I know it’s silly to say but I’d love a GTA style game except you are a cop. A massive space rpg, Skyrim but with super in depth quests, a game like Bully. If you could somehow make a game out of Oh My Goddess or Fist of the North Star
I've heard the sequels weren't worth playing, but the original was basically a must have for near launch Xbox 360.
It might not hold up anymore, as I haven't played it since then, but it was quite fun getting to tear apart criminal organizations bit by bit while hopping around roofs and throwing cars at them.
Civ 4 style 4X games. Give me a game that's Beyond the Sword with the vassal and espionage mechanics removed and hex tiles instead of square tiles and I'd never need to buy another one.
I want more combat oriented flight sims. Ace Combat is one example, but sadly, there aren't that many more to pick from these days (w/o going retro, anyway).
There is also a notable lack of Mech games. Point to Gundam all you want, but I've always been a MechWarrior fan from childhood, and it's a travesty that Piranha Games Interactive still holds the exclusive rights after how they handled MechWarrior: Online. I went through the trouble of installing MechWarrior 3 on my modern computer again, workarounds and all, and it pains me that we'll never see a well needed remaster of the first 4 games (especially 3) because of legal limbo.
I also want a space sim, but of a particular type. To see what I mean, look no further than Derek Smart's Battlecruiser 3000 A.D., a game infamous for its bugs. If Derek Smart weren't such a thin skinned, egotistical, argumentative ass, then MAYBE, just maybe, we could have gotten a space sim that was truly advanced for its time. Instead, we got a game whose features are barely working, with frequent crashes and save corruptions, lacking in any sort of polish. If someone with the GamerGate Time Machine TM could get their hands on a version of BC3K, that lacking all else, had no crashes and save game corruptions, that would be nice.
Finally, I want to see more RTS-FPS hybrid games. One example I can think of is Battlezone 1998.
Man there are not alot of those, you got the Rise and Fall: Civilizations at War
Which they atleast released free for all when the company went under, its ok not the best.
Fun basic FPS games. Think Quake or Doom 3. To hell with realism or advanced movement. I'm sure there's a ton but I never tire of them.
I sort of miss light-RTS games of old. Like Warcraft 3 type stuff and Civilization turn based games. Not the hyper competitive games now of how many clicks can a South Korean click if a South Korean could click a mouse.
Yeah for all the praise eternal gets, they lost a lot of what makes it doom. 2016, the 3rd real doom game, was its peak.
I think doom 3 was actually a good game and idea, it just wasn't 'doom'. You can't make people wait 20 years for doom then give them a slow paced horror game. Doom 3 would have done well between doom 2016 and eternal, as some kind of 'side project'. Doom - descent or something, call it something out of sequence and let it be clear it's a horror game, as a general security guy not doom-guy. And it woulda been a hit.
I still like Doom 3. Don't care if it's not Doom enough or whatever, call it Dead Space -1 then. Doom 2016 was excellent too played it through a few times at least. I did not enjoy Doom Eternal and I really wanted to.
Space games have always been my favorite, maybe beaten by swords & sorcery RPGs, and only sometimes. EVE Online just doesn't entertain me anymore, and I hate many of the Skill Injector additions. Elite Dangerous is trying to turn itself into an FPS and I'm not sure if it's trying to copy Star Citizen or No Man's Sky, but I can see the budding resemblance. I am essentially done with it, and just occasionally jump on for some mining or dog-fighting missions when I get the itch. I feel I am the epitome of the 'born in the wrong millennium' guy. The majority of what I play is either space-based things or fantasy-based things. I don't have a lot of interest in anything "modern," American Truck Simulator is as close as it gets.
I love RPGs, I love playing as a specific archetype and following the rules of that person's style. Skyrim let me do this a lot, and consequently I have nearly 1k hours in that, as well. It's not even over-modded, most of it is QoL stuff like SkyUI, or aesthetic things like doubling the sizes of all the trees so the forests seem denser and more ancient. The largest issues I have with so many RPGs are balancing problems or depth of choice problems. I want to use violence to try to solve many of the problems I'm faced with but the game simply doesn't allow it. They want me to play the game 'the right way,' not my way. Very immersion-breaking. I want to sass or cow certain NPCs but the dialogue choices simply aren't there. I want more Renegade button options.
