It's really simple, ESG enables them not to care about appealing to a consumer base because they are guaranteed money coming from ESG backing companies, like Blackrock, for the low cost of hiring a few fags and coloureds (just because they use pretty words doesn't mean it ain't racist).
The problem is, what happens when it runs out which is the current issue looming now. They have effectively driven away their legacy consumer base, the ones they appeal to don't buy their games only go 'yas queen' on social media or more likely complain you're not submissive enough and your game looks so shit it's unlikely to bring in new players.
The ESG is a leash that these companies either don't care or are too stupid to realise they are collaring themselves to. Because if the owner doesn't feed them anymore they're fucked.
The ESG is a leash that these companies either don't care or are too stupid
When everyone involved are activists no one cares about end products or the company, the leash is part of the goal. ESG is just a carrot on a stick to justify their activism. Like locust they leave from one company to another once their projects die.
Gaming as a whole is a more meritocratic field. I wouldn't worry too much about leading gamers around. They already know what is shit. The uninitiated will make a lot of expensive mistakes along the way and may struggle to learn their lessons, but the indie scene is growing stronger because it's not weighed down by this diversity bullshit.
If Disney is any model and I think it is the goal seems to be total destruction of anything the enemy enjoys now and forever and we're the enemy. If they lose money on it it's fine by them (the system will just print more) the objective is achieved either way.
Popular franchises and hobbies superficial as they may have been brought people from different backgrounds together and it didn't matter if they were white or black or asian or straight or gay or whatever because they were all trekkies or star wars fans or collected mtg cards or played fighting games or whatever. They could see that despite the powers that be fucking each and everyone one of them in the "real" life they still had their corner of escapism and the friends they met in their hobbies.
The goal behind the goal seems to be twofold. On one hand is removing any last avenue of escape, you either join the sheeple or you become a depressed black pilled husk at best. On the other hand is ensuring that the only groups allowed to form are based on identity groups which by definition cannot coalesce into something that could oppose the system. After all championing rights that are good for everyone so also outside the group is a betrayal of the ingroup. This is compounded by the system propping up the weak, the unpalatable identity groups (blacks, the various sexual freak groups) and undermining the dominant capable one (whites and mostly male, sometimes asians) which makes sense because if you want your enemies to fight each other you better make sure one side can't just obliterate the other.
So what does it matter (to them) if some once beloved gaming or movie studio dies as long as it took down with it the entire fandom, bonus points if some fools were brainwashed by the message too?
I've always side that a homo might be living willfully in sin in opposition to almighty God, but that's between Him and them as long as they're good with blowing up commies.
To your point: I agree entirely that the companies don't care about making profit from consumers when they get ESG bucks (that are really just interest payments from tax tax dollars).
This is why it's completely ridiculous to think that movies like "little mermaid" must reach a certain box office threshold - they never needed success at the box office. They just needed an ESG threshold to keep the investment money flowing in.
One counterpoint - I stayed in a migrant hotel by mistake not long ago. I actually preferred it - these were real people and not the NPCs I encounter everywhere else.
I cannot confirm your theory of what is going on within game companies. You would likely need an insider or a leak for that.
However, I can confirm that business are run (almost into the ground) in a way similar to what you describe. In my specific scenario, the unscrupulous person in charge sought out ways to "cut costs" in order to increase his personal bonus as it was based on budget savings with minimal customer complaints/contract extensions. This included, but was not limited to: not hiring replacements when workers quit, not advertising open positions, asking short staffed departments to cover/do the work of other short staffed departments in addition to their own work instead of hiring more staff, taking on additional projects without hiring additional staff, not buying new equipment even when it was planned in the budget, not approving raises, pressuring supervisors to give middling evaluations regardless of how good or bad an employee was so the head office would not offer raises or seek to replace bad workers, restricting bathroom breaks when understaffed because it could cause lapses in coverage leading to customer complaints, pressuring staff to take lunch at their desks so they can "eat and work", putting off building maintenance unless it was a critcal issue that would lead to customer complaints... you get the idea.
