I think this is most definitely Sony calling the shots on this one. Essentially forcing steam users to either lose access or give your personal information to them. Absolute scumbag move and from what I’m seeing it’s happening just immediately after the refund window closes. We can’t have anything nice I guess.
I got it, unfortunately. I recommend not getting it, and for reasons not even about what was linked in this post.
The developers have consistently shown that they don't know how to balance their own game. They continually nerf weapons in the dumbest ways possible, and not because they're too powerful, but because too many players are using them. They don't play their own game, and they've admitted they can't even beat it on the higher difficulties. They also don't test their changes before implementation, so the game is steadily accruing more and more bugs, some of which have been in the game since launch, and should be easy to fix.
They're obviously making changes based on metrics and spreadsheets, and not because they understand their own game. They've even buffed fire damage weapons (which resulted in buffing enemy fire damage, resulting in insane instant deaths to those enemies) multiple times, because not enough players were using them, while ignoring the fact that fire damage is bugged for players, where only the game's host DoT damage will work.
They've also repeatedly shown that they not only make changes to make the player's lives more difficult, but seem to revel in being sadists toward their own players. There's either a company wide policy, or a lot of developers in the company, who absolutely hate their own players. It's the only motivation that makes sense, given many of the changes they've made, and the game philosophy they're following.
The devs seem to think fun and challenge are antithetical, that the highest difficulties should be a miserable experience, and that meta loadouts are always bad (without knowing why the players are picking those options). In total, it's an incredibly toxic game philosophy.
With the game's current development trajectory, steer clear. There are way better co-op horde shooters (like Deep Rock Galactic).
They've even buffed fire damage weapons (which resulted in buffing enemy fire damage, resulting in insane instant deaths to those enemies) multiple times
They have this weird obsession with making the game physics "realistic", so instead of having one set of fire parameters for player weapons and another for enemies and another for environment, they have these universal parameters that all of those draw from. Like when people are complaining about the scope on the anti-material rifle being off of where the bullet actually hits, the devs explained that the problem actually has something to do with recoil and bullet drop, and affects all weapons but you only notice it on long range weapons. Now normal people would simply tweak the scope and call it a day but these devs want to instead muck with the basic physics of the game engine. Another example is the rockets in the mech. The mech would explode if you fired a rocket while turning because the mech would physically run into the rocket. So they changed how the mech fired rockets, including making it impossible to fire them downward now, rather than make the mechs impervious to their own rockets or give the rockets a minimum arming distance or whatnot.
Mind you, this is a 3rd person shooter, not a combat simulator like Arma.
Like when people are complaining about the scope on the anti-material rifle being off of where the bullet actually hits, the devs explained that the problem actually has something to do with recoil and bullet drop, and affects all weapons but you only notice it on long range weapons.
The anti-material rifle's scope has always been off, and the bullets are impacting up and to the left, regardless of distance.
I shoot guns as another hobby. I'm knowledgeable on the subject. If what the devs said is true (regarding their reasoning for all the scopes being off) then they're fucking morons. The devs claim to come from military backgrounds (I think it's mandatory in the country they're in). If so, they must've gotten the worst training possible.
Recoil doesn't affect bullet impact. If rapid successive shots are made (either in full auto or fast trigger pull semi auto) with the shooter not having proper aim, then the bullet impacts will be less accurate, but the recoil itself only affects a shooter after the trigger has been pulled and the bullet has left the barrel. A weapon like the anti-material rifle (in the game), which is semi auto, has always been hitting up and to the left, even on a perfectly lined up first shot.
Bullet drop also wouldn't explain the perpetually off scopes. Any non retarded shooter can make a shot group, see it's always hitting up and to the left, and just adjust their scope to compensate. In game, the weapons with misaligned scopes are predictably hitting the same spots, regardless of range.
The only things that should be affecting bullet impacts at average engagement distances seen in Helldiver 2 are wind (which isn't implemented in game, and would be negligible), gravity differences on various planets (which isn't implemented in the game), and improperly manufactured barrels heating up and causing bullet impacts to change as the barrel warps. For those unaware, some barrels will warp under temperature variance (mostly caused by poor manufacturing and quality control). As an example, I've gone to the range and shot one of my AR15s in winter, and as the barrel warmed up from successive fire, the point of impact changed 8-12 inches up and to the right, at 100 yards. But, like the other variables, this hasn't been implemented in the game.
