"But why?"
(media.scored.co)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (50)
sorted by:
Most of them are over-priced garbage and I have an enormous backlog of games that I would like to actually play, or at least give a solid try to. Like No Man's Sky.
The "engoodening of no man's sky" narrative suckered me a year or two ago and I picked it up cheap after I dodged the obvious overhype at release.
Save your time. It's not a broken game anymore but it's still just a soulless timesink of a game.
It really reminded me of Spore. Layers and layers of incredibly shallow systems stacked on top of each other with minimal interaction between them and covered in procedurally generated slop "This alien has five legs, and is mechanically indistinct from all the others, so revolutionary!"
No amount of simulations or systems can overcome a boring gameplay loop.
This. No matter how many times I tried to get into it. Collecting resources for the sake of collecting resources. Yeah, you can build some stuff and go on a shallow side quest here and there but eh…
Never understood that games hype. All game play I saw looked extremely dull and uninspired.
Fair enough, but then it's still worth a couple playthroughs to feel it out.
I still like the space exploration genera. Got a recommendation?
A personal favorite of mine is the now very old Space Pirates and Zombies. I put way too much time into the original SPAZ and its still quite fun.
Its nowhere near as complex as something you'd find even from the second half the 2010s, but its also probably less than a Dollar somewhere.
You know, I was just about to buy that yesterday (well, SPAZ 2), but it didn't seem like it was up my alley. It seemed like it was basically a top down shooter? What was it actually like (or SPAZ 2 if you've played it)?
Hmmm, tough one because I'm pretty disillusioned with the procedural generation crutch most of them use so poorly. If you're after the chill vibe of quiet space exploration and a feeling of vastness I'd say elite dangerous was pretty good at making that mechanically interesting. Never tried the latest expansion with the more FPS elements though, so my knowledge there is very dated.
They're not strictly exploration focused but I found the first play through of X4 and Satisfactory to have quite satisfying sci-fi themed exploration. Not much replay value in the exploration of either because the area is hand-made, but the quality of the first playthrough is also much enhanced for that same reason. X4 is an acquired taste, but I suspect you'll adapt to the eurojank controls relatively well and it might appeal to your factorio loving sensibilities. And satisfactory is easy to brute force the exploration by just mass building huge ramps and jetpacking everywhere, but if you just keep it simple and look at the environment more closely you'll find all sorts of hidden goodies and deliberately crafted little platforming puzzles.
If you want the feel of pure space frontier hell and you've never played it, you could try maybe diving into Eve online and banning yourself from all third party knowledge sources and maybe even in-game global chats. Trying to figure everything out yourself might be funny. Or it might just ruin your month(s). 😆
I'm still waiting for something that will top Creatures 2. That game was decades ahead of its time.