TLDR: You might be right. I have seen it for myself.
This means that they can and will keep producing infinite amounts of shit at very little cost
So far budgets keep increasing so a crash is more likely. However, it seems impossible to go back to making good / fun games even if the bubble bursts. The devs are compromised, unhappy woke activists will not be able to produce fun games, and those are most.
This is the main reason why AAA companies are salivating for the $70 game price: It’s to prolong the inevitable crash. Indies and AA games are less likely to be at risk of the crash and even will profit from it the most.
The $70 thing perplexes me. Games have been $60 regardless of inflation for decades and are still cheaper in relative dollars than they were in the NES days.
Companies are salivating at micro-transaction and loot boxes. So much so that freemium is the model of the day.
The stock market has become onlyfans, with companies/thots trying to go more extreme to attract simps, including the great grandaddy simp Blackrock's Fink. But as other companies/Thots are also going more extreme to catch simps it creates a spiral of ever increasing depravity.
We live in OnlyFans timeline, where everything has become signaling and simping for soulless vapid content to fill the hole in people's lives.
It really is, these technologies should be streamlining game budgets, not bloating them. The budgets for cutscenes have gone up with mocap almost becoming industry standard and occasional celebrity voice actors, but not anywhere near enough to justify this.
Let's say a game takes 5 years to make. Now, most are closer to 2-3, but we're being generous. That means a $150mil budget game (for reference, Fallout 4 had approx 300Mil budget, but that includes advertising) has has $30M/anum.
HR is always the biggest cost in big business. Let's assume you pay everyone the same amount, commie company, from mocap to vis effect artist to boob physics playtester, $100,000/year (after ER-side taxes, health plans, etc). MOST occupations would be more than happy with a six figure salary, even in gamedev programming (quick google search, average wage is 91k for them).
You have a budget for 300 employees at this exorbitantly generous rate for your 5 year game cycle. But really, closer to 200, because you need a building, computers, program licenses, etc. 200 EEs: 10 writers (storyboard), 10 concept artists, 10 FX artists, 20 actors (mo-cap and/or voice), 10 foley artists, 40 actual programmers,
a director/manager/liason/supervisor for about every 10 of these so 10 total, 5 janitors, 5 security, 5 accountants (payroll/taxes/purchasing/sales/budget), 25 beta testers, 10 marketing/B2B people, ~5 lawyers on retainer for legal, ~15 international translaters, 15 generic internal communications or middle management types to coordinate all of this, and 5 leeches at the very top earning the real piles of money for "owning" the company.
It's worse than what you imagine. Asset flips are being done, yes, and at those studios it's mostly diversity hires leeching.
However, far more common is the issue of people who got into the industry as a type of status-seeking, "I work for Nintendo, isn't that awesome? I'm awesome!" These people are almost universally university-indoctrinated, have no personality of their own, and so they've adopted the hybrid of corporate Consoomer and progressive activist. They demand that their company pander to the political talking points, which means even private studios are at risk.
The good news is that they hold luxury beliefs, and ESG is a luxury scheme. When the money dries up, no one can afford that crap any more. And the crash is somewhere between looming on the horizon and hitting right the fuck now.
No, what's activating the old weaponised autism on this issue we're facing as gamers is what is truly driving this? Are we looking at a situation where we're going to have something akin to big studios turning into zombie companies that maintain a skeleton crew of do nothing diversity hire employees while you have one or two real designers doing all the work in the background? It seems that if the ESG subsidies are as massive as people seem to think it could well be worthwhile for CEOs to operate their companies as minimally as possible and simply pocket this government money as long as they like and because it's allegedly Blackrock. Much like how hotels are being paid ridiculous amounts of money to house migrants rather than operate themselves as a legitimate business with infinite government money the business owners aren't going to give a shit about what happens as long as they get to keep pocketing their half a million in the bank every year and leave the community to rot.
Dead on. ESG is a revenue stream that isn't reliant on satisfying customers by giving them products.
They become paid for doing activism.
