev may have soyface, and the aesthetics aren't for everyone, but The Binding Of Isaac is genuinely a great smash-tv-like game with enough variance in play to feel fresh for many, many runs.
I also come back to, quite often Starcraft2. Specifically, the modded singleplayer scene, which has had quite the resurgence lately. The CCM lets you mod very easily with in-client modifications, or Archepelago randomizer runs out-of-client, all give a lot of replay value. Again, the devs at Blizzard, not the best people around, but I'm looking solely at the game and the modding community.
Sid Meier's Colonization form 1994.
https://en.wikipedia.org/wiki/Sid_Meier%27s_Colonization
Very basic Sim game compared to modern standards and small enough to fit on even a tiny flash drive and take with you wherever you go.
Sid Meier's "Pirates!" from 1987. I used to play that on my old Commodore 64, then they upgraded it to PC.
The newer one is fun as hell for me.
Just picked it up last week on Steam
a good game stands the test of time...
Top of the list is Rimworld. Not only is the game still getting updates, but the modding community frequently manages to massively increase the amount of content the game already has. I have 200+ mods active in my current playthrough and I don't have a problem I can quit whenever I want.
😂 know the feeling with a good game...
I'm approaching 5k hours in Rimworld now. Modability is pretty important for longevity of a game.
Not every single year, but XCOM, RimWorld, Darkest Dungeon. Stuff like that; tactical games with permadeath, chaotic situations to manage, challenge, game overs, and high modability. Also Endless Legend.
Darkest Dungeon is one of those games that once you understand it it becomes incredibly comfy to just do a couple runs every now and then with your boys.
Almost every year, or every other year I go through these games like clockwork. Sometimes I don't have time to get through from start to finish, but I do try.
For console games: Snatcher, Guardian Heroes, Super Metroid, River City Ransom, Double Dragon II, Resident Evil 2, Streets of Rage 2, Contra Hard Corps, Katamari Damacy, Lumines, Final Fantasy Tactics, Vandal Hearts, Grand Theft Auto 3, Vice City and San Andreas.
on PC: Homeworld and it's expansion pack Cataclysm (now called Emergence), Civilization V, Darkstone, Sim Golf, Vampire The Masquerade: Bloodlines, Grand Theft Auto 2, Blade of Darkness.
Dang there's some stellar picks in here. I'm looking forward to playing several of these for the first time like Snatcher, Final Fantasy Tactics (played the heck out of FFTA) and Vandal Hearts.
Yoo Contra Hard Corps is good. I should replay one of my old favorites more often, Altered Beast. And Sim Golf is an old one I had a lot of fun with as a kid, I should look into it again.
It used to be neverwinter nights 2 and baldurs gate 2 but I've grown to hate forgotten realms and without the world building the games are shallow.
I'm thinking on playing Skyrim again.
...I've literally got a ps4 version of skyrim sitting on the shelf that I've never got around to messing with... I really should hook up a console and play it one of these days...
Console Skyrim is pretty lackluster. Anything it was once impressive for has been done better (its a very old game) and you lack the full modding capability to make up for it.
Especially as its a super buggy game that will lock you out of a shit ton of content if you don't use Console Commands to fix it, and I don't think you can access those on a console.
Mariokart 64
when the series hit it's stride...
Deus Ex
Baldurs Gate 2
Wizardry 8
Final Fantasy 10
Metal Gear Solid 3
Now there's a game I haven't picked up in a long time. I really should return to it some day. I remember enjoying just how open it felt purely from how you could type in your own questions to try to unlock dialog, like thinking to ask the local weapon smith if he could make a custom sword for you. I'm sure it was archaic as fuck under the hood, but the idea of it was cool and the implementation was done well enough that it sparked that magic of discovery and player agency that's hard to get right.
Every time I play it I find a new party build strategy and it's like a brand new experience. I also recommend doing a full Wizardry 6-7-8 playthrough.
I'm trying to get back into Heroes of Might & Magic III.
But the AI keeps kicking my ass within an hour even on Normal Difficulty.
you probably specced into might or useless skills like scouting/nobility/armorer
always spec into magic, preferably fire magic or earth magic
I've played about a half dozen skirmishes on medium size maps against a few AIs over the last month. All on Normal difficulty.
Pretty much every playthrough has gone the same: I have one main hero scouting and collecting and a second throwaway gopher hero.
I hit a period about a month into the game where I have my creature habitats half built (but not upgraded) but then I'm simply not making enough revenue to afford the creatures I'm accumulating.
