No, it can't. Putting down the cigarettes doesn't do much for you if you already have stage 4 cancer. The only way to save the industry would be to fire everyone who either advocated for it or benefitted from it. Since no developer has the will to do this, the parasites won't be dealt with until the host dies.
I think this is too pessimistic of an outlook. The current AAA companies can all die off while new growth from indies and AA studios can rise to replace them. Even the wildfire doesn't completely destroy the forest in order for new growth to happen, it just clears out the old but there's still a forest.
That was my point. The industry can't be fixed until the current iteration fails. Ergo, there is no way to save the failing industry. It must collapse first, and then be rebuilt.
But that's not what we're seeing -- we're seeing the parasite going into metastasis and adapting to its environment, leeching onto the more edible offerings by inculcating the masses with a shiny new facade, while still being rotten to the core underneath.
ModsAreAIDS outlook isn't pessimistic enough.
Kingdom Come Deliverance 2 and Baldur's Gate 3 are the new Trojan horses, and they work.
You're absolutely right that the AAA can die off, and you're absolutely right that a new growth of AA and indie studios have fertile ground ripe for the taking, whilst ModsAreAIDS is right insofar that many of the people who advocated for, benefited or still support the woke agenda are still embedded in the industry.
They will simply use the tactics of KCD2, BG3 and to a lesser extent, highly praised games like Signalis, as their new inroad for spreading their message, and it appears to be working.
You'd also have to somehow "fire" the pointy hat crew and investors who pushed for this shit from above. The problem is systemic among all industries, anything that involves the trade of stocks can result in an industry as fucked up as us.
The new term leftists use to push this ESG/DEI shit through their shareholders/stockholders is "stakeholder capitalism". It's some Orwellian bullshit that is mutating all the corporations out there that are aan everyday part of normal life.
When these AAA companies die, the money of the hook nosed and other investors will simply move on to the next company to ruin. We have to find a way to attack it from the TOP and none of us have the power to do so.
The ballooning costs of making games has turned the industry into a megahit or die scenario. I don't think that's a reliable strategy, and the massive amount of $100+ million dollar disasters are proof.
The ballooning costs are in part due to the inflating bloat they keep trying to stuff into every game. Not every bloody game needs a crafting or a skill system, nor does every game need 100+ sidequests throughout the entire campaign.
I think some studios were also banking on investors fronting them for a long time, based on player numbers and playtime, which was never seriously going to hold in the long run. Players can only be led around on a leash in so many games for so long before they just get sick and tired of being denied actual fun in the games they're purchasing.
Which is so stupid. Mega Man 11 sold millions on a modest budget. But Capcom won't make 12, or X9 because they HAVE to make high-risk megahits for megabucks, for some corporate-brained reason.
It's not so much "corporate brained" it's that the economy is more-or-less fake, because the fiat currency doesn't represent any kind of tangible/real value.
In a real economy you could slowly build up goodwill & a track record of solid if-not-world-shattering titles and show that you can consistently deliver products that provide entertainment and value that people want. In a fake economy, you have to make a billion dollars on your megahit and monetize the hell out of it, because the moonshot is the only way your investors will be satisfied with the ROI.
DEI was an outside influence making games worse, but half the reasons its failing would be happening regardless of that.
Microtransactions, ballooning costs, live service models, F2P, were all pure capitalism and would have happened regardless.
That's without getting into the more detailed failings, like the weakening of "role playing" aspects to instead tell a straight story, the yellow paint menace, and things like esport chasing and multiplayer focused games.
You can argue that some of those would not have went thru if it was not for DEI. The consequence of DEI is that you hire activists that don't care about games, they don't push back against microtransactons or live service because they simply don't care. The industry can burn as long as they get to push their propaganda.
Look at Vailguard, the big success for them was getting it published, as stated by them.
They were already setting the stage for it before DEI was becoming a major industry force.
Microsoft demanding Valve charge for Left 4 Dead DLC instead of releasing it for free, Horse Armor, Mobile Gaming in general. All of those jumped the moment technology allowed them to, and didn't need activism to allow the push into the mainstream.
If not for Woke nonsense, then all those things would be exactly as it is in Asian. Selling you giant booby skins of characters and beach/hot springs story packs. An upgrade of what we have sure, but still just as predatory and slowly building towards a cliff when you hit a peak of what people will pay.