Something I value extremely highly in any particular game is the ability to invest vast amounts of time into it and be able to demonstrate it. Collections of things, changes to the world map, long-duration unlocks, etc. I like MMOs a lot for this reason, although I've only put my time into two specifically; WoW until 2018, and FF14 a little while after I quit WoW. GW2 lets too much Commie slip though the cracks and I dislike the combat a lot. SWTOR doesn't feel very good to play. ESO I haven't touched since Beta but I don't feel a lot of draw to it, but I could be convinced to try it out again. I am cautiously optimistic about Palia at the moment, but we'll see how gameplay is finalized at launch. I'm one of those autists that just likes to complete lists and task sheets (hello again EVE). I don't necessarily need to show off my accomplishments to others online, but I want the world I'm playing in to see it, at least.
Intelligent stories, puzzles, problems, and scenarios. You know where the plot makes sense. Where you are allowed to shoot the villain in the face when he's down so he doesn't get back up for a second, somehow stronger, attack. A game where there are multiple solutions to problems not just put A into slot B. Just a bit of forcing people to use their brain instead of just point and click.
Oh yeah I miss RTSs. In a world with any sense we'd be sat here enjoying homeworld 8 and raving about how immersive it is.
Vanquish style FPS, with proper speedy slide mechanics, which don't lend themselves to multiplayer whatsoever. Get me some proper bullet time again. I miss that.
Unironically, Party games. Like mario party, or fusion frenzy. Quick little things you can play with normie friends and family. Some had great mechanics and fun. And with that, mario-kart/crash team racing racer style games. They fill a similar niche, and have a similar role, while being that slight bit more involved. So do brawlers. But keep it casual. I don't need another bloody esport and 10,000 button combo lists.
mech games. Gun metal with its ability to play either in plane or mech mode with different load outs and individually weakened body parts was peak gaming. Even just titanfall 3. Bloody battle royales, wish apex were never a thing, or that they didnt neglect the titanfall 2 servers so hard for so long.
'god games', city builder/rts, but like black & white
Anything that doesn't have auto-evolving artificial difficulty that punishes you the more successful you are.
I absolutely fucking loathe that they included that bullshit mechanic from Homeworld 2 in the Homeworld remaster/remake. The entire point of Homeworld was to git gud enough to turn it into full on Grand Theft Spaceship and slaughter your enemies with a massive armada.
Oh, well. Atleast I still have Homeworld: Cataclysm.
So, yeah. More RTS like Homeworld/Homeworld: Cataclysm, please.
in my opinion, world of tanks and war thunder created a new genre of arcade Sim, where the vehicle behaves realistically, yet the control scheme means the player does not need to read a billion textbooks and put in flight hours to know how to play the game.
I just wish there were proper single player experiences with these control schemes in mind, and that they weren't locked behind trashy free to play fomo games.
Open world crime games. Grand Theft Auto popularized, if not defined it. But Rockstar has since become cucked and obsessed with nickel-and-diming everyone with GTA Online. And even if they weren't, there's been a tremendous time gap between GTAV and VI, which if you ask me, left plenty of room for another game to fill in the void and perhaps do things Rockstar doesn't have the guts to do now that they're so big and corporate. Unfortunately, nobody's stepped up. Saints Row was the only competitor, and not only was did they also have a huge gap of time between their sequels, but they got even more cucked. And they're gone too.
There's a golden opportunity for a new IP to rise in this genre, but unfortunately, I don't see anyone willing to even try.
I want more Platform collectathons. DK64 has still yet to be topped and the fact that a bunch of babies whined about "its too much, its not fun!" about such a great game (the unfinished back end with repeated minigames aside) managed to kill the entire genre will forever upset me. Double so after its grave was defiled by Hbomberguy's stream forever associating the game with trannies.
I also want more RTS' that actually try to focus on their campaign. Most seem to exist just to set up their multiplayer and are terrible to play.
I know, I know, we have a lot of them, but they're all copy-cats of the Firaxis XCOM games and highly restricted and lame.