If the devs did want to implement more accurate bullet physics, then the scopes should be zeroed at a specific distance, and the bullet will impact above or below that zero outside of that zero distance. If they did that, the devs would also need to implement much better scopes (most of the ones in game are laughably bad), so the player has notch marks to identify and range a target before shooting, and to account for bullet drop.
But, this discussion is merely academic, as the current map layouts and massive amounts of volumetric fog in game reduces all engagement distances to under 200 yards, and mostly under 100, so bullet physics would be a near useless addition.
They continually nerf weapons in the dumbest ways possible, and not because they're too powerful, but because too many players are using them.
The Dead By Daylight developers do the exact same time of bullshit with nerfing killers based purely off of "win rate". This led to Freddy Krueger, an already weak killer, getting nerfed purely because he was able to score cheap wins on clueless players.
The biggest, and first example, of the Arrowhead devs nerfing a weapon based on user metrics (rather than an understanding of their own game) was the railgun.
At the time (before being nerfed), it was the only effective method at killing the absurd amount of heavy enemies that the game throws at you on the higher difficulties. The game is designed such that heavily armored enemies can't even be damaged by most weapons (since they don't have enough penetration to make it through the armor), which forces the players to pick anti-armor weapons specifically to deal with those heavy enemies. At the time, the railgun was the only effective anti-armor gun the players had. Since the railgun nerf, AH has since buffed the other anti-armor weapons, nerfed heavy enemy spawn (on most missions), and nerfed some heavy enemies to make them easier to kill by those other anti-armor weapons. Since the nerf, almost no one uses the railgun anymore, because every aspect of the gun is better with the other anti-armor options. AH could completely revert the nerf and it wouldn't be considered OP by the standards of the current game.
I should also add that one of the reasons why AH nerfed the railgun was that there was a bug in the game back then where some players could 2 shot bile titans (the biggest heavy enemy threat at the time) with the railgun. And yet, instead of fixing the bug, they decided to nerf the weapon first. AH have also admitted to making gameplay changes based on what they see in Youtube videos from content creators.
The AH devs appear to be both malicious (toward their playerbase) and retarded at the same time. A potent combination of a warning to stay away.
I played Natural Selection 2 and the devs kept balancing around "50/50 win rate" between both sides (asymmetrical team, marines vs. aliens).
The game sucked ass because they didn't account for Marines being were way more fun to play as, with more cool toys, and Marines were much simpler and used standard FPS mechanics making them more newbie friendly. Some Aliens were powerful but it had a steep learning curve. It was also highly punishing to die as an Alien since you'd lose all your evolutions while Marines could just pick up their dropped shotgun again.
This meant every game the lobby would pile up with people trying to play as Marines and the only people who would play as the Aliens were the veterans.
Then they'd "balance" the game around one team of veterans vs one team of newbs for their faggy 50/50 win rate, thinking it was "balanced" l, and it just became shitty boring hell to be an alien while Marines were stomping around in mech suits having a blast.
I played natural selection 1 for thousands of hours. Only played natural selection 2 for like 100 hrs.
I had fun in natural selection 1 because of certain special scenarios that make it fun. I remember turtling for 2 hours as marines lol. Or being a gorge and hiding in a vent with healing chambers and spitting at marines trying to traverse to vent to get you lol.
Like I liked the 'power' idea, but it bewildered me that the whole map started "powered" and you could only get a place to have the lights out if the marines first built a power core and then aliens destroyed it. This made zero sense when it could've given the aliens a much-needed advantage in ambush and hive defense if the whole map started DARK until a power core was built in a room.
Aliens got almost nothing new, in fact they lost features (besides the unneeded alien commander). Rather than do something interesting and neat they just ported the alien gameplay over 1:1 and basically left it. Of the five lifeforms, you still only had one support class, one 'endgame' class so it doesn't even count, the starting class, the gorge, and the Fade. No new alien lifeform. No new way to evolve new abilities.
Like if the point is "evolution", wouldn't it have been interesting to give aliens upgrade trees they can spend evolution points on that would let them counter the tech the marines were researching? Like if the marines start getting flamethrowers and incendiary, aliens could evolve heat-resistant carapace or something?
Marines had all the fun and cool shit and aliens got a fucking commander.
