I think this is just the MMORPG problem but for the current generation.
There's a finite market to draw on for these sorts of online time sinks and once the biggest players are established it becomes difficult to dislodge them but companies will pour millions of dollars into trying to generate the next WoW killer and burn out in the attempt.
I think this is just the MMORPG problem but for the current generation.
There's a finite market to draw on for these sorts of online time sinks and once the biggest players are established it becomes difficult to dislodge them but companies will pour millions of dollars into trying to generate the next WoW killer and burn out in the attempt.
Bean counters chasing the established trends