I want turn-based strategy games that bring back micromanagement (I can't think of any recent games that actually let you micromanage all your units' items), and different genres of turn-based strategy games.
I miss the original Front Mission games (which were turn-based strategy titles) as they were a good evolution on the original Battletech strategy games. They provided a good scratch for mech-based strategy games.
I miss the original X-Com and Jagged Alliance, which were more about unit/item micromanagement, but with X-Com you also had the base macromanagement as well, which I absolutely adored.
I miss games like Incubation, that really put you down into the boots of the units in the turn-based genre.
Xenonauts was an okay-attempt at rekindling the old X-Com series, but it's really lacking, even compared to what Micropose accomplished back in the 1990s. I have Phoenix Point added to my wishlist, but the more I read about it the less enthralled I am with its potential quality.
It's a real shame that a lot of hardcore, detailed-oriented games have been thrown to the wayside for more easily-consumable titles that people buy, play for eight hours, throw to the wayside and then look to consume the next title.
Honestly, as schlocky as they are, I kind of wish there were more Musou games. Every once and a while, I enjoy just firing up a game where it is just me vs billions and you cut through them like a hot knife through butter until you eventually find an enemy commander who then gives you an actual fight. But right now about the only options are Dynasty Warriors or Samurai Warriors.
sci-fi visual novels like Steins;Gate, time travel not being necessary, but exploring other cool concepts like terraforming different planets or building a Dyson sphere
also sci-fi survival horrors similar to Signalis
fantasy rpgs like Nioh 2, but for different cultures, imagine that game but set during conquest of NA or fall of Rome
Shock-Styled games (which I guess I'll define as "First Person Narrative-Driven Exploratory RPGs", where the main character wields a weapon in one hand and "magic" with the other.) There's so few out there, and every series I'm aware of that does this died on a sub-par entry.
"Casual" RTS games. I played a ton of RA2 and a little bit of several late-90's and early 00's RTS games, and while I love the base building and exploration elements, I tend to dislike engaging in combat that I didn't initiate, so non-coop MP and AI skirmishes aren't much fun for me a lot of the time.
First person puzzle games with enough (but not too much) of a narrative to make the game a cohesive unit instead of just a series of puzzles. Preferably with a well defined set of mechanics. MYST is great, but Portal is way easier to pick up and navigate, in large part due to the well defined mechanics used throughout the series.
And to echo a couple other people here: "BL3 but not woke", and "Civ IV with hexes" (don't think any game will ever overtake my actual playtime in Civ IV+Expansions.)
There have been a few, and the Scott Pilgrim game came infuriatingly close, but it feels we're lacking open world RPGs with highly customizable characters using the brawler milieu.
borderlands 3 but not gay and lame
I love how that has turned into such a common meme.
Great answer. I’d play the hell out of that game if it didn’t have insufferably gay writing and characters.
I got it for free on epic store and only managed to complete it by turning off voice and skipping every cutscene
you reminded me of Tiny Tina's Wonderlands, and that just made my day a little bit worse
Need for Speed Most Wanted will forever and always be my favorite arcade racing RPG. it's a shame they've gone away from arcade racers
Look up Raw Thrills. It makes tons of arcade racers. Some of them have made it to consoles.
I know it’s silly to say but I’d love a GTA style game except you are a cop. A massive space rpg, Skyrim but with super in depth quests, a game like Bully. If you could somehow make a game out of Oh My Goddess or Fist of the North Star
I mean, that's what Crackdown was. Though it also had superpowers to some extent, you'd play most missions like it was GTA.
I love crackdown.
Really? I’ll check it out
There's also the True Crime games. They're pretty old at this point and I don't know how easy they are to get ahold of.
https://en.wikipedia.org/wiki/True_Crime_(series)
I've heard the sequels weren't worth playing, but the original was basically a must have for near launch Xbox 360.
It might not hold up anymore, as I haven't played it since then, but it was quite fun getting to tear apart criminal organizations bit by bit while hopping around roofs and throwing cars at them.
Did you get to trying Starfield yet?
