Dwarves are gay bakers now in d&d
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I'm aware that 1hp minions were a feature. They were a clever idea. Functionally, however, they did not solve the issue I'm talking about. Building an adventure for a party of level 1 or 2 PCs that only includes minions is (of course) pretty boring. It also makes the at-will 3x3 AoE spells that many spellcasters get overperform, undermining the whole attempt to balance spellcasters and martial classes.
However, once you stick 2-3 30hp goblins (or kobolds, or bullywugs—this is another issue; everything at a level has about the same HP within its "role," which increases the feeling of sameness) in an encounter, then combat almost inevitably lasts a few turns longer than is welcome, just because all those hit points will need to be depleted.