You have to region lock Brazil, China, Southeast Asia in general, and Russia at a bare minimum if you want to have even a tiny chance of not having your game ruined by hacks and cheats.
“Fair play” is not a universal principle. It is mostly isolated to a handful of white peoples and cultures plus maybe Japan? The majority of people on earth do not understand or observe fair play.
Thats because Truth is one of the higest values in Christianity. Jesus emphasizes this by saying "I am the Way, the Truth, and the Life." Conversely, Satan's chief attribute in the Bible is that he is a liar.
That is also part of what makes the Ten Commandments different. Most of the commandments are no terribly unique. Many societies had prohibitions against theft, murder, and adultery. However, "Thou shalt not bear false witness against thy neighbor." was not seen in other societies' moral codes.
Yeah if we can do it nationally, China has a HUGE cheat mentality that's not just in gaming but EVERY one of their sports.
Should let the Koreans and Japanese play the rest of the world though. We'll never know how truly good we are until we beat them in a RTS or fighting game competition.
Not just gaming and sports. They "cheat" on everything. They cut corners when making concrete for building foundations, so their buildings fall down. They fake the data for maintenance records for things like elevators and escalators, so people are killed by them constantly. They dig used chilli oil out of the garbage and reuse it to serve to customers at their restaurants, so people get sick. They fake their data when testing air and water quality, so their air and water are toxic. They paint dirt and rocks around their cities green instead of planting and maintaining grass and other flora. They fish the oceans to extinction instead of doing it in a sustainable way...
They are a country of con men, and are a cancer on this planet. The only silver lining to their behavior is that their military will always be incapable of being a real threat since none of their weapons will ever be reliable.
Check out serpentza's youtube channel if you want to have your mind blown by how terrible the people in that country are.
Yeah put it this way if the choice was to spend the night in a building abandoned for years in Japan or Europe or spend the night in a new build in China, you couldn't pay me enough money to not chose the abandoned building!
The points you gave are just some of the reasons I call China a glass cannon in that if they try to invade Taiwan, if they can repel the first assault there's a good chance they already win as China can't follow up after.
They are a country of con men, and are a cancer on this planet.
That's just how communism "works" to use the word loosely. It's always just a bunch of useful idiots and sycophants lying until the wheels fall off, because anyone who actually tried to fix anything got sent to the gulags.
It's not just their games and sports. It's a deep part of their culture. Just look at the cultivation genre. In it, a very common trope is just popping a pill for extra power. It is the same for real life for them. That's why they buy pills of powdered rhino penis or tinctures of bristlecone pine. Any method that they think will give them more power, they will use regardless the consequences.
Furthermore, culturally, they believe that if you can cheat at something and get away with it, you'd be stupid not to, and that the person/people you cheated deserved it because they didn't do it too.
I love the game Hunt: Showdown but it is so fucking frustrating to play at times.
The dumbass devs at Crytek allow people to just pick any region they want, and the dumbasses also have a huge trading window somewhere between 800-1000ms. You can flat out watch a dude fall over dead and then suddenly die 1 full second after he did because of their shitty systems.
Couple that with their report system requiring you to send video evidence to them directly via email, it's not worth the fucking hassle. Idk why I still play, beyond the fact that it's an amazing game when you're not matched with cheaters of a code or region jumping sort
Yeah, I don’t want to be pitted against the bug people trying to sweat their way through the designated 3 hours a day of gaming they are allowed until their social credit declines
Hunt Showdown for example. They infest the West Coast servers during their peak time. For about half the hours of the day it's impossible to play that game without running into at least two aimbotters in a 12 person lobby. Typically more than two.
In my thousands of hours of PvP gaming, I've maybe met like 2 or 3 actual hackers. It was always an overblown issue. I was reported by several players once because I did the impossible thing of doing, not 1, but 2 headshots in a raw. Yes, apparently, for some players, it's impossible to just do 2 good hits in a raw, it has to be hack. Luckily the admin realised it was bullshit and nothing happened. That was like 10 years ago, now it's probably much worse.
Personally, I'm more tired of everyone going "Please add full kernel-level anti-cheat in my games I can't stand cheaters", and they even want this in cooperative games (the reason why I didn't get Helldivers 2, I was waiting for that game for a long time, until they announced they are using a kernel-level anticheat).
With cheats now using AI, and built at hardware level, even kernel-level anti-cheats are completely powerless against that. My personal wish: Bring back community servers, bring back the feeling of actually playing together with online friends and not just random people with a matchmaker that you're never going to play against in your life, and with admins kicking out whoever stirs up drama for no reason (either because he cheated, or because he's complaining everyone is hacking).
