That's how I was with the old samurai widow lady. I had written her off from like her first quest as a garbage person, so her "forgive my lesbian lover" nonsense barely registered.
My personal beef with the game was always the bow girl and how much she gets away with. Both in terms of somehow mega competence to dodge us over and over (while also being everywhere and training then killing Mongols), and then just getting let go as completely forgiven because "well she cleaned up her mess (sans all the people who got killed)."
Yuna never felt like a particular problem, because the story never seemed to spend a lot of time redeeming her. She was usually right, but only because Jin was so naive from his elite life that she was saying basic stuff and it was treated as shocking to him.
Not gonna lie, took my brain a couple of days to dig out that old lady character. Yeah, she was disgusting. Double plus good on the bow bandit, she deserved a beheading after getting thoroughly molested.
Fortunately for the game, a lot of its worst moments like those two are surrounded by a lot of its best, like the Monk quest and the main one ramping up considerably around that time.
To be honest i got kinda bored of the main quest by the time we get to the northern part of the island. It's where i dropped the game first time on ps4 (horrible framerate helped) and it's where i got bored this time (i didn't spend as much time ubisofting the map at least). What really got me going was multiplayer. Literally the best part of the game is the least developed one. Multiplayer is just fighting endless enemies but with the combat system so fun (albeit deeply flawed) it's no problem.
The snow area did drag a little, but I think that's more that the first two areas were too big (because of the unnecessary Ubisoft map and collectables) so you end up playing way longer in them than the pacing can handle.
Fortunately its also the shortest by far. You can probably wrap the whole game and all the sidequests in like a few hours if you ignore the collectables.
What really got me going was multiplayer
For a tacked on, months later added, multiplayer mode it was incredibly fun. My only issue with it was that the high difficulty means you jump from "hop in and have a good time with randos" to "you need to bring your own team with full comms and coordination" without much warning. Perhaps it got better down the line, but that first big boss was a nightmare.
But yeah, the combat system is really what made that game so fun. Once you get in your groove and have all your tools its just flows and feels cinematic (despite not being so, take notes Sony).
That's how I was with the old samurai widow lady. I had written her off from like her first quest as a garbage person, so her "forgive my lesbian lover" nonsense barely registered.
My personal beef with the game was always the bow girl and how much she gets away with. Both in terms of somehow mega competence to dodge us over and over (while also being everywhere and training then killing Mongols), and then just getting let go as completely forgiven because "well she cleaned up her mess (sans all the people who got killed)."
Yuna never felt like a particular problem, because the story never seemed to spend a lot of time redeeming her. She was usually right, but only because Jin was so naive from his elite life that she was saying basic stuff and it was treated as shocking to him.
Not gonna lie, took my brain a couple of days to dig out that old lady character. Yeah, she was disgusting. Double plus good on the bow bandit, she deserved a beheading after getting thoroughly molested.
Fortunately for the game, a lot of its worst moments like those two are surrounded by a lot of its best, like the Monk quest and the main one ramping up considerably around that time.
To be honest i got kinda bored of the main quest by the time we get to the northern part of the island. It's where i dropped the game first time on ps4 (horrible framerate helped) and it's where i got bored this time (i didn't spend as much time ubisofting the map at least). What really got me going was multiplayer. Literally the best part of the game is the least developed one. Multiplayer is just fighting endless enemies but with the combat system so fun (albeit deeply flawed) it's no problem.
The snow area did drag a little, but I think that's more that the first two areas were too big (because of the unnecessary Ubisoft map and collectables) so you end up playing way longer in them than the pacing can handle.
Fortunately its also the shortest by far. You can probably wrap the whole game and all the sidequests in like a few hours if you ignore the collectables.
For a tacked on, months later added, multiplayer mode it was incredibly fun. My only issue with it was that the high difficulty means you jump from "hop in and have a good time with randos" to "you need to bring your own team with full comms and coordination" without much warning. Perhaps it got better down the line, but that first big boss was a nightmare.
But yeah, the combat system is really what made that game so fun. Once you get in your groove and have all your tools its just flows and feels cinematic (despite not being so, take notes Sony).