Dwarves are gay bakers now in d&d
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critical role was a mistake.
I've always had an incredibly strong, almost instinctual revulsion to that kind of shit, and the sheer unfiltered pozz that eventually came out of these communities vindicated my prejudice. The whole trendy hipster "geek" shtick was always just so damn phony, and the kinds of cucked soyboys and mediocre egirls who populate these scenes are in reality deeply unhappy people. Behind the facade of happy-go-lucky irreverence is a stewing cauldron of despair, frustration, and compensatory narcissism.
Every beta who posts about "punching nazis" has only ever punched drywall and maybe their underage gf. And the whole CalArts demographic just feels like a giant cult, considering how cults have the whole Jekyll-and-Hyde dynamic going on where they front with lovebombing but then become absolutely vicious on a dime if you say one "wrong" thing. Those people just give me the absolute creeps because they're the epitome of smiling to your face while clutching a knife behind their back.
I thought that people had that. I guess I should be asking myself who's popularizing critical role, then. But I figured it was women. Honestly.
Yep and all subsequent Celebrity Geek shit.
It made DnD too popular. If you play with normies they will also try to emulate it which just isn't my style personally. Very annoying.
Critical Role was fine, as they actually play other characters.
The "modern audience" doesn't want to do that. They want to play themselves or a perceived aspect of themselves in a mostly modern world representation but with magic. That's why you have to have a wheelchair mechanic, and race no longer reflects anything of importance.
This focus on "self exploration" has infected not only the players, but the creative teams as well. As someone noted below, many of the dwarves are probably self-inserts. We also get such releases as: "D&D’s Strixhaven campaign has mechanics for ‘what a hot mess college life can be’".
Thus all fantasy productions will just be "L.A., right now, but with some magic.... kind of"
R.I.P. DnD. You follow other greats like star wars and Indiana Jones to Valhalla while the corpos wear you like skin suits.
These people really don't get that breaking the fourth wall stopped being clever a long time ago.
When did D&D start hating the people who play it? I know they have crapped on Gigax’s legacy
Some time around 4th edition as far as I can tell. 3rd edition was still crunchy enough to keep the filthy unwashed masses at bay, but 4th edition marks a clear delineation where it became simple enough to be infiltrated(or rather that was probably a result of the infiltration).
As an aside, 3rd edition was the last good edition, too. In 5th, nothing is balanced, nothing is calculated, the DMG literally has for loot and treasure tables "eh, fuck it, just go by feeling, we ain't helping you do shit-all here" and then drops single use low-level health potions on the same example random treasure table as "ignore all damage reduction and resistances" magical swords.
Bring back THAC0 and they'll flee to other softer bullshit.
Ah shit, I didn't realize it had gotten that bad.
I remember reading through my library's entire stock of 3rd edition books one summer, cover to cover and marveling at all the meticulous tracking of everything in all those tables. It just fascinated me in a way that is, I think, indicative of the kind of obsessive nerdy nature required to really dive into the hobby. If I don't have several tables to look up random loot in and then have to dig out a separate source book to figure out what that loot even does, then am I really playing D&D?
Isn't Pathfinder supposed to be a return to the uber autistic TTRPG format?
Which Pathfinder?
The previous edition of Pathfinder started from the rules of 3.5E, and went on from there.
The current edition of Pathfinder is a totally different thing, and the company itself is pretty fucking woke.
You have to realize that the TTRPG industry was the first to fall to Woke, back in 2005 or something. The industry has relentlessly been driving out people who are not woke for almost 20 years.
There are non woke games. Just not the current Pathfinder. Go play Reign by Greg Stolze or EarthDawn by Red Brick Games.
Well, pathfinder is similar to DnD in that if you find people playing the older edition, they're less likely to be woke. Btw, I said 2007 so your 2005 estimate is close to mine.
It sounds like you never played 4e. Like most cultural institutions, WotC didn't lean hard into faggotry until the 2010s, well after 4e's dev was finished.
