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128
Oblivion DEImastered (media.scored.co)
posted 1 year ago by LeRiverDanube 1 year ago by LeRiverDanube +128 / -0
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– BollocksToBolsheviks 2 points 1 year ago +2 / -0

The main thing I remember in his reasoning is that fast travel was a good feature

This will always be my Principal Skinner "no it is the children who are wrong" moment. I loath fast travel mechanics in just about every game. It (along with quest pointers) always turn any game into a menu cycling slog. This seems to have culminated in Starfield; I never bothered with it because although it looked like the game 12 y/o self would have died for, every review showed the gameplay to be a series of fast travel selections.

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– Adamrises 2 points 1 year ago +2 / -0

In order for fast travel to stop being a common mechanic, we need to kill off "open world" games as they currently exist.

Because they value size and story over fun. Sure its cool to run my way to X town the first go around, getting lost exploring things I see along the path. But the 9th time I need to travel there to "talk to Y Guy" to progress a quest, they better let me just skip the walk that no longer has anything possibly interesting along it.

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