I thought it was a bit exaggerated too, but if they're making a fantasy world where a woman can take down dozens of guys easily she may as well look like a model too.
I want to agree with you, and generally do, but that second one looks an awful lot like Rias Gremory from Highschool DxD, and that girl was one of my teen crushes, so I can't back you on this one specific comparison.
But in general, yeah, bring back athletic and lithe girls. Used to be the standard for attractive women was "could bounce a quarter off that ass", not "could lose a school bus in that ass".
Wouldn't comparing to the same anime, and using Argento as your contrast point, be more poignant? Or I guess she's just petite-soft, not petite-buff, so maybe Koneko? DxD really was very inclusive and diverse in its waifu offerings.
To clarify, I like big tits as much as the next red blooded American, but in the context of the topic I was talking about the comically large hentai tiddies that would snap a woman's back in two.
If it's natural it's not gross. I mean, sometimes you are just dealt that sort of hand and you deserve to live a life without judgement. Lord knows the hidden penalty burden they force you to endure for the "blessing." Much like the unspoken burden that it is for being too tall. People that don't have it see only envy, but they will never understand just how warped it makes you interact with the world around you. Fake ones however are just pathetic and sad. And quite frankly, I don't appreciate the dishonesty.
I was really just describing the cartoonishly large virtual boobs that don't exist in real life and therefore are implicitly "fake". Given the topic I thought that was implied but I guess it wasn't super clear based on some of the responses.
Do more pectoral exercises. It's not about size, it's about shape, texture, and tone. It's EASIER to shape when there's an ideal amount to work with, but you can never go wrong adding a bit of extra chest presses. This is true male or female. Women like men with powerful chest muscles too.
Then again, it should have just been a man as the main character. If they want to add a 'strong woman' element, they could have the wife of a samurai defending her household with a polearm after her husband died in battle, as would actually have happened in that time period.
That's the bit that really bugs me about all this crap. If feminists actually cared about making strong female characters, there are actually lots of ways that can be accomplished well, but instead of attempting that they invariably reach for derisive tropes because their true intention is to hurt the world that hurt them.
It’s because depicting an ACTUAL strong woman would entail the main character having to marry a man, push out a few kids, show care and devotion and self sacrifice in service of her family, stand by her man when the chips are down. Basically all the things actual women did for thousands of years, but all the things that are in direct opposition to the modern feminist cunt.
If you want to add sex appeal to your game for your audience, you'd need to understand WHAT your audience LIKES. How much is too much or too little as, through this may seem sacrilege, there is a thing as too much for boobs and ass.
And since you're already in that mind frame, you'll naturally start going 'now my character appeals to the audience, what about other things like music, scenery, gameplay etc'. The problem with a lot of these western studios is they start adversarial to their audience which is one of the reasons we end up with so many ugly women main characters.
The biggest untapped market for any product is people who don’t like or need that product. The best way to attract that untapped market is to change your product into something completely different that appeals to those people. Frequently, these changes are literally antithetical to the original product.
But the audience for gaming was already fully locked in. Most of us already had been since before we were ten. They had a customer base more passionate and dedicated than any other product could ever dream of.
There were people who bought multiple systems just so they could have all of them, there were guys whose entire bedrooms were trophy rooms of merch and bedspreads and DVD box sets and painted models & figurines, many of them still host their YouTube channels and podcasts from them.
My point is the “untapped market” for gaming was ridiculously tiny and didn’t care about video games anyway. They didn’t understand them, they never followed the franchises, never watched the movies, never read the comics, never bought the games.
Looking at THOSE people and thinking, “OMG we’re gonna make so much more money if we just appeal to them also” is as retarded as trying to force ass and titties into Hallmark movies.
But what’s worse is they didn’t just try to appeal to the wrong audience, they actively told their far BIGGER existing audience to all go fuck ourselves. Over and over and over for a decade now. And yeah there’s been a bit of a cultural shit recently, but the studios are all still churning out woke slop, pushing all digital, jacking up prices and hiring activists.
