TL;DR: If you're serious about the game you're playing, you're going to face hackers now and then. You're going to get killed a lot, and you're going to lose about 50% of the time you play. You have to practice and learn the game. This is what has been compacted down into git gud over the years.
When I first started playing multiplayer shooters, it was 97/98/99/2000/01. So games like Unreal Tournament, Quake 3 Arena, Shogo:MAD, Medal of Honor (and the expansion Allied Assault) and others like Return to Castle Wolfenstein multiplayer (RIP Raven, sent to the COD mines)
Anyway, before I hit myself with a nostalgia explosion thinking about those games, I was fresh off the boat new, easy kills for all. I learned what the game wanted from me, and most importantly, what to expect, and how to get better by simply learning from my deaths. Even if it was only "Don't stand there, you're too easy a target from too many vantage points." Or other environmental things that come with learning the maps.
While it was a bit of a pain having to learn this way, I had to develop a thick skin toward not being that great at the game, and potential hackers, or in some cases 'hackers', where you think it's a possibility, but you just got so outskilled by someone that it made it look like you weren't even trying. Because, bluntly, I was really bad, barely getting any kills, bottom of the ranks in many games.
Until I practiced enough and was at least competent to decent at the games, that I could become the winner now and then, it didn't seem like anyone was hacking. (Unless it was incredibly blatant.)
Now it seems more and more like there's so many more people gaming that why not. Just hack, who cares. Don't spend the time to learn the game, just pay to hack and win. People might say that there's like 60% hackers in a game at any given time. While I'm not sure it's that high, I'd wager it's above 12-15% of the time, but not much more than 25% at the most. If it is ... honestly, what's the point in competitive multiplayer when so many have everything but god mode.
And from their perspective: Get your account banned for hacking? Buy another and start over. You cannot stop a dumbass with a fat wallet and nothing to lose. They just need to win, who cares how it's done. Who cares if it ruins everyone's time with their annoyance. They certainly don't.
I kinda gave up on competitive multiplayer a little after Day of Defeat came out. Not only was I over 20 years old at the time, but I wanted to get away from the autism simulators that they all become. You play a certain specific way, you'll do better. If you don't stick to that, you're gonna die. It's the FPS version of min/maxing. To me, playing the same game the exact same way every single time can get boring, even if you like the game.
I jumped into co-op games, and emulated stuff like Kawaks and others. I haven't looked back. I assume, by hearing about stuff like the lean that killed Tarkov and other things like that now and then, that it's only gotten much worse.
TL;DR: If you're serious about the game you're playing, you're going to face hackers now and then. You're going to get killed a lot, and you're going to lose about 50% of the time you play. You have to practice and learn the game. This is what has been compacted down into git gud over the years.
When I first started playing multiplayer shooters, it was 97/98/99/2000/01. So games like Unreal Tournament, Quake 3 Arena, Shogo:MAD, Medal of Honor (and the expansion Allied Assault) and others like Return to Castle Wolfenstein multiplayer (RIP Raven, sent to the COD mines)
Anyway, before I hit myself with a nostalgia explosion thinking about those games, I was fresh off the boat new, easy kills for all. I learned what the game wanted from me, and most importantly, what to expect, and how to get better by simply learning from my deaths. Even if it was only "Don't stand there, you're too easy a target from too many vantage points." Or other environmental things that come with learning the maps.
While it was a bit of a pain having to learn this way, I had to develop a thick skin toward not being that great at the game, and potential hackers, or in some cases 'hackers', where you think it's a possibility, but you just got so outskilled by someone that it made it look like you weren't even trying. Because, bluntly, I was really bad, barely getting any kills, bottom of the ranks in many games.
Until I practiced enough and was at least competent to decent at the games, that I could become the winner now and then, it didn't seem like anyone was hacking. (Unless it was incredibly blatant.)
Now it seems more and more like there's so many more people gaming that why not. Just hack, who cares. Don't spend the time to learn the game, just pay to hack and win. People might say that there's like 60% hackers in a game at any given time. While I'm not sure it's that high, I'd wager it's above 12-15% of the time, but not much more than 25% at the most. If it is ... honestly, what's the point in competitive multiplayer when so many have everything but god mode.
And from their perspective: Get your account banned for hacking? Buy another and start over. You cannot stop a dumbass with a fat wallet and nothing to lose. They just need to win, who cares how it's done. Who cares if it ruins everyone's time with their annoyance. They certainly don't.
I kinda gave up on competitive multiplayer a little after Day of Defeat came out. Not only was I over 20 years old at the time, but I wanted to get away from the autism simulators that they all become. You play a certain specific way, you'll do better. If you don't stick to that, you're gonna die. It's the FPS version of min/maxing. To me, playing the same game the exact same way every single time can get boring, even if you like the game.
I jumped into co-op games, and emulated stuff like Kawaks and others. I haven't looked back. I assume, by hearing about stuff like the lean that killed Tarkov and other things like that now and then, that it's only gotten much worse.