The letter is signed "Sony Interactive Entertainment", and I don't think SIE is who made Helldivers 2, so yeah, Sony is clearly calling the shot on that one.
Sony are quickly becoming the Nijisanji of the gaming industry:
Horrible mismanagement
Blatant double standards on censorship
Targeting their customers with both gaslighting attacks and unethical business practices
The fact that Microsoft/Xbox are too ideologically captured to take advantage of it and Nintendo thanks to Nintendo of America have their own issues, it's shitshow thanks to these publishers.
The devs behind Helldivers NEED a way to be more distant from Sony especially since they keep them from being more lucrative by denying Xbox players too.
This is arrowhead studios, their own repute is not the most customer friendly historically and they are Swedish company. Helldivers are the one property they always cooperated with sony, Other publisher they have cooperated with is Paradox and WB Games.
I would go after Arrowhead more if it wasn't for both Stellar Blade and the recent Tsukihime English release censorship that there is lot more to go on that this is Sony pulling the strings.
Especially since this is forcing people to make a PSN account, I wouldn't be surprised if Sony becomes the most hated games company by the end of the year..
If they aren't the most hated, it's because consoomers are idiots and don't pay attention. Sony's recent announcement about using people's heartbeat and tone of voice and whatnot to automate the enforcement of punishment against "harassers" is some Orwelian shit. Nobody should be giving that company money.
Sony isn't pulling strings here, they signed the post. The patch notes and warbond announcements aren't signed Sony Interactive Entertainment. This isn't hiding the ball, they're telling you where this is coming from.
About 5 years ago when the Halo Master Chief Collection came out on Steam, I was in a very similar situation. MCC requires an XBOX Live account, even if you were only going to be playing single-player. while I was kinda interested in picking it up to have all the campaigns on PC (especially ODST) there was no way I was making and linking an unnecessary XBOX account. (Similarly, that's why I only use local accounts on Windows, I never link them to a Microsoft account.)
Now Helldivers does the same thing just with Sony instead of Microsoft? Screw. You. You obviously do not need it for technical reasons.
by enabling the banning of players
Steam players can get banned if they do something egregious.
It also allows those players that have been banned the right to appeal
Pretty sure you can appeal Steam bans.
So what is this? Is Sony giving you a pile of money for this, or do you want to enforce a much stricter code of conduct on people? Or both?
At least the Twitter and Steam comments are mostly roasting you. Hopefully the Steam players follow through though and we see the numbers tank dramatically (though, they are already down by 2/3 from the peak as-is)
Despite the game having what looks like a fun (albeit shallow) gameplay loop, almost every bit of "outside the game" news I've heard just helps reinforce my decision not to support it. Between their decisions to include an invasive, yet toothless, anti-cheat... their, putting it nicely, outspoken community manager... and now the choice to begin enforcing PSN accounts... I think I'm fine letting this fade away into obscurity while I continue to try and chip away at a backlog of other games.
Sony really has a talent for getting developers to shoot themselves in both feet. This is the second game in just a few weeks that I went from being interested in, to having no interest at all.
The Steam comments section is having not of it. Some people commenting they couldn’t even link the accounts before this (to cross play with family). This will pretty dumb move, seeing as how I don’t even see the developers giving a warning they were doing this.
I wish one dev, one day, would at least be honest rather than print out [GENERIC PR NOTICE #127]. Account linking to protect players? Uphold company values, from a company like Sony? Build a community? That's BS and everyone (with a brain) knows it.
Just be honest for a second and say Sony if your publisher, and they told you to do it because they want full control on the game and its players.
And maybe that one dev can also realize that they can just remove the cross-play feature with PS players if they don't link their account. That way, it's up to the players to decide what they want.
Sure I guess, but it's posted from Helldivers 2's account (both Steam and X). Even if they didn't write the message itself, they are perfectly fine with everything said, and didn't bother adding anything to it or clarifying their views.
As if anyone needed more reasons to hate that company.
Seriously, arrowhead is cancer and has been for years. Helldivers 2 has always online drm, freemium shit and a kernel level anticheat that has fried harddrives and can't be removed without wiping your OS. And look at the state of Magicka some time. Fucked into being actually unplayable, then abandoned.
They proved that it's optional to not have a PSN account tied to the game, 'technical glitch' or otherwise.
"Just do this dumb thing that we now need you to do."
