8
PraiseBeToScience 8 points ago +8 / -0

Kudos to the one guy saying he just likes work and a simple life and will do hard labor. Presumably the only laborer for the three hundred social workers who are all watering the garden.

1
PraiseBeToScience 1 point ago +1 / -0

Not when it's a bloated or diseased, unless you want to feed it to Haitians.

5
PraiseBeToScience 5 points ago +5 / -0

Use those shredders with the rotating wheels. They literally put whole horses and engine blocks in them.

11
PraiseBeToScience 11 points ago +11 / -0

I also think it's funny how they always depict the main character wearing the vault suit all the time when almost nobody has ever worn it in any game long term. I think Fallout 1 you're trapped in it for the whole game, but you aren't even a Vault Dweller in FO2.

20
PraiseBeToScience 20 points ago +21 / -1

Or a rifle from pre war sitting on a skeleton out in the fucking rain and weather and shit and it works just fine.

29
PraiseBeToScience 29 points ago +30 / -1

In Bethesda Fallout games, it's always set 200 years after the war and yet people are still living in houses made of literal trash with skeletons in their kitchen.

7
PraiseBeToScience 7 points ago +7 / -0

"community managers" used to actually do shit like arrange convention booths and stuff like that.

Now nobody cares so they don't bother.

7
PraiseBeToScience 7 points ago +7 / -0

This is dating me considerably but I was definitely was soured on the 'casual/hardcore' idea from back in the day where very loud multiplayer playerbases functionally demanded that every game copy Counter-Strike in every way, because the only thing that mattered was competition, and the only thing that could count as 'skill' was if every single game had bunnyhopping and some kind of AWP or shit like that.

I saw plenty of games and mods with interesting ideas basically give them up for the 'hardcore e-sports experience', and 'casual' was a slur for any game that didn't cater to the raging assholes of the multiplayer community who would shit up your servers and bicker endlessly about rules and 'how we do things in CAL'.

I learned to basically hate clans (thankfully they're basically dead now) and competitive players. And I blame them for Natural Selection 2 never getting off the ground, because they functionally built the game exclusively to only appeal to the long-extinct "competitive" playerbase of NS1. Instead of making an interesting game using the ideas they had, the devs were obsessive about trying to make it an e-sport title and they made the game like it was still 2002. Nobody played it, the game balance was trash and wildly swung back and forth because they obsessively tried to balance win/loss ratios without actually understanding the gameplay, and did nothing with the interesting setting, instead choosing to just copy-paste most of NS1 into a new engine and thought it'd work.

In a lot of ways NS2 had the same flaws and died for the same reason Evolve did.

12
PraiseBeToScience 12 points ago +12 / -0

Americans worshipping the dollar more than anything - their religion, their country, their culture - was only ever going to end one way, and we're there now. You can't have "muh free markets muh capitalism" and also prioritize employing Americans, because someone somewhere might make more shekelbucks than you by not hiring Americans, and you gotta 'win' capitalism at all costs, right? So fire all the Americans and import slaves. Don't worry bro, the GDP is up so like, that definitely means something to someone.

1
PraiseBeToScience 1 point ago +1 / -0

I think it was 12 people or something but yeah somewhere around there.

They must clear profit on every free update and expedition. It's a good model.

Despite how fucked the release was honestly kudos to Sean Murray for making it right.

1
PraiseBeToScience 1 point ago +1 / -0

FO4 is fun if you simply disregard the setting and simply use it as an apocalypse sandbox shooter that you transform with mods. It's an utterly terrible Fallout game.

13
PraiseBeToScience 13 points ago +13 / -0

The problem is investment money.

Go back to the days of rolling past profits into future ventures.

Instead they have an addiction to VC cash. He's right about perpetual growth, because everybody is leveraged to hell and if you make money and turn a profit a new round of investors buy in and now you need to do better and bigger. It's not enough to tread water because you will just break even paying back the investment.

This didn't used to be a thing.

The industry practically operates on the premise of taking out a second mortgage so you can improve your house and then use the higher valuation to take out a third mortgage to pay back the second one, robbing Peter to pay Paul.

Every game now costs $600 million to make and has to sell $4 billion to pay everybody back, and then they need $800 million for the next game so they borrow it and need to sell $5 billion.

1
PraiseBeToScience 1 point ago +1 / -0

To be fair Starfield may be accurate. Space is probably really boring. Most rocky planets and moons in our solar system are airless dead gray rocks. Even Mars doesn't have a lot going for it except it's dead red rocks.

10
PraiseBeToScience 10 points ago +10 / -0

The fact that No Mans Sky is like ten years old and has never charged for any content, and is still going strong is what's really impressive.

4
PraiseBeToScience 4 points ago +4 / -0

Pretend it's not a Fallout game but just a post apocalyptic shooter in a weird setting. Load up with mods like Horizon.

7
PraiseBeToScience 7 points ago +9 / -2

This is Evangelicals you retard.

20
PraiseBeToScience 20 points ago +20 / -0

You should add that they're actively trying to "force" the prophecy, too. Instead of simply waiting for it to happen they literally have breeding ranches where their whole goal is to genetically manipulate the red heifer into existence.

They're like a Warhammer chaos death cult.

2
PraiseBeToScience 2 points ago +2 / -0

I have actually heard that excuse used for other shooters when it comes to bodies disappearing or the enemy being repetitive-looking clones, but I'll admit it always did feel like a bit of a gimmick to explain shortfalls in the game's technology. I think Deus Ex (the good one) had that as a fan excuse for the copy-pasted looking NPCs but uh, I think that was actually just because the game was really old and had texture and memory limitations.

7
PraiseBeToScience 7 points ago +7 / -0

I thought the Ns claimed they were the original samurai, what's the problem?

7
PraiseBeToScience 7 points ago +7 / -0

It's also why it's always Japanese, on the 80s we thought Japan would be what China is today.

20
PraiseBeToScience 20 points ago +20 / -0

This is what bothers me about cyberpunk in fiction.

They sometimes casually mention it, but mostly they just make it look so cool and badass with almost no strings attached. And I hate that they leave that lying on the ground but then force their corporate dystopia in other ways.

Deus Ex: Human Revolution kind of did it with the neuropozine but it always felt a little tacked on. It doesn't really play into the player's experience. I mean in large part because the player literally has magic genetics that don't need it for no reason.

So like, what I'm talking about is, from a gameplay point of view:

You have Company X cyber eyes and ears installed. You have to pay a monthly fee to "unlock" all the features. The eyes are bought on payment plans and if you miss a payment your eyes turn off. The eyes beam advertisements directly into your brain. When you are looking at products, brands Company X doesn't like are blurred out or have popups advertising their own better product. The eyes are tracked and recorded and sold to Las enforcement or other companies if you commit a crime or something. You have to pay for special licensing fees to enjoy copyrighted content or else it's replaced with blurs or white noise.

Constant "system updates" that change the performance of cyberware, and force installs whenever it wants, taking it offline for minutes at a time.

You buy a SmartGun with target tracking. But it doesn't work on some people because they paid for a plan to disable smart tracking against them.

Stolen from a BlackMirror episode, but the ability to be "blocked", so people who blocked you can't be seen or heard much like how you can't see posts on social media from people who have you blocked.

People hack your cyberlegs and match you in to traffic. Or cops press a button and you freeze in place.

You literally can't even get a car with remote start without paying a monthly fee but I can get anything I want without any strings?

3
PraiseBeToScience 3 points ago +3 / -0

I think that thread grabbed a lot of attention because now all the top posts are pretending to be ultra-woke too, and shitting on the game because the protagonist uses guns which are triggering to people who survived mass shootings.

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