You’d assume that decades and decades of advertising and marketing strategy had to have taught them this would all end in laughable disaster, but it’s like they honesty all believed the paychecks from Soros or USAID (or whoever) would never run out. Either that, or they deliberately WANT the industry to die.
Sucker Punch do actually understand what their audience likes in many respects, which is how they were able to be so insidious with the original Ghost of Tsushima. It is in many ways a more competent fantasy depiction of Japan than Rise of the Ronin which I'm playing right now, in the open world aspect alone. Sucker Punch know for example that gaming is full of unabashed weebs who want to be a cool samurai, run around a stylised version of japan with nice graphics, climb vertiginous temple complexes, stroke furry foxes, bow to the honoraburru dead, pretend they watch B&W samurai movies, etc. and so they gave them all that, to a high level of competency.
This unfortunately blinded gamers to all the blatant feminism: every woman ugly, henpecked protagonist doing everything an angry woman wants, a dozen girlbosses, lesbians and gays, two fat BBWs starring in the mongol invasion on opposite sides, the complete absence of female grunt enemies despite their lopsided presence as named badasses, absence of female accountability, all the men exclusively being weak/cruel/naive, the worthlessness of tradition except for temples being colourful climbing frames, the lack of any question of heterosexual romance in the main narrative despite the fact that Jin is meant to continue his uncle's legacy... And so Yotei being what it is comes as a betrayal only to some (and fwiw that social media photo of all the women in the dev team, captioned 'Ghost of Yotei', is from 2018).
So I think we're at a stage that the propaganda just becomes more insidious the more competent a dev is and the better they understand gamers. I'm fine with them misunderstanding us, so that they go bankrupt quicker. I actually don't think it balances out if a company gives me a fun experience which understands my desires well in one respect - raking in the normie bucks - if they're simultaneously trying to shoehorn their ideological agenda in behind my enjoyment. When it comes to a game like that I think one should pirate it at most (which is what I did for Tsushima). I actually paid for Disco Elysium, in contrast, although I wouldn't do so nowadays - at least those guys admitted they're hardcore commies and my money went towards nothing but the comedic collapse of their studio.
The “hot vs ugly female character” is really a proxy argument. The existence of a hot female isn’t a necessary condition for a good story, but ugly characters are a leading indicator for bad stories. The underlying issue, as you’ve said here, is woke stories/characters. It’s about wall-to-wall girl bosses. It’s about every capable, brave, and good side character being a woman while every weak, cowardly, or evil side character is a man. It’s about insufferable feminist archetypes and behaviors dictating character personalities and story beats. You could theoretically have a very based story full of based characters who are all very ugly, but this is not a realistic possibility in our Darwinian reality. Leftists abuse aesthetics simultaneous to their abuse of story and character.
You could theoretically have a very based story full of based characters who are all very ugly
Ironically in the very game we are discussing the ugly character, Yuna, is one of the better written ones whose "badassery" is realistic to what women could do against grown soldiers. Thievery, sneaking, and cheap shots while running from basically everything, and she is butt ugly from living a life of that as a street urchin.
She gets underplayed a lot, because the other big storyline women (archer girl and samurai widow lesbian) are pure Woke nonsense. But its a show that the devs behind this are aware of all these problems, and are actively choosing to write in the direction they are.
Better written ones but i still remember her pissing me off with her feminist writing. I think quality of writing for her was accidental and she's not really likeable though for good reasons.
She was a means to an end. Only an absolute shitbag would be trying to rob the battlefield soon enough to find Jin and be able to save him. And then she pushed him towards finding the actual best character of the story, her brother, whose tools and arc are what turned Jin into the Ghost itself.
Yeah, pretty much. My brain already purged most of the story but i remember evaluating her character on my 2nd (pc) playthrough and yeah she was mostly a rogue (semi-scum) with a few redeeming qualities.
