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52
Highguard is dead. (media.kotakuinaction2.win)
posted 93 days ago by simian 93 days ago by simian +52 / -0
47 comments download share
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Comments (47)
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▲ 30 ▼
– SocraticMethod1 30 points 93 days ago +30 / -0

Was it ever alive?

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▲ 24 ▼
– horstshort 24 points 93 days ago +24 / -0

Dead on announcement.

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▲ 15 ▼
– deleted 15 points 93 days ago +15 / -0
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– Lurker404 3 points 93 days ago +3 / -0

They had a somewhat decent 100k concurrent players but that number kept dropping like a rock.

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▲ 1 ▼
– horstshort 1 point 93 days ago +1 / -0

For less than a day. Because it's F2P. People tried it and immediately deinstalled it.

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▲ 24 ▼
– Mpetey123 24 points 93 days ago +24 / -0

An update is sorta like arranging the deck chairs on the Titanic, ain't it?

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▲ 25 ▼
– simian [S] 25 points 93 days ago +25 / -0

But they’re adding account level progression … for the one week left.

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▲ 4 ▼
– RamboDrivesALambo 4 points 93 days ago +4 / -0

And skill trees! Don't forget about the skill trees!

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▲ 6 ▼
– Grumman 6 points 93 days ago +6 / -0

Sure, but it's a show of goodwill to release the content that you had been working on for future patches.

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▲ 2 ▼
– Shill4Hire 2 points 93 days ago +2 / -0

If the work on it was already done, you might as well release it. Published work looks better re-hiring-wise. You can point to some emote or firing animation and say "that was my doing. I didn't choose the game or the vision, but that little part did look good, didn't it? I can make good small parts for your game, too."

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▲ 1 ▼
– Mpetey123 1 point 93 days ago +1 / -0

That's a point I overlooked.

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▲ 15 ▼
– ApparentlyImAHeretic 15 points 93 days ago +15 / -0

we might be seeing the end of the production of live service games.

Are they going away? obviously not.

Are they proving to be unable to build a sustainable playerbase time and time again? obviously so.

I am betting this will be the year investors shy away from live service game production entirely.

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▲ 11 ▼
– undecidedmask2 11 points 93 days ago +11 / -0

Live service is basically impossible to crack into nowadays. Anyone who plays live service has 2-3 main ones that they rotate between and breaking into that rotation/replacing one is very difficult.

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▲ 9 ▼
– simian [S] 9 points 93 days ago +9 / -0

Marvel Rivals pulled it off in late 2024, which really put a damper on the Concord defense of “it’s impossible to make it in this field.” And it REALLY highlighted the difference in character design philosophy between those two games. Heck, Helldivers 2 found success earlier in 2024.

That said, it IS a tough nut to crack and a formula for success seems unattainable. It’s worth trying as much as any other business venture. It’s NOT worth spending a half billion dollars chasing the dream. As always when it comes to western devs these days, there is a retarded fear of reining in budgets. That’s what’s really hurting them.

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▲ 8 ▼
– ParadigmShift2070 8 points 93 days ago +8 / -0

Marvel had the advantage of the preestablished ip worth hundreds of millions though, all devs had to do is make it not suck

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▲ 9 ▼
– simian [S] 9 points 93 days ago +9 / -0

That still asking for a lot. Remember that Avengers game?

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▲ 4 ▼
– MrHeretic 4 points 93 days ago +4 / -0

Not to mention that it did come in around the time the previous king of the genre Overwatch was coming in, which is doubly surprising given that almost everyone agrees hero shooters are past their prime as a genre. Especially considering that early last year Paladins has gone into maintenance mode after nine years of content updates.

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▲ 6 ▼
– ApparentlyImAHeretic 6 points 93 days ago +6 / -0

As always when it comes to western devs these days, there is a retarded fear of reining in budgets. That’s what’s really hurting them.

not just games too, this is entertainment in general.

I'm friends with a film professional who has been working his hardest to be a professional filmmaker since he exited film school. he's got some good stuff under his belt, including documentaries in war zones and other dangerous parts of the world.