Barely started. Been busy with work and church. Next week I’ll be at my parents for thanksgiving and I’ll have a lot of time to play
Have you played it yet?
4-button (sorry, but I fucking hate 6-button) 2D fighting games that aren't auto-combo.
Third person sword and sandal RPGs
Civ 4 style 4X games. Give me a game that's Beyond the Sword with the vassal and espionage mechanics removed and hex tiles instead of square tiles and I'd never need to buy another one.
not really a genre.. but more sexy chars when appropriate. im open to any genre as long as its not woke shit.
I want more combat oriented flight sims. Ace Combat is one example, but sadly, there aren't that many more to pick from these days (w/o going retro, anyway).
There is also a notable lack of Mech games. Point to Gundam all you want, but I've always been a MechWarrior fan from childhood, and it's a travesty that Piranha Games Interactive still holds the exclusive rights after how they handled MechWarrior: Online. I went through the trouble of installing MechWarrior 3 on my modern computer again, workarounds and all, and it pains me that we'll never see a well needed remaster of the first 4 games (especially 3) because of legal limbo.
I also want a space sim, but of a particular type. To see what I mean, look no further than Derek Smart's Battlecruiser 3000 A.D., a game infamous for its bugs. If Derek Smart weren't such a thin skinned, egotistical, argumentative ass, then MAYBE, just maybe, we could have gotten a space sim that was truly advanced for its time. Instead, we got a game whose features are barely working, with frequent crashes and save corruptions, lacking in any sort of polish. If someone with the GamerGate Time Machine TM could get their hands on a version of BC3K, that lacking all else, had no crashes and save game corruptions, that would be nice.
Finally, I want to see more RTS-FPS hybrid games. One example I can think of is Battlezone 1998.
Man there are not alot of those, you got the Rise and Fall: Civilizations at War Which they atleast released free for all when the company went under, its ok not the best.
Then you have more fps focused such as Savage: The Battle for Newerth and its sequel and Natural Selection 2
it is shame that Command & Conquer: Renegade never got a more RTS Mode.
You got the early access Silica (altough I think its is way too rough atm)
Would love to see RTS/FPS in more large scale scifi, aka mechwarrior or planetary annihilation
Competent Metroidvanias that are possible to sequence-break, or at least have alternate routes to complete.
Fun basic FPS games. Think Quake or Doom 3. To hell with realism or advanced movement. I'm sure there's a ton but I never tire of them.
I sort of miss light-RTS games of old. Like Warcraft 3 type stuff and Civilization turn based games. Not the hyper competitive games now of how many clicks can a South Korean click if a South Korean could click a mouse.
Are you not looking at the insane output of quality "boomer shooters" lately?
I've picked up quite a few. I'll still take more haha
You mean doom 2016?
Yeah for all the praise eternal gets, they lost a lot of what makes it doom. 2016, the 3rd real doom game, was its peak.
I think doom 3 was actually a good game and idea, it just wasn't 'doom'. You can't make people wait 20 years for doom then give them a slow paced horror game. Doom 3 would have done well between doom 2016 and eternal, as some kind of 'side project'. Doom - descent or something, call it something out of sequence and let it be clear it's a horror game, as a general security guy not doom-guy. And it woulda been a hit.
I still like Doom 3. Don't care if it's not Doom enough or whatever, call it Dead Space -1 then. Doom 2016 was excellent too played it through a few times at least. I did not enjoy Doom Eternal and I really wanted to.
Definitely check out Prodeus, I love that game.
BPM is also very similar in Quake in many ways.
Space games have always been my favorite, maybe beaten by swords & sorcery RPGs, and only sometimes. EVE Online just doesn't entertain me anymore, and I hate many of the Skill Injector additions. Elite Dangerous is trying to turn itself into an FPS and I'm not sure if it's trying to copy Star Citizen or No Man's Sky, but I can see the budding resemblance. I am essentially done with it, and just occasionally jump on for some mining or dog-fighting missions when I get the itch. I feel I am the epitome of the 'born in the wrong millennium' guy. The majority of what I play is either space-based things or fantasy-based things. I don't have a lot of interest in anything "modern," American Truck Simulator is as close as it gets.
