The ballooning costs are in part due to the inflating bloat they keep trying to stuff into every game. Not every bloody game needs a crafting or a skill system, nor does every game need 100+ sidequests throughout the entire campaign.
I think some studios were also banking on investors fronting them for a long time, based on player numbers and playtime, which was never seriously going to hold in the long run. Players can only be led around on a leash in so many games for so long before they just get sick and tired of being denied actual fun in the games they're purchasing.
The ballooning costs are in part due to the inflating bloat they keep trying to stuff into every game. Not every bloody game needs a crafting or a skill system, nor does every game need 100+ sidequests throughout the entire campaign.
I think some studios were also banking on investors fronting them for a long time, based on player numbers and playtime, which was never seriously going to hold in the long run. Players can only be led around on a leash in so many games for so long before they just get sick and tired of being denied actual fun in the games they're purchasing.