Then an AI hero swoops in and mercs me with an army with higher level creatures I can't match.
Or I win a fight against a fairly evenly-matched AI hero, but can't rebuild my army before another army swings into my turf.
I used to play the game a decade plus ago and remember having more success with similar strategy.
I'm in the habit of always choosing experience instead of lump sum gold from loot boxes I come across. I remember that being a better long-term investment. Maybe I'll have to just take the cash.
you get free EXP from killing creatures, taking the EXP instead of gold is a classic noob mistake
and also you don't need to buy up all the dwellings every month, i just buy up the strongest units and ranged units and the rest i leave "as is" until an invading army approaches (mostly as a deterrent to the A.I because they do not care how what types of units are stored in a castle, just how many)
if you want the easy mode of this game just level diplomacy and things will win on their own
literally how i beat the majority of the RoE campaign (and as for inferno you got the best access to fire magic)
If your army is decimated early on, it's pretty much game over. One of the best strategies to take out invading armies in the early-game stages is to use every conceivable advantage that you can muster to prevent troop loss, including fleeing and racing back to the big walls of your castle. You can't even afford to lose any troops in dealing with road-block creatures.
Boosting your magic (magic arrow, lightning) and choosing a long-range unit race is also key.
I thought fleeing caused you to lose all your troops but allowed you to buy your Hero back at the Tavern within a week?
I think there might also be a surrender option for cash, but it was prohibitively expensive.
I meant, not getting into fights with enemy heroes, without you setting the optimal conditions.
dunno the game, but it could be a timing thing.
could also be an incompatibility thing. maybe the code works one way on an older version of windows, but the way a dll is called is different in modern windows, causing whatever ai algorhithm to behave differently. Maybe try booting it up on a VM using whatever version of windows you had back then and see what kind of difference that makes?
could also be CPU calls somehow. I really don't know, I'm just speculating here.
Mafia (2002), Thief: The Dark Project (1999), Deus Ex (2000), System Shock (1994 - Enhanced Edition) and many more
They are just soo good
Dark Souls 1 and the original Halo are two fantastic games.
Project Wingman. for some reason I like it way more than Ace Combat 7.
Shut up! Nobody asked! SHUT! UP!
<<You Dare!?>>
I still play the Amiga version of Pirates!, probably the oldest. Aside from that, Civ IV, often with fall from heaven 2 mod.
still have a functional Amiga, or just an emu?
Just emulated. The Amiga is long gone, sadly.
shame... stepdad had an amiga 3000 set up next to his PC for years, even though he rarely played anything on it.
dunno if he still messes with it, but yeah.
Sims and Modded Skyrim. When you describe the sims it sounds so boring but it’s an addictive game
sims is fun for me once in a while, but I get expansion install crazy, and then I get bored eventually and uninstall. not the games fault, but I prefer other maxis sim games, like simcity, simtower (and it's spiritual sequel, yoot tower, made by the same guy who made the original), rarely simant, etc.
...and the SNES version of simcity is an honorable mention, just for the humor of it.
I’ve actually been wanting to try the other sim games like sim city
the first two are fun in an overly simplistic way, simcity 3/4...I can't remember which one I played, but it had a bad case of feature creep... and the fact you couldn't play it from the desktop kinda killed half the reason I played it =/
Someone else mentioned Rimworld. Rocket League. Paradox games like Stellaris, Hearts of Iron IV, and Crusader Kings. Civilization. Sid Meier's Pirates! gets another playthrough from me every year or two. These are my "eternal" games.
Baldur's Gate II: Shadows of Amn
Been playing for 25 years on and off. It never stops being a good experience.
I replay Vampire the Masquerade Bloodlines every couple of years. I'm using the clan quests mod this time (yes, because I saw Arch using it) and I'm doing a Sabbat run as a Malkavian.
good game
Too bad it never got a sequel by the people who made the first.
I'm not looking forward to remakes/sequels, because usually they are shit or more mainstream than the original game
Especially this one. It's been delayed again and again, changed studios, the current one is mostly known for pretentious walking simulators, and it's development began at the peak of social justice retardation in the video game industry so the tone and themes are probably going to be lousy with that nonsense. Can't wait to run into a Sabbat who, despite following an ideology that forsakes any notion of human morality, absolutely respects personal pronouns!
Outside of the known classics like rimworld and factorio, there is a simple little game I find really enjoyable: Into The Breach.