Community servers would save PVP gaming for me. The community part was fun too. You start to recognize people. I remember a MoH:Allied Assault server I played on, there was a guy that would chill in a certain tower and snipe. Once you played there a lot you just knew he was there. He was quiet but would banter a bit if you managed to get up into his tower and kill him. All in fun. Players that whined too much or were just generally annoying were removed and banned. It didn't take anything more than "you aren't any fun to have around." After a while you'd recognize the different players, because everyone came back to the same servers.
I'd run a server or multiple servers today if there was a game that supported it I liked. I don't think it will come back unless the right indie game comes around to do it, with people that are really worried about gameplay stats along with the devs needing more money grabs, it's just not going to happen.
Yeah, I loved community servers. Even met some people in real life from that server. Was something like a 2 hour drive and we spend an evening drinking & grilling.
What could potentially happen is you have some kind of cloud based community server setup where you have standard multiplayer but private instances and some games already do that to a degree but you could potentially do more in terms of support.
Do open a network book, cloud based community? Do you even get what that is?
But Bluestorm can't even spell properly, has the game engine coding stuff fallen to such a standard that people think they can dev new stuff after following a tutorial?
What I mean in English is having cloud based gaming like we usually do but slotting features that have it as a more decentralised experience.
That cannot be done with a cloud... A cloud is someone else server.
If you want to have it scaleable with pods and stuff that is just setting up your own kubernets etc. You are trying to paint lipstick on a pig and then sell it, but you do not seem to understand that.
It's already been done to a certain degree but I would advocate having more private instances available for players and even modding support depending. It's something I've been pondering about when it comes to multiplayer generally.
What is THE PROBLEM you believe that is solved by clouds?
Cause once more, read a basic network book. The clouds has only very few things that it could be usable for in raw terms of compute and load.
Using cloud servers would potentially make it more affordable at the indie level and still accessible enough you don't need to know how to operate anything silly like your own server to do it. It's being done to a degree already, I feel like cloud servers generally are something that's underutilised in this sort of area.
That is because you miss fundamental knowledge of basic networking. The cheapest option is to provided the user with its own method to host their server, And it is the option that most does, but they also got a cloud and drm in order to have the cake and eat due to keeping micro transactions.
I doubt you do know of networking, since you did not understand how to network in between a LAN. My questions are quite simple and redundant if you understood what you are talking about. Please tell me what problem is your solution of cloud solving?
Everything must be whitelisted and you are required to moderate it for speech, cheating, etc. It's even more ridiculous if you want to run an "official" server. If they had a Linux server I might still make a server with the game set up to my liking and throw it up and see how long before they ban it--because I've barely played that game at all and I certainly wouldn't be moderating much of anything.
That game might survive if it allowed wide open anyone run a server at all with nothing more than just pinging an API to list it on the browser. I wouldn't care if there was a "cheating is allowed" server even.
Everything must be whitelisted and you are required to moderate it for speech, cheating, etc. It's even more ridiculous if you want to run an "official" server. If they had a Linux server I might still make a server with the game set up to my liking and throw it up and see how long before they ban it--because I've barely played that game at all and I certainly wouldn't be moderating much of anything.
Yep, and you must get approved which is done in batches, and so for can't find any setting to even point to another serverlist so that there can be unoffical ones.
That game might survive if it allowed wide open anyone run a server at all with nothing more than just pinging an API to list it on the browser. I wouldn't care if there was a "cheating is allowed" server even.
I mean classic cs and the hl engine and their modded server, I was the glorious days in which we shall not see untill it all falls apart.
Community death is what happened to WoW with the introduction of LFG at the end of Wrath of the Lich King. Cataclysm adding LFR just cemented the issue.
Before either you were only ever going to interact with those on your server, so anyone who fucked around would soon find out a reputation of their actions would follow them about.
Be a twat in dungeons, you'd start getting blacklisted by various guilds.
Spam chat channels and harass others, you'd end up on a lot of ignore lists.
LFG however meant you could join 4 randoms you might never, ever see again no matter how long you all played so why bother being polite when the prisoner's dilemma was presented? While many issues have been addressed over the years there are still many present as there is only so much the devs can do to avoid the implemented fixes from then also being abused
The less said about Looking For Retards the better because even for something that is meant to be the ultimate easy mode in WoW there are still far too many that can and will fuck it up.
I almost got curious enough to get "new" WoW whatever it was at the time about a year ago just to see. I imagine it's a shell of it's former self. I quit right around the Crusader Arena Trial or whatever in Lich King, came back to kill the then nerfed LK, played into Cata a bit and quit for good. That 2006-2009 run though was the only time in my life I ever played just one game.