When doing your research, make sure to look earlier. Sega has made some of my all time favorite games, but they straight up lied about their sales numbers. The Genesis console sales were basically used to cover up gambling and drug sales. A lot of companies were like this, and many still are. So ESG is just the new guys in an old scheme.
The other comments about AI and streaming make it very obvious what is happening. The ships are sinking, because more people can do what a large studio could do. If an individual can do that, then the large studio isn't needed. They need to cover it up with fake money, long credits, and fake sales numbers. No one wants a real success because that means showing how many other games aren't actually selling.
The PS3 vs Wii debate shows this. By the sales numbers by Sony the PS3 was barely able to keep up. However, the Wii was so successful it proved the Sony numbers were wrong. You just needed to compare game sales vs console sales to see it. If the top selling game everyone plays is a tenth of the console sales, then you know the numbers are wrong.
So the companies have been lying anyway, and now streaming and AI are making their claims look absurd. So, the best answer is to make it political and hide behind that shield. Sure most of the staff is useless, and the entire game was made by a guy named Gary who won't make the credits. The company survives, and the videogame industry can keep the facade going for a little bit longer.
There are sexy AI in your area. Ever wonder how much AI is from stuff like chat bots from 'single ladies'?
Check vgchartz, and make sure to use archives to see all their numbers. Something happened and more than half the sales numbers for games disappeared.
Also, check Ultimate History of Videogames and Phoenix: History of Videogames. They tend to give names and tell stuff without saying it directly. The congressional hearings on violent video games had a public hearing and a closed one. The public hearing had the President of Nintendo of America argue with a Sega rep on sales numbers and who was buying them. The closed and back door dealing was telling companies to stop their fake sales numbers. Almost all the companies would go under by 2003.
This is true of some games. War Thunder is one such example that comes to mind. And you're right that investors are potentially being tricked into looking at the wrong numbers to determine a game or studio's value.
It's not exactly a new trend in how investors operate, like in other industries, but it's definitely been spreading like a cancer at an alarming rate.
I was arguing with some twitter fag about all japanese AAA companies nerfing fan service. And they say its necessary to do so to appeal to greater audience. The dudes twitter handle was "loligang". I told him.. if they reduced boob size and show less skin. They definitely gonna genocide lolis next.
Its also odd. Degenerates would subscribe to rape and bestiality hentai, but then shun loli or shota content. Its very, very weird. Degenerates try to have some morality high ground over other degenerates.
At any rate. Yeah.. no one could name a japanese AAA company where a female char in the last 10 years.. gotten bigger boobs or showed more skin.
So your anti-lolicon boogeyman is someone who enjoys bestiality?
Can you conceive of a person who objects to sexualized depictions of children without being a secret degenerate? Because if you can’t, then the necessary corollary is that all normal people support lolicon, which is fucking insane.
A development tool/plugin for handling tree/foliage population in levels and maps in games. Basically speeds up the process for placement and streamlines some optimization steps. Like most tools, it all depends on how it's used.
Lazy developers might use such tools as a crutch, while others might use it sparingly where it'll maximize for the best results.
You don't need ESG to explain any of this. Unless you're a massive company ESG money isn't coming your way anyway. The ESG mandates are relevant for where massive index/retirement/government funds invest, and those funds aren't investing in anything beyond the 1000 largest companies anyway.
You have to ask yourself why this is happening everywhere, indies and up.
And it's because of three things:
ideological capture. Your workers are converts, and they will make a huge deal out of things until you relent. Or they will just do what you ask them to do, but bend it to woke. You tell a team to make a shooter, and they make the protagonist a black woman, what are you going to do, tell them to change that? You have any idea how much shit that would get you? And it's enough that a few of them are believers, and the rest will go along, for a similar reason.
people think the worst thing that can happen is bad reviews. No, the worst thing is being ignored. You feed the cathedral what you know the cathedral wants, otherwise it will ignore you and that means you can't sell. Or that's the fear, more often than not it's unwarranted, but people give in for goodboy points and to not disincentivize mentions.
requirements for major awards. Your workers want awards. Awards mean lots of sales. To get the awards, you need to qualify and the qualifications require representation.