Made by the studio who did FTL (Faster Then Light), a game I played but did not enjoy as much because it relied heavily on RNG to have a good run. Into The Breach has RNG, but you don't feel shafted not getting certain items. It's a short game with tons of replay ability due to unlocking new mechs with different play styles.
Recommend.
Hated Into the Breach for the longest time because a single mistake or misclick or misunderstanding some esoteric rules and the game is over.
But I discovered the secret:
Type backtick "`" and "undoturn".
As long as the enemy turn isn't over yet it'll reset to your previous turn. Now that I don't have to fight the interface I actually enjoy playing even on hard mode. It's still challenging, but it's a puzzle now instead of a frustration.
Space Engineers and ArmA 3
Sonic Adventure 2 since the Gamecube era. I'm thankful Steam lets me have some reliability that my shit won't get corrupted as happened a few times on console memory card and erased a lot of Chao hours.
Any Pikmin except 2.
Jade Cocoon 1 or 2.
Digimon World 2, especially now that modding allows randomizers to give some difference to the early game.
Yugioh Falsebound Kingdom, same as DW2 with the increased modding community to change things up.
And any of the handful of Picross games I have I will erase my data and do dozens a night.
MinerVGA
Ocean Trader
Free Enterprise.
Elona.
Pokemon White 2.
The Long Dark, Skyrim, Rimworld, X-Com(original), Sid Meiers Alpha Centauri, Fallout: New Vegas. Probably a few others I'm missing.
In the conventional sense of returning to play properly, all the way through , the one game still having that draw for me is Tales of Maj'Eyal. I'll repeatedly take year long breaks or longer, without even thinking of it, then the urge will strike me to cook up another TOME character and I'll have another run or two, losing another couple of hundred hours to it. After 1600 hours and many runs there are still lots of classes and races I haven't even scratched, plus I've never tried the difficulty modes beyond Nightmare and probably never will. A true desert island game for me.
I also have a quirky tendency of returning to only a specific section or mode of a game to replay the same part over and over in a way that tickles my boredom. Back in the 2000s I would do this for certain shootouts in HL1 and HL2 to prod the AI and see what funny outcomes it would produce (although I also completed those games over and over as well), or in GTA4 to cause flaming chain reaction pile-ups of cars and see how hard I could make it for the cops to reach me through them in certain locations. Nowadays my preference is to periodically revisit a specific Batman Arkham City challenge map (Joker's Funhouse) to see if I can ever get an infinite timer reset chain going and post up a totally busted score in the hundreds of millions - I feel like I've proven I can do it in principle but it's been hundreds of attempts now and I keep making a mistake and dropping all my points at some stage.
The other game in that category now is Sekiro, funny enough, despite all the cliched claims about its lack of replay value. Since they patched in the boss gauntlets I was eager to clear them all, but a combination of ring rust and extra difficulty modifiers (demon bell, charmless, NG+2; I refuse to play it any easier) has seen me hit a brick wall at the Shura gauntlet. So every couple of months I keep returning to Sekiro to try and beat the Shura bosses, Demon and Inner Owl all in one go, but much like Batman, even though I can do them all easily enough in principle I can't string it all together. Once I do it there's more gauntlets to do and more NG runs... I unironically believe Sekiro's skill ceiling gives it a lot of replay value for non-shitters since it's simply fun.
And when you finally get off the island after twenty years, Lost Land still won't have been released.
the challenge maps are probably the best part of those games, and that's saying a lot, because those were some of the best Batman games ever made.
Agreed. I'd go as far as saying they're in the running for best Batman in any media.
One thing I especially liked about the stealth challenges was that they teach you a bunch of techniques that aren't necessarily obvious from normal gameplay, eg. using weapon boxes as lures for gel, boosted remote batarangs to knock enemies off ledges & over railings, etc. Taught me a lot that I hadn't realised in my first run. I guess the Freeze fight is another one that's good for that, especially on hard. Really forces you to set up every trick.
if you haven't played it, you might try the Deadpool game that came out around the same time as (i believe) asylum did.
similar controls, fewer, more simplistic puzzles, though a much more forgiving combo system. and a smaller, but by no means insignificant number of challenge maps.
the humor is all deadpool, though, so if you're not a fan of the merc with a mouth, you may or may not have trouble gritting your teeth through the game.
Unless you can pirate it or it's still available on Steam, good luck getting a copy. It was delisted from PSN and Xbox marketplaces and hard copies online have gone through the roof because of the last movie.
