for me, it's oxygen not included, ark: survival evolved, the katamari damacy series, and occasionally the metal gear solid games
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I've played about a half dozen skirmishes on medium size maps against a few AIs over the last month. All on Normal difficulty.
Pretty much every playthrough has gone the same: I have one main hero scouting and collecting and a second throwaway gopher hero.
I hit a period about a month into the game where I have my creature habitats half built (but not upgraded) but then I'm simply not making enough revenue to afford the creatures I'm accumulating.
Then an AI hero swoops in and mercs me with an army with higher level creatures I can't match.
Or I win a fight against a fairly evenly-matched AI hero, but can't rebuild my army before another army swings into my turf.
I used to play the game a decade plus ago and remember having more success with similar strategy.
I'm in the habit of always choosing experience instead of lump sum gold from loot boxes I come across. I remember that being a better long-term investment. Maybe I'll have to just take the cash.
you get free EXP from killing creatures, taking the EXP instead of gold is a classic noob mistake
and also you don't need to buy up all the dwellings every month, i just buy up the strongest units and ranged units and the rest i leave "as is" until an invading army approaches (mostly as a deterrent to the A.I because they do not care how what types of units are stored in a castle, just how many)
if you want the easy mode of this game just level diplomacy and things will win on their own
literally how i beat the majority of the RoE campaign (and as for inferno you got the best access to fire magic)
If your army is decimated early on, it's pretty much game over. One of the best strategies to take out invading armies in the early-game stages is to use every conceivable advantage that you can muster to prevent troop loss, including fleeing and racing back to the big walls of your castle. You can't even afford to lose any troops in dealing with road-block creatures.
Boosting your magic (magic arrow, lightning) and choosing a long-range unit race is also key.
I thought fleeing caused you to lose all your troops but allowed you to buy your Hero back at the Tavern within a week?
I think there might also be a surrender option for cash, but it was prohibitively expensive.
I meant, not getting into fights with enemy heroes, without you setting the optimal conditions.
dunno the game, but it could be a timing thing.
could also be an incompatibility thing. maybe the code works one way on an older version of windows, but the way a dll is called is different in modern windows, causing whatever ai algorhithm to behave differently. Maybe try booting it up on a VM using whatever version of windows you had back then and see what kind of difference that makes?
could also be CPU calls somehow. I really don't know, I'm just speculating here.