All their reasons for begging for all those features was just asshats wanting to be asshats freely with no recourse. It was never that hard for me to build rapport with people in top guilds and get to join in on things occasionally even though I was never going to be able to invest enough time to be anything more than a second-tier raider.
Community servers are the answer, especially old days where you could mod the servers and not the pseudo servers they try today in which you can host the servers but only through affiliated hosting company.
But modern gaming is all about breaking people down for greed and creed.
And what we will find at the end is streaming of games and damn the plausibility of it.
“I’m so good at video games that it causes people to accuse me of cheating. I’m basically ruining my own experience by being way too good at video games, guys.”
This isn’t autism. It’s just NPD.
I wish you were even half as autistic as you claim to be because then you might chop off your own dick and <redacted>.
I've got a pretty recent example. The Texas Chain Saw Massacre. It came out last summer and is a PVP horror. I played it the first few weekends we got addicted for a short while. I probably built up 30 hours in the first three weeks. When it's played slower it's actually a fun cat-and-mouse game. It was ruined pretty quick by speedrunning and just general assholery among other things though.
One thing though, it was released as a full cross-play game. Consoles and PC. It's not a game that a particular input, etc. would really benefit. At one point the developers decided to disable PC from the cross-play pool because of online screaming and moaning about all the PC cheaters. I'd seen maybe one in my entire time playing, and it wasn't even that egregious. There were plenty of "that guy must be cheating" type thoughts when I was hiding and found, but most of that explained away as I got better and realized there are more tracking mechanics and that's how I was found.
That move was the first big bullet that killed the game. You could see who was partied up in the pregame lobby. Many if not the majority of parties were cross-platform with PC players too. It was the player base. Steam data showed them losing half of their Steam player base overnight. They put it back, but the game was a corpse by then.
I haven't played CS:2 since it was CS:GO. I think games have always been like that to a point, especially CS type games, but I really don't remember that well. I never really invested the amount of time to games in the early days of online FPS to hold my own in the "good" servers, but I used to enjoy games with server browsers that allowed different rules. There was lots of fun to be had in a night server, shotguns only, no snipers, whatever. Go in there and have fun and the people that needed to tweak everything to perfection weren't able to.
It does seem like a lot of people can't just screw around and have fun though. The height of my COD days, we would sometimes just go in with weird setups and laugh at our success or failure. I was mediocre skill at best, but one of my friends had some success at national tournaments (the in-person kind). He was good. We never cared to always be perfectly maxed out. I had a build just to shoot down helicopters fast so they couldn't get kills with them, or I'd go knife-only, or put that stupid riot shield on and just charge people. It was sometimes fun.
I actually blame the streamer culture for a lot of what I hate. That may very well be an "old man yells at clouds." Everyone that tries plays the same, it's a max build, certain strategy they saw some internet stream. As an example, I've been dragged into Fortnite by my cousin a handful of times. I'm bad at that game and I really don't do the building part at all. It's funny though, the good players all immediately start building these giant convoluted towers in every single fight. I've gotten a handful of kills just quietly going and finding good "natural" cover and angles and waiting for them to actually quit all their building shit and actually fight. You can almost see the deer in headlights look when after all that some guy pops out flanking them from behind a rock and puts them down. Why was I there? I was supposed to be sperging out building things.
Weird, I play other games with controller much more often than KB/mouse. Yet I can't stand Fortnite with a controller. Aim is never my issue anyway. Except maybe the snipers, something seems off about them. I've probably fired a total of 20 shots through them so it's likely a case of just haven't figured them out.
I can't find it anymore, but there was an MP4 video called "Just Bad" that was about denying you're using an aimbot, when the video is clearly snapping from head to head for easy snipes.
Take Battlebit Remastered as an example because that's a game I played to death when it came out and I sort of hop in the servers that are still active. I don't even necessarily think it's the bullshit chat moderation that has killed off the game's playerbase I think too many people potentially got scared away from all the negative review hack accusation spam that's going about the place and it's completely ridiculous. I maybe encountered one actual hacker in the wild and he ended up getting banned to the credit of the devs and this was on an official server. Recently had a game of battlebit and sure enough there was an actual retard accusing someone of hacking but he did get completely roasted by everybody in chat.
And you validated this how? I am going to be honest but your competency level last time is not enough for me to trust you to say nay or yay.
I think the chat stuff, is actually killing it since it's a damocles sword mainly hanging over the western world (presume their language tracking of e.g chinese is less )and since there is an agreement to get on the master list a server does not live or die by its own community, it dies by the devs mods hands and we know easy it is to trust faggots, haha thus creating less incentive to run a server.