No, I really don't want more accounts tied to this account.
"Then you can't play the game"
Here comes my displeasure on the steam forums.
"OH MY GOD, WE'RE NOT EVEN THE FOURTEENTH GAME TO DO THIS!"
We hated it every other fucking time too. Except this case is special, you've proven it's optional and not required and now you're saying it is when we know that's not true. You cant make an appeal to triviality whenever you're the one who initiated the trivial action.
We know exactly why you want this. So you can ban a PSN account and a Steam account at the same time when you hear or see something done you don't like. That's literally the reason the CM stated.
The game works fine as is without a PSN account, and only using a Steam log in. I think most would also rather not have a Steam login too, but here we are.
Having actually linked my psn account to my hd2 as a bout of naitivety months ago; I'm going to unlink it and request a refund.
This is a bullshit reason, they have licenses and steam IDs which they can ban off the platform. Playstation accounts are free.
I can see this as either playstation trying to fiddle their active player count for their shareholders. Or they're trying to purge people's entire psn libraries for wrong think if they step out of line.
Either way. I'll be trying to get a refund; won't touch it again after the 30th
I think this is most definitely Sony calling the shots on this one. Essentially forcing steam users to either lose access or give your personal information to them. Absolute scumbag move and from what I’m seeing it’s happening just immediately after the refund window closes. We can’t have anything nice I guess.
Fuck Sony, so many damn L’s this year already
True but it's worse than just seeing the shoe drop.
PSN accounts can't be changed in any way without registering them to a device. A PS4 or PS5.
Sony is trying to use the popularity of the game to gin up sales for their shitty consoles.
Also might be another reason they are forcing cross play on everyone: to keep the PlayStation server look populated.
D) All of the above.
Well, I was considering buying this, guess not.
I got it, unfortunately. I recommend not getting it, and for reasons not even about what was linked in this post.
The developers have consistently shown that they don't know how to balance their own game. They continually nerf weapons in the dumbest ways possible, and not because they're too powerful, but because too many players are using them. They don't play their own game, and they've admitted they can't even beat it on the higher difficulties. They also don't test their changes before implementation, so the game is steadily accruing more and more bugs, some of which have been in the game since launch, and should be easy to fix.
They're obviously making changes based on metrics and spreadsheets, and not because they understand their own game. They've even buffed fire damage weapons (which resulted in buffing enemy fire damage, resulting in insane instant deaths to those enemies) multiple times, because not enough players were using them, while ignoring the fact that fire damage is bugged for players, where only the game's host DoT damage will work.
They've also repeatedly shown that they not only make changes to make the player's lives more difficult, but seem to revel in being sadists toward their own players. There's either a company wide policy, or a lot of developers in the company, who absolutely hate their own players. It's the only motivation that makes sense, given many of the changes they've made, and the game philosophy they're following.
The devs seem to think fun and challenge are antithetical, that the highest difficulties should be a miserable experience, and that meta loadouts are always bad (without knowing why the players are picking those options). In total, it's an incredibly toxic game philosophy.
With the game's current development trajectory, steer clear. There are way better co-op horde shooters (like Deep Rock Galactic).
They have this weird obsession with making the game physics "realistic", so instead of having one set of fire parameters for player weapons and another for enemies and another for environment, they have these universal parameters that all of those draw from. Like when people are complaining about the scope on the anti-material rifle being off of where the bullet actually hits, the devs explained that the problem actually has something to do with recoil and bullet drop, and affects all weapons but you only notice it on long range weapons. Now normal people would simply tweak the scope and call it a day but these devs want to instead muck with the basic physics of the game engine. Another example is the rockets in the mech. The mech would explode if you fired a rocket while turning because the mech would physically run into the rocket. So they changed how the mech fired rockets, including making it impossible to fire them downward now, rather than make the mechs impervious to their own rockets or give the rockets a minimum arming distance or whatnot.
Mind you, this is a 3rd person shooter, not a combat simulator like Arma.
The anti-material rifle's scope has always been off, and the bullets are impacting up and to the left, regardless of distance.
I shoot guns as another hobby. I'm knowledgeable on the subject. If what the devs said is true (regarding their reasoning for all the scopes being off) then they're fucking morons. The devs claim to come from military backgrounds (I think it's mandatory in the country they're in). If so, they must've gotten the worst training possible.
