Before I wasn't so sure but now I'm very sympathetic to the idea of playing only co-op games and PVE stuff and I completely understand now where you guys are coming from when you've decided to take that stance. I honestly think a big part of my change in attitude are the cheat whiners who now completely infest steam.
Some of these complaints may or may not be legitimate with Chinese hackers. However we've reached a new level of retard in the games industry generally where it seems normies are being driven out of games by autists who can play well and they're genuinely too stupid to know the difference between a hacker and somebody who is actually good at the game.
Take Battlebit Remastered as an example because that's a game I played to death when it came out and I sort of hop in the servers that are still active. I don't even necessarily think it's the bullshit chat moderation that has killed off the game's playerbase I think too many people potentially got scared away from all the negative review hack accusation spam that's going about the place and it's completely ridiculous. I maybe encountered one actual hacker in the wild and he ended up getting banned to the credit of the devs and this was on an official server. Recently had a game of battlebit and sure enough there was an actual retard accusing someone of hacking but he did get completely roasted by everybody in chat.
Do you remember when hack accusations were just for the lulz? These guys clearly mean it because they're that bad at the game. It's like a bunch of polygon journalists have taken over everything and they whine constantly about how many cheaters there are and want the game balance changed so they can have an advantage. Obvious smurfing on matchmaking style games is one thing but that's something you can identify properly and when you make these guys try and justify themselves they really are complete morons.
RIP Halo and CoD style lobbies, that's a thing of the past now that the normies have found gaming unless we all get community servers and private them big time.
Community servers would save PVP gaming for me. The community part was fun too. You start to recognize people. I remember a MoH:Allied Assault server I played on, there was a guy that would chill in a certain tower and snipe. Once you played there a lot you just knew he was there. He was quiet but would banter a bit if you managed to get up into his tower and kill him. All in fun. Players that whined too much or were just generally annoying were removed and banned. It didn't take anything more than "you aren't any fun to have around." After a while you'd recognize the different players, because everyone came back to the same servers.
I'd run a server or multiple servers today if there was a game that supported it I liked. I don't think it will come back unless the right indie game comes around to do it, with people that are really worried about gameplay stats along with the devs needing more money grabs, it's just not going to happen.
Yeah, I loved community servers. Even met some people in real life from that server. Was something like a 2 hour drive and we spend an evening drinking & grilling.
What could potentially happen is you have some kind of cloud based community server setup where you have standard multiplayer but private instances and some games already do that to a degree but you could potentially do more in terms of support.
You're right though in that too many people care about maintaining stats/rankings these days than playing the game. You have this setup and it's inevitably going to be filled with people whining about how shit it is community servers don't count towards matchmaking rank or some other bollocks then cue the mass negative reviews from these arseholes.
I hate it and it's become really noticeable lately so singleplayer only it is.
Once again, what are you on?
Do open a network book, cloud based community? Do you even get what that is?
He doesn't. He has Bluestorm level of IQ.
But Bluestorm can't even spell properly, has the game engine coding stuff fallen to such a standard that people think they can dev new stuff after following a tutorial?
What I mean in English is having cloud based gaming like we usually do but slotting features that have it as a more decentralised experience. It's already been done to a certain degree but I would advocate having more private instances available for players and even modding support depending. It's something I've been pondering about when it comes to multiplayer generally.
Ideally I feel like you should be able to create your own master server if you want and host multiple games on there depending on the type of game it is. Yes, some people will create total echo chambers but that allows players to split off and form their own communities properly rather than be at the mercy of matchmaking. Hope that explains things a bit more of what I meant because I realised that seemed like gibberish initially.
Using cloud servers would potentially make it more affordable at the indie level and still accessible enough you don't need to know how to operate anything silly like your own server to do it. It's being done to a degree already, I feel like cloud servers generally are something that's underutilised in this sort of area.
That cannot be done with a cloud... A cloud is someone else server. If you want to have it scaleable with pods and stuff that is just setting up your own kubernets etc. You are trying to paint lipstick on a pig and then sell it, but you do not seem to understand that.
What is THE PROBLEM you believe that is solved by clouds? Cause once more, read a basic network book. The clouds has only very few things that it could be usable for in raw terms of compute and load.
That is because you miss fundamental knowledge of basic networking. The cheapest option is to provided the user with its own method to host their server, And it is the option that most does, but they also got a cloud and drm in order to have the cake and eat due to keeping micro transactions.
Battlebit supports a server browser, but have you seen their terms of service: https://agreements.battlebit.cloud/GameServerTos.pdf
Everything must be whitelisted and you are required to moderate it for speech, cheating, etc. It's even more ridiculous if you want to run an "official" server. If they had a Linux server I might still make a server with the game set up to my liking and throw it up and see how long before they ban it--because I've barely played that game at all and I certainly wouldn't be moderating much of anything.
That game might survive if it allowed wide open anyone run a server at all with nothing more than just pinging an API to list it on the browser. I wouldn't care if there was a "cheating is allowed" server even.
Yep, and you must get approved which is done in batches, and so for can't find any setting to even point to another serverlist so that there can be unoffical ones.
I mean classic cs and the hl engine and their modded server, I was the glorious days in which we shall not see untill it all falls apart.