While normies will invariably eat the slop they're given, surely the amount of sales they lose far exceeds the sales they gain over this shit.
Why don't they just bury "faggot mode" deep in the options menu and default to the reality experienced by 99% people who aren't mentally-retarded gender goblins?
Normies will accept body type 1 and 2. They will even argue with you if you complain about it (they already do when it comes to games like Cyberpunk 2077 and Elden Ring).
Passive enablement is endorsement.
It doesn't matter if they lose sales, the eventual goal is to replace the original Oblivion with this new version and force people to accept the denial of reality: that there are no males and females, only body type 1 and 2.
Because it really doesn't lose as many sales we wish it did.
I'd wager the vast majority of people here played Elden Ring, so clearly even those of us primed to find it offputting will still accept it to some extent. Which means the normies absolutely won't care.
Is there really a market for this? I feel Oblivion wound up in a strange middle ground between Morrowind diehards and those who only know Skyrim's 15 year reign of terror.
I was surprised to hear razorfist say he was looking forward to this and he doesn't like Morrowind. He blames Morrowind for dumbing down the game mechanics and removing features, yet he likes Oblivion. I don't see how Oblivion was any improvement there.
Look, I can get not liking Morrowind for being Morrowind - the game is clunky and needs to have a right mindset to play - but trying to argue that Morrowind 'dumbed down the game mechanics and removed features' is borderline 'You need to be instituted for your own good.'
I have no idea of the context of his statement, but going from Daggerfall to Morrowind was a step down in complexity - maybe he’s saying “Oblivion did Daggerfall for the (dumbed-down) masses better than Morrowind” ? Only way I could really see that sentiment making any sense
I've heard his reasoning, but can't elaborate much since I started with Oblivion and never played any of the games before that game.
The main thing I remember in his reasoning is that fast travel was a good feature, that was in Daggerfall that was removed in Morrowind. That people blame Oblivion for "dumbing down" with a feature like fast travel, when in actuality it's re-implementing a feature that was removed in Morrowind but existed in previous games. I believe also he says that in Daggerfall you had to specialize more and play as a class, and commit to it, ie; actually role play as the class you were playing and Oblivion leaned into that more than Morrowind did.
I don't know much else of the reasons he's given but he has talked about it.
But the thing with Razorfist is trying to understand his opinions with video games are a losing battle.
I don't think there's a single person I have more different tastes with when it comes to video games.
He's very clear headed when it comes to politics, but he can be led by reactionary thinking to excuse something from Microsoft or Nintendo that he would rip to shreds with Sony.
It's not uncommon for him to praise a game with the exact mechanics he tore into in another game because the developer said something based.
When it comes to opinions, he kind of has this thing like "splitting". Where something is either all good or it's all bad.
He's a good thinker with politics, but even in that realm he can fall prey to "splitting".
An example of "splitting" is
"pulp is good, George Lucas aims at pulp, therefore the prequels are pulp and the prequels are good and everyone loved the prequels when they came out and Empire Strikes back was controversial....Prequels good and loved, and all the talk on all the star wars is revisionist history"
Empire Strikes Back won the people's choice award and played every summer in theaters until Return of the Jedi came out in 83. None of the prequels ever got a re-release except for Phantom Menace in 3D and it was such a disappointment that they scrapped the plans of giving the rest of the prequels the 3D treatment.
The main thing I remember in his reasoning is that fast travel was a good feature, that was in Daggerfall that was removed in Morrowind. That people blame Oblivion for "dumbing down" with a feature like fast travel
Fast travel was necessary for Daggerfall and Arena before it because the world maps were realistically sized for a nation and would have made the game near unplayable if you had to spend days real time walking to every destination. Morrowind had a smaller map, so no longer needed fast travel. Later games kept the small maps and added fast travel back in.
I believe also he says that in Daggerfall you had to specialize more and play as a class, and commit to it
Thank you for at least confirming I wasn't imagining things. Pretty sure he talked about it in his latest Daggerfall stream but I hadn't found the timestamp yet. And yeah I completely agree with you on his opinions and his argument methods. I align with his politics a lot more than his vidya takes, which often seem contrarian for the sake of being contrarian.
Part of it i think is that we all have blindspots, and we forget that while objectively bad things exist in entertainment, objectively good things are harder to prove, and a great deal of it all is opinion. Sometimes you just like something. It isn't always rational or categorical.