The rest is just cost saving and good old corner cutting.
I'm tempted to think that this is why even games with single player campaign modes like Gran Turismo 7 and the upcoming Forza Motorsport 2023 now force you to be connected to the Internet just to save progress.
Speed tree has been around longer than esg. And it’s a tool for making procedurally different trees not just one off trees like you would find in an asset pack. Because why bog down your environment art team with making trees from scratch and having to sculpt 50+ tree variations in zbrush over a time of months when you can move some sliders and node connections around and get plenty of realistic game usable trees in a fraction of the time. It’s a really weird thing to include in your collection of factors for esg in games. It’s like claiming that they use photogrammetry tools for scanning tiling textures is esg related because they use a technology to get realistic brick materials for buildings. Even without these tools they would still get things made cheaper than doing it in house with outsourcing companies in SE Asia, India, and Eastern Europe. These are literally just reducing the cost slightly on their outsourcing budget.
If their goal is to release a stream of shit product to keep getting esg money it would be cheaper to do a free to play live service game and constantly virtue signal some new esg goal with every update to receive more esg money. No need to spend money constantly on new games when making new content for one game is cheaper.
You are conflating cost saving techniques with ESG which are totally unrelated things. Some studios do use these tools poorly but they are not used by an esg mandate. If you want to look for signs of esg money in games look for their company announcements about their board/dev teams now consisting of x percentage of women and x percentage of gay, or x percentage of some other leftist pet group. Look for their posts about their green initiatives or donations to/partnering with organizations that have absolutely nothing to do with games.
No you are ranting about esg and complaining devs use a tool that has been around for 2 decades to make production of mundane background objects like trees more quickly freeing up time for their artist to work on other assets that they would not have had time or the budget for without it. You might as well link esg to carpenters who have the nerve to purchase boxes of nails instead of forging them themselves.
Why not add Wwise sound engine use too because ” those lazy devs” aren’t spending time authoring their own unique sound engine when it’s more efficient to license wwise.
Or any other middleware tool that has been used for decades because of the quality end result and low price to license vs creating it from scratch.
You are connecting dots to stuff that are totally unrelated to esg and name dropping development tools as if they’re use because it saves the developers time and money is somehow a sign of esg to involvement. And claiming that because they saved money on one thing that it’s a scam for them to charge the same price or slightly more than the historical price for a game…. Because the trees that’s only job is to fit into the environment and not look weird was made with a tool specifically designed to make the pain in the ass task of modeling a kit of trees easier was used.
You are. You are linking the use of decades old tools that predate esg scores to a sign of esg in games. You know very little about game development or esg, but feel very compelled to talk about it
All of these ever more powerful tools will enable indie devs to make better and better games. At some point the couple of chads doing the real work will shrug off the useless bloat holding them back and go make a real game.
When you get down to it, there's nothing "environmentally friendly" about video games at all. It's a leisure activity which consumes a lot of valuable commodities (electronics, plastics, electricity) without providing any real-world tangible benefit, and it's a leisure activity that only an extremely resource-rich society would even be able to consider let create a massive industry around.
An honest ESG score would factor in "do you actually need this thing to survive?", but that wouldn't produce the "right" result since when it comes down to it "bad" things like coal, oil, and industrial agriculture are far more critical to survival than video games.
It's really simple, ESG enables them not to care about appealing to a consumer base because they are guaranteed money coming from ESG backing companies, like Blackrock, for the low cost of hiring a few fags and coloureds (just because they use pretty words doesn't mean it ain't racist).
The problem is, what happens when it runs out which is the current issue looming now. They have effectively driven away their legacy consumer base, the ones they appeal to don't buy their games only go 'yas queen' on social media or more likely complain you're not submissive enough and your game looks so shit it's unlikely to bring in new players.
The ESG is a leash that these companies either don't care or are too stupid to realise they are collaring themselves to. Because if the owner doesn't feed them anymore they're fucked.
