Obviously we're all about stuff being non-woke here, but I think I'm right in identifying something of a sizeable niche for game genres that aren't normally explored in modern gaming anymore. If there are any they're either one title made in 2019 or something or they're woke as fuck which makes you realise just how shit the industry has been lately in simply getting stuff released.
My personal favourite genres in these categories as examples would be:
. Simulation games/City Builders
. RTS
. RPG/ARPGs
. Space Sim
What's remarkable is some of these aren't even all that difficult to code yet all I ever see for the most part are a never ending spam wave of woke walking simulators with context buttons. Extremely buggy early access survival city builders that never get finished, an occasional very woke RPG and then another neverending spam wave of hipster style 2D platformer games.
What are the sort of genres that you guys miss now I've explained my reasoning? I definitely miss proper simulation games the most with RTS' close behind. However I could go for a good RPG or space sim any day as long as it's not shit.
Turn-based strategy games.
I know, I know, we have a lot of them, but they're all copy-cats of the Firaxis XCOM games and highly restricted and lame.
I want turn-based strategy games that bring back micromanagement (I can't think of any recent games that actually let you micromanage all your units' items), and different genres of turn-based strategy games.
I miss the original Front Mission games (which were turn-based strategy titles) as they were a good evolution on the original Battletech strategy games. They provided a good scratch for mech-based strategy games.
I miss the original X-Com and Jagged Alliance, which were more about unit/item micromanagement, but with X-Com you also had the base macromanagement as well, which I absolutely adored.
I miss games like Incubation, that really put you down into the boots of the units in the turn-based genre.
Xenonauts was an okay-attempt at rekindling the old X-Com series, but it's really lacking, even compared to what Micropose accomplished back in the 1990s. I have Phoenix Point added to my wishlist, but the more I read about it the less enthralled I am with its potential quality.
It's a real shame that a lot of hardcore, detailed-oriented games have been thrown to the wayside for more easily-consumable titles that people buy, play for eight hours, throw to the wayside and then look to consume the next title.