What could potentially happen is you have some kind of cloud based community server setup where you have standard multiplayer but private instances and some games already do that to a degree but you could potentially do more in terms of support.
Do open a network book, cloud based community? Do you even get what that is?
But Bluestorm can't even spell properly, has the game engine coding stuff fallen to such a standard that people think they can dev new stuff after following a tutorial?
What I mean in English is having cloud based gaming like we usually do but slotting features that have it as a more decentralised experience.
That cannot be done with a cloud... A cloud is someone else server.
If you want to have it scaleable with pods and stuff that is just setting up your own kubernets etc. You are trying to paint lipstick on a pig and then sell it, but you do not seem to understand that.
It's already been done to a certain degree but I would advocate having more private instances available for players and even modding support depending. It's something I've been pondering about when it comes to multiplayer generally.
What is THE PROBLEM you believe that is solved by clouds?
Cause once more, read a basic network book. The clouds has only very few things that it could be usable for in raw terms of compute and load.
Using cloud servers would potentially make it more affordable at the indie level and still accessible enough you don't need to know how to operate anything silly like your own server to do it. It's being done to a degree already, I feel like cloud servers generally are something that's underutilised in this sort of area.
That is because you miss fundamental knowledge of basic networking. The cheapest option is to provided the user with its own method to host their server, And it is the option that most does, but they also got a cloud and drm in order to have the cake and eat due to keeping micro transactions.
I doubt you do know of networking, since you did not understand how to network in between a LAN. My questions are quite simple and redundant if you understood what you are talking about. Please tell me what problem is your solution of cloud solving?
Once again, what are you on?
Do open a network book, cloud based community? Do you even get what that is?
He doesn't. He has Bluestorm level of IQ.
But Bluestorm can't even spell properly, has the game engine coding stuff fallen to such a standard that people think they can dev new stuff after following a tutorial?
I'm pretty sure you can build an entire game in Unreal Engine's blueprint system now. Wouldn't have to ever type anything if you didn't want to.
Yes, and I hate it.
Well... yes.
That cannot be done with a cloud... A cloud is someone else server. If you want to have it scaleable with pods and stuff that is just setting up your own kubernets etc. You are trying to paint lipstick on a pig and then sell it, but you do not seem to understand that.
What is THE PROBLEM you believe that is solved by clouds? Cause once more, read a basic network book. The clouds has only very few things that it could be usable for in raw terms of compute and load.
That is because you miss fundamental knowledge of basic networking. The cheapest option is to provided the user with its own method to host their server, And it is the option that most does, but they also got a cloud and drm in order to have the cake and eat due to keeping micro transactions.
I doubt you do know of networking, since you did not understand how to network in between a LAN. My questions are quite simple and redundant if you understood what you are talking about. Please tell me what problem is your solution of cloud solving?