Is there really a market for this? I feel Oblivion wound up in a strange middle ground between Morrowind diehards and those who only know Skyrim's 15 year reign of terror.
I was surprised to hear razorfist say he was looking forward to this and he doesn't like Morrowind. He blames Morrowind for dumbing down the game mechanics and removing features, yet he likes Oblivion. I don't see how Oblivion was any improvement there.
Look, I can get not liking Morrowind for being Morrowind - the game is clunky and needs to have a right mindset to play - but trying to argue that Morrowind 'dumbed down the game mechanics and removed features' is borderline 'You need to be instituted for your own good.'
I have no idea of the context of his statement, but going from Daggerfall to Morrowind was a step down in complexity - maybe he’s saying “Oblivion did Daggerfall for the (dumbed-down) masses better than Morrowind” ? Only way I could really see that sentiment making any sense
I've heard his reasoning, but can't elaborate much since I started with Oblivion and never played any of the games before that game.
The main thing I remember in his reasoning is that fast travel was a good feature, that was in Daggerfall that was removed in Morrowind. That people blame Oblivion for "dumbing down" with a feature like fast travel, when in actuality it's re-implementing a feature that was removed in Morrowind but existed in previous games. I believe also he says that in Daggerfall you had to specialize more and play as a class, and commit to it, ie; actually role play as the class you were playing and Oblivion leaned into that more than Morrowind did.
I don't know much else of the reasons he's given but he has talked about it.
But the thing with Razorfist is trying to understand his opinions with video games are a losing battle.
I don't think there's a single person I have more different tastes with when it comes to video games.
He's very clear headed when it comes to politics, but he can be led by reactionary thinking to excuse something from Microsoft or Nintendo that he would rip to shreds with Sony.
It's not uncommon for him to praise a game with the exact mechanics he tore into in another game because the developer said something based.
When it comes to opinions, he kind of has this thing like "splitting". Where something is either all good or it's all bad.
He's a good thinker with politics, but even in that realm he can fall prey to "splitting".
An example of "splitting" is
"pulp is good, George Lucas aims at pulp, therefore the prequels are pulp and the prequels are good and everyone loved the prequels when they came out and Empire Strikes back was controversial....Prequels good and loved, and all the talk on all the star wars is revisionist history"
Empire Strikes Back won the people's choice award and played every summer in theaters until Return of the Jedi came out in 83. None of the prequels ever got a re-release except for Phantom Menace in 3D and it was such a disappointment that they scrapped the plans of giving the rest of the prequels the 3D treatment.
Razorfist is an edgy contrarian. So a lot of times he will just take positions that are the polar opposite of whatever would be considered the "mainstream, acceptable" one and then work backwards to justify it for his audience to argue with him about (thereby driving huge engagement).
This isn't unique to him, its something you should keep in mind with a lot of "how would one even think that" opinions you see from content makers.
Oblivion was my first Elder Scrolls game, and I've yet to finish Skyrim or play Morrowind. However, I've watched people play Daggerfall, and I was so impressed I went out and bought it.
It actually kind a seems like Daggerfall really did create a true world to operate in, but it was also so large that it was unnecessary. It's okay to streamline it a little.
Morrowind was tough, clunky, gritty and demanding, alongside outright fantastical (setting-wise). So, for anyone who experienced Morrowind during its time and place in gaming, most would say it's a better game than Oblivion.
For someone like yourself? You would find Oblivion more amenable and enjoyable, given its shared features and format to Skyrim, and probably would find it a better game.
Morrowind's numerous storylines and quests are also just better. Everyone praises the DB in oblivion, yet no one even talks about any other quest line in this game. Oblivion's quests are just boring all around so I was not clamoring to buy this remake anyway.
Depends on what you're looking for, and how much jank you're willing to tolerate. Morrowind in general has a lot more freedom than both Oblivion and Skyrim, namely in that you can kill any NPC you want. No one is rendered invulnerable like they are in present day Bethesda games, including characters that are part of quests. There are no quest markers either; you have to find everything yourself, oftentimes relying on directions to navigate your way around. Your stats also mattered; various factions like the Fighters, Mages, and Thieves Guilds wanted people with sufficient skills related to their eponymous specialties. If you weren't up to par, they wouldn't accept you into their ranks, and they expected you to level up the right skills to qualify for promotion. So some big dumb, axe-wielding brute who never cast a spell in his life couldn't ever get into the Mage's Guild in Morrowind like he could in Oblivion and Skyrim.