You don't need to be amazing at games to be able to spot a hacker, you simply don't, there are blatant signs you can watch for. Again, I'm not amazing at gaming, but even I can tell when people are being whiners versus an actual hacker in the midst like others have said there's things like snapping behaviour and totally impossible shots that happen when people are hacking because when hacking does happen it's pretty blatant.
Meanwhile Riot Vanguard shills(Valorant and soon League of Legends's kernel anticheat) are gaslighting players who encounter cheaters because they unironically believe that Vanguard is infailable(it isn't, not even close and only raised the bar for cheating, you can cheat all you want with a 20$ microcontroller, or if you have the money another computer and a DMA card, or heck just use a cheat disguised as a bootkit) and cheaters only exist in your head.
Kernel level anti-cheat is another thorny issue that seems to be affecting enthusiasm for multiplayer quite a lot because no one wants have that kind of shady shit on their PC just to play a game.
I think the issue became prevalent because of Riot Vanguards requirement to load very early in the boot process and if you dared to stop it you had to reboot before you could play any Vanguard protected games instead of the anticheat driver loading with the game and unloading itself after you finish, like you know every other kernel anticheat under the sun.
TL;DR: If you're serious about the game you're playing, you're going to face hackers now and then. You're going to get killed a lot, and you're going to lose about 50% of the time you play. You have to practice and learn the game. This is what has been compacted down into git gud over the years.
When I first started playing multiplayer shooters, it was 97/98/99/2000/01. So games like Unreal Tournament, Quake 3 Arena, Shogo:MAD, Medal of Honor (and the expansion Allied Assault) and others like Return to Castle Wolfenstein multiplayer (RIP Raven, sent to the COD mines)
Anyway, before I hit myself with a nostalgia explosion thinking about those games, I was fresh off the boat new, easy kills for all. I learned what the game wanted from me, and most importantly, what to expect, and how to get better by simply learning from my deaths. Even if it was only "Don't stand there, you're too easy a target from too many vantage points." Or other environmental things that come with learning the maps.
While it was a bit of a pain having to learn this way, I had to develop a thick skin toward not being that great at the game, and potential hackers, or in some cases 'hackers', where you think it's a possibility, but you just got so outskilled by someone that it made it look like you weren't even trying. Because, bluntly, I was really bad, barely getting any kills, bottom of the ranks in many games.
Until I practiced enough and was at least competent to decent at the games, that I could become the winner now and then, it didn't seem like anyone was hacking. (Unless it was incredibly blatant.)
Now it seems more and more like there's so many more people gaming that why not. Just hack, who cares. Don't spend the time to learn the game, just pay to hack and win. People might say that there's like 60% hackers in a game at any given time. While I'm not sure it's that high, I'd wager it's above 12-15% of the time, but not much more than 25% at the most. If it is ... honestly, what's the point in competitive multiplayer when so many have everything but god mode.
And from their perspective: Get your account banned for hacking? Buy another and start over. You cannot stop a dumbass with a fat wallet and nothing to lose. They just need to win, who cares how it's done. Who cares if it ruins everyone's time with their annoyance. They certainly don't.
I kinda gave up on competitive multiplayer a little after Day of Defeat came out. Not only was I over 20 years old at the time, but I wanted to get away from the autism simulators that they all become. You play a certain specific way, you'll do better. If you don't stick to that, you're gonna die. It's the FPS version of min/maxing. To me, playing the same game the exact same way every single time can get boring, even if you like the game.
I jumped into co-op games, and emulated stuff like Kawaks and others. I haven't looked back. I assume, by hearing about stuff like the lean that killed Tarkov and other things like that now and then, that it's only gotten much worse.
Battlebit is dying because it's no longer a new game. It's just another entry in the Battlefield series, essentially a clone of Battlefield 2, which is 22 years old now. So yeah, I only put 80 hours into Battlebit, because I already had over 5k hours in BF1942, BF2 and RS2 combined. It's dying naturally.
On the other hand hack makers need to die. Not be banned, they need to have their doors kicked in and be killed on livestream. They have destroyed so many good games. Egregious examples are EFT, DayZ, Rust, and Titanfall. Just go look at any replay on War Thunder. You will find one or two players using ESP, and every few battles one using an aimbot. At least in those replays that don't have a hacker disconnecting everyone from the match. And that's just the ESP and Aimbotters. In GW1 you could watch bot waterfalls at some places doing automated FFFs, and that pretty much goes for any MMO. All destroyed by bots farming, and bots that play markets and not the game. Now, for sure most games are not at the CombatArms level of hacking, where every match would go for about 2 minutes before a hacker joined and used a OPK, but it's starting to get that way. Game companies don't take hackers seriously enough, because after all it's another sale. It's just better to play singleplayer or coop with friends.