Recoil doesn't affect bullet impact. If rapid successive shots are made (either in full auto or fast trigger pull semi auto) with the shooter not having proper aim, then the bullet impacts will be less accurate, but the recoil itself only affects a shooter after the trigger has been pulled and the bullet has left the barrel. A weapon like the anti-material rifle (in the game), which is semi auto, has always been hitting up and to the left, even on a perfectly lined up first shot.
Bullet drop also wouldn't explain the perpetually off scopes. Any non retarded shooter can make a shot group, see it's always hitting up and to the left, and just adjust their scope to compensate. In game, the weapons with misaligned scopes are predictably hitting the same spots, regardless of range.
The only things that should be affecting bullet impacts at average engagement distances seen in Helldiver 2 are wind (which isn't implemented in game, and would be negligible), gravity differences on various planets (which isn't implemented in the game), and improperly manufactured barrels heating up and causing bullet impacts to change as the barrel warps. For those unaware, some barrels will warp under temperature variance (mostly caused by poor manufacturing and quality control). As an example, I've gone to the range and shot one of my AR15s in winter, and as the barrel warmed up from successive fire, the point of impact changed 8-12 inches up and to the right, at 100 yards. But, like the other variables, this hasn't been implemented in the game.
If the devs did want to implement more accurate bullet physics, then the scopes should be zeroed at a specific distance, and the bullet will impact above or below that zero outside of that zero distance. If they did that, the devs would also need to implement much better scopes (most of the ones in game are laughably bad), so the player has notch marks to identify and range a target before shooting, and to account for bullet drop.
But, this discussion is merely academic, as the current map layouts and massive amounts of volumetric fog in game reduces all engagement distances to under 200 yards, and mostly under 100, so bullet physics would be a near useless addition.
The Dead By Daylight developers do the exact same time of bullshit with nerfing killers based purely off of "win rate". This led to Freddy Krueger, an already weak killer, getting nerfed purely because he was able to score cheap wins on clueless players.
The biggest, and first example, of the Arrowhead devs nerfing a weapon based on user metrics (rather than an understanding of their own game) was the railgun.
At the time (before being nerfed), it was the only effective method at killing the absurd amount of heavy enemies that the game throws at you on the higher difficulties. The game is designed such that heavily armored enemies can't even be damaged by most weapons (since they don't have enough penetration to make it through the armor), which forces the players to pick anti-armor weapons specifically to deal with those heavy enemies. At the time, the railgun was the only effective anti-armor gun the players had. Since the railgun nerf, AH has since buffed the other anti-armor weapons, nerfed heavy enemy spawn (on most missions), and nerfed some heavy enemies to make them easier to kill by those other anti-armor weapons. Since the nerf, almost no one uses the railgun anymore, because every aspect of the gun is better with the other anti-armor options. AH could completely revert the nerf and it wouldn't be considered OP by the standards of the current game.
I should also add that one of the reasons why AH nerfed the railgun was that there was a bug in the game back then where some players could 2 shot bile titans (the biggest heavy enemy threat at the time) with the railgun. And yet, instead of fixing the bug, they decided to nerf the weapon first. AH have also admitted to making gameplay changes based on what they see in Youtube videos from content creators.
The AH devs appear to be both malicious (toward their playerbase) and retarded at the same time. A potent combination of a warning to stay away.
I played Natural Selection 2 and the devs kept balancing around "50/50 win rate" between both sides (asymmetrical team, marines vs. aliens).
The game sucked ass because they didn't account for Marines being were way more fun to play as, with more cool toys, and Marines were much simpler and used standard FPS mechanics making them more newbie friendly. Some Aliens were powerful but it had a steep learning curve. It was also highly punishing to die as an Alien since you'd lose all your evolutions while Marines could just pick up their dropped shotgun again.
This meant every game the lobby would pile up with people trying to play as Marines and the only people who would play as the Aliens were the veterans.
Then they'd "balance" the game around one team of veterans vs one team of newbs for their faggy 50/50 win rate, thinking it was "balanced" l, and it just became shitty boring hell to be an alien while Marines were stomping around in mech suits having a blast.
I played natural selection 1 for thousands of hours. Only played natural selection 2 for like 100 hrs.
I had fun in natural selection 1 because of certain special scenarios that make it fun. I remember turtling for 2 hours as marines lol. Or being a gorge and hiding in a vent with healing chambers and spitting at marines trying to traverse to vent to get you lol.
