Win / KotakuInAction2
KotakuInAction2
Communities Topics Log In Sign Up
Sign In
Hot
All Posts
Settings
All
Profile
Saved
Upvoted
Hidden
Messages

Your Communities

General
AskWin
Funny
Technology
Animals
Sports
Gaming
DIY
Health
Positive
Privacy
News
Changelogs

More Communities

frenworld
OhTwitter
MillionDollarExtreme
NoNewNormal
Ladies
Conspiracies
GreatAwakening
IP2Always
GameDev
ParallelSociety
Privacy Policy
Terms of Service
Content Policy
DEFAULT COMMUNITIES • All General AskWin Funny Technology Animals Sports Gaming DIY Health Positive Privacy
KotakuInAction2 The Official Gamergate Forum
hot new rising top

Sign In or Create an Account

58
Dwarves are gay bakers now in d&d (media.kotakuinaction2.win)
posted 1 year ago by evilplushie 1 year ago by evilplushie +58 / -0
74 comments download share
74 comments share download save hide report block hide replies
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (74)
sorted by:
▲ 31 ▼
– MargarineMongoose 31 points 1 year ago +31 / -0

Some time around 4th edition as far as I can tell. 3rd edition was still crunchy enough to keep the filthy unwashed masses at bay, but 4th edition marks a clear delineation where it became simple enough to be infiltrated(or rather that was probably a result of the infiltration).

permalink parent save report block reply
▲ 20 ▼
– DefinitelyNotIGN 20 points 1 year ago +20 / -0

As an aside, 3rd edition was the last good edition, too. In 5th, nothing is balanced, nothing is calculated, the DMG literally has for loot and treasure tables "eh, fuck it, just go by feeling, we ain't helping you do shit-all here" and then drops single use low-level health potions on the same example random treasure table as "ignore all damage reduction and resistances" magical swords.

permalink parent save report block reply
▲ 12 ▼
– Salixion 12 points 1 year ago +12 / -0

Bring back THAC0 and they'll flee to other softer bullshit.

permalink parent save report block reply
▲ 10 ▼
– MargarineMongoose 10 points 1 year ago +10 / -0

Ah shit, I didn't realize it had gotten that bad.

I remember reading through my library's entire stock of 3rd edition books one summer, cover to cover and marveling at all the meticulous tracking of everything in all those tables. It just fascinated me in a way that is, I think, indicative of the kind of obsessive nerdy nature required to really dive into the hobby. If I don't have several tables to look up random loot in and then have to dig out a separate source book to figure out what that loot even does, then am I really playing D&D?

permalink parent save report block reply
▲ 5 ▼
– misogynegro 5 points 1 year ago +5 / -0

Isn't Pathfinder supposed to be a return to the uber autistic TTRPG format?

permalink parent save report block reply
▲ 11 ▼
– DemolitionsPanda 11 points 1 year ago +11 / -0

Which Pathfinder?

The previous edition of Pathfinder started from the rules of 3.5E, and went on from there.

The current edition of Pathfinder is a totally different thing, and the company itself is pretty fucking woke.

You have to realize that the TTRPG industry was the first to fall to Woke, back in 2005 or something. The industry has relentlessly been driving out people who are not woke for almost 20 years.

There are non woke games. Just not the current Pathfinder. Go play Reign by Greg Stolze or EarthDawn by Red Brick Games.

permalink parent save report block reply
... continue reading thread?
▲ 3 ▼
– Sneak_King 3 points 1 year ago +3 / -0

It sounds like you never played 4e. Like most cultural institutions, WotC didn't lean hard into faggotry until the 2010s, well after 4e's dev was finished.

4e was pretty unpopular. The infiltrators pretty categorically target wildly popular brands.

4e wasn't simple. Unlike 3.5e, it was just organized.

permalink parent save report block reply
▲ 7 ▼
– LibertyPrimeWasRight 7 points 1 year ago +7 / -0

4e solved some issues, and it created had some issues of its own. In particular, here’s what comes to mind for me:

It increased the base hit points, which solved the issue of low-level characters dying to one unlucky damage roll, but created the issue of making everything feel stickier. If I have to hit every goblin two or three times before it’s even “bloodied,” combat gets slower, and characters feel less heroic if even the most basic enemies can consistently tank multiple hits.

It introduced a system of “daily” and “encounter” powers for everyone. This reduced the issue of spellcasters eclipsing martial classes at high levels, but it created the issue of spellcasters and martial classes feeling similar. Forget spell slots and such, now everyone has the exact same number of special powers in play, and all classes can debuff or hit multiple enemies or move people around or whatever.

permalink parent save report block reply
▲ 4 ▼
– MargarineMongoose 4 points 1 year ago +4 / -0

This guy gets it.

permalink parent save report block reply
▲ 3 ▼
– Sneak_King 3 points 1 year ago +3 / -0

Again, sounds like you didn't play it. 1 HP minions were a defining feature.