It was possible to put so many buffs on an item that simply moving your mouse over the item would cause the game to crash FROM DRAWING THE TOOLTIP POPUP.
Personally I advocate for region locking. The Chinese are a plague on the internet and should be forced to deal with each other.
You have to region lock Brazil, China, Southeast Asia in general, and Russia at a bare minimum if you want to have even a tiny chance of not having your game ruined by hacks and cheats.
“Fair play” is not a universal principle. It is mostly isolated to a handful of white peoples and cultures plus maybe Japan? The majority of people on earth do not understand or observe fair play.
The Chinese straight up tell their children, "If you're not cheating, you're not trying."
There's something to be said for the "there is only winning" philosophy of life.
https://youtu.be/14suVlM0FNk
^ It seems at least 100% of Indians cheat during their exams
Thats because Truth is one of the higest values in Christianity. Jesus emphasizes this by saying "I am the Way, the Truth, and the Life." Conversely, Satan's chief attribute in the Bible is that he is a liar.
That is also part of what makes the Ten Commandments different. Most of the commandments are no terribly unique. Many societies had prohibitions against theft, murder, and adultery. However, "Thou shalt not bear false witness against thy neighbor." was not seen in other societies' moral codes.
Yup I'll agree to all of that.
Yeah if we can do it nationally, China has a HUGE cheat mentality that's not just in gaming but EVERY one of their sports.
Should let the Koreans and Japanese play the rest of the world though. We'll never know how truly good we are until we beat them in a RTS or fighting game competition.
Not just gaming and sports. They "cheat" on everything. They cut corners when making concrete for building foundations, so their buildings fall down. They fake the data for maintenance records for things like elevators and escalators, so people are killed by them constantly. They dig used chilli oil out of the garbage and reuse it to serve to customers at their restaurants, so people get sick. They fake their data when testing air and water quality, so their air and water are toxic. They paint dirt and rocks around their cities green instead of planting and maintaining grass and other flora. They fish the oceans to extinction instead of doing it in a sustainable way...
They are a country of con men, and are a cancer on this planet. The only silver lining to their behavior is that their military will always be incapable of being a real threat since none of their weapons will ever be reliable.
Check out serpentza's youtube channel if you want to have your mind blown by how terrible the people in that country are.
Yeah put it this way if the choice was to spend the night in a building abandoned for years in Japan or Europe or spend the night in a new build in China, you couldn't pay me enough money to not chose the abandoned building!
The points you gave are just some of the reasons I call China a glass cannon in that if they try to invade Taiwan, if they can repel the first assault there's a good chance they already win as China can't follow up after.
That's just how communism "works" to use the word loosely. It's always just a bunch of useful idiots and sycophants lying until the wheels fall off, because anyone who actually tried to fix anything got sent to the gulags.
It's not just their games and sports. It's a deep part of their culture. Just look at the cultivation genre. In it, a very common trope is just popping a pill for extra power. It is the same for real life for them. That's why they buy pills of powdered rhino penis or tinctures of bristlecone pine. Any method that they think will give them more power, they will use regardless the consequences.
Furthermore, culturally, they believe that if you can cheat at something and get away with it, you'd be stupid not to, and that the person/people you cheated deserved it because they didn't do it too.
The lowest trust society.
Inverted trust society. Assume everyone is cheating and lying all the time.
Heck, there was that highschool where the parents rioted because the teachers banned cheating.
Shitty newssite but you get the gist. https://www.telegraph.co.uk/news/worldnews/asia/china/10132391/Riot-after-Chinese-teachers-try-to-stop-pupils-cheating.html
I love the game Hunt: Showdown but it is so fucking frustrating to play at times.
The dumbass devs at Crytek allow people to just pick any region they want, and the dumbasses also have a huge trading window somewhere between 800-1000ms. You can flat out watch a dude fall over dead and then suddenly die 1 full second after he did because of their shitty systems.
Couple that with their report system requiring you to send video evidence to them directly via email, it's not worth the fucking hassle. Idk why I still play, beyond the fact that it's an amazing game when you're not matched with cheaters of a code or region jumping sort
The worst is why they allow region hopping. Because the fucking streamers want it.
Several of the more popular streamers are from different continents, and have an entirely too heavy weight with the devs.
Howdy, fellow bayou denizen.
Yeah, I don’t want to be pitted against the bug people trying to sweat their way through the designated 3 hours a day of gaming they are allowed until their social credit declines
Hunt Showdown for example. They infest the West Coast servers during their peak time. For about half the hours of the day it's impossible to play that game without running into at least two aimbotters in a 12 person lobby. Typically more than two.