My example is Gears and Halo. I've never liked gears and halo has defined by view of storytelling more than almost anything other than LOTR and Star Wars. Gears was fun enough to play, I just didn't care about the characters or story at all. And ultimately if you strip them down to their bare "stoic solider fights endless bugs against impossible odds" they aren't that different. But i didn't like one and love the other. So it goes
The main thing I remember in his reasoning is that fast travel was a good feature
This will always be my Principal Skinner "no it is the children who are wrong" moment. I loath fast travel mechanics in just about every game. It (along with quest pointers) always turn any game into a menu cycling slog. This seems to have culminated in Starfield; I never bothered with it because although it looked like the game 12 y/o self would have died for, every review showed the gameplay to be a series of fast travel selections.
In order for fast travel to stop being a common mechanic, we need to kill off "open world" games as they currently exist.
Because they value size and story over fun. Sure its cool to run my way to X town the first go around, getting lost exploring things I see along the path. But the 9th time I need to travel there to "talk to Y Guy" to progress a quest, they better let me just skip the walk that no longer has anything possibly interesting along it.
Razorfist is an edgy contrarian. So a lot of times he will just take positions that are the polar opposite of whatever would be considered the "mainstream, acceptable" one and then work backwards to justify it for his audience to argue with him about (thereby driving huge engagement).
This isn't unique to him, its something you should keep in mind with a lot of "how would one even think that" opinions you see from content makers.
Oblivion was my first Elder Scrolls game, and I've yet to finish Skyrim or play Morrowind. However, I've watched people play Daggerfall, and I was so impressed I went out and bought it.
It actually kind a seems like Daggerfall really did create a true world to operate in, but it was also so large that it was unnecessary. It's okay to streamline it a little.
Morrowind was tough, clunky, gritty and demanding, alongside outright fantastical (setting-wise). So, for anyone who experienced Morrowind during its time and place in gaming, most would say it's a better game than Oblivion.
For someone like yourself? You would find Oblivion more amenable and enjoyable, given its shared features and format to Skyrim, and probably would find it a better game.
Morrowind's numerous storylines and quests are also just better. Everyone praises the DB in oblivion, yet no one even talks about any other quest line in this game. Oblivion's quests are just boring all around so I was not clamoring to buy this remake anyway.
Oblivion is not liked but I enjoyed it. The level up system was a bit of a pain, you had to level up 2 secondary skills and one primary with different main stats in order to maximize your levelups. The mobs would scale with your level and you had to maximize your levelup or end up gimped since not all levelups make you stronger, eg. raising alchemy. If you maxed 2h swords, armor, block and strength early on you would be OP. So you would put the skills you wanted as secondary skills rather then primary since you want to have the max skills with the least levelup. This means your optimal build will have the skills you don't want maxed.
Once you got a handle on the way you level it was nice.
Another thing that I didn't like is that spells used to be OP but then they nerfed spell creation by drastically increasing mana cost for absolutely no reason, single player games should make you OP in end game, it doesn't need to be balanced.
Depends on what you're looking for, and how much jank you're willing to tolerate. Morrowind in general has a lot more freedom than both Oblivion and Skyrim, namely in that you can kill any NPC you want. No one is rendered invulnerable like they are in present day Bethesda games, including characters that are part of quests. There are no quest markers either; you have to find everything yourself, oftentimes relying on directions to navigate your way around. Your stats also mattered; various factions like the Fighters, Mages, and Thieves Guilds wanted people with sufficient skills related to their eponymous specialties. If you weren't up to par, they wouldn't accept you into their ranks, and they expected you to level up the right skills to qualify for promotion. So some big dumb, axe-wielding brute who never cast a spell in his life couldn't ever get into the Mage's Guild in Morrowind like he could in Oblivion and Skyrim.
You could also get booted out of a faction permanently or barred from ever being able to enter it in the first place depending on what things you did, which cut you out of whole questlines. Even the main quest could be rendered impossible to complete if you did the wrong thing or killed the wrong person. And there were ways to screw yourself further that made total sense in the world. Getting a bounty of more than 5000 septims would permanently mark you as kill on sight by all guards on the island. Being caught turning into a werewolf would make EVERYONE hostile to you. And turning into a vampire, while not necessarily game-ending, would still bar the majority of the game's content from you until you got it cured, since no one wants anything to do with a bloodsucker.