When everyone involved are activists no one cares about end products or the company, the leash is part of the goal. ESG is just a carrot on a stick to justify their activism. Like locust they leave from one company to another once their projects die.
Gaming as a whole is a more meritocratic field. I wouldn't worry too much about leading gamers around. They already know what is shit. The uninitiated will make a lot of expensive mistakes along the way and may struggle to learn their lessons, but the indie scene is growing stronger because it's not weighed down by this diversity bullshit.
They've driven away their legacy customer base. What they have left is consumers.
If Disney is any model and I think it is the goal seems to be total destruction of anything the enemy enjoys now and forever and we're the enemy. If they lose money on it it's fine by them (the system will just print more) the objective is achieved either way.
Popular franchises and hobbies superficial as they may have been brought people from different backgrounds together and it didn't matter if they were white or black or asian or straight or gay or whatever because they were all trekkies or star wars fans or collected mtg cards or played fighting games or whatever. They could see that despite the powers that be fucking each and everyone one of them in the "real" life they still had their corner of escapism and the friends they met in their hobbies.
The goal behind the goal seems to be twofold. On one hand is removing any last avenue of escape, you either join the sheeple or you become a depressed black pilled husk at best. On the other hand is ensuring that the only groups allowed to form are based on identity groups which by definition cannot coalesce into something that could oppose the system. After all championing rights that are good for everyone so also outside the group is a betrayal of the ingroup. This is compounded by the system propping up the weak, the unpalatable identity groups (blacks, the various sexual freak groups) and undermining the dominant capable one (whites and mostly male, sometimes asians) which makes sense because if you want your enemies to fight each other you better make sure one side can't just obliterate the other.
So what does it matter (to them) if some once beloved gaming or movie studio dies as long as it took down with it the entire fandom, bonus points if some fools were brainwashed by the message too?
I've always side that a homo might be living willfully in sin in opposition to almighty God, but that's between Him and them as long as they're good with blowing up commies.
They all do, quite openly. For example:
https://ourcommitments.activisionblizzard.com/esgreports
To your point: I agree entirely that the companies don't care about making profit from consumers when they get ESG bucks (that are really just interest payments from tax tax dollars).
This is why it's completely ridiculous to think that movies like "little mermaid" must reach a certain box office threshold - they never needed success at the box office. They just needed an ESG threshold to keep the investment money flowing in.
One counterpoint - I stayed in a migrant hotel by mistake not long ago. I actually preferred it - these were real people and not the NPCs I encounter everywhere else.
Sure. That's all in SEC filings.
Blackrock (The ESG folks ala Fink) owns 7.2% of Activision blizzard:
https://fintel.io/so/us/atvi/blackrock
I cannot confirm your theory of what is going on within game companies. You would likely need an insider or a leak for that.
However, I can confirm that business are run (almost into the ground) in a way similar to what you describe. In my specific scenario, the unscrupulous person in charge sought out ways to "cut costs" in order to increase his personal bonus as it was based on budget savings with minimal customer complaints/contract extensions. This included, but was not limited to: not hiring replacements when workers quit, not advertising open positions, asking short staffed departments to cover/do the work of other short staffed departments in addition to their own work instead of hiring more staff, taking on additional projects without hiring additional staff, not buying new equipment even when it was planned in the budget, not approving raises, pressuring supervisors to give middling evaluations regardless of how good or bad an employee was so the head office would not offer raises or seek to replace bad workers, restricting bathroom breaks when understaffed because it could cause lapses in coverage leading to customer complaints, pressuring staff to take lunch at their desks so they can "eat and work", putting off building maintenance unless it was a critcal issue that would lead to customer complaints... you get the idea.
TLDR: You might be right. I have seen it for myself.
So far budgets keep increasing so a crash is more likely. However, it seems impossible to go back to making good / fun games even if the bubble bursts. The devs are compromised, unhappy woke activists will not be able to produce fun games, and those are most.