But.. natural selection 2. Fucking assholes always surrender.
That and I saw so many missed opportunities.
Like I liked the 'power' idea, but it bewildered me that the whole map started "powered" and you could only get a place to have the lights out if the marines first built a power core and then aliens destroyed it. This made zero sense when it could've given the aliens a much-needed advantage in ambush and hive defense if the whole map started DARK until a power core was built in a room.
Aliens got almost nothing new, in fact they lost features (besides the unneeded alien commander). Rather than do something interesting and neat they just ported the alien gameplay over 1:1 and basically left it. Of the five lifeforms, you still only had one support class, one 'endgame' class so it doesn't even count, the starting class, the gorge, and the Fade. No new alien lifeform. No new way to evolve new abilities.
Like if the point is "evolution", wouldn't it have been interesting to give aliens upgrade trees they can spend evolution points on that would let them counter the tech the marines were researching? Like if the marines start getting flamethrowers and incendiary, aliens could evolve heat-resistant carapace or something?
Marines had all the fun and cool shit and aliens got a fucking commander.
Same here. I'm glad I held out and didn't buy it yet.
For the last few years it really has paid off for me to wait until the hype dissipates before buying a game.
The letter is signed "Sony Interactive Entertainment", and I don't think SIE is who made Helldivers 2, so yeah, Sony is clearly calling the shot on that one.
Sony is the publisher and Arrowhead is the dev.
Sony are quickly becoming the Nijisanji of the gaming industry:
Horrible mismanagement
Blatant double standards on censorship
Targeting their customers with both gaslighting attacks and unethical business practices
The fact that Microsoft/Xbox are too ideologically captured to take advantage of it and Nintendo thanks to Nintendo of America have their own issues, it's shitshow thanks to these publishers.
The devs behind Helldivers NEED a way to be more distant from Sony especially since they keep them from being more lucrative by denying Xbox players too.
This is arrowhead studios, their own repute is not the most customer friendly historically and they are Swedish company. Helldivers are the one property they always cooperated with sony, Other publisher they have cooperated with is Paradox and WB Games.
I would go after Arrowhead more if it wasn't for both Stellar Blade and the recent Tsukihime English release censorship that there is lot more to go on that this is Sony pulling the strings.
Especially since this is forcing people to make a PSN account, I wouldn't be surprised if Sony becomes the most hated games company by the end of the year..
If they aren't the most hated, it's because consoomers are idiots and don't pay attention. Sony's recent announcement about using people's heartbeat and tone of voice and whatnot to automate the enforcement of punishment against "harassers" is some Orwelian shit. Nobody should be giving that company money.
What in the hell?
Every day that passes increasingly proves Ted K. right.
https://youtu.be/YeSzYCV0ohI
A lot of people saying "no big deal". They dont realize that a lot of "no big deal" adds up.
Sony isn't pulling strings here, they signed the post. The patch notes and warbond announcements aren't signed Sony Interactive Entertainment. This isn't hiding the ball, they're telling you where this is coming from.
Read: we're using Sony's censorship system to police wrongthink.
About 5 years ago when the Halo Master Chief Collection came out on Steam, I was in a very similar situation. MCC requires an XBOX Live account, even if you were only going to be playing single-player. while I was kinda interested in picking it up to have all the campaigns on PC (especially ODST) there was no way I was making and linking an unnecessary XBOX account. (Similarly, that's why I only use local accounts on Windows, I never link them to a Microsoft account.)
Now Helldivers does the same thing just with Sony instead of Microsoft? Screw. You. You obviously do not need it for technical reasons.
Steam players can get banned if they do something egregious.
Pretty sure you can appeal Steam bans.
So what is this? Is Sony giving you a pile of money for this, or do you want to enforce a much stricter code of conduct on people? Or both?
At least the Twitter and Steam comments are mostly roasting you. Hopefully the Steam players follow through though and we see the numbers tank dramatically (though, they are already down by 2/3 from the peak as-is)
They can't ban your whole steam account.
They WILL ban your whole PSN account.
Despite the game having what looks like a fun (albeit shallow) gameplay loop, almost every bit of "outside the game" news I've heard just helps reinforce my decision not to support it. Between their decisions to include an invasive, yet toothless, anti-cheat... their, putting it nicely, outspoken community manager... and now the choice to begin enforcing PSN accounts... I think I'm fine letting this fade away into obscurity while I continue to try and chip away at a backlog of other games.