Reasons like these are why Morrowind is loved and respected by RPGamers. In many way, it does emulate the feel of a tabletop RPG. It's open enough to make you feel like you can play any kind of character you want. You can even go off the rails from what the DM had planned at the cost of him getting back at you by rendering the current campaign unwinnable with your current character.
But as I said, the game is janky as hell. And slow-paced. And its assorted systems just aren't very fun. Which is why it aged poorly for me and why I personally can't stand to play it anymore.
Considering how little hype this was given, I'm inclined to think no, or at least Bethesda and Microsoft don't think it does. It feels like it's more of an attempt appease Skyrim fans who are wondering where the hell TES VI is and hopefully hook in some nostalgiafags as well.
Hyper autists who cannot stand to consume anything but their favorite brand of gaming tendies probably do make up a sizable portion of the fanbase for these 20 year old remasters.
And autists are pretty polarized to either extreme on troon pandering shit.
I'm thinking that some major characters will be trans, the Bretons and Imperials will be diverse but the Redguards will be just black and some new quests for modern audiences - maybe help someone troon out.
Then they're REALLY fucked up given this is a remaster NOT a new game.
Hell they are STILL selling Skyrim consistently with anniversary editions because they don't fuck with the core game, just adding a few user created content to justify forking over money for a decade old game. If they can't do the same for Oblivion then they're fucked worse than an EA studio..
...even though i've never really thought about it till now, this kinda lends credence to my opinion that DEI, etc aren't about equality and fairness and all that fluffy bullshit, but about socially engineering people into undifferentiated worker drones... This is exactly the kind of language you'd expect to be used with mindless automatons.
It is the year 2025, Bethesda still haven't released a new product since 2011. Instead of re-releasing a product from 2011 they have now re-released a product from 2006. Normies celebrate for a moment before actually playing the "new" release and realising just how much they won't like it at first, until told otherwise why all the things they hate are in fact things they like by random talking heads on streaming sites.
Just got home to see the Steam store page, this is $50 and has no mod support (though if it did Nexus would ban any mods that change the type1/type2 bullshit to male/female). I think I'm gonna pass until it's at a heavy discount. If Bethesda sues the makers of the Skyblivion mod now that it's direct competition I'm not even going to bother.
It would have been the better product even if they had remained faithful. They had to release this slop soon because nobody would buy it after Skyblivion comes out.
Even without this absolutely unnecessary virtue signal, I'll just be over here playing my modded version of OG Oblivion that I've got in a state I like and have been quite happy with for ages. No need to give Bethesda $50 for a worse product.
I went on here specifically to check if it did the Body Type A and B thing. Looks like it is Type 1 and 2. I was seconds away from subscribing to GamePass but now I am not bothering.
For the record, I have an Xbox One that I purchased used from a friend in February 2021 for about US$150 because he had gotten a series X anyway and I wanted to have something that could play video games because I hadn't owned much of anything that could play remotely modern video games in several years.
I have several physical used games, that I haven't played or haven't played much of yet. Buying used from a used game shop means helping out a small business.
I thought about doing one month of GamePass Ultimate for $20 even tho I am not sure if my Internet connection at Xfinity is fast enough bandwidth to do streaming gameplay in realtime, and now it doesn't matter because zero games with Body Type A and B / 1 and 2 will ever get my money, I don't care if it is "good anyway". These globalist companies do it to mock us and tell us "you will suck it up and consume the product, what are you going to do, not buy the product and be left out and experience FOMO? What you want to be one of those weird fringe political people who boycotts a video game over ONE little thing? Why does it matter to you, why are you so sensitive, just get over it bro, it's just a brief piece of text in the character creation screen, it doesn't affect the storytelling in the game bro."
Nope, don't care about such fear of missing out, and most entertainment/art in any genre or any medium from any era, year, or time period it was created and released in, is shit anyway, I am fine with missing out on most of it. Plus this is literally just Oblivion with better graphics and a few updated gameplay features. Lots of mods exist for high-end PCs to run Oblivion 2006 with fancier graphics.
Idk, I'm gonna buy it. I'm 30 but my mom was one of those religious nutjobs who thinks video games literally come from the Devil and I was sinning by playing games.
Therefore, my first Elder Scrolls was Skyrim, when I was 18 and told my mother I was going to do adult things like... Play games... and she could boot me out if she didn't like it.