There's basically no wokeshit in helldivers 2, but it's so infected with anti-consumer rot that basically the entire company deserves to be fed to a pack of hungry bears.
Yep, the DEI makes me not want to play these games if im being honest. I know alot of normys consider it dumb.
But im just so tired of being painted as the bad guy cuz im white.
I wasted my money on back 4 blood, I bought it like 3 months ago, didnt really play it until the other week. Of course, the opening scene is some old white granny, and some black dude arguing with some asshole white guy redneck, who then gets eaten by a zombie after getting called a dumbass by everyone.
I just cant, I just shut it down and uninstalled. Id ask for a refund but ive been in this situation before and valve does fuck all when its past two weeks. 14 minutes played. Cost me like 8 weeks of frigging counter strike drops rofl.
It would be so much more easier to have a fucking job but since I cant keep once because of the parathyroid (I cant even sleep through the night most nights, i dont know how Im supposed to work a job if I cant actually rest). Im basically just fucked lmao, oh man. I dont want any of you feeling sorry for me, but I just have to rant about it sometimes.
It is however motivation to push through direct x.
A common modern design where every "interactable" in a game is slathered with yellow paint, from breakables to ladders to jumpable cliffs.
Its a problem brought on by littering every environment in a game with so much clutter to make it feel "lived in" instead of a game area, that people wouldn't know which barrel is scenery or which is ammo, which object is an invisible wall versus a direction you can go.
Its a necessity given the graphical fidelity of most games, but they chose the most immersion breaking, lazy way of solving it. Literally throwing paint buckets on things.
I played Mad Max recently because I got it for 90% off on Steam, and while it was pretty good it really did the literal yellow paint thing in the most blatant way I've seen. It was really annoying when I'd come across rock formations that are wider than the yellow ones you enter an animation to squeeze through, but they're impassable.
Yeah there are two almost opposite ends of their usage.
The first, most famous in Resident Evil, is because you'd never guess which crate is destructible or not without it. It is indistinguishable from many not breakable objects that are everywhere. Almost a "we created a world too real and need to compensate to help players" problem.
The opposite, as you described, is pure laziness where they are used to denote which things you can interact with so that way they can just spam invisible walls on all the ones you can't and teach you not to go poking for it.
Also I feel bad for the Mad Max game. Its a fantastic rental title released half a decade after rentals died, but its nowhere good enough to buy above 15-20$.
Problem with Stanley Parable is that it requires you to think "British Accent = better" or else half of the humor fades away to just becoming a guy talking too much.
Which is true for like 90% of the world it seems, but for us in the minority its just smarmy for the sake of being smarmy and thinking its smarter than everyone because he said it with British.
I think DEI just accelerated the enshittification of the gaming industry. It was the straw that finally broke the back of the gaming industry and showed us out fucking corrupt and out of touch it was.
They essentially pulled their own fucking accelerationism.
Now here's a counter black pill to add to all this: Monster Hunter Wilds sold. and you know how fucking screwed Capcom is when it comes to their DEI shit. Capcom is less Japanese and more Westernized now and it shows with their shitty designs.
Agreed, DEI is just a single factor that only worked to piss people off directly instead of boiling them slow, and made resistance that much stronger.
you know how fucking screwed Capcom is when it comes to their DEI shit
Capcom is completely schizophrenic. Somedays they are more Woke than Western companies and other times they release games that you cannot believe exist. Drawing a consistent line there is incredibly difficult because of how many counter examples exist, though that doesn't undo the fact that certain Woke things do exist if you have a harder stance on it.
As for Wilds, people barely can even see any problematic elements because the game barely functions for like half the player base due to shit optimization.
It won't, because even if you could magically remove DIE and the lingering distrust of companies that embraced it the bottom line is that these companies produce absolute garbage. One major reason they embraced DIE to begin with is to shut down critics of their awful products with accusations of bigotry. They may very well ditch it if that game stops working but it doesn't solve the underlying problem of their games being flaming piles of shit.
Seems a bit of chicken and the egg. Companies like Bioware started producing crap once they started going heavy on DIE alongside many other successful companies. Strange how Bioware, Bethesda, Blizzard used to produce quality games when they had mostly white and asian men doing the development.
It will help as it's better than shovelling the shit they made during DEI but I think by now they are screwed as typically, these studios were ALREADY in trouble, took the money to go DEI to save themselves, stupidly invested that money in expanding their studios during the lockdown bubble and are now MORE fucked than before they took the DEI money.