That's how I was with the old samurai widow lady. I had written her off from like her first quest as a garbage person, so her "forgive my lesbian lover" nonsense barely registered.
My personal beef with the game was always the bow girl and how much she gets away with. Both in terms of somehow mega competence to dodge us over and over (while also being everywhere and training then killing Mongols), and then just getting let go as completely forgiven because "well she cleaned up her mess (sans all the people who got killed)."
Yuna never felt like a particular problem, because the story never seemed to spend a lot of time redeeming her. She was usually right, but only because Jin was so naive from his elite life that she was saying basic stuff and it was treated as shocking to him.
Take your opponent’s argument and sarcastically blow it way out of all reasonable proportion, then also sarcastically criticise the result of your sarcasm.
ghost of yotei didn't suck because it wasn't porn, although it would be genuinely hilarious to see the cognitive dissonance from these "gamers" if the MC did look like that. no you don't get it, now the lesbian ending is hot! i support LGBTQ now!
That's fine and all mrphillipchan, but don't con yourself that you can mod the feminism out of a Sucker Punch game, any more than you can mod the dick out of Hans' ass in KCD2.
That’s the true counter argument here. If you could mod every character in these woke games to be as attractive as old school Victoria’s Secret models, I still wouldn’t be interested in the game. Because the problem is feminist characters and stories. The fugliness is just a reliable leading indicator for the woke.
Jesus fucking Christ. Is it just not possible to have a God damned middle ground??? I don't want that either! That's just ridiculous. This would be as stupid as if they gave Jin a MASSIVE Chad hung horde bulge. That too would be retarded. Would it be funny? Sure... I- I forgot where I was going with this.
It would not have saved the game. Atsu is insufferable and hates almost everyone she interacts with. With all the reddit retard sweet baby writing, it's a toss up trying to figure out if they wrote the lousy character to suit the sjw actress or cast a sour cunt to suit the insufferable bitch they wrote.
I wouldn't have bought it because it's a woman. Particularly in this game where I assume it was a woke swap. I also had no idea this game was a thing because I'm disconnected from gaming news.
I'm tired of playing unrealistic badass females. Give me a male warrior, or if we need to start with a weak struggle type story a coming of age boy on a grand adventure story.
This is what old Ubisoft did so well with the Ezio trilogy. Dude went from a horny teenage dipshit to a badass warrior philosopher and master assassin. Even the voice actor’s pitch and tone changed across the games as if he’d aged 50 years along with the character.
I miss when there was actual passion and dedication and love offered to us in exchange for our money instead of millennial nihilism, feminist contempt and corporate greed.
Yet somehow, character design like Sagiri from Jigokuraku does a similar dress style, shows less skin than the right picture and still manages to look more feminine.
Take that design's proportions, swap the ponytail for a hat, palette swap and you're basically there. And there are plenty of other examples out there. "Swordwoman in period clothing who doesn't look like a man," is a solved problem.
I thought it was a bit exaggerated too, but if they're making a fantasy world where a woman can take down dozens of guys easily she may as well look like a model too.
I want to agree with you, and generally do, but that second one looks an awful lot like Rias Gremory from Highschool DxD, and that girl was one of my teen crushes, so I can't back you on this one specific comparison.
But in general, yeah, bring back athletic and lithe girls. Used to be the standard for attractive women was "could bounce a quarter off that ass", not "could lose a school bus in that ass".
Blacks and Mexicans.
Wouldn't comparing to the same anime, and using Argento as your contrast point, be more poignant? Or I guess she's just petite-soft, not petite-buff, so maybe Koneko? DxD really was very inclusive and diverse in its waifu offerings.
Sigh. Time to go listen to STUDYxSTUDY for a few hours now.
As my ex once said, "anything more then a handful is a waste".
