"But why?"
(media.scored.co)
Comments (50)
sorted by:
Because they've been shit
Credits roll
People are also frugal. Why spend $60 a pop for new games when older ones are on sale for 20-90% off?
That's me pretty much. I wait years to buy a game most of the time.
Humble bundles were crazy too back in the day.
Plus the older games run great with high fps, resolution and graphics settings. Something that is particularly expensive to achieve with a younger game.
Especially since modern devs don't even know the definition of "optimized".
Yes, if you wait, you actually get the best experience. You probably have a machine at least spec'd for a 5 year old game. And they would have released all the patches and updates.
Only reason to play a new game is if it has online multiplayer base
New games are now $70 for the inflation that totally isn't happening (but will when the Man of Orange gets in office).
i just got hitman blood money for a dollar on gog. A DOLLAR.
Anyone who pays 60$ is also probably retarded as almost any game is 10-20% off on a storefront or two on release these days.
Companies bank on you to be lazy and only use Steam directly, so they make sure it always has the worst deals and lowest discounts.
The more you know 💫
Nothing like a rhetorical question to get one going in the morning.
Archived source article if you want to spend a moment reading AI generated fluff.
"At least it's better than 2023's release numbers! Clearly people don't really hate woke games"
Removes black myth wukong and PoE2 playtime
"...Oh"
black myth wukong was woke though, it clearly represented black people, says so right on the title
Need to remove Hell Divers 2 as well. Yeah, there was troonery involved with their Discord, but the game itself is poz free.
I think I came up in gaming too late to enjoy hoard shooters. By gummit when you clear the monsters in a level that level should STAY clear.
That's kind of my problem with it. The game feels half-hearted from a technical perspective.
The idea and implementation of how you drop down and do missions is cool, but it all feels isolated from everything, and the randomly spawning enemies that only spawn within your vicinity really breaks immersion big time.
It always feels like it's more of an arena battle map rather than an actual battlefield. And after a while when you understand how the mechanics work (such as killing the enemies before they can call in reinforcements) it just makes it feel boring.
If reinforcements randomly arrived at outposts and if outposts had set numbers of troops, then it could have been cool, but due to the engine limitations and the way enemy spawns work it greatly diminishes the way the game feels as a whole.
Fuck the homing fire tornados.
I was on the fence, they're ambiguous with the troony discord and the Sony affiliation. I decided Helldivers can't carry the rest of the atrocious lineup by itself so I didn't have to include any dubious ones.
Space Marines? I heard that was pretty OK. I mean, there were plenty of decent titles, but had smaller niche audiences like Space Trucker.
Headline: 15% of users
First bullet point 15% of users' playtime
...
Did they account for games with new content or DLC released last year? It doesn't seem like it.
The article also mentions that the new game playtime percentage actually increased from 2023. That should be more 'encouraging' for this "writer" than anything else.
I saw that statistical "reinterpretation" and immediately stopped reading. Isn't it just easier and less stressful and more gratifying to report honestly without twisting things or catastrophizing?
I couldn't live by clickbaiting and deliberately planting mistakes and fallacies in my work just to cultivate rage-engagement (assuming that's what happened here) and I can't understand people who are okay with doing that.
It's Trump... I don't know how or why but somehow I just know it... I feel that it's Trump.
Because most playtime is soaked up in popular online multiplayer games and those tend to be established titles that last for decades.
If you wanted to look for numbers to prove that gaming is shit now, you could look at what percentage of 2024 game sales came from 2024 releases and compare it to similar stats from previous years. This would take work to collate though.
This is a direct threat to our democracy
I love my old games. Maybe it's because I had a kid 17 years ago and only now, I'm just getting back to my old games.
Nah, it’s because your games from 17 years ago were games.
Games today are an “online social experience” and a “commentary on modern society” and “a medium that challenges our Anglo-centric cishetero patriarchal status quo” and a revolution of representation for women and men who think they’re women and people of culluh’ and just about everything else that doesn’t mean video games.
YOU didn’t change, they did.
"Why Gaben why?"
and 85 percent of the 15 percent only played Balatro
joking aside, I want to know how much of that 15 percent is from AAA titles, not from Asia.
Well we know for certain that at least Wukong was hugely bought and shilled by the Chinese to a point where any data it brings to the table is useless.
What's wrong with ASIA?
1- Woke ''modern audience'' shit sabotage in the games industry. New things draw attention, humans are like that, so recent stuff should rank higher.
2- The catalog of high quality games with graphics that aged well is getting pretty large.
lol. why indeed...
I haven't bought a new game in something like four years.
How does this compare to other years?
When someone says "But why" like that, and it's blatantly obvious, I think of Mathasar from Galaxy Quest.
( https://www.youtube.com/watch?v=YboADxw5Hz8 )
I did! It was a Williams pinball table DLC!
Does that count?!
Most of them are over-priced garbage and I have an enormous backlog of games that I would like to actually play, or at least give a solid try to. Like No Man's Sky.