Look at Ubisoft for example, they have 2 still successful (ish) franchises to work off, Rainbow 6 seige and For Honor. Now studios can easily work with 1 or 2 franchises to stay afloat, look at Activision and CoD. But their gross mismanagement with AC and Star Wars properties have fucked over the company altogether.
Ones like Activision/Microsoft and Sony COULD recover if they scrap DEI completely now and scrub it from their in production titles but a lot of studios are just too fucked to recover.
let the existing companies rot, let the new Indies rise from the ashes. also make sure the market stays free and open with Steam, and other vendors with a similar ethic.
there's nothing to save, just a natural evolution of the industry.
I'm old enough to remember the original Gamergate. In fact, I was part of it — not that I knew it at the time. Back in the early 2010s, there was nothing political about video games.
As a Zoomer in my mid-20s
The article is pretty generic but at least it's pro-Gamergate
The author claims to have been inside Mt. Doom the first time, but his Twitter suggests he's currently 24.
Which is technically possible, but unlikely that he actually contemporarily understood what was happening at 14.
That's not the chronology that I got on my first read of the article.
Going back to read it again
I'm old enough to remember the original Gamergate. In fact, I was part of it — not that I knew it at the time.
Of course, this was just the latest front in a long-running culture war that had been raging in Hollywood and academia for years. But nobody was there to tell me that. I was in high school, and all I knew was that there were a bunch of annoying people calling me sexist, racist, and every slur in the book just because I wanted my entertainment to be left alone.
Oddly enough, I find myself looking back in melancholy rather than rage at the rampant abuse. What was it all for? I suppose I am a bit burnt out, having fought this fight for years.
I don't detect any reformed leftist arc.
If he was not an active participant in OG Gamergate, he was at least GG-sympathetic in the short years thereafter.
It’s too expensive in all reality, there’s far too much money spent on DEI and current woke projects with a captured employee base, the turnaround wouldn’t just require firing and hiring, it would require MASS training on non woke developers who have been pushed out of the field for over a decade now and shifted to other industries. This starts at a very expensive training level and then goes to a very expensive development level. Most companies will die on the hill of diminishing gains because there’s no feasible way to even stat fuck “line go up” with that amount of inherent cost. What will happen is a mild shift back to the bare minimum of normalcy while maintaining shitty dei employees who subvert the game in every feasible way and then, in all likelihood the shipping of all game development overseas. Maybe, MAYBE, in 10-15 years the environment will be so bad that new non woke companies get enough sales to actually be able to make those big moves, in reality it will likely be 30 years at minimum IF we can maintain the current market mentality.
The problems is that the gaming industry (or the IT industry in general) is not "ditching DEI". They just submarining it, hiding it and/or changing it's name to something else. Fundamentally it will still be there. Preferential hiring of women will never stop because both left and right worship feminism.
The cost blow out that we are seeing in game development is partially because of the disproportionate preference of women. Women demand maternity leave, part time, take excessive leave and only do non-productive work etc. Which necessitates much higher labor costs.
This will not change until the entire industry burns down and is no longer attractive to feminist seeking a free ride.
Also the contractor bloat for unskilled workers bloats costs, too. If you look at newer AAA games they have THOUSANDS of people who worked on the game yet the game is pure tosh. All these people (many women) who contribute nothing to the game and also zap finances like crazy for the exact reasons you named.
The sales surges of games - even mediocre ones - that aren't woke are much like a drowning person gasping for air where they can get it. The client base is there and willing to buy, but the supply of games that aren't shit is unacceptable and unsustainable for the industry.
No. Studios have to close, and careers have to fail. We won't see real success until the next recession, and the boom after that.
There's far too many people in the game industry that support attacking the consumer, refusing to produce quality games, and are "here to get a paycheck". That doesn't even include the fact that the AAA developers are already shit by their own design even without DIE being present.
hopefully not, all of the AAA games deserve to go under, all of the money hungry developers with micro transactions and pay to win game developers need to go under
No, it can't. Putting down the cigarettes doesn't do much for you if you already have stage 4 cancer. The only way to save the industry would be to fire everyone who either advocated for it or benefitted from it. Since no developer has the will to do this, the parasites won't be dealt with until the host dies.