Cowtits are just gross
Well the good thing about opinions is everyone can have them, even if they're shit lmao. At least you know what you like
To clarify, I like big tits as much as the next red blooded American, but in the context of the topic I was talking about the comically large hentai tiddies that would snap a woman's back in two.
https://www.google.com/search?q=cowtits+anime&udm=2
Sounds like b-cup cope lol
Jokes aside, what really matter are shape and feel. You can have tragic a-cups or gorgeous g-cups.
Same thing with asses. Small asses aren’t automatically flat, and big asses aren’t automatically gross.
If it's natural it's not gross. I mean, sometimes you are just dealt that sort of hand and you deserve to live a life without judgement. Lord knows the hidden penalty burden they force you to endure for the "blessing." Much like the unspoken burden that it is for being too tall. People that don't have it see only envy, but they will never understand just how warped it makes you interact with the world around you. Fake ones however are just pathetic and sad. And quite frankly, I don't appreciate the dishonesty.
I was really just describing the cartoonishly large virtual boobs that don't exist in real life and therefore are implicitly "fake". Given the topic I thought that was implied but I guess it wasn't super clear based on some of the responses.
She apparently wasn't a very creative thinker. I assure you, there are plenty of good uses.
I've tried in vain to scoop together enough boob to motorboat a b-cup, I know brother.
Do more pectoral exercises. It's not about size, it's about shape, texture, and tone. It's EASIER to shape when there's an ideal amount to work with, but you can never go wrong adding a bit of extra chest presses. This is true male or female. Women like men with powerful chest muscles too.
That's the bit that really bugs me about all this crap. If feminists actually cared about making strong female characters, there are actually lots of ways that can be accomplished well, but instead of attempting that they invariably reach for derisive tropes because their true intention is to hurt the world that hurt them.
It’s because depicting an ACTUAL strong woman would entail the main character having to marry a man, push out a few kids, show care and devotion and self sacrifice in service of her family, stand by her man when the chips are down. Basically all the things actual women did for thousands of years, but all the things that are in direct opposition to the modern feminist cunt.
Paranoia Agent is worth a watch entirely on it's own, but the climax includes one of the best representations of a strong woman I've ever seen.
nah I'm done with compromises. I want my games to be a massive unambiguous FU to these people.
bring out the DDs, or you aren't getting my money.
As I always say, medium is premium.
This is TRUE but under the wrong PREMISE.
If you want to add sex appeal to your game for your audience, you'd need to understand WHAT your audience LIKES. How much is too much or too little as, through this may seem sacrilege, there is a thing as too much for boobs and ass.
And since you're already in that mind frame, you'll naturally start going 'now my character appeals to the audience, what about other things like music, scenery, gameplay etc'. The problem with a lot of these western studios is they start adversarial to their audience which is one of the reasons we end up with so many ugly women main characters.
The biggest untapped market for any product is people who don’t like or need that product. The best way to attract that untapped market is to change your product into something completely different that appeals to those people. Frequently, these changes are literally antithetical to the original product.
But the audience for gaming was already fully locked in. Most of us already had been since before we were ten. They had a customer base more passionate and dedicated than any other product could ever dream of.
There were people who bought multiple systems just so they could have all of them, there were guys whose entire bedrooms were trophy rooms of merch and bedspreads and DVD box sets and painted models & figurines, many of them still host their YouTube channels and podcasts from them.
My point is the “untapped market” for gaming was ridiculously tiny and didn’t care about video games anyway. They didn’t understand them, they never followed the franchises, never watched the movies, never read the comics, never bought the games.
Looking at THOSE people and thinking, “OMG we’re gonna make so much more money if we just appeal to them also” is as retarded as trying to force ass and titties into Hallmark movies.
But what’s worse is they didn’t just try to appeal to the wrong audience, they actively told their far BIGGER existing audience to all go fuck ourselves. Over and over and over for a decade now. And yeah there’s been a bit of a cultural shit recently, but the studios are all still churning out woke slop, pushing all digital, jacking up prices and hiring activists.