4e was pretty unpopular. The infiltrators pretty categorically target wildly popular brands.
4e wasn't simple. Unlike 3.5e, it was just organized.
4e solved some issues, and it created had some issues of its own. In particular, here’s what comes to mind for me:
It increased the base hit points, which solved the issue of low-level characters dying to one unlucky damage roll, but created the issue of making everything feel stickier. If I have to hit every goblin two or three times before it’s even “bloodied,” combat gets slower, and characters feel less heroic if even the most basic enemies can consistently tank multiple hits.
It introduced a system of “daily” and “encounter” powers for everyone. This reduced the issue of spellcasters eclipsing martial classes at high levels, but it created the issue of spellcasters and martial classes feeling similar. Forget spell slots and such, now everyone has the exact same number of special powers in play, and all classes can debuff or hit multiple enemies or move people around or whatever.
This guy gets it.
Again, sounds like you didn't play it. 1 HP minions were a defining feature.
I won't disagree with your assessment on the action economy, but the big picture is that 4e was a tactics game, unlike basically anything since OD&D. It basically defined the genre of 'combat-as-sport.' So, yeah, fighters had "slots" and that looks weird from an AD&D perspective. But within that framework, roles were actually mechanically enforced. No one could AoE like a wizard. No one could tank like a fighter. You could piece together a build to have a couple "out of role" powers and serve as an off-tank or a high damage fighter or whatever, but the classic classes always did better in their niches.
I'm aware that 1hp minions were a feature. They were a clever idea. Functionally, however, they did not solve the issue I'm talking about. Building an adventure for a party of level 1 or 2 PCs that only includes minions is (of course) pretty boring. It also makes the at-will 3x3 AoE spells that many spellcasters get overperform, undermining the whole attempt to balance spellcasters and martial classes.
However, once you stick 2-3 30hp goblins (or kobolds, or bullywugs—this is another issue; everything at a level has about the same HP within its "role," which increases the feeling of sameness) in an encounter, then combat almost inevitably lasts a few turns longer than is welcome, just because all those hit points will need to be depleted.
Wasn’t this a broken thing on release which they errata/patched down?
They buffed monster damage and to-hit rolls at higher levels because they didn't scale well against PCs in Paragon and Epic tier after they started collecting multiple good magic items. To my knowledge, they didn't do anything that would have changed what I was talking about, which was the comparatively bulky nature of everything as opposed to other editions that had lower HP on average, especially at lower levels.
They fixed it in MM3 iirc
A good game, a bad Dungeons and Dragons
Not a lot, but enough to glean that 4th edition streamlined a lot of stuff and took out some of the crunch. Or at least that was the impression I got from my brief foray into it.
4th Ed was shit.
It was a tactics game that was optimized to deliver a computer game experience on a table with miniatures and terrain.
It was fucking broken out of the gates. I had a party of very experienced players run optimized characters with carefully planned builds. We were routinely taking on encounters that were +3 or +4 above our Challenge Rating.
The DM was just about ready to cheat, because we could steamroll anything that wasn't an engineered TPK; by level 4!
There wasn't any "role playing", there is no other mechanic for getting XP other than killing things and taking their stuff, and the game was a shitty TT War Game dressed up pretty to sell extra accessories.
Pathfinder was launched specifically because 4th Ed was so shit.
4e didn't have the sprawling build-crafting that 3.5e made its name on (and 5e returned to) but it was a miniature tactics game. Agree to disagree, but I don't see how a game where you only control one unit could get much crunchier than 4e.
That's the time period I identified. I wasn't really going based on DnD editions. I didn't notice a woke edition until ONE. There's some years in there, though, for WotC to be doing woke stuff. And the culture in general was getting more woke. DnD editions lagged that. MTG gets a lot more sets.