You could also get booted out of a faction permanently or barred from ever being able to enter it in the first place depending on what things you did, which cut you out of whole questlines. Even the main quest could be rendered impossible to complete if you did the wrong thing or killed the wrong person. And there were ways to screw yourself further that made total sense in the world. Getting a bounty of more than 5000 septims would permanently mark you as kill on sight by all guards on the island. Being caught turning into a werewolf would make EVERYONE hostile to you. And turning into a vampire, while not necessarily game-ending, would still bar the majority of the game's content from you until you got it cured, since no one wants anything to do with a bloodsucker.
Reasons like these are why Morrowind is loved and respected by RPGamers. In many way, it does emulate the feel of a tabletop RPG. It's open enough to make you feel like you can play any kind of character you want. You can even go off the rails from what the DM had planned at the cost of him getting back at you by rendering the current campaign unwinnable with your current character.
But as I said, the game is janky as hell. And slow-paced. And its assorted systems just aren't very fun. Which is why it aged poorly for me and why I personally can't stand to play it anymore.
Oblivion is not liked but I enjoyed it. The level up system was a bit of a pain, you had to level up 2 secondary skills and one primary with different main stats in order to maximize your levelups. The mobs would scale with your level and you had to maximize your levelup or end up gimped since not all levelups make you stronger, eg. raising alchemy. If you maxed 2h swords, armor, block and strength early on you would be OP. So you would put the skills you wanted as secondary skills rather then primary since you want to have the max skills with the least levelup. This means your optimal build will have the skills you don't want maxed.
Once you got a handle on the way you level it was nice.
Another thing that I didn't like is that spells used to be OP but then they nerfed spell creation by drastically increasing mana cost for absolutely no reason, single player games should make you OP in end game, it doesn't need to be balanced.
Considering how little hype this was given, I'm inclined to think no, or at least Bethesda and Microsoft don't think it does. It feels like it's more of an attempt appease Skyrim fans who are wondering where the hell TES VI is and hopefully hook in some nostalgiafags as well.
Hyper autists who cannot stand to consume anything but their favorite brand of gaming tendies probably do make up a sizable portion of the fanbase for these 20 year old remasters.
And autists are pretty polarized to either extreme on troon pandering shit.
Is there really a market for this? I feel Oblivion wound up in a strange middle ground between Morrowind diehards and those who only know Skyrim's 15 year reign of terror.
I was surprised to hear razorfist say he was looking forward to this and he doesn't like Morrowind. He blames Morrowind for dumbing down the game mechanics and removing features, yet he likes Oblivion. I don't see how Oblivion was any improvement there.
wut.
Has he... lost his mind? Is he on drugs?
Look, I can get not liking Morrowind for being Morrowind - the game is clunky and needs to have a right mindset to play - but trying to argue that Morrowind 'dumbed down the game mechanics and removed features' is borderline 'You need to be instituted for your own good.'
I have no idea of the context of his statement, but going from Daggerfall to Morrowind was a step down in complexity - maybe he’s saying “Oblivion did Daggerfall for the (dumbed-down) masses better than Morrowind” ? Only way I could really see that sentiment making any sense
I've heard his reasoning, but can't elaborate much since I started with Oblivion and never played any of the games before that game.
The main thing I remember in his reasoning is that fast travel was a good feature, that was in Daggerfall that was removed in Morrowind. That people blame Oblivion for "dumbing down" with a feature like fast travel, when in actuality it's re-implementing a feature that was removed in Morrowind but existed in previous games. I believe also he says that in Daggerfall you had to specialize more and play as a class, and commit to it, ie; actually role play as the class you were playing and Oblivion leaned into that more than Morrowind did.
I don't know much else of the reasons he's given but he has talked about it.
But the thing with Razorfist is trying to understand his opinions with video games are a losing battle.
I don't think there's a single person I have more different tastes with when it comes to video games.
He's very clear headed when it comes to politics, but he can be led by reactionary thinking to excuse something from Microsoft or Nintendo that he would rip to shreds with Sony.
It's not uncommon for him to praise a game with the exact mechanics he tore into in another game because the developer said something based.
When it comes to opinions, he kind of has this thing like "splitting". Where something is either all good or it's all bad.
He's a good thinker with politics, but even in that realm he can fall prey to "splitting".
An example of "splitting" is
"pulp is good, George Lucas aims at pulp, therefore the prequels are pulp and the prequels are good and everyone loved the prequels when they came out and Empire Strikes back was controversial....Prequels good and loved, and all the talk on all the star wars is revisionist history"
Empire Strikes Back won the people's choice award and played every summer in theaters until Return of the Jedi came out in 83. None of the prequels ever got a re-release except for Phantom Menace in 3D and it was such a disappointment that they scrapped the plans of giving the rest of the prequels the 3D treatment.
Well, you could argue it did compared to Daggerfall. But of course, that still wouldn't explain why he liked Oblivion.
