Win / KotakuInAction2
KotakuInAction2
Communities Topics Log In Sign Up
Sign In
Hot
All Posts
Settings
All
Profile
Saved
Upvoted
Hidden
Messages

Your Communities

General
AskWin
Funny
Technology
Animals
Sports
Gaming
DIY
Health
Positive
Privacy
News
Changelogs

More Communities

frenworld
OhTwitter
MillionDollarExtreme
NoNewNormal
Ladies
Conspiracies
GreatAwakening
IP2Always
GameDev
ParallelSociety
Privacy Policy
Terms of Service
Content Policy
DEFAULT COMMUNITIES • All General AskWin Funny Technology Animals Sports Gaming DIY Health Positive Privacy
KotakuInAction2 The Official Gamergate Forum
hot new rising top

Sign In or Create an Account

81
The eternal struggle (media.scored.co)
posted 1 year ago by diogenesofthearch 1 year ago by diogenesofthearch +81 / -0
37 comments share
37 comments share save hide report block hide replies
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (37)
sorted by:
▲ 7 ▼
– Noctuner 7 points 1 year ago +7 / -0

StarCraft is hard. In campaign you turn up the difficulty by increasing the speed. The AI will make largely the same decisions you just have less time to deal with it.

Funny, cause what you just said is exactly what difficulty by number is. It's not just about levels and gears stats.

permalink parent save report block reply
▲ 1 ▼
– diogenesofthearch [S] 1 point 1 year ago +1 / -0

You can quantittize anything and everything, but a change in the rate of flow of time is not what people would consider numbers. The enemies don't get more HP or higher attack or faster attack speed comparable to your own, everything just happens faster taxing a human player's multi-tasking and strategy given their skill's limited amount of APM.

Another good example would be a fighting game where the difficulty is altered by changing the amount of time between when the AI performs combos. The enemy doesn't get more HP or higher attack or faster attack speed comparable to your own. Sure, you could consider that in built "stagger time" a number too, but everything that would stay the same against a human opponent instead stays the same.

permalink parent save report block reply
▲ 3 ▼
– Noctuner 3 points 1 year ago +3 / -0

You can quantittize anything and everything, but a change in the rate of flow of time is not what people would consider numbers

  1. Absolutely don't care about "what people would consider". People still don't understand what AAA or Indie games mean, or the difference between a remake and a remaster. Because the number is hidden, doesn't mean it's not a number.

  2. No, you can't quantitize everything. A game mechanic is made of numbers, but by itself, is not a number or even a math concept at all.

  • Take Pacman, and every level, it gets 5% faster (for everyone). This is easily measurable, even if the game doesn't show you the value.

  • Take Pacman, and each level, you introduce a different level design elements (like one-way passages, portals, boosts or slow-downs, or "pacgums" for the ghosts that will power them up instead of Pacman). Those mechanics do have numbers with them sure, but adding them to the game doesn't constitute an increas by number. You can't really tell how much harder the game got if you suddenly have one-way passages, contrary to a flat 5% speed increase.

permalink parent save report block reply

Original 8chan Links to Gamer Gate:

.

The main GG discussion is on the videogames board: https://8chan.moe/v/

.

GamerGate archive is at https://8chan.moe/gamergatehq/

.

GamerGate Wiki:

https://ggwiki.deepfreeze.it/index.php/Main_Page

. . . . . .

. . . . . .

Rules:

.

ONE: Do not advocate for illegal violence or post other illegal activity. (Be aware of your local laws.)

.

TWO: Don't threaten, harass, or impersonate users. Also: don't be a psycho. New users will be held to a higher standard.

.

THREE: Do not post porn.

.

FOUR: NSFW/NSFL content must be flaired NSFW.

.

FIVE: No vote manipulation. Do not break communities.win's features.

.

SIX: No spam or reposts. Do not make more than 5 threads a day.

.

SEVEN: Do not post falsehoods and hoaxes that are obvious to an uncontroversial degree.

. . . . . .

. . . . . .

Moderation Logs:

.

(Two different versions, Scored has more features and is cleaner, but .win let's you see a few more details in certain instances.)

  • Scored
  • .win

Moderators

  • DomitiusOfMassilia
  • C
  • BandageBandolier
  • CarmenOfSandiego
  • The_Shadow_of_Intent
  • SocraticMethod1
  • Kienan
  • Smith1980
Message the Moderators

Terms of Service | Privacy Policy

2026.02.01 - pv4fp (status)

Copyright © 2026.

Terms of Service | Privacy Policy