In my thousands of hours of PvP gaming, I've maybe met like 2 or 3 actual hackers. It was always an overblown issue. I was reported by several players once because I did the impossible thing of doing, not 1, but 2 headshots in a raw. Yes, apparently, for some players, it's impossible to just do 2 good hits in a raw, it has to be hack. Luckily the admin realised it was bullshit and nothing happened. That was like 10 years ago, now it's probably much worse.
Personally, I'm more tired of everyone going "Please add full kernel-level anti-cheat in my games I can't stand cheaters", and they even want this in cooperative games (the reason why I didn't get Helldivers 2, I was waiting for that game for a long time, until they announced they are using a kernel-level anticheat).
With cheats now using AI, and built at hardware level, even kernel-level anti-cheats are completely powerless against that. My personal wish: Bring back community servers, bring back the feeling of actually playing together with online friends and not just random people with a matchmaker that you're never going to play against in your life, and with admins kicking out whoever stirs up drama for no reason (either because he cheated, or because he's complaining everyone is hacking).
Community servers would save PVP gaming for me. The community part was fun too. You start to recognize people. I remember a MoH:Allied Assault server I played on, there was a guy that would chill in a certain tower and snipe. Once you played there a lot you just knew he was there. He was quiet but would banter a bit if you managed to get up into his tower and kill him. All in fun. Players that whined too much or were just generally annoying were removed and banned. It didn't take anything more than "you aren't any fun to have around." After a while you'd recognize the different players, because everyone came back to the same servers.
I'd run a server or multiple servers today if there was a game that supported it I liked. I don't think it will come back unless the right indie game comes around to do it, with people that are really worried about gameplay stats along with the devs needing more money grabs, it's just not going to happen.
Yeah, I loved community servers. Even met some people in real life from that server. Was something like a 2 hour drive and we spend an evening drinking & grilling.
What could potentially happen is you have some kind of cloud based community server setup where you have standard multiplayer but private instances and some games already do that to a degree but you could potentially do more in terms of support.
Do open a network book, cloud based community? Do you even get what that is?
Everything must be whitelisted and you are required to moderate it for speech, cheating, etc. It's even more ridiculous if you want to run an "official" server. If they had a Linux server I might still make a server with the game set up to my liking and throw it up and see how long before they ban it--because I've barely played that game at all and I certainly wouldn't be moderating much of anything.
That game might survive if it allowed wide open anyone run a server at all with nothing more than just pinging an API to list it on the browser. I wouldn't care if there was a "cheating is allowed" server even.
Everything must be whitelisted and you are required to moderate it for speech, cheating, etc. It's even more ridiculous if you want to run an "official" server. If they had a Linux server I might still make a server with the game set up to my liking and throw it up and see how long before they ban it--because I've barely played that game at all and I certainly wouldn't be moderating much of anything.
Yep, and you must get approved which is done in batches, and so for can't find any setting to even point to another serverlist so that there can be unoffical ones.
That game might survive if it allowed wide open anyone run a server at all with nothing more than just pinging an API to list it on the browser. I wouldn't care if there was a "cheating is allowed" server even.
I mean classic cs and the hl engine and their modded server, I was the glorious days in which we shall not see untill it all falls apart.
Community death is what happened to WoW with the introduction of LFG at the end of Wrath of the Lich King. Cataclysm adding LFR just cemented the issue.
Before either you were only ever going to interact with those on your server, so anyone who fucked around would soon find out a reputation of their actions would follow them about.
Be a twat in dungeons, you'd start getting blacklisted by various guilds.
Spam chat channels and harass others, you'd end up on a lot of ignore lists.
LFG however meant you could join 4 randoms you might never, ever see again no matter how long you all played so why bother being polite when the prisoner's dilemma was presented? While many issues have been addressed over the years there are still many present as there is only so much the devs can do to avoid the implemented fixes from then also being abused
The less said about Looking For Retards the better because even for something that is meant to be the ultimate easy mode in WoW there are still far too many that can and will fuck it up.
I almost got curious enough to get "new" WoW whatever it was at the time about a year ago just to see. I imagine it's a shell of it's former self. I quit right around the Crusader Arena Trial or whatever in Lich King, came back to kill the then nerfed LK, played into Cata a bit and quit for good. That 2006-2009 run though was the only time in my life I ever played just one game.
All their reasons for begging for all those features was just asshats wanting to be asshats freely with no recourse. It was never that hard for me to build rapport with people in top guilds and get to join in on things occasionally even though I was never going to be able to invest enough time to be anything more than a second-tier raider.