I never got to play Oblivion until I tried in my 20s and by that point the heinous graphics and shitty controls and animations were too much for me.
Say what y'all want but I will play this and ignore the bits here and there of woke-oid shit.
Bitching and crying about body type 1 and 2 on a game that is otherwise one of the best games of all time just makes you look like a retarded bitch, but okay bro.
They just can't help themselves.
Disgraceful.
They don't even know what they're doing.
Them: we need female representation in games. We need better female representation in games.
Also them: are you Type 1 or Type 2?
While normies will invariably eat the slop they're given, surely the amount of sales they lose far exceeds the sales they gain over this shit.
Why don't they just bury "faggot mode" deep in the options menu and default to the reality experienced by 99% people who aren't mentally-retarded gender goblins?
Because it's about normalising it.
Normies will accept body type 1 and 2. They will even argue with you if you complain about it (they already do when it comes to games like Cyberpunk 2077 and Elden Ring).
Passive enablement is endorsement.
It doesn't matter if they lose sales, the eventual goal is to replace the original Oblivion with this new version and force people to accept the denial of reality: that there are no males and females, only body type 1 and 2.
Because it really doesn't lose as many sales we wish it did.
I'd wager the vast majority of people here played Elden Ring, so clearly even those of us primed to find it offputting will still accept it to some extent. Which means the normies absolutely won't care.
Is there really a market for this? I feel Oblivion wound up in a strange middle ground between Morrowind diehards and those who only know Skyrim's 15 year reign of terror.
I was surprised to hear razorfist say he was looking forward to this and he doesn't like Morrowind. He blames Morrowind for dumbing down the game mechanics and removing features, yet he likes Oblivion. I don't see how Oblivion was any improvement there.
wut.
Has he... lost his mind? Is he on drugs?
Look, I can get not liking Morrowind for being Morrowind - the game is clunky and needs to have a right mindset to play - but trying to argue that Morrowind 'dumbed down the game mechanics and removed features' is borderline 'You need to be instituted for your own good.'
I have no idea of the context of his statement, but going from Daggerfall to Morrowind was a step down in complexity - maybe he’s saying “Oblivion did Daggerfall for the (dumbed-down) masses better than Morrowind” ? Only way I could really see that sentiment making any sense
I've heard his reasoning, but can't elaborate much since I started with Oblivion and never played any of the games before that game.
The main thing I remember in his reasoning is that fast travel was a good feature, that was in Daggerfall that was removed in Morrowind. That people blame Oblivion for "dumbing down" with a feature like fast travel, when in actuality it's re-implementing a feature that was removed in Morrowind but existed in previous games. I believe also he says that in Daggerfall you had to specialize more and play as a class, and commit to it, ie; actually role play as the class you were playing and Oblivion leaned into that more than Morrowind did.
I don't know much else of the reasons he's given but he has talked about it.
But the thing with Razorfist is trying to understand his opinions with video games are a losing battle.
I don't think there's a single person I have more different tastes with when it comes to video games.
He's very clear headed when it comes to politics, but he can be led by reactionary thinking to excuse something from Microsoft or Nintendo that he would rip to shreds with Sony.
It's not uncommon for him to praise a game with the exact mechanics he tore into in another game because the developer said something based.
When it comes to opinions, he kind of has this thing like "splitting". Where something is either all good or it's all bad.
He's a good thinker with politics, but even in that realm he can fall prey to "splitting".
An example of "splitting" is
"pulp is good, George Lucas aims at pulp, therefore the prequels are pulp and the prequels are good and everyone loved the prequels when they came out and Empire Strikes back was controversial....Prequels good and loved, and all the talk on all the star wars is revisionist history"
Empire Strikes Back won the people's choice award and played every summer in theaters until Return of the Jedi came out in 83. None of the prequels ever got a re-release except for Phantom Menace in 3D and it was such a disappointment that they scrapped the plans of giving the rest of the prequels the 3D treatment.
Fast travel was necessary for Daggerfall and Arena before it because the world maps were realistically sized for a nation and would have made the game near unplayable if you had to spend days real time walking to every destination. Morrowind had a smaller map, so no longer needed fast travel. Later games kept the small maps and added fast travel back in.
Or you could just make a broken custom class.