That's everything. DnD, magic, Star wars, Marvel, DC, LOTR, you name it. Everything has been taken over in key positions by fags and commies (but I repeat myself) who are hellbent on changing things. They change them because these are all fandoms that for decades were almost exclusively straight, white, and male. That's it. And God forbid even a fandom isn't diverse so we'll inject diversity into it to scare out the OG fans and draw in new DiVeRsE fans. That's the goal at least. I'm the end it doesn't work and they just devalue the IP.
Such an absurd mindset to try to force the audience. Also, you already had minority kids playing D&D or enjoying these things but they seem to seethe at the idea of white males enjoying a hobby. Also ignoring the fact that it’s a majority white country. Just mind boggling how much money has been lost due to this mindset
They don't care. The next generation is growing up on this stuff and so long as they rope people into accepting it, they literally don't care about how much they lose in the interim.
Sadly, it is working.
I keep coming across more and more normies who will reject the most extreme forms of Leftism in media, but will gladly accept the less extreme forms. All they have to do is keep pushing and pretty soon the pendulum will have swung so far left that in a decade's time the next generation will be defending D&D games with MAPs as main protagonists.
Exactly. This is what a lot of people don't understand about "woke" anything. It's made entirely for a young generation of impressionable minds who have zero reference of what "normal" actually is. We are able to call out this garbage because we have some memory of pre-Clown World. The younger generation can't. They care more about establishing a "new normal" than they do the money.
I literally just got done trying to explain this to some young normies who do not see a problem with DEI content in their programming. They argued that so long as it's "good" they don't care, and "what's wrong with gay people?"
It really is the "consume product" meme come to life.
Yep. When the new generation matures, they hope to make trillions of dollars.
Implying the new generation will have trillions of dollars to give....
I suspect the real goal is to just have a populace that doesn't know what they're missing and thinks that the dystopian nightmare they inhabit is normal and therefor there's no reason to butcher the people who did this to them in the streets.
Another thing they (current year) normies like to do is pretend as long as it has the sexxxy back, whatever the story does is ok. "Hollywood finally got the message. It doesn't matter that the tiny female main character just beat 30 guys up and screamed 'The patriarchy is OVER!' - she's a smoking hot babe in a miniskirt. It's not woke lmao."
This here is one example that has boiled my blood so much whenever I see it. I'm going to cut myself off from going further, because the examples are numerous and I keep coming across variations of the example you just used and if I keep thinking about it, my blood pressure will hit unhealthy levels.
It really isnt. The overwhelming evidence is that the current generation is going back to older media and not engaging with this current stuff made "for them". Stuff like Friends, MASH, Seinfeld, all of it is taking off, and Gen Z is treating the 90's like a lot of Millennials treated the 80's. All of this current media is just going to be a cultural black hole that will be forgotten like others in history, especially as companies begin moving back to making things because it will make them a profit (which we are already seeing).
All of the behavior makes perfect sense once you realize their motivation is their hatred of white people and white men in particular.
Was the SW fanbase really whiter than America, or was it merely less black? As there have been more non-white, non-blacks (hereafter referred to non-exclusively as immigrants), I have noticed that nerdy stuff is more Asian and brown than it is white. proportionally to our overall population. There wouldn't have been as many of them in the 70s, which I get. But since the fandom continued to be developed -- and there were indeed new movies in the 2000s, I just figured.
Probably both. But the point is to make everything less straight, less white, and less male. And if you can get rid of a straight white male and replace it with black lesbian then that's a three-fer.
The gay commie religion doesn't allow for the existence of anything outside of their control.
The "geek" hobbies are low hanging fruit because there is no meaningful gatekeeping mechanism.
The civil rights act means no company larger than a mom and pop can keep out "activist" infiltrators without getting sued or funded into non-existence.
75+ years of cultural subversion means pushing out the opponents of the gay commies is a standard practice of bullying morally cowardly decision makers.
I don't know that they are.