I once asked him if he won the lottery what it would take to do his dream film.

$100 million.

"fair" I thought, it's good to dream big. I then asked him if he could be the director of a budget feature length film, what kind of budget he would need.

minimum $5-8 million

that's where I scoffed. the original Halloween movie was made for $325,000 (1.6 million in today's dollars. Rocky was made for $1 million (less than $6 million in today's dollars) and that movie had large crowds of extras. The Good The Bad and The Ugly was considered to have an extravagant budget for its time, and they spent only $1.2 million (just over 12 million in today's dollars).

in chasing the film industry, he is far from the richest man in the world. yet he had no idea how a feature length movie could possibly be made for under a million dollars.

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▲ 5 ▼
– nikgtasa 5 points 93 days ago +5 / -0

I don't think anyone has an idea of how expensive any venture is until they're done with it. Underestimating the budgets seems to be common with video game designers.

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▲ 2 ▼
– MrHeretic 2 points 93 days ago +2 / -0

Yeah, this seems to be a persistent problem in media as a whole. I think the fact that companies are trying to push the limits of graphics beyond all reason is a part of that, considering the hardware crisis.

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▲ 2 ▼
– throwawayaccount2037 2 points 93 days ago +2 / -0

The graphics chase was expensive 15 or 20 years ago, but these days it's negligible just given how streamlined tech is that enables both movie and video game production to achieve photorealism at relatively low costs. It's why we see so many one and two-man projects like Bright Memory or Bodycam look better than most AAA titles but were made on peanut-butter-and-jelly-sandwich budgets.

The main issue is there is a lot of bloat and waste; it's something Robert Rodriguez talked about at length and lamented the way Hollywood did things during a speech he gave at University of Arizona more than two decades ago.

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▲ 3 ▼
– MargarineMongoose 3 points 93 days ago +3 / -0

They all seem to want to build themselves to be too big to succeed.

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▲ 2 ▼
– Lurker404 2 points 93 days ago +2 / -0

Yea, there's only so much time in the day and people are saturated with live service games. It's simply too much of a time investment to start a new one.

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▲ 11 ▼
– MargarineMongoose 11 points 93 days ago +11 / -0

I think this is just the MMORPG problem but for the current generation.

There's a finite market to draw on for these sorts of online time sinks and once the biggest players are established it becomes difficult to dislodge them but companies will pour millions of dollars into trying to generate the next WoW killer and burn out in the attempt.

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▲ 3 ▼
– ParadigmShift2070 3 points 93 days ago +3 / -0

Bean counters chasing the established trends

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▲ 13 ▼
– Yashimata 13 points 93 days ago +13 / -0

I'm out of the loop. Is this Concord 2 or 3?

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▲ 14 ▼
– LauriThorne 14 points 93 days ago +14 / -0

2, Marathon will probably be 3

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▲ 5 ▼
– Constipatriot 5 points 93 days ago +5 / -0

Marathon beta on PS5 has an awful review average. It's going to be fun watching the train wreck.

Extraction shooters are the new Battle Royale. The community is going to burn out on them even faster because it's a model that rewards toxicity.

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▲ 4 ▼
– Lurker404 4 points 93 days ago +4 / -0

I'd say King of Meat was Concord 2. They beat Highguard by a few days in announcing they're shutting down.

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▲ 5 ▼
– LauriThorne 5 points 93 days ago +5 / -0

Was King of Meat high budget? It's gotta cost a lot to be a Concord level fuck up

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▲ 3 ▼
– Lurker404 3 points 93 days ago +3 / -0

Haven't found total numbers but it was a big Amazon production that expected 100k concurrent players and bought PR videos from Mr Beast and Geoff Keighley. Considering what they expected from the game and how much they spent on marketing it probably wasn't cheap.

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▲ 3 ▼
– BeefyBelisarius 3 points 93 days ago +3 / -0

They're demaking Marathon? Sad.

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▲ 10 ▼
– cccpneveragain 10 points 93 days ago +10 / -0

45 days.

Wasn't this mostly reported to have been funded by the Chinese? While those companies probably can write something like this off, I think they were up to something else. They are smarter than that.