I think this is too pessimistic of an outlook. The current AAA companies can all die off while new growth from indies and AA studios can rise to replace them. Even the wildfire doesn't completely destroy the forest in order for new growth to happen, it just clears out the old but there's still a forest.
That was my point. The industry can't be fixed until the current iteration fails. Ergo, there is no way to save the failing industry. It must collapse first, and then be rebuilt.
The poisoned components must fall yes, but I think the western gaming industry as a whole can be salvaged.
Oh definitely, but the current crop of AAA companies is like the Ganges -- polluted, sickening and unrestorable.
But that's not what we're seeing -- we're seeing the parasite going into metastasis and adapting to its environment, leeching onto the more edible offerings by inculcating the masses with a shiny new facade, while still being rotten to the core underneath.
ModsAreAIDS outlook isn't pessimistic enough.
Kingdom Come Deliverance 2 and Baldur's Gate 3 are the new Trojan horses, and they work.
You're absolutely right that the AAA can die off, and you're absolutely right that a new growth of AA and indie studios have fertile ground ripe for the taking, whilst ModsAreAIDS is right insofar that many of the people who advocated for, benefited or still support the woke agenda are still embedded in the industry.
They will simply use the tactics of KCD2, BG3 and to a lesser extent, highly praised games like Signalis, as their new inroad for spreading their message, and it appears to be working.
You'd also have to somehow "fire" the pointy hat crew and investors who pushed for this shit from above. The problem is systemic among all industries, anything that involves the trade of stocks can result in an industry as fucked up as us.
The new term leftists use to push this ESG/DEI shit through their shareholders/stockholders is "stakeholder capitalism". It's some Orwellian bullshit that is mutating all the corporations out there that are aan everyday part of normal life.
When these AAA companies die, the money of the hook nosed and other investors will simply move on to the next company to ruin. We have to find a way to attack it from the TOP and none of us have the power to do so.
The ballooning costs of making games has turned the industry into a megahit or die scenario. I don't think that's a reliable strategy, and the massive amount of $100+ million dollar disasters are proof.
The ballooning costs are in part due to the inflating bloat they keep trying to stuff into every game. Not every bloody game needs a crafting or a skill system, nor does every game need 100+ sidequests throughout the entire campaign.
I think some studios were also banking on investors fronting them for a long time, based on player numbers and playtime, which was never seriously going to hold in the long run. Players can only be led around on a leash in so many games for so long before they just get sick and tired of being denied actual fun in the games they're purchasing.
Which is so stupid. Mega Man 11 sold millions on a modest budget. But Capcom won't make 12, or X9 because they HAVE to make high-risk megahits for megabucks, for some corporate-brained reason.
It's not so much "corporate brained" it's that the economy is more-or-less fake, because the fiat currency doesn't represent any kind of tangible/real value.
In a real economy you could slowly build up goodwill & a track record of solid if-not-world-shattering titles and show that you can consistently deliver products that provide entertainment and value that people want. In a fake economy, you have to make a billion dollars on your megahit and monetize the hell out of it, because the moonshot is the only way your investors will be satisfied with the ROI.
Sounds pretty corporate brained to me.
DEI was an outside influence making games worse, but half the reasons its failing would be happening regardless of that.
Microtransactions, ballooning costs, live service models, F2P, were all pure capitalism and would have happened regardless.
That's without getting into the more detailed failings, like the weakening of "role playing" aspects to instead tell a straight story, the yellow paint menace, and things like esport chasing and multiplayer focused games.
You can argue that some of those would not have went thru if it was not for DEI. The consequence of DEI is that you hire activists that don't care about games, they don't push back against microtransactons or live service because they simply don't care. The industry can burn as long as they get to push their propaganda.
Look at Vailguard, the big success for them was getting it published, as stated by them.
They were already setting the stage for it before DEI was becoming a major industry force.
Microsoft demanding Valve charge for Left 4 Dead DLC instead of releasing it for free, Horse Armor, Mobile Gaming in general. All of those jumped the moment technology allowed them to, and didn't need activism to allow the push into the mainstream.
If not for Woke nonsense, then all those things would be exactly as it is in Asian. Selling you giant booby skins of characters and beach/hot springs story packs. An upgrade of what we have sure, but still just as predatory and slowly building towards a cliff when you hit a peak of what people will pay.
There's basically no wokeshit in helldivers 2, but it's so infected with anti-consumer rot that basically the entire company deserves to be fed to a pack of hungry bears.