Ahaha just saw this comment after leaving you a comment on your original. Yeah, hunt is ass.
In my thousands of hours of PvP gaming, I've maybe met like 2 or 3 actual hackers. It was always an overblown issue. I was reported by several players once because I did the impossible thing of doing, not 1, but 2 headshots in a raw. Yes, apparently, for some players, it's impossible to just do 2 good hits in a raw, it has to be hack. Luckily the admin realised it was bullshit and nothing happened. That was like 10 years ago, now it's probably much worse.
Personally, I'm more tired of everyone going "Please add full kernel-level anti-cheat in my games I can't stand cheaters", and they even want this in cooperative games (the reason why I didn't get Helldivers 2, I was waiting for that game for a long time, until they announced they are using a kernel-level anticheat).
With cheats now using AI, and built at hardware level, even kernel-level anti-cheats are completely powerless against that. My personal wish: Bring back community servers, bring back the feeling of actually playing together with online friends and not just random people with a matchmaker that you're never going to play against in your life, and with admins kicking out whoever stirs up drama for no reason (either because he cheated, or because he's complaining everyone is hacking).
Community servers would save PVP gaming for me. The community part was fun too. You start to recognize people. I remember a MoH:Allied Assault server I played on, there was a guy that would chill in a certain tower and snipe. Once you played there a lot you just knew he was there. He was quiet but would banter a bit if you managed to get up into his tower and kill him. All in fun. Players that whined too much or were just generally annoying were removed and banned. It didn't take anything more than "you aren't any fun to have around." After a while you'd recognize the different players, because everyone came back to the same servers.
I'd run a server or multiple servers today if there was a game that supported it I liked. I don't think it will come back unless the right indie game comes around to do it, with people that are really worried about gameplay stats along with the devs needing more money grabs, it's just not going to happen.
Yeah, I loved community servers. Even met some people in real life from that server. Was something like a 2 hour drive and we spend an evening drinking & grilling.
Once again, what are you on?
Do open a network book, cloud based community? Do you even get what that is?
He doesn't. He has Bluestorm level of IQ.
But Bluestorm can't even spell properly, has the game engine coding stuff fallen to such a standard that people think they can dev new stuff after following a tutorial?
I'm pretty sure you can build an entire game in Unreal Engine's blueprint system now. Wouldn't have to ever type anything if you didn't want to.
Yes, and I hate it.
Well... yes.
That cannot be done with a cloud... A cloud is someone else server. If you want to have it scaleable with pods and stuff that is just setting up your own kubernets etc. You are trying to paint lipstick on a pig and then sell it, but you do not seem to understand that.
What is THE PROBLEM you believe that is solved by clouds? Cause once more, read a basic network book. The clouds has only very few things that it could be usable for in raw terms of compute and load.
That is because you miss fundamental knowledge of basic networking. The cheapest option is to provided the user with its own method to host their server, And it is the option that most does, but they also got a cloud and drm in order to have the cake and eat due to keeping micro transactions.
I doubt you do know of networking, since you did not understand how to network in between a LAN. My questions are quite simple and redundant if you understood what you are talking about. Please tell me what problem is your solution of cloud solving?
Battlebit supports a server browser, but have you seen their terms of service: https://agreements.battlebit.cloud/GameServerTos.pdf
Everything must be whitelisted and you are required to moderate it for speech, cheating, etc. It's even more ridiculous if you want to run an "official" server. If they had a Linux server I might still make a server with the game set up to my liking and throw it up and see how long before they ban it--because I've barely played that game at all and I certainly wouldn't be moderating much of anything.
That game might survive if it allowed wide open anyone run a server at all with nothing more than just pinging an API to list it on the browser. I wouldn't care if there was a "cheating is allowed" server even.
Yep, and you must get approved which is done in batches, and so for can't find any setting to even point to another serverlist so that there can be unoffical ones.
I mean classic cs and the hl engine and their modded server, I was the glorious days in which we shall not see untill it all falls apart.
Community death is what happened to WoW with the introduction of LFG at the end of Wrath of the Lich King. Cataclysm adding LFR just cemented the issue.
Before either you were only ever going to interact with those on your server, so anyone who fucked around would soon find out a reputation of their actions would follow them about.
Be a twat in dungeons, you'd start getting blacklisted by various guilds.
Spam chat channels and harass others, you'd end up on a lot of ignore lists.
LFG however meant you could join 4 randoms you might never, ever see again no matter how long you all played so why bother being polite when the prisoner's dilemma was presented? While many issues have been addressed over the years there are still many present as there is only so much the devs can do to avoid the implemented fixes from then also being abused
The less said about Looking For Retards the better because even for something that is meant to be the ultimate easy mode in WoW there are still far too many that can and will fuck it up.
