"We don't have X-Men, but we have a totally unique idea, it's called Team X"
"We don't have Megaman, but we have a totally new unique character called Super-robot, a blue android with a cannon for an arm"
Everything done just because it removes one more "Men".
I hate this "They don't represent the whole group!1!!1".
Have we seen any Sikh actually say "That was horrible, put this murderer in jail for life, and let's organise a charity for this family who lost their son / brother" or anything similar? No, not a single one. Therefor, they are either indifferent to a white guy getting murdered, or they would have done the same thing.
Replace God with a fake one.
Like this, for instance: https://www.christianpost.com/news/israeli-futurist-predicts-ai-will-soon-write-a-new-bible.html
Ah the classic "You must either hate one or the other, but it can't be both".
Nah, I can simply dislike Pragmata's story because it's yet another "dad-slop" game made to emotionally manipulate you through your instincts, where you babysit a child that's not even yours, and in this case, not even human.
I find it hilarious that they keep saying "We need more UE 5 because it helps make games faster" "We need more AI" "We need more [...]", when in reality, games have never taken longer to make, even when games had to be made in Assembly, and artists had to draw literally pixel by pixel.
At the same time they do the most barebone gameplay possible, but on the other side, they will spend 2 years on a single map because they need to add every prop in existence.
I played Burnout Revenge not too long ago. Upscaled, it looked amazing, and if you only improve the car models, it would look just fine nowadays.
On top of being more artistic, older games are also much easier to read. Most modern games are just throwing so many VFXs and polygons everywhere, it's impossible to see what's actually important, hence why they rely on yellow paint so much, for instance. Even when kids were playing games (sometimes they couldn't even really speak or read), they were still able to get around and find what to do.
Lack of improvements is one thing, but if you look at the overall picture, we've lost many things.
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New PVP games don't come with bots anymore, when it was the case for the vast majority in the 90s / 2000s.
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Community servers are gone. Now it's all matchmaking. No more bonding with the same people every night, statistically, you'll never find the same player twice in your life.
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Basic features like Quick save / load are almost non-existent anymore.
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Remember couch co-op? Barely any game has a splitscreen feature anymore, even though almost any game ever created is better in multiplayer than singleplayer. Even a terrible game is better, cause you at least make fun of the game with your friend and try to break it as much as you can.
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Remember stuff that you unlocked simply by playing? As if, it's the devs giving you a gift because they're happy you enjoy the game and keep playing?
Play a few more games from the golden era, and you'll realise how much we've actually fallen.
Matthew 5:44: "But I say to you, love your enemies and pray for those who persecute you"
Proverbs 6:16-19: "There are six things that the Lord hates, seven that are an abomination to him: haughty eyes, a lying tongue, and hands that shed innocent blood, a heart that devises wicked plans, feet that make haste to run to evil, a false witness who breathes out lies, and one who sows discord among brothers."
You're right in the way this exact sentence isn't written in the Bible, but if you bring pieces together, this is essentially a true statement.
We now know that, contrary to most games, the majority of the loading time in Helldivers 2 is due to level-generation rather than asset loading.
Quite unbelievable. Not a single dev thought about putting any debug to check any timer. Not a single one, just by curiosity, wanted to see which part of the loading was the longest, see if there could be any potential bug or issues.
Writing good code in the first place REMOVES the need for optimization.
No, those are different. Look up the famous Quake 3 root optimisation, technically it's immensely faster, but not considered good code, because it's full of "magic numbers" and incredibly hard to understand while the code nor the comments don't provide any info on what's it's doing at all. It generally take a 15mn video to understand those 3 last lines.
This is the studio that forced an anti-cheat in their entirely coop game, because they couldn't figure a way to stop people from giving 9999 lab points in Helldivers 1.
Instead of just coding "Hey, there's a max of 17 points in this map, you shouldn't be able to get 9999", or instead of following the golden rule "Don't trust the client", they went the easy way and put an anti-cheat.
This argument never made any sense. The only input you have is the video or picture. If said input is made to 1:1 to what would be a real life file, then it's just an impossible solution.
Simplify this to a single pixel. You crop one pixel from a real life picture, then ask an AI to generate said pixel. Will it do it? Certainly. If on one hand, you have a pixel 150, 0, 50 (RGB values from 0 to 255), and on the other, you have a pixel 150, 0, 50, then it's physically impossible to tell which one is the real one, and which one is the generated one. No matter how good your software is, eventually it all comes down to "Just guess".
Secondly, your software to detect AI-generated content is a similar problem to the cheater / anti-cheat war that's been going in games for the past 3 decades. Guess what? Cheaters have always been winning, every single time. Every time there's an anti-cheat breakthrough and people claim "They did it! Cheaters are gone!", wait 3 months and suddenly a new wave of cheaters is here with even harder to detect methods. If you make a software that detect AI-generated content, all you do is amplify how good AI generation will be, in order to circumvent the AI-detector.
We couldn't even challenge the narrative, we couldn't even point out the facts
Which got aggravated even further, cause there was direct video proof of the incident with Chauvin's own dashcam (where you can clearly see Floyd going "I can't breathhhh" before anyone even touched him and still in the car), and the autopsy revealed he had multiple times the lethal dose of drugs.
Quite the literal example of "Don't believe your eyes".
They are using data from the ADL. That's all you need to know. If a killer writes anything antisemitic (which we know is quite the broad spectrum nowadays), or is simply white, then the killer is "a white supremacist far-right".
If you look up the full LGBT name, it also includes "Allies" as in, people who support LGBT but aren't themselves (Yes it's stupid, it completely goes against the principle of the group in the first place, but hey, that's the left for you). So by their own standards, yes he is LGBT in this case.
Playing Forza + vtuber -> opinion discarded. The avatar is also right in the middle of the screen, what the hell is that.
Also I don't think the Paw Patrol belongs to the government, considering the mayor also has to request their help but can't enforce them to. You could argue the show teach that a 10 years old boy with a few dogs is more useful and capable than an entire city ruled by a female mayor, so 1-1?