Sony really has a talent for getting developers to shoot themselves in both feet. This is the second game in just a few weeks that I went from being interested in, to having no interest at all.
I feel partially vindicated for having never bought this game. A bait and switch was inevitable, although this wasn't the transgression I expected.
Hey atleast EDF is around the corner. Or some fucking gay journalist would call the 'helldivers-like japanese game'
And they'll find something problematic about it, anyway. Probably the wing divers.
EDF! EDF!
And just like that. I've removed it from my backlog of games I've been planning to buy.
Friend finally talked me into getting this last week.
Refund immediately requested. Fuck Soyny
The lesson to learn is if there is any triple a involvement even at a publisher level, avoid the game.
The Steam comments section is having not of it. Some people commenting they couldn’t even link the accounts before this (to cross play with family). This will pretty dumb move, seeing as how I don’t even see the developers giving a warning they were doing this.
Console companies, especially nintendont and Sony, need to be obliterated.
Critical Gamer was paid off!
"Safety."
Let me spell it out - Helldivers' tranny team on Steam can only ban you from the forum.
PSN means they can permanently shut down your entire PlayStation account and blacklist game access for offending them.
I wish one dev, one day, would at least be honest rather than print out [GENERIC PR NOTICE #127]. Account linking to protect players? Uphold company values, from a company like Sony? Build a community? That's BS and everyone (with a brain) knows it.
Just be honest for a second and say Sony if your publisher, and they told you to do it because they want full control on the game and its players.
And maybe that one dev can also realize that they can just remove the cross-play feature with PS players if they don't link their account. That way, it's up to the players to decide what they want.
Sony signed that release, not Arrowhead. I find that significant.
Sure I guess, but it's posted from Helldivers 2's account (both Steam and X). Even if they didn't write the message itself, they are perfectly fine with everything said, and didn't bother adding anything to it or clarifying their views.
I'm glad I never got into this FOTM game.
You wil be able to get a refund in this situation regardless of playtime. There are many countries in which you can't even create a psn account.
As if anyone needed more reasons to hate that company.
Seriously, arrowhead is cancer and has been for years. Helldivers 2 has always online drm, freemium shit and a kernel level anticheat that has fried harddrives and can't be removed without wiping your OS. And look at the state of Magicka some time. Fucked into being actually unplayable, then abandoned.
I have a question about this whole thing, and I haven't seen or heard anyone ask it yet, so here goes.
Are Playstation users being required to make Steam accounts to link to so that they can play with PC users, or risk losing access to the game too?
Everyone who has it on Steam should apply for a refund.
They proved that it's optional to not have a PSN account tied to the game, 'technical glitch' or otherwise.
"Just do this dumb thing that we now need you to do."
No, I really don't want more accounts tied to this account.
"Then you can't play the game"
Here comes my displeasure on the steam forums.
"OH MY GOD, WE'RE NOT EVEN THE FOURTEENTH GAME TO DO THIS!"
We hated it every other fucking time too. Except this case is special, you've proven it's optional and not required and now you're saying it is when we know that's not true. You cant make an appeal to triviality whenever you're the one who initiated the trivial action.
We know exactly why you want this. So you can ban a PSN account and a Steam account at the same time when you hear or see something done you don't like. That's literally the reason the CM stated.
The game works fine as is without a PSN account, and only using a Steam log in. I think most would also rather not have a Steam login too, but here we are.
"player safety features"
nigger please. it's so you can track people and sell their data. be real.
Between this and the multiple trans community managers sneering at players, it's not worth it even if the game itself is mechanically fun.
Having actually linked my psn account to my hd2 as a bout of naitivety months ago; I'm going to unlink it and request a refund.
This is a bullshit reason, they have licenses and steam IDs which they can ban off the platform. Playstation accounts are free.
I can see this as either playstation trying to fiddle their active player count for their shareholders. Or they're trying to purge people's entire psn libraries for wrong think if they step out of line.
Either way. I'll be trying to get a refund; won't touch it again after the 30th
Sony has been super annoying for the past few years.. mostly from censoring games.
Good. Stop installing rootkits.
Third time this week it feels Sony decided to jew gamers.