Thank you for at least confirming I wasn't imagining things. Pretty sure he talked about it in his latest Daggerfall stream but I hadn't found the timestamp yet. And yeah I completely agree with you on his opinions and his argument methods. I align with his politics a lot more than his vidya takes, which often seem contrarian for the sake of being contrarian.
Part of it i think is that we all have blindspots, and we forget that while objectively bad things exist in entertainment, objectively good things are harder to prove, and a great deal of it all is opinion. Sometimes you just like something. It isn't always rational or categorical.
My example is Gears and Halo. I've never liked gears and halo has defined by view of storytelling more than almost anything other than LOTR and Star Wars. Gears was fun enough to play, I just didn't care about the characters or story at all. And ultimately if you strip them down to their bare "stoic solider fights endless bugs against impossible odds" they aren't that different. But i didn't like one and love the other. So it goes
This will always be my Principal Skinner "no it is the children who are wrong" moment. I loath fast travel mechanics in just about every game. It (along with quest pointers) always turn any game into a menu cycling slog. This seems to have culminated in Starfield; I never bothered with it because although it looked like the game 12 y/o self would have died for, every review showed the gameplay to be a series of fast travel selections.
In order for fast travel to stop being a common mechanic, we need to kill off "open world" games as they currently exist.
Because they value size and story over fun. Sure its cool to run my way to X town the first go around, getting lost exploring things I see along the path. But the 9th time I need to travel there to "talk to Y Guy" to progress a quest, they better let me just skip the walk that no longer has anything possibly interesting along it.
Well, you could argue it did compared to Daggerfall. But of course, that still wouldn't explain why he liked Oblivion.
My take is that Daggerfall was not "advanced" gameplay either. It was filled with mechanics of seeing what's thrown at the wall and see what sticks.
I like Daggerfall and Morrowind but I do think Morrowind is the genuine improvement over Daggerfall gameplay.
Razorfist is an edgy contrarian. So a lot of times he will just take positions that are the polar opposite of whatever would be considered the "mainstream, acceptable" one and then work backwards to justify it for his audience to argue with him about (thereby driving huge engagement).
This isn't unique to him, its something you should keep in mind with a lot of "how would one even think that" opinions you see from content makers.
Oblivion was my first Elder Scrolls game, and I've yet to finish Skyrim or play Morrowind. However, I've watched people play Daggerfall, and I was so impressed I went out and bought it.
It actually kind a seems like Daggerfall really did create a true world to operate in, but it was also so large that it was unnecessary. It's okay to streamline it a little.
I never played TES aside from skyrim. Is morrowind a better game than oblivion?
Morrowind is the best TES game.
And it also has OpenMW, so you don't have to run it on an outdated engine.
OpenMW just runs so perfect. Did a full play through with it and felt satisfied the whole way. Morrowind is meant to be played like this.
Morrowind was tough, clunky, gritty and demanding, alongside outright fantastical (setting-wise). So, for anyone who experienced Morrowind during its time and place in gaming, most would say it's a better game than Oblivion.
For someone like yourself? You would find Oblivion more amenable and enjoyable, given its shared features and format to Skyrim, and probably would find it a better game.
Morrowind's numerous storylines and quests are also just better. Everyone praises the DB in oblivion, yet no one even talks about any other quest line in this game. Oblivion's quests are just boring all around so I was not clamoring to buy this remake anyway.
Oblivion is not liked but I enjoyed it. The level up system was a bit of a pain, you had to level up 2 secondary skills and one primary with different main stats in order to maximize your levelups. The mobs would scale with your level and you had to maximize your levelup or end up gimped since not all levelups make you stronger, eg. raising alchemy. If you maxed 2h swords, armor, block and strength early on you would be OP. So you would put the skills you wanted as secondary skills rather then primary since you want to have the max skills with the least levelup. This means your optimal build will have the skills you don't want maxed.
Once you got a handle on the way you level it was nice.
Another thing that I didn't like is that spells used to be OP but then they nerfed spell creation by drastically increasing mana cost for absolutely no reason, single player games should make you OP in end game, it doesn't need to be balanced.
Depends on what you're looking for, and how much jank you're willing to tolerate. Morrowind in general has a lot more freedom than both Oblivion and Skyrim, namely in that you can kill any NPC you want. No one is rendered invulnerable like they are in present day Bethesda games, including characters that are part of quests. There are no quest markers either; you have to find everything yourself, oftentimes relying on directions to navigate your way around. Your stats also mattered; various factions like the Fighters, Mages, and Thieves Guilds wanted people with sufficient skills related to their eponymous specialties. If you weren't up to par, they wouldn't accept you into their ranks, and they expected you to level up the right skills to qualify for promotion. So some big dumb, axe-wielding brute who never cast a spell in his life couldn't ever get into the Mage's Guild in Morrowind like he could in Oblivion and Skyrim.