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▲ 2 ▼
– 1776ReasonsWhy 2 points 93 days ago +2 / -0

Highguard did require kernel-level anti-cheat to be installed, so that's one thing to consider seriously.

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▲ 10 ▼
– WeedleTLiar 10 points 93 days ago +10 / -0

more than 2 million players

X

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▲ 10 ▼
– Sneak_King 10 points 93 days ago +10 / -0

How much did this game cost? $10M? $100M? Over four years.

And at no point did anyone check to see if anyone wanted to play it.

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▲ 10 ▼
– MargarineMongoose 10 points 93 days ago +10 / -0

You know what? Respect for releasing more content that they had in the pipeline even on their way out the door. They didn't have to do that. They could have just said "yeah we're just pulling the plug next week. Peace out.", but they didn't. For everything they did wrong, this little piece right here is something they've done right.

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▲ 6 ▼
– simian [S] 6 points 93 days ago +6 / -0

I guess. But level progression (and 5 v 5) is shit that should’ve been there from the start. The fact it wasn’t leaves this at “they’ve only themselves to blame.” They were given the spotlight and proceeded to deliver subpar product.

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▲ 1 ▼
– BetterNameUnfound 1 point 93 days ago +1 / -0

The best thing they could have done is what was done with Dragon Quest X and Mega Man X Dive.

Release the game with full content as a completely offline version.

It's not like you're doing anything ELSE with it.

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▲ 9 ▼
– ernsithe 9 points 93 days ago +9 / -0

At least it was F2P. Shutting servers down 45 days after launch would have been so much worse if anyone had paid for it.

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▲ 8 ▼
– deleted 8 points 93 days ago +8 / -0
▲ 5 ▼
– Whiteemo 5 points 93 days ago +5 / -0

Lol

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▲ 5 ▼
– AntonioOfVenice 5 points 93 days ago +5 / -0

This is the first time I'm hearing of Highguard. Did I miss anything?

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▲ 10 ▼
– theaustrianpainter 10 points 93 days ago +10 / -0

OverWatch HighGuard

Its a copycat arena hero shooter that was shilled at TGA and nobody really cared about it.

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▲ 5 ▼
– RoulerBleu 5 points 93 days ago +5 / -0

You missed the "Brocoli Haircut brown" and "Arnold Schwarzenegger with tits" hero shooter F2P that most players found bad.

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▲ 4 ▼
– FrensInLowPlaces 4 points 93 days ago +4 / -0

2 million? Is this some over inflated number like 6 million?

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▲ 2 ▼
– Shill4Hire 2 points 93 days ago +2 / -0

And yet Blizzard can support Heroes of the Storm for years on what, I'm sure, is a FRACTION of the playerbase. And it even gets updates! And this is Micro$oft Activizzard, stealer of breast-milk and unpersoner supreme, THE scumbag company. Even they can go "eeeh, we got, what, 500 players? It's not THAT big a load on our servers, it runs off the SC2 and WC3 combined server anyways, let it keep running".

What went on at their company that they couldn't do a "maintenance mode" and had to do an "end of life"?

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▲ 2 ▼
– nuggetpatrol 2 points 93 days ago +2 / -0

I bet I'm too late with my nostradamus forecast here, but I bet there's a 'highguard didn't flop' being written, or maybe already exists.

So yeah, it didn't flop. It was murdered before it got out the gate. It wasn't allowed to be a game when the people making it can't be told they're not doing something that people are going to want to play.

Toxic positivity killed it before it got out into the world.

The release date was Jan 26th. It didn't last until March 26th.

How many millions went into the game did that translate to in days?

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▲ 2 ▼
– simian [S] 2 points 93 days ago +2 / -0

https://www.pcgamer.com/games/fps/highguard-didnt-flop/

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▲ 1 ▼
– nuggetpatrol 1 point 93 days ago +1 / -0

Someone with better meme skills than I have, remember that don't copy that floppy guy from the anti piracy ads of the late 80s and early 90s?

How about: don't sloppa my floppa.

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