I love RPGs, I love playing as a specific archetype and following the rules of that person's style. Skyrim let me do this a lot, and consequently I have nearly 1k hours in that, as well. It's not even over-modded, most of it is QoL stuff like SkyUI, or aesthetic things like doubling the sizes of all the trees so the forests seem denser and more ancient. The largest issues I have with so many RPGs are balancing problems or depth of choice problems. I want to use violence to try to solve many of the problems I'm faced with but the game simply doesn't allow it. They want me to play the game 'the right way,' not my way. Very immersion-breaking. I want to sass or cow certain NPCs but the dialogue choices simply aren't there. I want more Renegade button options.
Something I value extremely highly in any particular game is the ability to invest vast amounts of time into it and be able to demonstrate it. Collections of things, changes to the world map, long-duration unlocks, etc. I like MMOs a lot for this reason, although I've only put my time into two specifically; WoW until 2018, and FF14 a little while after I quit WoW. GW2 lets too much Commie slip though the cracks and I dislike the combat a lot. SWTOR doesn't feel very good to play. ESO I haven't touched since Beta but I don't feel a lot of draw to it, but I could be convinced to try it out again. I am cautiously optimistic about Palia at the moment, but we'll see how gameplay is finalized at launch. I'm one of those autists that just likes to complete lists and task sheets (hello again EVE). I don't necessarily need to show off my accomplishments to others online, but I want the world I'm playing in to see it, at least.
Intelligent stories, puzzles, problems, and scenarios. You know where the plot makes sense. Where you are allowed to shoot the villain in the face when he's down so he doesn't get back up for a second, somehow stronger, attack. A game where there are multiple solutions to problems not just put A into slot B. Just a bit of forcing people to use their brain instead of just point and click.
Oh yeah I miss RTSs. In a world with any sense we'd be sat here enjoying homeworld 8 and raving about how immersive it is.
Vanquish style FPS, with proper speedy slide mechanics, which don't lend themselves to multiplayer whatsoever. Get me some proper bullet time again. I miss that.
Unironically, Party games. Like mario party, or fusion frenzy. Quick little things you can play with normie friends and family. Some had great mechanics and fun. And with that, mario-kart/crash team racing racer style games. They fill a similar niche, and have a similar role, while being that slight bit more involved. So do brawlers. But keep it casual. I don't need another bloody esport and 10,000 button combo lists.
mech games. Gun metal with its ability to play either in plane or mech mode with different load outs and individually weakened body parts was peak gaming. Even just titanfall 3. Bloody battle royales, wish apex were never a thing, or that they didnt neglect the titanfall 2 servers so hard for so long.
'god games', city builder/rts, but like black & white
Anything that doesn't have auto-evolving artificial difficulty that punishes you the more successful you are.
I absolutely fucking loathe that they included that bullshit mechanic from Homeworld 2 in the Homeworld remaster/remake. The entire point of Homeworld was to git gud enough to turn it into full on Grand Theft Spaceship and slaughter your enemies with a massive armada.
Oh, well. Atleast I still have Homeworld: Cataclysm.
So, yeah. More RTS like Homeworld/Homeworld: Cataclysm, please.
in my opinion, world of tanks and war thunder created a new genre of arcade Sim, where the vehicle behaves realistically, yet the control scheme means the player does not need to read a billion textbooks and put in flight hours to know how to play the game.
I just wish there were proper single player experiences with these control schemes in mind, and that they weren't locked behind trashy free to play fomo games.
Space, space, and more space. Oh, and maybe even more spaceeeeeee.
Also in general, I do miss how sci-fi shooters were more common, prior to the mainstream influence of Call of Duty and Counterstrike.
Fantasy RPGs set in modern times. Something like The Secret World without all the MMO bullshit holding it back.
Also more immersive sim/rpg hybrid games based on existing properties, like the new Robocop game.
Open world crime games. Grand Theft Auto popularized, if not defined it. But Rockstar has since become cucked and obsessed with nickel-and-diming everyone with GTA Online. And even if they weren't, there's been a tremendous time gap between GTAV and VI, which if you ask me, left plenty of room for another game to fill in the void and perhaps do things Rockstar doesn't have the guts to do now that they're so big and corporate. Unfortunately, nobody's stepped up. Saints Row was the only competitor, and not only was did they also have a huge gap of time between their sequels, but they got even more cucked. And they're gone too.