The "engoodening of no man's sky" narrative suckered me a year or two ago and I picked it up cheap after I dodged the obvious overhype at release.
Save your time. It's not a broken game anymore but it's still just a soulless timesink of a game.
It really reminded me of Spore. Layers and layers of incredibly shallow systems stacked on top of each other with minimal interaction between them and covered in procedurally generated slop "This alien has five legs, and is mechanically indistinct from all the others, so revolutionary!"
No amount of simulations or systems can overcome a boring gameplay loop.
This. No matter how many times I tried to get into it. Collecting resources for the sake of collecting resources. Yeah, you can build some stuff and go on a shallow side quest here and there but eh…
Never understood that games hype. All game play I saw looked extremely dull and uninspired.
Fair enough, but then it's still worth a couple playthroughs to feel it out.
I still like the space exploration genera. Got a recommendation?
A personal favorite of mine is the now very old Space Pirates and Zombies. I put way too much time into the original SPAZ and its still quite fun.
Its nowhere near as complex as something you'd find even from the second half the 2010s, but its also probably less than a Dollar somewhere.
You know, I was just about to buy that yesterday (well, SPAZ 2), but it didn't seem like it was up my alley. It seemed like it was basically a top down shooter? What was it actually like (or SPAZ 2 if you've played it)?
SPAZ 2 went in a wildly different direction and I have no idea what became of it as I played it briefly on release and gave up. But it was still in development with a lot of major changes apparently happening so I can't comment on if its good or not now.
SPAZ 1 however is a top down shooter, but its a lot more strategic and exploration based than that genre would normally mean. You build a ship that fits what you want to do, and go out and do missions to build rep and either buy better/different ships for different needs or progress deeper into the story. Its very arcadey, in that most stuff is contained to the galaxy you are in and you basically jumped through treating them as "levels" with only like an hours worth of anything in each one. Though its been a decade so my memories might be a little degraded so I can't give you reliable detailed stuff.
Its pretty similar to Starsector, the quintessential slav jank space game that I'm sure you know of. But if you haven't just go with that as its essentially the "better" version of SPAZ 1 because it wasn't quite as Indie developed.
I actually liked a bunch of the reviews I heard for SPAZ 2, but I'll give SPAZ 1 a shot the next time I see it on sale. I was never a fan of top-down shooters (mostly because I was never good enough to play even halfway through stuff like Geometry Wars, even if it was beautiful. But if there's more of an exploration and building aspect, it might be fun.
The reviews did say SPAZ 2 seemed wildly different from SPAZ 1. It seems like they have totally distinct audiences. I too, am not sure why. They do sound vaguely similar, but they're abjectly different as far as the audience is concerned.
Yeah I can't say if 2 is good or not, as I picked it up on release and even during the short weeks I played it it was almost changing entire genres as they scrapped ideas. I've never gotten around to going back, though I probably should at some point.
But yeah, 1 was very different. Its 2d instead of 3d, so you can actually know what's going on half the time and not be constantly missing due to some Z-axis nonsense. And the sectors were localized, so you could just play in short bursts without having to think about the entire galaxy at once and accidentally getting yourself in a death spiral where you are forced to restart the entire game from scratch to escape.
Either way, its regularly on sale for a dollar. So even if you don't end up liking 1, you aren't going to be out of much.
Hmmm, tough one because I'm pretty disillusioned with the procedural generation crutch most of them use so poorly. If you're after the chill vibe of quiet space exploration and a feeling of vastness I'd say elite dangerous was pretty good at making that mechanically interesting. Never tried the latest expansion with the more FPS elements though, so my knowledge there is very dated.
They're not strictly exploration focused but I found the first play through of X4 and Satisfactory to have quite satisfying sci-fi themed exploration. Not much replay value in the exploration of either because the area is hand-made, but the quality of the first playthrough is also much enhanced for that same reason. X4 is an acquired taste, but I suspect you'll adapt to the eurojank controls relatively well and it might appeal to your factorio loving sensibilities. And satisfactory is easy to brute force the exploration by just mass building huge ramps and jetpacking everywhere, but if you just keep it simple and look at the environment more closely you'll find all sorts of hidden goodies and deliberately crafted little platforming puzzles.
If you want the feel of pure space frontier hell and you've never played it, you could try maybe diving into Eve online and banning yourself from all third party knowledge sources and maybe even in-game global chats. Trying to figure everything out yourself might be funny. Or it might just ruin your month(s). 😆
I'm still waiting for something that will top Creatures 2. That game was decades ahead of its time.
I... hm. Does The Legacy of Kain remaster count as a 2024 release?
That means 53% of the games people are playing are more than 8 years old, wow.
One of the most played games of this year was Elden Ring because of the DLC, but its a game from a few years ago and thereby would not be represented in this lineup, despite everyone treating it as almost a separate game instead of just a DLC.
So its already a failed question based on that alone.