Dwarves are gay bakers now in d&d
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When did D&D start hating the people who play it? I know they have crapped on Gigax’s legacy
Some time around 4th edition as far as I can tell. 3rd edition was still crunchy enough to keep the filthy unwashed masses at bay, but 4th edition marks a clear delineation where it became simple enough to be infiltrated(or rather that was probably a result of the infiltration).
As an aside, 3rd edition was the last good edition, too. In 5th, nothing is balanced, nothing is calculated, the DMG literally has for loot and treasure tables "eh, fuck it, just go by feeling, we ain't helping you do shit-all here" and then drops single use low-level health potions on the same example random treasure table as "ignore all damage reduction and resistances" magical swords.
Bring back THAC0 and they'll flee to other softer bullshit.
Ah shit, I didn't realize it had gotten that bad.
I remember reading through my library's entire stock of 3rd edition books one summer, cover to cover and marveling at all the meticulous tracking of everything in all those tables. It just fascinated me in a way that is, I think, indicative of the kind of obsessive nerdy nature required to really dive into the hobby. If I don't have several tables to look up random loot in and then have to dig out a separate source book to figure out what that loot even does, then am I really playing D&D?
Isn't Pathfinder supposed to be a return to the uber autistic TTRPG format?
It sounds like you never played 4e. Like most cultural institutions, WotC didn't lean hard into faggotry until the 2010s, well after 4e's dev was finished.
4e was pretty unpopular. The infiltrators pretty categorically target wildly popular brands.
4e wasn't simple. Unlike 3.5e, it was just organized.
4e solved some issues, and it created had some issues of its own. In particular, here’s what comes to mind for me:
It increased the base hit points, which solved the issue of low-level characters dying to one unlucky damage roll, but created the issue of making everything feel stickier. If I have to hit every goblin two or three times before it’s even “bloodied,” combat gets slower, and characters feel less heroic if even the most basic enemies can consistently tank multiple hits.
It introduced a system of “daily” and “encounter” powers for everyone. This reduced the issue of spellcasters eclipsing martial classes at high levels, but it created the issue of spellcasters and martial classes feeling similar. Forget spell slots and such, now everyone has the exact same number of special powers in play, and all classes can debuff or hit multiple enemies or move people around or whatever.
This guy gets it.
Again, sounds like you didn't play it. 1 HP minions were a defining feature.
I won't disagree with your assessment on the action economy, but the big picture is that 4e was a tactics game, unlike basically anything since OD&D. It basically defined the genre of 'combat-as-sport.' So, yeah, fighters had "slots" and that looks weird from an AD&D perspective. But within that framework, roles were actually mechanically enforced. No one could AoE like a wizard. No one could tank like a fighter. You could piece together a build to have a couple "out of role" powers and serve as an off-tank or a high damage fighter or whatever, but the classic classes always did better in their niches.
Wasn’t this a broken thing on release which they errata/patched down?
A good game, a bad Dungeons and Dragons
Not a lot, but enough to glean that 4th edition streamlined a lot of stuff and took out some of the crunch. Or at least that was the impression I got from my brief foray into it.
4th Ed was shit.
It was a tactics game that was optimized to deliver a computer game experience on a table with miniatures and terrain.
It was fucking broken out of the gates. I had a party of very experienced players run optimized characters with carefully planned builds. We were routinely taking on encounters that were +3 or +4 above our Challenge Rating.
The DM was just about ready to cheat, because we could steamroll anything that wasn't an engineered TPK; by level 4!
There wasn't any "role playing", there is no other mechanic for getting XP other than killing things and taking their stuff, and the game was a shitty TT War Game dressed up pretty to sell extra accessories.
Pathfinder was launched specifically because 4th Ed was so shit.
4e didn't have the sprawling build-crafting that 3.5e made its name on (and 5e returned to) but it was a miniature tactics game. Agree to disagree, but I don't see how a game where you only control one unit could get much crunchier than 4e.
That's the time period I identified. I wasn't really going based on DnD editions. I didn't notice a woke edition until ONE. There's some years in there, though, for WotC to be doing woke stuff. And the culture in general was getting more woke. DnD editions lagged that. MTG gets a lot more sets.