You could also get booted out of a faction permanently or barred from ever being able to enter it in the first place depending on what things you did, which cut you out of whole questlines. Even the main quest could be rendered impossible to complete if you did the wrong thing or killed the wrong person. And there were ways to screw yourself further that made total sense in the world. Getting a bounty of more than 5000 septims would permanently mark you as kill on sight by all guards on the island. Being caught turning into a werewolf would make EVERYONE hostile to you. And turning into a vampire, while not necessarily game-ending, would still bar the majority of the game's content from you until you got it cured, since no one wants anything to do with a bloodsucker.
Reasons like these are why Morrowind is loved and respected by RPGamers. In many way, it does emulate the feel of a tabletop RPG. It's open enough to make you feel like you can play any kind of character you want. You can even go off the rails from what the DM had planned at the cost of him getting back at you by rendering the current campaign unwinnable with your current character.
But as I said, the game is janky as hell. And slow-paced. And its assorted systems just aren't very fun. Which is why it aged poorly for me and why I personally can't stand to play it anymore.
Considering how little hype this was given, I'm inclined to think no, or at least Bethesda and Microsoft don't think it does. It feels like it's more of an attempt appease Skyrim fans who are wondering where the hell TES VI is and hopefully hook in some nostalgiafags as well.
Hyper autists who cannot stand to consume anything but their favorite brand of gaming tendies probably do make up a sizable portion of the fanbase for these 20 year old remasters.
And autists are pretty polarized to either extreme on troon pandering shit.
It looks to have a large number of active players on what I assume it was a low budget.
In the garbage it goes.
Huh, there's a weird bug where you can't see type 2 characters shirtless, but you can see type 1 characters shirtless.
I wonder why that is, if they're supposed to be identical?
"wtf my type 2 has different stats than my type 1 too!"
Geez. I was actually considering downloading it. I know some modders are making oblivion and adding it to Skyrim
Skyblivion. I'm holding out for that
You can. Already a day one crack, lmao. Sail the high seas. Arrrr it be what Bethesda deserves.
I identify as non-buynary
lol
PGA2k25, a fucking golf game, has Body Type A and Body Type B
Good news is that Hot Shots has a new release coming, even on PC. No longer will we have to slum it up with PGA2K
Nice I'll check that out. My friends and I used to grind Hot Shots hard.
Same, we'd bounce between that and Mario Golf. Sadly Mario Golf is junk now
They better have not fucked with it beyond this that they can fix IMMEDIATELY otherwise they risk turning an easy payday into the next Ubisoft.
It never is just that.
I'm thinking that some major characters will be trans, the Bretons and Imperials will be diverse but the Redguards will be just black and some new quests for modern audiences - maybe help someone troon out.
lets see how many checkmarks I get.
Then they're REALLY fucked up given this is a remaster NOT a new game.
Hell they are STILL selling Skyrim consistently with anniversary editions because they don't fuck with the core game, just adding a few user created content to justify forking over money for a decade old game. If they can't do the same for Oblivion then they're fucked worse than an EA studio..
Bethesda fans are 100% slop eaters. It wont do ac shart numbers.
Fallout 76 and Starfield suggests they're not worse.
76 showed bethesdafans are true slop eaters since beth just did the minimum to fix and they come flooding in. Starfield is a flop though
That seems good though since 76 came out before Starfield so the player base is getting more used to telling Bethesda to go screw themselves.
How is this supposed to work with Oblivion's race system? Males and females have different stats.
For example, a male Redguard has more strength than a female Redguard, and a female Bosmer has more personality than a male Bosmer.
...even though i've never really thought about it till now, this kinda lends credence to my opinion that DEI, etc aren't about equality and fairness and all that fluffy bullshit, but about socially engineering people into undifferentiated worker drones... This is exactly the kind of language you'd expect to be used with mindless automatons.
It is the year 2025, Bethesda still haven't released a new product since 2011. Instead of re-releasing a product from 2011 they have now re-released a product from 2006. Normies celebrate for a moment before actually playing the "new" release and realising just how much they won't like it at first, until told otherwise why all the things they hate are in fact things they like by random talking heads on streaming sites.