I almost got curious enough to get "new" WoW whatever it was at the time about a year ago just to see. I imagine it's a shell of it's former self. I quit right around the Crusader Arena Trial or whatever in Lich King, came back to kill the then nerfed LK, played into Cata a bit and quit for good. That 2006-2009 run though was the only time in my life I ever played just one game.
All their reasons for begging for all those features was just asshats wanting to be asshats freely with no recourse. It was never that hard for me to build rapport with people in top guilds and get to join in on things occasionally even though I was never going to be able to invest enough time to be anything more than a second-tier raider.
Community servers are the answer, especially old days where you could mod the servers and not the pseudo servers they try today in which you can host the servers but only through affiliated hosting company.
But modern gaming is all about breaking people down for greed and creed. And what we will find at the end is streaming of games and damn the plausibility of it.
“I’m so good at video games that it causes people to accuse me of cheating. I’m basically ruining my own experience by being way too good at video games, guys.”
This isn’t autism. It’s just NPD.
I wish you were even half as autistic as you claim to be because then you might chop off your own dick and <redacted>.
I've got a pretty recent example. The Texas Chain Saw Massacre. It came out last summer and is a PVP horror. I played it the first few weekends we got addicted for a short while. I probably built up 30 hours in the first three weeks. When it's played slower it's actually a fun cat-and-mouse game. It was ruined pretty quick by speedrunning and just general assholery among other things though.
One thing though, it was released as a full cross-play game. Consoles and PC. It's not a game that a particular input, etc. would really benefit. At one point the developers decided to disable PC from the cross-play pool because of online screaming and moaning about all the PC cheaters. I'd seen maybe one in my entire time playing, and it wasn't even that egregious. There were plenty of "that guy must be cheating" type thoughts when I was hiding and found, but most of that explained away as I got better and realized there are more tracking mechanics and that's how I was found.
That move was the first big bullet that killed the game. You could see who was partied up in the pregame lobby. Many if not the majority of parties were cross-platform with PC players too. It was the player base. Steam data showed them losing half of their Steam player base overnight. They put it back, but the game was a corpse by then.
I haven't played CS:2 since it was CS:GO. I think games have always been like that to a point, especially CS type games, but I really don't remember that well. I never really invested the amount of time to games in the early days of online FPS to hold my own in the "good" servers, but I used to enjoy games with server browsers that allowed different rules. There was lots of fun to be had in a night server, shotguns only, no snipers, whatever. Go in there and have fun and the people that needed to tweak everything to perfection weren't able to.
It does seem like a lot of people can't just screw around and have fun though. The height of my COD days, we would sometimes just go in with weird setups and laugh at our success or failure. I was mediocre skill at best, but one of my friends had some success at national tournaments (the in-person kind). He was good. We never cared to always be perfectly maxed out. I had a build just to shoot down helicopters fast so they couldn't get kills with them, or I'd go knife-only, or put that stupid riot shield on and just charge people. It was sometimes fun.
I actually blame the streamer culture for a lot of what I hate. That may very well be an "old man yells at clouds." Everyone that tries plays the same, it's a max build, certain strategy they saw some internet stream. As an example, I've been dragged into Fortnite by my cousin a handful of times. I'm bad at that game and I really don't do the building part at all. It's funny though, the good players all immediately start building these giant convoluted towers in every single fight. I've gotten a handful of kills just quietly going and finding good "natural" cover and angles and waiting for them to actually quit all their building shit and actually fight. You can almost see the deer in headlights look when after all that some guy pops out flanking them from behind a rock and puts them down. Why was I there? I was supposed to be sperging out building things.
Weird, I play other games with controller much more often than KB/mouse. Yet I can't stand Fortnite with a controller. Aim is never my issue anyway. Except maybe the snipers, something seems off about them. I've probably fired a total of 20 shots through them so it's likely a case of just haven't figured them out.
I can't find it anymore, but there was an MP4 video called "Just Bad" that was about denying you're using an aimbot, when the video is clearly snapping from head to head for easy snipes.
Not a multiplayer gamer, but I get it.
And you validated this how? I am going to be honest but your competency level last time is not enough for me to trust you to say nay or yay.
I think the chat stuff, is actually killing it since it's a damocles sword mainly hanging over the western world (presume their language tracking of e.g chinese is less )and since there is an agreement to get on the master list a server does not live or die by its own community, it dies by the devs mods hands and we know easy it is to trust faggots, haha thus creating less incentive to run a server.
It was not gaming skill I was question, it was your competency of understanding machines.