My take is that Daggerfall was not "advanced" gameplay either. It was filled with mechanics of seeing what's thrown at the wall and see what sticks.
I like Daggerfall and Morrowind but I do think Morrowind is the genuine improvement over Daggerfall gameplay.
Razorfist is an edgy contrarian. So a lot of times he will just take positions that are the polar opposite of whatever would be considered the "mainstream, acceptable" one and then work backwards to justify it for his audience to argue with him about (thereby driving huge engagement).
This isn't unique to him, its something you should keep in mind with a lot of "how would one even think that" opinions you see from content makers.
Oblivion was my first Elder Scrolls game, and I've yet to finish Skyrim or play Morrowind. However, I've watched people play Daggerfall, and I was so impressed I went out and bought it.
It actually kind a seems like Daggerfall really did create a true world to operate in, but it was also so large that it was unnecessary. It's okay to streamline it a little.
I never played TES aside from skyrim. Is morrowind a better game than oblivion?
Morrowind is the best TES game.
And it also has OpenMW, so you don't have to run it on an outdated engine.
Morrowind was tough, clunky, gritty and demanding, alongside outright fantastical (setting-wise). So, for anyone who experienced Morrowind during its time and place in gaming, most would say it's a better game than Oblivion.
For someone like yourself? You would find Oblivion more amenable and enjoyable, given its shared features and format to Skyrim, and probably would find it a better game.
Morrowind's numerous storylines and quests are also just better. Everyone praises the DB in oblivion, yet no one even talks about any other quest line in this game. Oblivion's quests are just boring all around so I was not clamoring to buy this remake anyway.
Depends on what you're looking for, and how much jank you're willing to tolerate. Morrowind in general has a lot more freedom than both Oblivion and Skyrim, namely in that you can kill any NPC you want. No one is rendered invulnerable like they are in present day Bethesda games, including characters that are part of quests. There are no quest markers either; you have to find everything yourself, oftentimes relying on directions to navigate your way around. Your stats also mattered; various factions like the Fighters, Mages, and Thieves Guilds wanted people with sufficient skills related to their eponymous specialties. If you weren't up to par, they wouldn't accept you into their ranks, and they expected you to level up the right skills to qualify for promotion. So some big dumb, axe-wielding brute who never cast a spell in his life couldn't ever get into the Mage's Guild in Morrowind like he could in Oblivion and Skyrim.
You could also get booted out of a faction permanently or barred from ever being able to enter it in the first place depending on what things you did, which cut you out of whole questlines. Even the main quest could be rendered impossible to complete if you did the wrong thing or killed the wrong person. And there were ways to screw yourself further that made total sense in the world. Getting a bounty of more than 5000 septims would permanently mark you as kill on sight by all guards on the island. Being caught turning into a werewolf would make EVERYONE hostile to you. And turning into a vampire, while not necessarily game-ending, would still bar the majority of the game's content from you until you got it cured, since no one wants anything to do with a bloodsucker.
Reasons like these are why Morrowind is loved and respected by RPGamers. In many way, it does emulate the feel of a tabletop RPG. It's open enough to make you feel like you can play any kind of character you want. You can even go off the rails from what the DM had planned at the cost of him getting back at you by rendering the current campaign unwinnable with your current character.
But as I said, the game is janky as hell. And slow-paced. And its assorted systems just aren't very fun. Which is why it aged poorly for me and why I personally can't stand to play it anymore.
Oblivion is not liked but I enjoyed it. The level up system was a bit of a pain, you had to level up 2 secondary skills and one primary with different main stats in order to maximize your levelups. The mobs would scale with your level and you had to maximize your levelup or end up gimped since not all levelups make you stronger, eg. raising alchemy. If you maxed 2h swords, armor, block and strength early on you would be OP. So you would put the skills you wanted as secondary skills rather then primary since you want to have the max skills with the least levelup. This means your optimal build will have the skills you don't want maxed.
Once you got a handle on the way you level it was nice.
Another thing that I didn't like is that spells used to be OP but then they nerfed spell creation by drastically increasing mana cost for absolutely no reason, single player games should make you OP in end game, it doesn't need to be balanced.
Considering how little hype this was given, I'm inclined to think no, or at least Bethesda and Microsoft don't think it does. It feels like it's more of an attempt appease Skyrim fans who are wondering where the hell TES VI is and hopefully hook in some nostalgiafags as well.
Hyper autists who cannot stand to consume anything but their favorite brand of gaming tendies probably do make up a sizable portion of the fanbase for these 20 year old remasters.
And autists are pretty polarized to either extreme on troon pandering shit.
It looks to have a large number of active players on what I assume it was a low budget.