I know, I know, we have a lot of them, but they're all copy-cats of the Firaxis XCOM games and highly restricted and lame.
I want turn-based strategy games that bring back micromanagement (I can't think of any recent games that actually let you micromanage all your units' items), and different genres of turn-based strategy games.
I miss the original Front Mission games (which were turn-based strategy titles) as they were a good evolution on the original Battletech strategy games. They provided a good scratch for mech-based strategy games.
I miss the original X-Com and Jagged Alliance, which were more about unit/item micromanagement, but with X-Com you also had the base macromanagement as well, which I absolutely adored.
I miss games like Incubation, that really put you down into the boots of the units in the turn-based genre.
Xenonauts was an okay-attempt at rekindling the old X-Com series, but it's really lacking, even compared to what Micropose accomplished back in the 1990s. I have Phoenix Point added to my wishlist, but the more I read about it the less enthralled I am with its potential quality.
It's a real shame that a lot of hardcore, detailed-oriented games have been thrown to the wayside for more easily-consumable titles that people buy, play for eight hours, throw to the wayside and then look to consume the next title.
Turn-based strategy games.
I know, I know, we have a lot of them, but they're all copy-cats of the Firaxis XCOM games and highly restricted and lame.
I want turn-based strategy games that bring back micromanagement (I can't think of any recent games that actually let you micromanage all your units' items), and different genres of turn-based strategy games.
I miss the original Front Mission games (which were turn-based strategy titles) as they were a good evolution on the original Battletech strategy games. They provided a good scratch for mech-based strategy games.
I miss the original X-Com and Jagged Alliance, which were more about unit/item micromanagement, but with X-Com you also had the base macromanagement as well, which I absolutely adored.
I miss games like Incubation, that really put you down into the boots of the units in the turn-based genre.
Xenonauts was an okay-attempt at rekindling the old X-Com series, but it's really lacking, even compared to what Micropose accomplished back in the 1990s. I have Phoenix Point added to my wishlist, but the more I read about it the less enthralled I am with its potential quality.
It's a real shame that a lot of hardcore, detailed-oriented games have been thrown to the wayside for more easily-consumable titles that people buy, play for eight hours, throw to the wayside and then look to consume the next title.