Yep, the DEI makes me not want to play these games if im being honest. I know alot of normys consider it dumb.
But im just so tired of being painted as the bad guy cuz im white.
I wasted my money on back 4 blood, I bought it like 3 months ago, didnt really play it until the other week. Of course, the opening scene is some old white granny, and some black dude arguing with some asshole white guy redneck, who then gets eaten by a zombie after getting called a dumbass by everyone.
I just cant, I just shut it down and uninstalled. Id ask for a refund but ive been in this situation before and valve does fuck all when its past two weeks. 14 minutes played. Cost me like 8 weeks of frigging counter strike drops rofl.
It would be so much more easier to have a fucking job but since I cant keep once because of the parathyroid (I cant even sleep through the night most nights, i dont know how Im supposed to work a job if I cant actually rest). Im basically just fucked lmao, oh man. I dont want any of you feeling sorry for me, but I just have to rant about it sometimes.
It is however motivation to push through direct x.
We need to create the games we want to see.
What's the yellow paint menace?
A common modern design where every "interactable" in a game is slathered with yellow paint, from breakables to ladders to jumpable cliffs.
Its a problem brought on by littering every environment in a game with so much clutter to make it feel "lived in" instead of a game area, that people wouldn't know which barrel is scenery or which is ammo, which object is an invisible wall versus a direction you can go.
Its a necessity given the graphical fidelity of most games, but they chose the most immersion breaking, lazy way of solving it. Literally throwing paint buckets on things.
I played Mad Max recently because I got it for 90% off on Steam, and while it was pretty good it really did the literal yellow paint thing in the most blatant way I've seen. It was really annoying when I'd come across rock formations that are wider than the yellow ones you enter an animation to squeeze through, but they're impassable.
Yeah there are two almost opposite ends of their usage.
The first, most famous in Resident Evil, is because you'd never guess which crate is destructible or not without it. It is indistinguishable from many not breakable objects that are everywhere. Almost a "we created a world too real and need to compensate to help players" problem.
The opposite, as you described, is pure laziness where they are used to denote which things you can interact with so that way they can just spam invisible walls on all the ones you can't and teach you not to go poking for it.
Also I feel bad for the Mad Max game. Its a fantastic rental title released half a decade after rentals died, but its nowhere good enough to buy above 15-20$.
This is where Stanley Parable shines since it makes fun of everything related to gaming.
Too bad the devs are leftists.
Problem with Stanley Parable is that it requires you to think "British Accent = better" or else half of the humor fades away to just becoming a guy talking too much.
Which is true for like 90% of the world it seems, but for us in the minority its just smarmy for the sake of being smarmy and thinking its smarter than everyone because he said it with British.
Personal, subjective opinion there though.
reminds me of the problem most old platformers had, couldnt tell if thats forground, backround or something you could land on.
Gotcha. Yep, I totally know what you mean.
I think DEI just accelerated the enshittification of the gaming industry. It was the straw that finally broke the back of the gaming industry and showed us out fucking corrupt and out of touch it was.
They essentially pulled their own fucking accelerationism.
Now here's a counter black pill to add to all this: Monster Hunter Wilds sold. and you know how fucking screwed Capcom is when it comes to their DEI shit. Capcom is less Japanese and more Westernized now and it shows with their shitty designs.
Agreed, DEI is just a single factor that only worked to piss people off directly instead of boiling them slow, and made resistance that much stronger.
Capcom is completely schizophrenic. Somedays they are more Woke than Western companies and other times they release games that you cannot believe exist. Drawing a consistent line there is incredibly difficult because of how many counter examples exist, though that doesn't undo the fact that certain Woke things do exist if you have a harder stance on it.
As for Wilds, people barely can even see any problematic elements because the game barely functions for like half the player base due to shit optimization.
It won't, because even if you could magically remove DIE and the lingering distrust of companies that embraced it the bottom line is that these companies produce absolute garbage. One major reason they embraced DIE to begin with is to shut down critics of their awful products with accusations of bigotry. They may very well ditch it if that game stops working but it doesn't solve the underlying problem of their games being flaming piles of shit.
Seems a bit of chicken and the egg. Companies like Bioware started producing crap once they started going heavy on DIE alongside many other successful companies. Strange how Bioware, Bethesda, Blizzard used to produce quality games when they had mostly white and asian men doing the development.