You’d assume that decades and decades of advertising and marketing strategy had to have taught them this would all end in laughable disaster, but it’s like they honesty all believed the paychecks from Soros or USAID (or whoever) would never run out. Either that, or they deliberately WANT the industry to die.
I can’t tell anymore either way
Sucker Punch do actually understand what their audience likes in many respects, which is how they were able to be so insidious with the original Ghost of Tsushima. It is in many ways a more competent fantasy depiction of Japan than Rise of the Ronin which I'm playing right now, in the open world aspect alone. Sucker Punch know for example that gaming is full of unabashed weebs who want to be a cool samurai, run around a stylised version of japan with nice graphics, climb vertiginous temple complexes, stroke furry foxes, bow to the honoraburru dead, pretend they watch B&W samurai movies, etc. and so they gave them all that, to a high level of competency.
This unfortunately blinded gamers to all the blatant feminism: every woman ugly, henpecked protagonist doing everything an angry woman wants, a dozen girlbosses, lesbians and gays, two fat BBWs starring in the mongol invasion on opposite sides, the complete absence of female grunt enemies despite their lopsided presence as named badasses, absence of female accountability, all the men exclusively being weak/cruel/naive, the worthlessness of tradition except for temples being colourful climbing frames, the lack of any question of heterosexual romance in the main narrative despite the fact that Jin is meant to continue his uncle's legacy... And so Yotei being what it is comes as a betrayal only to some (and fwiw that social media photo of all the women in the dev team, captioned 'Ghost of Yotei', is from 2018).
So I think we're at a stage that the propaganda just becomes more insidious the more competent a dev is and the better they understand gamers. I'm fine with them misunderstanding us, so that they go bankrupt quicker. I actually don't think it balances out if a company gives me a fun experience which understands my desires well in one respect - raking in the normie bucks - if they're simultaneously trying to shoehorn their ideological agenda in behind my enjoyment. When it comes to a game like that I think one should pirate it at most (which is what I did for Tsushima). I actually paid for Disco Elysium, in contrast, although I wouldn't do so nowadays - at least those guys admitted they're hardcore commies and my money went towards nothing but the comedic collapse of their studio.
Good post.
The “hot vs ugly female character” is really a proxy argument. The existence of a hot female isn’t a necessary condition for a good story, but ugly characters are a leading indicator for bad stories. The underlying issue, as you’ve said here, is woke stories/characters. It’s about wall-to-wall girl bosses. It’s about every capable, brave, and good side character being a woman while every weak, cowardly, or evil side character is a man. It’s about insufferable feminist archetypes and behaviors dictating character personalities and story beats. You could theoretically have a very based story full of based characters who are all very ugly, but this is not a realistic possibility in our Darwinian reality. Leftists abuse aesthetics simultaneous to their abuse of story and character.
Ironically in the very game we are discussing the ugly character, Yuna, is one of the better written ones whose "badassery" is realistic to what women could do against grown soldiers. Thievery, sneaking, and cheap shots while running from basically everything, and she is butt ugly from living a life of that as a street urchin.
She gets underplayed a lot, because the other big storyline women (archer girl and samurai widow lesbian) are pure Woke nonsense. But its a show that the devs behind this are aware of all these problems, and are actively choosing to write in the direction they are.
Better written ones but i still remember her pissing me off with her feminist writing. I think quality of writing for her was accidental and she's not really likeable though for good reasons.
She was a means to an end. Only an absolute shitbag would be trying to rob the battlefield soon enough to find Jin and be able to save him. And then she pushed him towards finding the actual best character of the story, her brother, whose tools and arc are what turned Jin into the Ghost itself.
Yeah, pretty much. My brain already purged most of the story but i remember evaluating her character on my 2nd (pc) playthrough and yeah she was mostly a rogue (semi-scum) with a few redeeming qualities.
That's how I was with the old samurai widow lady. I had written her off from like her first quest as a garbage person, so her "forgive my lesbian lover" nonsense barely registered.