This is the main reason why AAA companies are salivating for the $70 game price: It’s to prolong the inevitable crash. Indies and AA games are less likely to be at risk of the crash and even will profit from it the most.
The $70 thing perplexes me. Games have been $60 regardless of inflation for decades and are still cheaper in relative dollars than they were in the NES days.
Companies are salivating at micro-transaction and loot boxes. So much so that freemium is the model of the day.
Our governments just printed trillions of dollars and you’re confused as to why video game prices went up?
No the whining by idiots like you.
Games are worth far less with far less costs to make and sell than before,that's why.
There was also price fixing in the past.
I thought of the perfect analogy...
The stock market has become onlyfans, with companies/thots trying to go more extreme to attract simps, including the great grandaddy simp Blackrock's Fink. But as other companies/Thots are also going more extreme to catch simps it creates a spiral of ever increasing depravity.
We live in OnlyFans timeline, where everything has become signaling and simping for soulless vapid content to fill the hole in people's lives.
Can someone explain a speed tree to me?
OK, that's insane. So after they drop $1mil of a game budget on this where does the other $149 mill go??
It really is, these technologies should be streamlining game budgets, not bloating them. The budgets for cutscenes have gone up with mocap almost becoming industry standard and occasional celebrity voice actors, but not anywhere near enough to justify this.
And the product of those mocap and voice over expenditures? Cringe cutscenes that most gamers aggressively skip.
Let's say a game takes 5 years to make. Now, most are closer to 2-3, but we're being generous. That means a $150mil budget game (for reference, Fallout 4 had approx 300Mil budget, but that includes advertising) has has $30M/anum.
HR is always the biggest cost in big business. Let's assume you pay everyone the same amount, commie company, from mocap to vis effect artist to boob physics playtester, $100,000/year (after ER-side taxes, health plans, etc). MOST occupations would be more than happy with a six figure salary, even in gamedev programming (quick google search, average wage is 91k for them).
You have a budget for 300 employees at this exorbitantly generous rate for your 5 year game cycle. But really, closer to 200, because you need a building, computers, program licenses, etc. 200 EEs: 10 writers (storyboard), 10 concept artists, 10 FX artists, 20 actors (mo-cap and/or voice), 10 foley artists, 40 actual programmers,
a director/manager/liason/supervisor for about every 10 of these so 10 total, 5 janitors, 5 security, 5 accountants (payroll/taxes/purchasing/sales/budget), 25 beta testers, 10 marketing/B2B people, ~5 lawyers on retainer for legal, ~15 international translaters, 15 generic internal communications or middle management types to coordinate all of this, and 5 leeches at the very top earning the real piles of money for "owning" the company.
what are the other markers of a speed tree game?
ESG is how the bankers control you.
It's worse than what you imagine. Asset flips are being done, yes, and at those studios it's mostly diversity hires leeching.
However, far more common is the issue of people who got into the industry as a type of status-seeking, "I work for Nintendo, isn't that awesome? I'm awesome!" These people are almost universally university-indoctrinated, have no personality of their own, and so they've adopted the hybrid of corporate Consoomer and progressive activist. They demand that their company pander to the political talking points, which means even private studios are at risk.
The good news is that they hold luxury beliefs, and ESG is a luxury scheme. When the money dries up, no one can afford that crap any more. And the crash is somewhere between looming on the horizon and hitting right the fuck now.
Dead on. ESG is a revenue stream that isn't reliant on satisfying customers by giving them products. They become paid for doing activism.
When doing your research, make sure to look earlier. Sega has made some of my all time favorite games, but they straight up lied about their sales numbers. The Genesis console sales were basically used to cover up gambling and drug sales. A lot of companies were like this, and many still are. So ESG is just the new guys in an old scheme.
The other comments about AI and streaming make it very obvious what is happening. The ships are sinking, because more people can do what a large studio could do. If an individual can do that, then the large studio isn't needed. They need to cover it up with fake money, long credits, and fake sales numbers. No one wants a real success because that means showing how many other games aren't actually selling.
