52 posted 1 year ago by Lethn 1 year ago by Lethn +54 / -2 65 comments share 65 comments share save hide report block hide replies
That would be fine and dandy if those more powerful tools had reasonable subscription and licensing fees.
That is not the case. Indies are priced out of those powerful tools.
Your average revenue for most of indie games is below 10k. https://howtomarketagame.com/2022/11/28/the-median-indie-game-does-not-earn-a-whole-lot/
You try to budget good cloth physics from Marvelous Designer (1700/year) https://www.marvelousdesigner.com/pricing
UE5 Enterprise which is 1500/year + 5% royalty fee https://www.unrealengine.com/en-US/license
You also need to eat, pay rent/mortgage, utilities etc.