I've got a pretty recent example. The Texas Chain Saw Massacre. It came out last summer and is a PVP horror. I played it the first few weekends we got addicted for a short while. I probably built up 30 hours in the first three weeks. When it's played slower it's actually a fun cat-and-mouse game. It was ruined pretty quick by speedrunning and just general assholery among other things though.
One thing though, it was released as a full cross-play game. Consoles and PC. It's not a game that a particular input, etc. would really benefit. At one point the developers decided to disable PC from the cross-play pool because of online screaming and moaning about all the PC cheaters. I'd seen maybe one in my entire time playing, and it wasn't even that egregious. There were plenty of "that guy must be cheating" type thoughts when I was hiding and found, but most of that explained away as I got better and realized there are more tracking mechanics and that's how I was found.
That move was the first big bullet that killed the game. You could see who was partied up in the pregame lobby. Many if not the majority of parties were cross-platform with PC players too. It was the player base. Steam data showed them losing half of their Steam player base overnight. They put it back, but the game was a corpse by then.
I haven't played CS:2 since it was CS:GO. I think games have always been like that to a point, especially CS type games, but I really don't remember that well. I never really invested the amount of time to games in the early days of online FPS to hold my own in the "good" servers, but I used to enjoy games with server browsers that allowed different rules. There was lots of fun to be had in a night server, shotguns only, no snipers, whatever. Go in there and have fun and the people that needed to tweak everything to perfection weren't able to.
It does seem like a lot of people can't just screw around and have fun though. The height of my COD days, we would sometimes just go in with weird setups and laugh at our success or failure. I was mediocre skill at best, but one of my friends had some success at national tournaments (the in-person kind). He was good. We never cared to always be perfectly maxed out. I had a build just to shoot down helicopters fast so they couldn't get kills with them, or I'd go knife-only, or put that stupid riot shield on and just charge people. It was sometimes fun.
I actually blame the streamer culture for a lot of what I hate. That may very well be an "old man yells at clouds." Everyone that tries plays the same, it's a max build, certain strategy they saw some internet stream. As an example, I've been dragged into Fortnite by my cousin a handful of times. I'm bad at that game and I really don't do the building part at all. It's funny though, the good players all immediately start building these giant convoluted towers in every single fight. I've gotten a handful of kills just quietly going and finding good "natural" cover and angles and waiting for them to actually quit all their building shit and actually fight. You can almost see the deer in headlights look when after all that some guy pops out flanking them from behind a rock and puts them down. Why was I there? I was supposed to be sperging out building things.
Weird, I play other games with controller much more often than KB/mouse. Yet I can't stand Fortnite with a controller. Aim is never my issue anyway. Except maybe the snipers, something seems off about them. I've probably fired a total of 20 shots through them so it's likely a case of just haven't figured them out.
I've got a pretty recent example. The Texas Chain Saw Massacre. It came out last summer and is a PVP horror. I played it the first few weekends we got addicted for a short while. I probably built up 30 hours in the first three weeks. When it's played slower it's actually a fun cat-and-mouse game. It was ruined pretty quick by speedrunning and just general assholery among other things though.
One thing though, it was released as a full cross-play game. Consoles and PC. It's not a game that a particular input, etc. would really benefit. At one point the developers decided to disable PC from the cross-play pool because of online screaming and moaning about all the PC cheaters. I'd seen maybe one in my entire time playing, and it wasn't even that egregious. There were plenty of "that guy must be cheating" type thoughts when I was hiding and found, but most of that explained away as I got better and realized there are more tracking mechanics and that's how I was found.
That move was the first big bullet that killed the game. You could see who was partied up in the pregame lobby. Many if not the majority of parties were cross-platform with PC players too. It was the player base. Steam data showed them losing half of their Steam player base overnight. They put it back, but the game was a corpse by then.
I haven't played CS:2 since it was CS:GO. I think games have always been like that to a point, especially CS type games, but I really don't remember that well. I never really invested the amount of time to games in the early days of online FPS to hold my own in the "good" servers, but I used to enjoy games with server browsers that allowed different rules. There was lots of fun to be had in a night server, shotguns only, no snipers, whatever. Go in there and have fun and the people that needed to tweak everything to perfection weren't able to.
It does seem like a lot of people can't just screw around and have fun though. The height of my COD days, we would sometimes just go in with weird setups and laugh at our success or failure. I was mediocre skill at best, but one of my friends had some success at national tournaments (the in-person kind). He was good. We never cared to always be perfectly maxed out. I had a build just to shoot down helicopters fast so they couldn't get kills with them, or I'd go knife-only, or put that stupid riot shield on and just charge people. It was sometimes fun.
I actually blame the streamer culture for a lot of what I hate. That may very well be an "old man yells at clouds." Everyone that tries plays the same, it's a max build, certain strategy they saw some internet stream. As an example, I've been dragged into Fortnite by my cousin a handful of times. I'm bad at that game and I really don't do the building part at all. It's funny though, the good players all immediately start building these giant convoluted towers in every single fight. I've gotten a handful of kills just quietly going and finding good "natural" cover and angles and waiting for them to actually quit all their building shit and actually fight. You can almost see the deer in headlights look when after all that some guy pops out flanking them from behind a rock and puts them down. Why was I there? I was supposed to be sperging out building things.
Weird, I play other games with controller much more often than KB/mouse. Yet I can't stand Fortnite with a controller. Aim is never my issue anyway. Except maybe the snipers, something seems off about them. I've probably fired a total of 20 shots through them so it's likely a case of just haven't figured them out.