It increased the base hit points, which solved the issue of low-level characters dying to one unlucky damage roll, but created the issue of making everything feel stickier. If I have to hit every goblin two or three times before it’s even “bloodied,” combat gets slower, and characters feel less heroic if even the most basic enemies can consistently tank multiple hits.
Wasn’t this a broken thing on release which they errata/patched down?
They buffed monster damage and to-hit rolls at higher levels because they didn't scale well against PCs in Paragon and Epic tier after they started collecting multiple good magic items. To my knowledge, they didn't do anything that would have changed what I was talking about, which was the comparatively bulky nature of everything as opposed to other editions that had lower HP on average, especially at lower levels.
Wasn’t this a broken thing on release which they errata/patched down?
They buffed monster damage and to-hit rolls at higher levels because they didn't scale well against PCs in Paragon and Epic tier after they started collecting multiple good magic items. To my knowledge, they didn't do anything that would have changed what I was talking about, which was the comparatively bulky nature of everything as opposed to other editions that had lower HP on average, especially at lower levels.
They fixed it in MM3 iirc