"But why?"
(media.scored.co)
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I think I came up in gaming too late to enjoy hoard shooters. By gummit when you clear the monsters in a level that level should STAY clear.
That's kind of my problem with it. The game feels half-hearted from a technical perspective.
The idea and implementation of how you drop down and do missions is cool, but it all feels isolated from everything, and the randomly spawning enemies that only spawn within your vicinity really breaks immersion big time.
It always feels like it's more of an arena battle map rather than an actual battlefield. And after a while when you understand how the mechanics work (such as killing the enemies before they can call in reinforcements) it just makes it feel boring.
If reinforcements randomly arrived at outposts and if outposts had set numbers of troops, then it could have been cool, but due to the engine limitations and the way enemy spawns work it greatly diminishes the way the game feels as a whole.
Fuck the homing fire tornados.