This is a good take. Though I think they found out that gamers hate woke DIE bullshit just slightly less than shitty games.
It will help as it's better than shovelling the shit they made during DEI but I think by now they are screwed as typically, these studios were ALREADY in trouble, took the money to go DEI to save themselves, stupidly invested that money in expanding their studios during the lockdown bubble and are now MORE fucked than before they took the DEI money.
Look at Ubisoft for example, they have 2 still successful (ish) franchises to work off, Rainbow 6 seige and For Honor. Now studios can easily work with 1 or 2 franchises to stay afloat, look at Activision and CoD. But their gross mismanagement with AC and Star Wars properties have fucked over the company altogether.
Ones like Activision/Microsoft and Sony COULD recover if they scrap DEI completely now and scrub it from their in production titles but a lot of studios are just too fucked to recover.
let the existing companies rot, let the new Indies rise from the ashes. also make sure the market stays free and open with Steam, and other vendors with a similar ethic.
there's nothing to save, just a natural evolution of the industry.
Author's Twitter
The article is pretty generic but at least it's pro-Gamergate
The author claims to have been inside Mt. Doom the first time, but his Twitter suggests he's currently 24.
Which is technically possible, but unlikely that he actually contemporarily understood what was happening at 14.
I was 14 when we invaded Iraq, was pretty easy to follow the fake "Al qaeda"-"WMD's"-"We got rid of a dictator, go us" thread.
That's why he admitted in the article - he saw it but he didn't understand it, but now that he's older he sees why these games are so fucking bad.
That's not the chronology that I got on my first read of the article.
Going back to read it again
I don't detect any reformed leftist arc.
If he was not an active participant in OG Gamergate, he was at least GG-sympathetic in the short years thereafter.
It’s too expensive in all reality, there’s far too much money spent on DEI and current woke projects with a captured employee base, the turnaround wouldn’t just require firing and hiring, it would require MASS training on non woke developers who have been pushed out of the field for over a decade now and shifted to other industries. This starts at a very expensive training level and then goes to a very expensive development level. Most companies will die on the hill of diminishing gains because there’s no feasible way to even stat fuck “line go up” with that amount of inherent cost. What will happen is a mild shift back to the bare minimum of normalcy while maintaining shitty dei employees who subvert the game in every feasible way and then, in all likelihood the shipping of all game development overseas. Maybe, MAYBE, in 10-15 years the environment will be so bad that new non woke companies get enough sales to actually be able to make those big moves, in reality it will likely be 30 years at minimum IF we can maintain the current market mentality.
Just staff the industry exclusively with White and Japanese men. Problem solved.
The industry was staffed with exclusively white and Japanese men, it simply wasn’t able to stay that way when it became a source of media
The problems is that the gaming industry (or the IT industry in general) is not "ditching DEI". They just submarining it, hiding it and/or changing it's name to something else. Fundamentally it will still be there. Preferential hiring of women will never stop because both left and right worship feminism.
The cost blow out that we are seeing in game development is partially because of the disproportionate preference of women. Women demand maternity leave, part time, take excessive leave and only do non-productive work etc. Which necessitates much higher labor costs.
This will not change until the entire industry burns down and is no longer attractive to feminist seeking a free ride.
Hit the nail on the head.
Also the contractor bloat for unskilled workers bloats costs, too. If you look at newer AAA games they have THOUSANDS of people who worked on the game yet the game is pure tosh. All these people (many women) who contribute nothing to the game and also zap finances like crazy for the exact reasons you named.
The sales surges of games - even mediocre ones - that aren't woke are much like a drowning person gasping for air where they can get it. The client base is there and willing to buy, but the supply of games that aren't shit is unacceptable and unsustainable for the industry.
Probably not until game companies go scorched earth on their HR departments. Most of them are toxic beyond redemption and need to go.
No. Studios have to close, and careers have to fail. We won't see real success until the next recession, and the boom after that.
There's far too many people in the game industry that support attacking the consumer, refusing to produce quality games, and are "here to get a paycheck". That doesn't even include the fact that the AAA developers are already shit by their own design even without DIE being present.
hopefully not, all of the AAA games deserve to go under, all of the money hungry developers with micro transactions and pay to win game developers need to go under
Considering BRIDGE is in place of DEI. No.
Let it burn all down.
No. The console market will not exist in 10 years and there will be 1 or 2 gaming platforms.