That's everything. DnD, magic, Star wars, Marvel, DC, LOTR, you name it. Everything has been taken over in key positions by fags and commies (but I repeat myself) who are hellbent on changing things. They change them because these are all fandoms that for decades were almost exclusively straight, white, and male. That's it. And God forbid even a fandom isn't diverse so we'll inject diversity into it to scare out the OG fans and draw in new DiVeRsE fans. That's the goal at least. I'm the end it doesn't work and they just devalue the IP.
Such an absurd mindset to try to force the audience. Also, you already had minority kids playing D&D or enjoying these things but they seem to seethe at the idea of white males enjoying a hobby. Also ignoring the fact that it’s a majority white country. Just mind boggling how much money has been lost due to this mindset
They don't care. The next generation is growing up on this stuff and so long as they rope people into accepting it, they literally don't care about how much they lose in the interim.
Sadly, it is working.
I keep coming across more and more normies who will reject the most extreme forms of Leftism in media, but will gladly accept the less extreme forms. All they have to do is keep pushing and pretty soon the pendulum will have swung so far left that in a decade's time the next generation will be defending D&D games with MAPs as main protagonists.
Exactly. This is what a lot of people don't understand about "woke" anything. It's made entirely for a young generation of impressionable minds who have zero reference of what "normal" actually is. We are able to call out this garbage because we have some memory of pre-Clown World. The younger generation can't. They care more about establishing a "new normal" than they do the money.
Another thing they (current year) normies like to do is pretend as long as it has the sexxxy back, whatever the story does is ok. "Hollywood finally got the message. It doesn't matter that the tiny female main character just beat 30 guys up and screamed 'The patriarchy is OVER!' - she's a smoking hot babe in a miniskirt. It's not woke lmao."
It really isnt. The overwhelming evidence is that the current generation is going back to older media and not engaging with this current stuff made "for them". Stuff like Friends, MASH, Seinfeld, all of it is taking off, and Gen Z is treating the 90's like a lot of Millennials treated the 80's. All of this current media is just going to be a cultural black hole that will be forgotten like others in history, especially as companies begin moving back to making things because it will make them a profit (which we are already seeing).
All of the behavior makes perfect sense once you realize their motivation is their hatred of white people and white men in particular.
Was the SW fanbase really whiter than America, or was it merely less black? As there have been more non-white, non-blacks (hereafter referred to non-exclusively as immigrants), I have noticed that nerdy stuff is more Asian and brown than it is white. proportionally to our overall population. There wouldn't have been as many of them in the 70s, which I get. But since the fandom continued to be developed -- and there were indeed new movies in the 2000s, I just figured.
Probably both. But the point is to make everything less straight, less white, and less male. And if you can get rid of a straight white male and replace it with black lesbian then that's a three-fer.
The gay commie religion doesn't allow for the existence of anything outside of their control.
The "geek" hobbies are low hanging fruit because there is no meaningful gatekeeping mechanism.
The civil rights act means no company larger than a mom and pop can keep out "activist" infiltrators without getting sued or funded into non-existence.
75+ years of cultural subversion means pushing out the opponents of the gay commies is a standard practice of bullying morally cowardly decision makers.
I don't know that they are.
Just compare to sports. Sports have been formally integrated, forever, and when they did it opened a floodgate. Major sports haven't been remotely white, compared to the population, since IDK at least the 80s.
Geek hobbies were never formally segregated, but they remained at higher levels of whiteness than sports. Despite gargantuan efforts, Hollywood faggots haven't had much success at all forcing geek stuff on blacks and Mexicans. All they've been able to do is cast blacks and try to force that on whites. There has been a lot of natural penetration of Asians and browns into geekdom. But they were willing to be there when the diverse characters were still green and purple. Or maybe willing to let anime, which is increasingly important itself, represent them.
the geek stuff hasn't been infiltrated by blacks, but by women and faggots, which is arguably worse
Well, WotC owns it, so... judging by Magic the gathering, sometime around 2007 ?
PGF, probably.