Just compare to sports. Sports have been formally integrated, forever, and when they did it opened a floodgate. Major sports haven't been remotely white, compared to the population, since IDK at least the 80s.
Geek hobbies were never formally segregated, but they remained at higher levels of whiteness than sports. Despite gargantuan efforts, Hollywood faggots haven't had much success at all forcing geek stuff on blacks and Mexicans. All they've been able to do is cast blacks and try to force that on whites. There has been a lot of natural penetration of Asians and browns into geekdom. But they were willing to be there when the diverse characters were still green and purple. Or maybe willing to let anime, which is increasingly important itself, represent them.
the geek stuff hasn't been infiltrated by blacks, but by women and faggots, which is arguably worse
Well, WotC owns it, so... judging by Magic the gathering, sometime around 2007 ?
PGF, probably.
Left looks way too much like a real person. It's gotta be the artist or the commissioner or something. Even put his cat in there.
Both look way too human to me.
Yeah but there just aren't enough swarthy gay men who are vaguely arabic/indian but without any extreme ethnic features to go around in real life. It's a fantasy boyfriend for sure.
Left looks like he's a connoisseur of "art" that depicts little girls getting raped by horses, and an expert on why the age of consent is ackshually fascist.
That's what did it for me. Clearly some faggy artist and his cat who is probably the most accurate looking character in the whole panel.
They even gave them the "I have mental illness" haircut...
Berkinstock sandals too
So... Is this the equivalent of the girlfriend who pulls a knife on you if you wear a fancier than usual suit to work? What happens if they, like, shower? The beard-braids are gonna get undone. Is part of their 200-year marriage vows to never even change the number of braids in their beard-braid as it grows?
Like, all else aside, it just seems dumb to use marriage tattoos on something so changeable. They're bakers! What if it catches fire, or some tears out from industrial machinery?
EDIT: Also, clearly a straight couple. The dwarf on the right is clearly female, you can tell by the lack of beard jewelery, which is reserved for adult male dwarves. Darn humans can't even tell male and female dwarves apart, just because they both have hair!
Hot pan pressed against the stomach and open-toed sandals in a bakery. I can sort of forgive the beard because dwarves, but...the whole thing is a mess and not just because of the faggotry.
NO, dwarves were ALWAYS gay coded! REEEEE
I thought they came fully formed out of the earth or something.
Between this and orcs becoming Mexicans who are weirdly into falconry, I can't think of any way they could make it any clearer that D&D is completely conquered by tranny freaks.
Have you seen the latest from WotC?
Can you find me the image for that? I think I know what you're talking about, but I can't find it now.
https://x.com/WingBuffet/status/1803483137101668770
Yes! ty
When the Shadowfell sends us their people, they're not sending their best!
They somehow look more like female-to-male tranny LARPers than actual males despite the beards and muscles. The hot pan pressed against that one dwarf's stomach also reveals how low quality this work is.
They don't even look like dwarves, they just look like a couple of Seattle faggots who lost half their legs in a drunken car crash.
Great. My favourite race of turbo racist stumpy alcoholics are now poofs.
Are tattoos a marriage thing for DnD dwarves?
My guess, based on who's running the show at WoTC, is that it is now
The full image shows how racially diverse dwarves are now, too. The one in the green bandana looks rather brown, but there are black dwarves and even an asian dwarf. If I remember correctly, that top knot faggot here is the only white looking one in the bunch.
Dwarves have demographics of los angeles. Elves have demographics of los angeles... Pretty sure orcs are heading that way too. Little old mexican orcs trying to find a better life in los angeles. Lawl.
Shout out to Dungeon and Dragons Online as a great implementation of 3rd Edition crunch into MMO action RPG gameplay.
Like all MMOs the end game is a slogging grind but even if it is repetitive the mechanics make it fun enough to keep going.
Why are there arrows pointing attention to their tats? I feel like I'm missing something. Aside the fact that a beard tat is kinda strange.
Implies that they are a couple. Gay.