As always when it comes to western devs these days, there is a retarded fear of reining in budgets. That’s what’s really hurting them.
not just games too, this is entertainment in general.
I'm friends with a film professional who has been working his hardest to be a professional filmmaker since he exited film school. he's got some good stuff under his belt, including documentaries in war zones and other dangerous parts of the world.
I once asked him if he won the lottery what it would take to do his dream film.
$100 million.
"fair" I thought, it's good to dream big. I then asked him if he could be the director of a budget feature length film, what kind of budget he would need.
minimum $5-8 million
that's where I scoffed. the original Halloween movie was made for $325,000 (1.6 million in today's dollars. Rocky was made for $1 million (less than $6 million in today's dollars) and that movie had large crowds of extras. The Good The Bad and The Ugly was considered to have an extravagant budget for its time, and they spent only $1.2 million (just over 12 million in today's dollars).
in chasing the film industry, he is far from the richest man in the world. yet he had no idea how a feature length movie could possibly be made for under a million dollars.
I don't think anyone has an idea of how expensive any venture is until they're done with it. Underestimating the budgets seems to be common with video game designers.
Yeah, this seems to be a persistent problem in media as a whole. I think the fact that companies are trying to push the limits of graphics beyond all reason is a part of that, considering the hardware crisis.
The graphics chase was expensive 15 or 20 years ago, but these days it's negligible just given how streamlined tech is that enables both movie and video game production to achieve photorealism at relatively low costs. It's why we see so many one and two-man projects like Bright Memory or Bodycam look better than most AAA titles but were made on peanut-butter-and-jelly-sandwich budgets.
The main issue is there is a lot of bloat and waste; it's something Robert Rodriguez talked about at length and lamented the way Hollywood did things during a speech he gave at University of Arizona more than two decades ago.
not just games too, this is entertainment in general.
I'm friends with a film professional who has been working his hardest to be a professional filmmaker since he exited film school. he's got some good stuff under his belt, including documentaries in war zones and other dangerous parts of the world.
I once asked him if he won the lottery what it would take to do his dream film.
"fair" I thought, it's good to dream big. I then asked him if he could be the director of a budget feature length film, what kind of budget he would need.
that's where I scoffed. the original Halloween movie was made for $325,000 (1.6 million in today's dollars. Rocky was made for $1 million (less than $6 million in today's dollars) and that movie had large crowds of extras. The Good The Bad and The Ugly was considered to have an extravagant budget for its time, and they spent only $1.2 million (just over 12 million in today's dollars).
in chasing the film industry, he is far from the richest man in the world. yet he had no idea how a feature length movie could possibly be made for under a million dollars.
I don't think anyone has an idea of how expensive any venture is until they're done with it. Underestimating the budgets seems to be common with video game designers.
Yeah, this seems to be a persistent problem in media as a whole. I think the fact that companies are trying to push the limits of graphics beyond all reason is a part of that, considering the hardware crisis.
The graphics chase was expensive 15 or 20 years ago, but these days it's negligible just given how streamlined tech is that enables both movie and video game production to achieve photorealism at relatively low costs. It's why we see so many one and two-man projects like Bright Memory or Bodycam look better than most AAA titles but were made on peanut-butter-and-jelly-sandwich budgets.
The main issue is there is a lot of bloat and waste; it's something Robert Rodriguez talked about at length and lamented the way Hollywood did things during a speech he gave at University of Arizona more than two decades ago.