Community servers are the answer, especially old days where you could mod the servers and not the pseudo servers they try today in which you can host the servers but only through affiliated hosting company.
But modern gaming is all about breaking people down for greed and creed.
And what we will find at the end is streaming of games and damn the plausibility of it.
In my thousands of hours of PvP gaming, I've maybe met like 2 or 3 actual hackers. It was always an overblown issue. I was reported by several players once because I did the impossible thing of doing, not 1, but 2 headshots in a raw. Yes, apparently, for some players, it's impossible to just do 2 good hits in a raw, it has to be hack. Luckily the admin realised it was bullshit and nothing happened. That was like 10 years ago, now it's probably much worse.
Personally, I'm more tired of everyone going "Please add full kernel-level anti-cheat in my games I can't stand cheaters", and they even want this in cooperative games (the reason why I didn't get Helldivers 2, I was waiting for that game for a long time, until they announced they are using a kernel-level anticheat).
With cheats now using AI, and built at hardware level, even kernel-level anti-cheats are completely powerless against that. My personal wish: Bring back community servers, bring back the feeling of actually playing together with online friends and not just random people with a matchmaker that you're never going to play against in your life, and with admins kicking out whoever stirs up drama for no reason (either because he cheated, or because he's complaining everyone is hacking).
Community servers would save PVP gaming for me. The community part was fun too. You start to recognize people. I remember a MoH:Allied Assault server I played on, there was a guy that would chill in a certain tower and snipe. Once you played there a lot you just knew he was there. He was quiet but would banter a bit if you managed to get up into his tower and kill him. All in fun. Players that whined too much or were just generally annoying were removed and banned. It didn't take anything more than "you aren't any fun to have around." After a while you'd recognize the different players, because everyone came back to the same servers.
I'd run a server or multiple servers today if there was a game that supported it I liked. I don't think it will come back unless the right indie game comes around to do it, with people that are really worried about gameplay stats along with the devs needing more money grabs, it's just not going to happen.
Yeah, I loved community servers. Even met some people in real life from that server. Was something like a 2 hour drive and we spend an evening drinking & grilling.
Once again, what are you on?
Do open a network book, cloud based community? Do you even get what that is?
He doesn't. He has Bluestorm level of IQ.
Battlebit supports a server browser, but have you seen their terms of service: https://agreements.battlebit.cloud/GameServerTos.pdf
Everything must be whitelisted and you are required to moderate it for speech, cheating, etc. It's even more ridiculous if you want to run an "official" server. If they had a Linux server I might still make a server with the game set up to my liking and throw it up and see how long before they ban it--because I've barely played that game at all and I certainly wouldn't be moderating much of anything.
That game might survive if it allowed wide open anyone run a server at all with nothing more than just pinging an API to list it on the browser. I wouldn't care if there was a "cheating is allowed" server even.
Yep, and you must get approved which is done in batches, and so for can't find any setting to even point to another serverlist so that there can be unoffical ones.
I mean classic cs and the hl engine and their modded server, I was the glorious days in which we shall not see untill it all falls apart.
Community death is what happened to WoW with the introduction of LFG at the end of Wrath of the Lich King. Cataclysm adding LFR just cemented the issue.
Before either you were only ever going to interact with those on your server, so anyone who fucked around would soon find out a reputation of their actions would follow them about.
Be a twat in dungeons, you'd start getting blacklisted by various guilds.
Spam chat channels and harass others, you'd end up on a lot of ignore lists.
LFG however meant you could join 4 randoms you might never, ever see again no matter how long you all played so why bother being polite when the prisoner's dilemma was presented? While many issues have been addressed over the years there are still many present as there is only so much the devs can do to avoid the implemented fixes from then also being abused
The less said about Looking For Retards the better because even for something that is meant to be the ultimate easy mode in WoW there are still far too many that can and will fuck it up.
I almost got curious enough to get "new" WoW whatever it was at the time about a year ago just to see. I imagine it's a shell of it's former self. I quit right around the Crusader Arena Trial or whatever in Lich King, came back to kill the then nerfed LK, played into Cata a bit and quit for good. That 2006-2009 run though was the only time in my life I ever played just one game.
All their reasons for begging for all those features was just asshats wanting to be asshats freely with no recourse. It was never that hard for me to build rapport with people in top guilds and get to join in on things occasionally even though I was never going to be able to invest enough time to be anything more than a second-tier raider.
Community servers are the answer, especially old days where you could mod the servers and not the pseudo servers they try today in which you can host the servers but only through affiliated hosting company.
But modern gaming is all about breaking people down for greed and creed. And what we will find at the end is streaming of games and damn the plausibility of it.