The PS3 vs Wii debate shows this. By the sales numbers by Sony the PS3 was barely able to keep up. However, the Wii was so successful it proved the Sony numbers were wrong. You just needed to compare game sales vs console sales to see it. If the top selling game everyone plays is a tenth of the console sales, then you know the numbers are wrong.
So the companies have been lying anyway, and now streaming and AI are making their claims look absurd. So, the best answer is to make it political and hide behind that shield. Sure most of the staff is useless, and the entire game was made by a guy named Gary who won't make the credits. The company survives, and the videogame industry can keep the facade going for a little bit longer.
There are sexy AI in your area. Ever wonder how much AI is from stuff like chat bots from 'single ladies'?
Check vgchartz, and make sure to use archives to see all their numbers. Something happened and more than half the sales numbers for games disappeared.
Also, check Ultimate History of Videogames and Phoenix: History of Videogames. They tend to give names and tell stuff without saying it directly. The congressional hearings on violent video games had a public hearing and a closed one. The public hearing had the President of Nintendo of America argue with a Sega rep on sales numbers and who was buying them. The closed and back door dealing was telling companies to stop their fake sales numbers. Almost all the companies would go under by 2003.
This is true of some games. War Thunder is one such example that comes to mind. And you're right that investors are potentially being tricked into looking at the wrong numbers to determine a game or studio's value.
It's not exactly a new trend in how investors operate, like in other industries, but it's definitely been spreading like a cancer at an alarming rate.
Searching "sega genesis gambling" just brings up a bunch of casino games for the console, so source?
Here are the top games sold for the Genesis. BTW, after the 1 million sales, it drops to 250,000 in sales.
https://en.m.wikipedia.org/wiki/List_of_best-selling_Sega_Genesis_games
And the Genesis console sales in total is ~31 Million
https://en.m.wikipedia.org/wiki/Sega_Genesis
Just pure statistics.
I was arguing with some twitter fag about all japanese AAA companies nerfing fan service. And they say its necessary to do so to appeal to greater audience. The dudes twitter handle was "loligang". I told him.. if they reduced boob size and show less skin. They definitely gonna genocide lolis next.
Didnt get a reply afterwards. Hehe.
Its also odd. Degenerates would subscribe to rape and bestiality hentai, but then shun loli or shota content. Its very, very weird. Degenerates try to have some morality high ground over other degenerates.
At any rate. Yeah.. no one could name a japanese AAA company where a female char in the last 10 years.. gotten bigger boobs or showed more skin.
So your anti-lolicon boogeyman is someone who enjoys bestiality?
Can you conceive of a person who objects to sexualized depictions of children without being a secret degenerate? Because if you can’t, then the necessary corollary is that all normal people support lolicon, which is fucking insane.
What is a speed tree?
A development tool/plugin for handling tree/foliage population in levels and maps in games. Basically speeds up the process for placement and streamlines some optimization steps. Like most tools, it all depends on how it's used.
Lazy developers might use such tools as a crutch, while others might use it sparingly where it'll maximize for the best results.
You don't need ESG to explain any of this. Unless you're a massive company ESG money isn't coming your way anyway. The ESG mandates are relevant for where massive index/retirement/government funds invest, and those funds aren't investing in anything beyond the 1000 largest companies anyway.
You have to ask yourself why this is happening everywhere, indies and up.
And it's because of three things:
ideological capture. Your workers are converts, and they will make a huge deal out of things until you relent. Or they will just do what you ask them to do, but bend it to woke. You tell a team to make a shooter, and they make the protagonist a black woman, what are you going to do, tell them to change that? You have any idea how much shit that would get you? And it's enough that a few of them are believers, and the rest will go along, for a similar reason.
people think the worst thing that can happen is bad reviews. No, the worst thing is being ignored. You feed the cathedral what you know the cathedral wants, otherwise it will ignore you and that means you can't sell. Or that's the fear, more often than not it's unwarranted, but people give in for goodboy points and to not disincentivize mentions.
requirements for major awards. Your workers want awards. Awards mean lots of sales. To get the awards, you need to qualify and the qualifications require representation.