Meanwhile Riot Vanguard shills(Valorant and soon League of Legends's kernel anticheat) are gaslighting players who encounter cheaters because they unironically believe that Vanguard is infailable(it isn't, not even close and only raised the bar for cheating, you can cheat all you want with a 20$ microcontroller, or if you have the money another computer and a DMA card, or heck just use a cheat disguised as a bootkit) and cheaters only exist in your head.
I think the issue became prevalent because of Riot Vanguards requirement to load very early in the boot process and if you dared to stop it you had to reboot before you could play any Vanguard protected games instead of the anticheat driver loading with the game and unloading itself after you finish, like you know every other kernel anticheat under the sun.
TL;DR: If you're serious about the game you're playing, you're going to face hackers now and then. You're going to get killed a lot, and you're going to lose about 50% of the time you play. You have to practice and learn the game. This is what has been compacted down into git gud over the years.
When I first started playing multiplayer shooters, it was 97/98/99/2000/01. So games like Unreal Tournament, Quake 3 Arena, Shogo:MAD, Medal of Honor (and the expansion Allied Assault) and others like Return to Castle Wolfenstein multiplayer (RIP Raven, sent to the COD mines)
Anyway, before I hit myself with a nostalgia explosion thinking about those games, I was fresh off the boat new, easy kills for all. I learned what the game wanted from me, and most importantly, what to expect, and how to get better by simply learning from my deaths. Even if it was only "Don't stand there, you're too easy a target from too many vantage points." Or other environmental things that come with learning the maps.
While it was a bit of a pain having to learn this way, I had to develop a thick skin toward not being that great at the game, and potential hackers, or in some cases 'hackers', where you think it's a possibility, but you just got so outskilled by someone that it made it look like you weren't even trying. Because, bluntly, I was really bad, barely getting any kills, bottom of the ranks in many games.
Until I practiced enough and was at least competent to decent at the games, that I could become the winner now and then, it didn't seem like anyone was hacking. (Unless it was incredibly blatant.)
Now it seems more and more like there's so many more people gaming that why not. Just hack, who cares. Don't spend the time to learn the game, just pay to hack and win. People might say that there's like 60% hackers in a game at any given time. While I'm not sure it's that high, I'd wager it's above 12-15% of the time, but not much more than 25% at the most. If it is ... honestly, what's the point in competitive multiplayer when so many have everything but god mode.
And from their perspective: Get your account banned for hacking? Buy another and start over. You cannot stop a dumbass with a fat wallet and nothing to lose. They just need to win, who cares how it's done. Who cares if it ruins everyone's time with their annoyance. They certainly don't.
I kinda gave up on competitive multiplayer a little after Day of Defeat came out. Not only was I over 20 years old at the time, but I wanted to get away from the autism simulators that they all become. You play a certain specific way, you'll do better. If you don't stick to that, you're gonna die. It's the FPS version of min/maxing. To me, playing the same game the exact same way every single time can get boring, even if you like the game.
I jumped into co-op games, and emulated stuff like Kawaks and others. I haven't looked back. I assume, by hearing about stuff like the lean that killed Tarkov and other things like that now and then, that it's only gotten much worse.
Battlebit is dying because it's no longer a new game. It's just another entry in the Battlefield series, essentially a clone of Battlefield 2, which is 22 years old now. So yeah, I only put 80 hours into Battlebit, because I already had over 5k hours in BF1942, BF2 and RS2 combined. It's dying naturally.
On the other hand hack makers need to die. Not be banned, they need to have their doors kicked in and be killed on livestream. They have destroyed so many good games. Egregious examples are EFT, DayZ, Rust, and Titanfall. Just go look at any replay on War Thunder. You will find one or two players using ESP, and every few battles one using an aimbot. At least in those replays that don't have a hacker disconnecting everyone from the match. And that's just the ESP and Aimbotters. In GW1 you could watch bot waterfalls at some places doing automated FFFs, and that pretty much goes for any MMO. All destroyed by bots farming, and bots that play markets and not the game. Now, for sure most games are not at the CombatArms level of hacking, where every match would go for about 2 minutes before a hacker joined and used a OPK, but it's starting to get that way. Game companies don't take hackers seriously enough, because after all it's another sale. It's just better to play singleplayer or coop with friends.
Do you remember Open Battle.net?
Okay, well, imagine that your character's inventory and spell resolution is all handled client side and the server host (whoever it happens to be) just takes you client's data at face value; assuming it doesn't cause the game to crash to desktop, or more likely bluescreen because this was pre-Vista.
It was possible to put so many buffs on an item that simply moving your mouse over the item would cause the game to crash FROM DRAWING THE TOOLTIP POPUP.