There's a golden opportunity for a new IP to rise in this genre, but unfortunately, I don't see anyone willing to even try.
I love old school hard core RPG's that are real stats fests. Too many RPG''s these days are dumbed down.
I know I'm eating well with AC6, but I hope we get more mech games of that caliber of customization.
I hear ya.
You might wanna check out Holdfast: Nations at War if you haven't (though while it can be realistic, it can also devolve into absolute fuckery).
I want more Platform collectathons. DK64 has still yet to be topped and the fact that a bunch of babies whined about "its too much, its not fun!" about such a great game (the unfinished back end with repeated minigames aside) managed to kill the entire genre will forever upset me. Double so after its grave was defiled by Hbomberguy's stream forever associating the game with trannies.
I also want more RTS' that actually try to focus on their campaign. Most seem to exist just to set up their multiplayer and are terrible to play.
Turn-based strategy games.
I know, I know, we have a lot of them, but they're all copy-cats of the Firaxis XCOM games and highly restricted and lame.
I want turn-based strategy games that bring back micromanagement (I can't think of any recent games that actually let you micromanage all your units' items), and different genres of turn-based strategy games.
I miss the original Front Mission games (which were turn-based strategy titles) as they were a good evolution on the original Battletech strategy games. They provided a good scratch for mech-based strategy games.
I miss the original X-Com and Jagged Alliance, which were more about unit/item micromanagement, but with X-Com you also had the base macromanagement as well, which I absolutely adored.
I miss games like Incubation, that really put you down into the boots of the units in the turn-based genre.
Xenonauts was an okay-attempt at rekindling the old X-Com series, but it's really lacking, even compared to what Micropose accomplished back in the 1990s. I have Phoenix Point added to my wishlist, but the more I read about it the less enthralled I am with its potential quality.
It's a real shame that a lot of hardcore, detailed-oriented games have been thrown to the wayside for more easily-consumable titles that people buy, play for eight hours, throw to the wayside and then look to consume the next title.
Honestly, as schlocky as they are, I kind of wish there were more Musou games. Every once and a while, I enjoy just firing up a game where it is just me vs billions and you cut through them like a hot knife through butter until you eventually find an enemy commander who then gives you an actual fight. But right now about the only options are Dynasty Warriors or Samurai Warriors.
Metroidvanias. Good ones. Hollow Knight and Metroid Dread are so fucking good.
sci-fi visual novels like Steins;Gate, time travel not being necessary, but exploring other cool concepts like terraforming different planets or building a Dyson sphere
also sci-fi survival horrors similar to Signalis
fantasy rpgs like Nioh 2, but for different cultures, imagine that game but set during conquest of NA or fall of Rome
Shock-Styled games (which I guess I'll define as "First Person Narrative-Driven Exploratory RPGs", where the main character wields a weapon in one hand and "magic" with the other.) There's so few out there, and every series I'm aware of that does this died on a sub-par entry.
"Casual" RTS games. I played a ton of RA2 and a little bit of several late-90's and early 00's RTS games, and while I love the base building and exploration elements, I tend to dislike engaging in combat that I didn't initiate, so non-coop MP and AI skirmishes aren't much fun for me a lot of the time.
First person puzzle games with enough (but not too much) of a narrative to make the game a cohesive unit instead of just a series of puzzles. Preferably with a well defined set of mechanics. MYST is great, but Portal is way easier to pick up and navigate, in large part due to the well defined mechanics used throughout the series.
And to echo a couple other people here: "BL3 but not woke", and "Civ IV with hexes" (don't think any game will ever overtake my actual playtime in Civ IV+Expansions.)
Open world brawlers ala River City Ransom.
There have been a few, and the Scott Pilgrim game came infuriatingly close, but it feels we're lacking open world RPGs with highly customizable characters using the brawler milieu.
I want Castlevania 64 with a good camera. I want another Goemon game.
I would love Access and Analyze as videogame.