They have released several new products. Everyone hated all of them so they went back to re-releasing old shit.
Just got home to see the Steam store page, this is $50 and has no mod support (though if it did Nexus would ban any mods that change the type1/type2 bullshit to male/female). I think I'm gonna pass until it's at a heavy discount. If Bethesda sues the makers of the Skyblivion mod now that it's direct competition I'm not even going to bother.
Don't give them any money at all, not even at discount.
Its on unreal engine. So there is already a pretty big turn off for modders and mod makers.
If I'm literally playing as an anthropomorphic reptile swamp-creature, why would I care so hard about destroying the gender binary.
Oh that's right, because my retardation isn't as serious as theirs.
Whole thing looks like it was made with AI. I might wait for the Fitgirl repack out of morbid curiosity but that’s it.
My type 2 character is being loverslabbed by type 1 cyrodil wolves.
Game looks like shit too. Great example of fidelity is not quality.
Orcs and khajits looks mega shit
The choice between boiled horse 1 or 2. If they stay true to oblivion then every character will look like a reddit mod either way.
My initial impression of Skyblivion being the better product overall is currently still accurate it seems.
It would have been the better product even if they had remained faithful. They had to release this slop soon because nobody would buy it after Skyblivion comes out.
I think it was a last minute addition as the NPCs reference you as a man or woman based on which “type” you choose.
Even without this absolutely unnecessary virtue signal, I'll just be over here playing my modded version of OG Oblivion that I've got in a state I like and have been quite happy with for ages. No need to give Bethesda $50 for a worse product.
I'm out of the loop - are the 'types' euphemisms for the sexes?
I went on here specifically to check if it did the Body Type A and B thing. Looks like it is Type 1 and 2. I was seconds away from subscribing to GamePass but now I am not bothering.
For the record, I have an Xbox One that I purchased used from a friend in February 2021 for about US$150 because he had gotten a series X anyway and I wanted to have something that could play video games because I hadn't owned much of anything that could play remotely modern video games in several years.
I have several physical used games, that I haven't played or haven't played much of yet. Buying used from a used game shop means helping out a small business.
I thought about doing one month of GamePass Ultimate for $20 even tho I am not sure if my Internet connection at Xfinity is fast enough bandwidth to do streaming gameplay in realtime, and now it doesn't matter because zero games with Body Type A and B / 1 and 2 will ever get my money, I don't care if it is "good anyway". These globalist companies do it to mock us and tell us "you will suck it up and consume the product, what are you going to do, not buy the product and be left out and experience FOMO? What you want to be one of those weird fringe political people who boycotts a video game over ONE little thing? Why does it matter to you, why are you so sensitive, just get over it bro, it's just a brief piece of text in the character creation screen, it doesn't affect the storytelling in the game bro."
Nope, don't care about such fear of missing out, and most entertainment/art in any genre or any medium from any era, year, or time period it was created and released in, is shit anyway, I am fine with missing out on most of it. Plus this is literally just Oblivion with better graphics and a few updated gameplay features. Lots of mods exist for high-end PCs to run Oblivion 2006 with fancier graphics.
There is no fucking way I'm touching the oblivion demake. I'll stick to playing morrowind if I want a good elderscrolls game.
I get it for free on gamepass (I'm sub until 2028 - don't ask)
Still not playinig it
Idk, I'm gonna buy it. I'm 30 but my mom was one of those religious nutjobs who thinks video games literally come from the Devil and I was sinning by playing games.
Therefore, my first Elder Scrolls was Skyrim, when I was 18 and told my mother I was going to do adult things like... Play games... and she could boot me out if she didn't like it.
I never got to play Oblivion until I tried in my 20s and by that point the heinous graphics and shitty controls and animations were too much for me.
Say what y'all want but I will play this and ignore the bits here and there of woke-oid shit.
Cool story bro
Lmao y'all are a bunch of malding old head faggots with no other argument besides body type baaaaad
Whatever you say, cuck.
Bitching and crying about body type 1 and 2 on a game that is otherwise one of the best games of all time just makes you look like a retarded bitch, but okay bro.
Your mommy issues story was just lame. You can buy whatever you want lol.
Well I respect that opinion a lot more than I originally did. Fair enough.