Damn...
shame I don't intend to sell, lol.
Also, I should note i mean ps3, not ps4, lol
Sekiro has pretty weak replay value immediately other than just dabbing on bosses with your mastered skills.
But going back every few years and watching yourself clear the rust off and get the "groove" back is an irreplaceable feeling. Its impossible to really quantify, but eventually everything just slides into place and you begin playing a rhythm game instead of an action one and it feels amazing.
My only complaint is that of all the From games it has the worst early game that teeters into "unfair" simply because of your lack of healing and crucial skills (like Mikiri) and the need to go out and grind out a few mini-bosses and trash mobs before you are really prepared to tackle most challenges. It flows pretty decently your first time through because you are expected to die and rekill a lot of mobs, as well as explore every nook, but on replay its noticeable.
Though I imagine the boss gauntlet solves most of that, but I've not interacted with it anytime I've gone back.
I keep re-installing no mans sky, restarting the game, getting off the first planet and starting base building, then getting bored and quitting
Yet I never learn my lesson and repeat the process every 6 months to a year
Rainbow Six 1-3 and original Ghost Recon, the STALKER games (stock and modded), European Air War, IL-2, Dragon's Dogma, MX Bikes, X4 Foundations, Doom 1 & 2, Rise of Nations, Rome/Medieval 2 Total War, Descenders (arcade DH mountain biking on procedurally generated maps), Grand Prix Legends and NR 2003 Season.
Also recently been playing Double Dragon 2, Super Mario 3, Contra, etc on my original NES with my kids and it brings back great memories of playing them with my brother way back when. Good times.
...have you taught them to hate a certain dog yet? lol
Command and conquer generals zero hour. Dawn of war. Men of war assault squad 2. Rise of legends.
I can't even get C&C Generals to play anymore, even after following all the online compatibility guides I know of. A shame, because it was my favorite C&C game.
Genpatcher got C&C generals working on my windows 10 computer. That combined with genlauncher has all the major mods working perfectly as well. Hopefully genpatcher works for you as well.
Red Dead Redemption 2. Gotta pull it out every year and play through
...I'm way too immature for a 41 year old... >.>;;
Resident evil
...I actually still have the GC games, and the gamecube remake...
I can't get enough of World of Tanks
I loved the console port until about 3-4 years back.
Then they did a total UI overhaul.
I played it a few more times then never again.
I play on Xbox but use a keyboard and mouse. Can't stand the controllers
Every now and then I boot up PS2 emulator to play Virtua fighter 4 and Godhand.
Every winter, I come back to Stellaris.
Distant Worlds Universe, Star Ruler, Stellaris, Project zomboid and 7 days to die (both recently updated), x3 litcube universe mod. Oh and rimworld, dwarf Fortress and quasar 4x.
Whatever owlcats latest release is (so before was pathfinder and now it's RT),
the legend of dragoon (though not yearly),
Star Citizen (there must always be one space game in my hard drive and switched off elite quite some time ago)
Nioh 2 or another team ninja game.
Heavily modded total war Warhammer.
Soulcalibur.
And then a bunch of stuff that I tend to rotate like darkest dungeon, slay the spire, Troubleshooters, etc.
Got a bunch of games that I keep in my harddrive for when I want a specific genre, some known and some obscure, but too much of a hassle to remember their names atm.
Have you looked into the Severed Chains project yet? Sounds like they might have a while to go yet, but intend to have it improved, upscaled, maybe re-dubbed, and maybe a few interface customizations.
I have looked but haven't tried it just yet, planning to give it a go once I have less stuff going on.
Looks promising from what I've seen, and most of the talk I see is about the experimental stuff (like no dart mode) so I assume the base is mostly done and stable.
I like a lot of the games already mentioned, so I'm only going to focus on ones not mentioned, likely because back-end drama instead of the games themselves:
The dev may have soyface, and the aesthetics aren't for everyone, but The Binding Of Isaac is genuinely a great smash-tv-like game with enough variance in play to feel fresh for many, many runs.
I also come back to, quite often Starcraft2. Specifically, the modded singleplayer scene, which has had quite the resurgence lately. The CCM lets you mod very easily with in-client modifications, or Archepelago randomizer runs out-of-client, all give a lot of replay value. Again, the devs at Blizzard, not the best people around, but I'm looking solely at the game and the modding community.
Hitman: Blood Money, the first Metal Gear Solid, GTA San Andreas, and I guess I've had Civ V long enough for it to qualify.