My personal beef with the game was always the bow girl and how much she gets away with. Both in terms of somehow mega competence to dodge us over and over (while also being everywhere and training then killing Mongols), and then just getting let go as completely forgiven because "well she cleaned up her mess (sans all the people who got killed)."
Yuna never felt like a particular problem, because the story never seemed to spend a lot of time redeeming her. She was usually right, but only because Jin was so naive from his elite life that she was saying basic stuff and it was treated as shocking to him.
Yeah this is a great comment. I tried GoT twice and disliked the strong whamen and the many SweetBabyism’s in the game.
Only reason people ever thought it was based is because at the time it was being compared to TLOU2
Way too many people need to hear this message.
Yeah but dude, Mileena then vs Mileena now.
Even my wife was like, “Why’d they make her look 45?”
Top voted comment:
Reductio ad absurdum.
Take your opponent’s argument and sarcastically blow it way out of all reasonable proportion, then also sarcastically criticise the result of your sarcasm.
Peak female passive aggression.
Peak soy energy.
Still won’t translate to me buying it 💵
No matter what they say or do we still win.
ghost of yotei didn't suck because it wasn't porn, although it would be genuinely hilarious to see the cognitive dissonance from these "gamers" if the MC did look like that. no you don't get it, now the lesbian ending is hot! i support LGBTQ now!
Is Amanda Ripley from Alien Isolation the only good "average looking" female game protagonist?
The best female protags are the ones who keep their mouth shut most of the time. The girl in Mirrors Edge (original) wasn't bad.
Chell from Portal, maybe?
That's fine and all mrphillipchan, but don't con yourself that you can mod the feminism out of a Sucker Punch game, any more than you can mod the dick out of Hans' ass in KCD2.
That’s the true counter argument here. If you could mod every character in these woke games to be as attractive as old school Victoria’s Secret models, I still wouldn’t be interested in the game. Because the problem is feminist characters and stories. The fugliness is just a reliable leading indicator for the woke.
You can technically mod some of the faggotry off the game
What you CAN'T mod away is the nigger worship and jew victimhood nonsense
Jesus fucking Christ. Is it just not possible to have a God damned middle ground??? I don't want that either! That's just ridiculous. This would be as stupid as if they gave Jin a MASSIVE Chad hung horde bulge. That too would be retarded. Would it be funny? Sure... I- I forgot where I was going with this.
It's funny that they think I'll play any western game with a female protag anymore.
Wow, they finally de-transitioned her
It would not have saved the game. Atsu is insufferable and hates almost everyone she interacts with. With all the reddit retard sweet baby writing, it's a toss up trying to figure out if they wrote the lousy character to suit the sjw actress or cast a sour cunt to suit the insufferable bitch they wrote.
Oh how stupid.
C cups are fine.
I wouldn't have bought it because it's a woman. Particularly in this game where I assume it was a woke swap. I also had no idea this game was a thing because I'm disconnected from gaming news.
I'm tired of playing unrealistic badass females. Give me a male warrior, or if we need to start with a weak struggle type story a coming of age boy on a grand adventure story.
This is what old Ubisoft did so well with the Ezio trilogy. Dude went from a horny teenage dipshit to a badass warrior philosopher and master assassin. Even the voice actor’s pitch and tone changed across the games as if he’d aged 50 years along with the character.
I miss when there was actual passion and dedication and love offered to us in exchange for our money instead of millennial nihilism, feminist contempt and corporate greed.
A hook blade?
Yet somehow, character design like Sagiri from Jigokuraku does a similar dress style, shows less skin than the right picture and still manages to look more feminine.
Take that design's proportions, swap the ponytail for a hat, palette swap and you're basically there. And there are plenty of other examples out there. "Swordwoman in period clothing who doesn't look like a man," is a solved problem.
Why use the VA as the game model? Stop doing that you fucking freaks.
Stop the presses! pRedditor learns that sex sells.