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posted 2 years ago by Lethn 2 years ago by Lethn +54 / -0
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– Brennus 2 points 2 years ago +2 / -0

No you are ranting about esg and complaining devs use a tool that has been around for 2 decades to make production of mundane background objects like trees more quickly freeing up time for their artist to work on other assets that they would not have had time or the budget for without it. You might as well link esg to carpenters who have the nerve to purchase boxes of nails instead of forging them themselves.

Why not add Wwise sound engine use too because ” those lazy devs” aren’t spending time authoring their own unique sound engine when it’s more efficient to license wwise.

Or any other middleware tool that has been used for decades because of the quality end result and low price to license vs creating it from scratch.

You are connecting dots to stuff that are totally unrelated to esg and name dropping development tools as if they’re use because it saves the developers time and money is somehow a sign of esg to involvement. And claiming that because they saved money on one thing that it’s a scam for them to charge the same price or slightly more than the historical price for a game…. Because the trees that’s only job is to fit into the environment and not look weird was made with a tool specifically designed to make the pain in the ass task of modeling a kit of trees easier was used.

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– deleted 2 points 2 years ago +2 / -0
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– Brennus 1 point 2 years ago +1 / -0

You are. You are linking the use of decades old tools that predate esg scores to a sign of esg in games. You know very little about game development or esg, but feel very compelled to talk about it

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– deleted 1 point 2 years ago +1 / -0
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– Brennus 1 point 2 years ago +1 / -0

The fucking receipts that most large games studios license middleware tools that predate esg money in games? And even if esg was not a thing they would still be licensing these tools? You are linking bull shit together.

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