The rest is just cost saving and good old corner cutting.
I'm tempted to think that this is why even games with single player campaign modes like Gran Turismo 7 and the upcoming Forza Motorsport 2023 now force you to be connected to the Internet just to save progress.
They're probably getting ESG money for that too.
What the e hell does speed tree have to do with ESG?
Speed tree has been around longer than esg. And it’s a tool for making procedurally different trees not just one off trees like you would find in an asset pack. Because why bog down your environment art team with making trees from scratch and having to sculpt 50+ tree variations in zbrush over a time of months when you can move some sliders and node connections around and get plenty of realistic game usable trees in a fraction of the time. It’s a really weird thing to include in your collection of factors for esg in games. It’s like claiming that they use photogrammetry tools for scanning tiling textures is esg related because they use a technology to get realistic brick materials for buildings. Even without these tools they would still get things made cheaper than doing it in house with outsourcing companies in SE Asia, India, and Eastern Europe. These are literally just reducing the cost slightly on their outsourcing budget.
If their goal is to release a stream of shit product to keep getting esg money it would be cheaper to do a free to play live service game and constantly virtue signal some new esg goal with every update to receive more esg money. No need to spend money constantly on new games when making new content for one game is cheaper.
You are conflating cost saving techniques with ESG which are totally unrelated things. Some studios do use these tools poorly but they are not used by an esg mandate. If you want to look for signs of esg money in games look for their company announcements about their board/dev teams now consisting of x percentage of women and x percentage of gay, or x percentage of some other leftist pet group. Look for their posts about their green initiatives or donations to/partnering with organizations that have absolutely nothing to do with games.
No you are ranting about esg and complaining devs use a tool that has been around for 2 decades to make production of mundane background objects like trees more quickly freeing up time for their artist to work on other assets that they would not have had time or the budget for without it. You might as well link esg to carpenters who have the nerve to purchase boxes of nails instead of forging them themselves.
Why not add Wwise sound engine use too because ” those lazy devs” aren’t spending time authoring their own unique sound engine when it’s more efficient to license wwise.
Or any other middleware tool that has been used for decades because of the quality end result and low price to license vs creating it from scratch.
You are connecting dots to stuff that are totally unrelated to esg and name dropping development tools as if they’re use because it saves the developers time and money is somehow a sign of esg to involvement. And claiming that because they saved money on one thing that it’s a scam for them to charge the same price or slightly more than the historical price for a game…. Because the trees that’s only job is to fit into the environment and not look weird was made with a tool specifically designed to make the pain in the ass task of modeling a kit of trees easier was used.
You are. You are linking the use of decades old tools that predate esg scores to a sign of esg in games. You know very little about game development or esg, but feel very compelled to talk about it
All of these ever more powerful tools will enable indie devs to make better and better games. At some point the couple of chads doing the real work will shrug off the useless bloat holding them back and go make a real game.
That would be fine and dandy if those more powerful tools had reasonable subscription and licensing fees.
That is not the case. Indies are priced out of those powerful tools.
Your average revenue for most of indie games is below 10k. https://howtomarketagame.com/2022/11/28/the-median-indie-game-does-not-earn-a-whole-lot/
You try to budget good cloth physics from Marvelous Designer (1700/year) https://www.marvelousdesigner.com/pricing
UE5 Enterprise which is 1500/year + 5% royalty fee https://www.unrealengine.com/en-US/license
You also need to eat, pay rent/mortgage, utilities etc.
When you get down to it, there's nothing "environmentally friendly" about video games at all. It's a leisure activity which consumes a lot of valuable commodities (electronics, plastics, electricity) without providing any real-world tangible benefit, and it's a leisure activity that only an extremely resource-rich society would even be able to consider let create a massive industry around.
An honest ESG score would factor in "do you actually need this thing to survive?", but that wouldn't produce the "right" result since when it comes down to it "bad" things like coal, oil, and industrial agriculture are far more critical to survival than video games.