DEI was an outside influence making games worse, but half the reasons its failing would be happening regardless of that.
Microtransactions, ballooning costs, live service models, F2P, were all pure capitalism and would have happened regardless.
That's without getting into the more detailed failings, like the weakening of "role playing" aspects to instead tell a straight story, the yellow paint menace, and things like esport chasing and multiplayer focused games.
You can argue that some of those would not have went thru if it was not for DEI. The consequence of DEI is that you hire activists that don't care about games, they don't push back against microtransactons or live service because they simply don't care. The industry can burn as long as they get to push their propaganda.
Look at Vailguard, the big success for them was getting it published, as stated by them.
They were already setting the stage for it before DEI was becoming a major industry force.
Microsoft demanding Valve charge for Left 4 Dead DLC instead of releasing it for free, Horse Armor, Mobile Gaming in general. All of those jumped the moment technology allowed them to, and didn't need activism to allow the push into the mainstream.
If not for Woke nonsense, then all those things would be exactly as it is in Asian. Selling you giant booby skins of characters and beach/hot springs story packs. An upgrade of what we have sure, but still just as predatory and slowly building towards a cliff when you hit a peak of what people will pay.
There's basically no wokeshit in helldivers 2, but it's so infected with anti-consumer rot that basically the entire company deserves to be fed to a pack of hungry bears.
Yep, the DEI makes me not want to play these games if im being honest. I know alot of normys consider it dumb.
But im just so tired of being painted as the bad guy cuz im white.
I wasted my money on back 4 blood, I bought it like 3 months ago, didnt really play it until the other week. Of course, the opening scene is some old white granny, and some black dude arguing with some asshole white guy redneck, who then gets eaten by a zombie after getting called a dumbass by everyone.
I just cant, I just shut it down and uninstalled. Id ask for a refund but ive been in this situation before and valve does fuck all when its past two weeks. 14 minutes played. Cost me like 8 weeks of frigging counter strike drops rofl.
It would be so much more easier to have a fucking job but since I cant keep once because of the parathyroid (I cant even sleep through the night most nights, i dont know how Im supposed to work a job if I cant actually rest). Im basically just fucked lmao, oh man. I dont want any of you feeling sorry for me, but I just have to rant about it sometimes.
It is however motivation to push through direct x.
A common modern design where every "interactable" in a game is slathered with yellow paint, from breakables to ladders to jumpable cliffs.
Its a problem brought on by littering every environment in a game with so much clutter to make it feel "lived in" instead of a game area, that people wouldn't know which barrel is scenery or which is ammo, which object is an invisible wall versus a direction you can go.
Its a necessity given the graphical fidelity of most games, but they chose the most immersion breaking, lazy way of solving it. Literally throwing paint buckets on things.
I played Mad Max recently because I got it for 90% off on Steam, and while it was pretty good it really did the literal yellow paint thing in the most blatant way I've seen. It was really annoying when I'd come across rock formations that are wider than the yellow ones you enter an animation to squeeze through, but they're impassable.
Yeah there are two almost opposite ends of their usage.
The first, most famous in Resident Evil, is because you'd never guess which crate is destructible or not without it. It is indistinguishable from many not breakable objects that are everywhere. Almost a "we created a world too real and need to compensate to help players" problem.
The opposite, as you described, is pure laziness where they are used to denote which things you can interact with so that way they can just spam invisible walls on all the ones you can't and teach you not to go poking for it.
Also I feel bad for the Mad Max game. Its a fantastic rental title released half a decade after rentals died, but its nowhere good enough to buy above 15-20$.
I think DEI just accelerated the enshittification of the gaming industry. It was the straw that finally broke the back of the gaming industry and showed us out fucking corrupt and out of touch it was.
They essentially pulled their own fucking accelerationism.
Now here's a counter black pill to add to all this: Monster Hunter Wilds sold. and you know how fucking screwed Capcom is when it comes to their DEI shit. Capcom is less Japanese and more Westernized now and it shows with their shitty designs.
Agreed, DEI is just a single factor that only worked to piss people off directly instead of boiling them slow, and made resistance that much stronger.
you know how fucking screwed Capcom is when it comes to their DEI shit
Capcom is completely schizophrenic. Somedays they are more Woke than Western companies and other times they release games that you cannot believe exist. Drawing a consistent line there is incredibly difficult because of how many counter examples exist, though that doesn't undo the fact that certain Woke things do exist if you have a harder stance on it.
As for Wilds, people barely can even see any problematic elements because the game barely functions for like half the player base due to shit optimization.
DEI was an outside influence making games worse, but half the reasons its failing would be happening regardless of that.