I won't disagree with your assessment on the action economy, but the big picture is that 4e was a tactics game, unlike basically anything since OD&D. It basically defined the genre of 'combat-as-sport.' So, yeah, fighters had "slots" and that looks weird from an AD&D perspective. But within that framework, roles were actually mechanically enforced. No one could AoE like a wizard. No one could tank like a fighter. You could piece together a build to have a couple "out of role" powers and serve as an off-tank or a high damage fighter or whatever, but the classic classes always did better in their niches.

permalink parent save report block reply
▲ 5 ▼
– LibertyPrimeWasRight 5 points 1 year ago +5 / -0

I'm aware that 1hp minions were a feature. They were a clever idea. Functionally, however, they did not solve the issue I'm talking about. Building an adventure for a party of level 1 or 2 PCs that only includes minions is (of course) pretty boring. It also makes the at-will 3x3 AoE spells that many spellcasters get overperform, undermining the whole attempt to balance spellcasters and martial classes.

However, once you stick 2-3 30hp goblins (or kobolds, or bullywugs—this is another issue; everything at a level has about the same HP within its "role," which increases the feeling of sameness) in an encounter, then combat almost inevitably lasts a few turns longer than is welcome, just because all those hit points will need to be depleted.

permalink parent save report block reply
▲ 2 ▼
– Vicious_snek6 2 points 1 year ago +2 / -0

It increased the base hit points, which solved the issue of low-level characters dying to one unlucky damage roll, but created the issue of making everything feel stickier. If I have to hit every goblin two or three times before it’s even “bloodied,” combat gets slower, and characters feel less heroic if even the most basic enemies can consistently tank multiple hits.

Wasn’t this a broken thing on release which they errata/patched down?

permalink parent save report block reply
▲ 2 ▼
– LibertyPrimeWasRight 2 points 1 year ago +2 / -0

They buffed monster damage and to-hit rolls at higher levels because they didn't scale well against PCs in Paragon and Epic tier after they started collecting multiple good magic items. To my knowledge, they didn't do anything that would have changed what I was talking about, which was the comparatively bulky nature of everything as opposed to other editions that had lower HP on average, especially at lower levels.

permalink parent save report block reply
▲ 2 ▼
– troon_menace 2 points 1 year ago +2 / -0

They fixed it in MM3 iirc

permalink parent save report block reply
▲ 2 ▼
– troon_menace 2 points 1 year ago +2 / -0

4e solved some issues, and it created had some issues of its own.

A good game, a bad Dungeons and Dragons

permalink parent save report block reply
▲ 1 ▼
– MargarineMongoose 1 point 1 year ago +1 / -0

Not a lot, but enough to glean that 4th edition streamlined a lot of stuff and took out some of the crunch. Or at least that was the impression I got from my brief foray into it.

permalink parent save report block reply
▲ 4 ▼
– DemolitionsPanda 4 points 1 year ago +4 / -0

4th Ed was shit.

It was a tactics game that was optimized to deliver a computer game experience on a table with miniatures and terrain.

It was fucking broken out of the gates. I had a party of very experienced players run optimized characters with carefully planned builds. We were routinely taking on encounters that were +3 or +4 above our Challenge Rating.

The DM was just about ready to cheat, because we could steamroll anything that wasn't an engineered TPK; by level 4!

There wasn't any "role playing", there is no other mechanic for getting XP other than killing things and taking their stuff, and the game was a shitty TT War Game dressed up pretty to sell extra accessories.

Pathfinder was launched specifically because 4th Ed was so shit.

permalink parent save report block reply
▲ 2 ▼
– Sneak_King 2 points 1 year ago +2 / -0

4e didn't have the sprawling build-crafting that 3.5e made its name on (and 5e returned to) but it was a miniature tactics game. Agree to disagree, but I don't see how a game where you only control one unit could get much crunchier than 4e.

permalink parent save report block reply
▲ 2 ▼
– when_we_win_remember 2 points 1 year ago +2 / -0

That's the time period I identified. I wasn't really going based on DnD editions. I didn't notice a woke edition until ONE. There's some years in there, though, for WotC to be doing woke stuff. And the culture in general was getting more woke. DnD editions lagged that. MTG gets a lot more sets.

permalink parent save report block reply

Original 8chan Links to Gamer Gate:

.

The main GG discussion is on the videogames board: https://8chan.moe/v/

.

GamerGate archive is at https://8chan.moe/gamergatehq/

.

GamerGate Wiki:

https://ggwiki.deepfreeze.it/index.php/Main_Page

. . . . . .

. . . . . .

Rules:

.

ONE: Do not advocate for illegal violence or post other illegal activity. (Be aware of your local laws.)

.

TWO: Don't threaten, harass, or impersonate users. Also: don't be a psycho. New users will be held to a higher standard.

.

THREE: Do not post porn.

.

FOUR: NSFW/NSFL content must be flaired NSFW.

.

FIVE: No vote manipulation. Do not break communities.win's features.

.

SIX: No spam or reposts. Do not make more than 5 threads a day.

.

SEVEN: Do not post falsehoods and hoaxes that are obvious to an uncontroversial degree.

. . . . . .

. . . . . .

Moderation Logs:

.

(Two different versions, Scored has more features and is cleaner, but .win let's you see a few more details in certain instances.)

  • Scored
  • .win

Moderators

  • DomitiusOfMassilia
  • C
  • BandageBandolier
  • CarmenOfSandiego
  • The_Shadow_of_Intent
  • SocraticMethod1
  • Kienan
  • Smith1980
Message the Moderators

Terms of Service | Privacy Policy

2026.02.01 - w2qgj (status)

Copyright © 2026.

Terms of Service | Privacy Policy