Before I wasn't so sure but now I'm very sympathetic to the idea of playing only co-op games and PVE stuff and I completely understand now where you guys are coming from when you've decided to take that stance. I honestly think a big part of my change in attitude are the cheat whiners who now completely infest steam.
Some of these complaints may or may not be legitimate with Chinese hackers. However we've reached a new level of retard in the games industry generally where it seems normies are being driven out of games by autists who can play well and they're genuinely too stupid to know the difference between a hacker and somebody who is actually good at the game.
Take Battlebit Remastered as an example because that's a game I played to death when it came out and I sort of hop in the servers that are still active. I don't even necessarily think it's the bullshit chat moderation that has killed off the game's playerbase I think too many people potentially got scared away from all the negative review hack accusation spam that's going about the place and it's completely ridiculous. I maybe encountered one actual hacker in the wild and he ended up getting banned to the credit of the devs and this was on an official server. Recently had a game of battlebit and sure enough there was an actual retard accusing someone of hacking but he did get completely roasted by everybody in chat.
Do you remember when hack accusations were just for the lulz? These guys clearly mean it because they're that bad at the game. It's like a bunch of polygon journalists have taken over everything and they whine constantly about how many cheaters there are and want the game balance changed so they can have an advantage. Obvious smurfing on matchmaking style games is one thing but that's something you can identify properly and when you make these guys try and justify themselves they really are complete morons.
RIP Halo and CoD style lobbies, that's a thing of the past now that the normies have found gaming unless we all get community servers and private them big time.
Once again, what are you on?
Do open a network book, cloud based community? Do you even get what that is?
He doesn't. He has Bluestorm level of IQ.
But Bluestorm can't even spell properly, has the game engine coding stuff fallen to such a standard that people think they can dev new stuff after following a tutorial?
I'm pretty sure you can build an entire game in Unreal Engine's blueprint system now. Wouldn't have to ever type anything if you didn't want to.
Yes, and I hate it.
Well... yes.
What I mean in English is having cloud based gaming like we usually do but slotting features that have it as a more decentralised experience. It's already been done to a certain degree but I would advocate having more private instances available for players and even modding support depending. It's something I've been pondering about when it comes to multiplayer generally.
Ideally I feel like you should be able to create your own master server if you want and host multiple games on there depending on the type of game it is. Yes, some people will create total echo chambers but that allows players to split off and form their own communities properly rather than be at the mercy of matchmaking. Hope that explains things a bit more of what I meant because I realised that seemed like gibberish initially.
Using cloud servers would potentially make it more affordable at the indie level and still accessible enough you don't need to know how to operate anything silly like your own server to do it. It's being done to a degree already, I feel like cloud servers generally are something that's underutilised in this sort of area.
That cannot be done with a cloud... A cloud is someone else server. If you want to have it scaleable with pods and stuff that is just setting up your own kubernets etc. You are trying to paint lipstick on a pig and then sell it, but you do not seem to understand that.
What is THE PROBLEM you believe that is solved by clouds? Cause once more, read a basic network book. The clouds has only very few things that it could be usable for in raw terms of compute and load.
That is because you miss fundamental knowledge of basic networking. The cheapest option is to provided the user with its own method to host their server, And it is the option that most does, but they also got a cloud and drm in order to have the cake and eat due to keeping micro transactions.
I was chatting generally but I could have explained it more specifically I do know about networking, I'm generally in favour of decentralisation when it comes to how servers are managed. I very much have an attitude of, yes 'official' servers if you want them, but let players do whatever the hell they like including hosting their own master servers etc.
I doubt you do know of networking, since you did not understand how to network in between a LAN. My questions are quite simple and redundant if you understood what you are talking about. Please tell me what problem is your solution of cloud solving?