Microtransactions, ballooning costs, live service models, F2P, were all pure capitalism and would have happened regardless.
That's without getting into the more detailed failings, like the weakening of "role playing" aspects to instead tell a straight story, the yellow paint menace, and things like esport chasing and multiplayer focused games.
You can argue that some of those would not have went thru if it was not for DEI. The consequence of DEI is that you hire activists that don't care about games, they don't push back against microtransactons or live service because they simply don't care. The industry can burn as long as they get to push their propaganda.
Look at Vailguard, the big success for them was getting it published, as stated by them.
They were already setting the stage for it before DEI was becoming a major industry force.
Microsoft demanding Valve charge for Left 4 Dead DLC instead of releasing it for free, Horse Armor, Mobile Gaming in general. All of those jumped the moment technology allowed them to, and didn't need activism to allow the push into the mainstream.
If not for Woke nonsense, then all those things would be exactly as it is in Asian. Selling you giant booby skins of characters and beach/hot springs story packs. An upgrade of what we have sure, but still just as predatory and slowly building towards a cliff when you hit a peak of what people will pay.
There's basically no wokeshit in helldivers 2, but it's so infected with anti-consumer rot that basically the entire company deserves to be fed to a pack of hungry bears.
Yep, the DEI makes me not want to play these games if im being honest. I know alot of normys consider it dumb.
But im just so tired of being painted as the bad guy cuz im white.
I wasted my money on back 4 blood, I bought it like 3 months ago, didnt really play it until the other week. Of course, the opening scene is some old white granny, and some black dude arguing with some asshole white guy redneck, who then gets eaten by a zombie after getting called a dumbass by everyone.
I just cant, I just shut it down and uninstalled. Id ask for a refund but ive been in this situation before and valve does fuck all when its past two weeks. 14 minutes played. Cost me like 8 weeks of frigging counter strike drops rofl.
It would be so much more easier to have a fucking job but since I cant keep once because of the parathyroid (I cant even sleep through the night most nights, i dont know how Im supposed to work a job if I cant actually rest). Im basically just fucked lmao, oh man. I dont want any of you feeling sorry for me, but I just have to rant about it sometimes.
It is however motivation to push through direct x.
We need to create the games we want to see.
What's the yellow paint menace?
A common modern design where every "interactable" in a game is slathered with yellow paint, from breakables to ladders to jumpable cliffs.
Its a problem brought on by littering every environment in a game with so much clutter to make it feel "lived in" instead of a game area, that people wouldn't know which barrel is scenery or which is ammo, which object is an invisible wall versus a direction you can go.
Its a necessity given the graphical fidelity of most games, but they chose the most immersion breaking, lazy way of solving it. Literally throwing paint buckets on things.
I played Mad Max recently because I got it for 90% off on Steam, and while it was pretty good it really did the literal yellow paint thing in the most blatant way I've seen. It was really annoying when I'd come across rock formations that are wider than the yellow ones you enter an animation to squeeze through, but they're impassable.
Yeah there are two almost opposite ends of their usage.
The first, most famous in Resident Evil, is because you'd never guess which crate is destructible or not without it. It is indistinguishable from many not breakable objects that are everywhere. Almost a "we created a world too real and need to compensate to help players" problem.
The opposite, as you described, is pure laziness where they are used to denote which things you can interact with so that way they can just spam invisible walls on all the ones you can't and teach you not to go poking for it.
Also I feel bad for the Mad Max game. Its a fantastic rental title released half a decade after rentals died, but its nowhere good enough to buy above 15-20$.
reminds me of the problem most old platformers had, couldnt tell if thats forground, backround or something you could land on.
Gotcha. Yep, I totally know what you mean.
I think DEI just accelerated the enshittification of the gaming industry. It was the straw that finally broke the back of the gaming industry and showed us out fucking corrupt and out of touch it was.
They essentially pulled their own fucking accelerationism.
Now here's a counter black pill to add to all this: Monster Hunter Wilds sold. and you know how fucking screwed Capcom is when it comes to their DEI shit. Capcom is less Japanese and more Westernized now and it shows with their shitty designs.
Agreed, DEI is just a single factor that only worked to piss people off directly instead of boiling them slow, and made resistance that much stronger.
Capcom is completely schizophrenic. Somedays they are more Woke than Western companies and other times they release games that you cannot believe exist. Drawing a consistent line there is incredibly difficult because of how many counter examples exist, though that doesn't undo the fact that certain Woke things do exist if you have a harder stance on it.
As for Wilds, people barely can even see any problematic elements because the game barely functions for like half the player base due to shit optimization.