Mate, that Halo 3 ending -- while the entire structure was collapsing while the music is blaring and you're trying to race to the end -- was one of the most epic moments in all of gaming. That trilogy is probably the best all-around greatest trilogy in gaming history when it comes to mechanical excellence and overall technically achieved gameplay. I could replay all three games easily and have as much fun now as I did when I first played them.
The reputational damage is done and people are less caring of these franchises.
Never underestimate how easy it is to manipulate the normie into buying corpo-slop.
Nintendo also started with the whole rumble pack for the N64 and analog sticks, which spurred Sony to follow suit with the dualshocks.
Nintendo also made popular the multi-ports on the front of the console without requiring a multi-tap, something that Microsoft adopted for the OG Xbox.
Despite their flaws, Nintendo did a lot to push the industry forward.
Sadly, not really. Not many content creators/sites seem to have a robust set of tutorial libraries to help get devs started the way Unreal/Unity/Godot do.
However, if you were already partially familiar with Unity or Unreal there are some exporters/importers available to help ease you into the process, at least asset wise: https://youtu.be/EaQpDYQqr8o
Depends.
I still think Érec et Énide is a fantastic romance-adventure, really hearkens back to the classic days of a chivalrous knight and a proper damsel in distress. It's well told and greatly paced.
I don't think there was any works from H.G. Wells I didn't like -- I personally thought his short stories were the best, though. The Valley Of The Spiders is still an excellent read even to this day, and I would still argue it would make for quite the horror film if any non-woke director was ever up for the challenge.
Many of Plato's works are also still quite insightful and useful for how to recognise, collate, and disseminate information, especially Socrates' discussions with Gorgias and Protagoras.
Despite a reprehensible personal life, I still think Oscar Wilde was a brilliant writer. Definitely invokes some serious emotions and wit in his writing. Less so for over-rated people like F. Scott Fitzgerald or much of Charles Dickens' work.
But I thought Dostoyevski had some compelling stories to tell, and he was good enough to -- through the written word -- visually capture his scenarios and characters quite well. The same could be said for some of Ralph Waldo Emerson's work.
I didn't particularly care for Samuel Clemens' novels but I thought his prose and short works were really well done.
Thomas Paine, H.D. Thoreau, and Bertrand Russell also had some interesting things to ponder over, and Epictetus' Golden Sayings is kind of a necessary guide book for pocketbook wisdom that never goes out of style.
But, yes, you are quite right that a lot of fiction and non-fiction alike is trash. Oftentimes humourless drudgery of the most witless kind.
The worst of it is the stuff that is praised to the high heavens from "critics" and "fans" only for you to read it, and then find yourself scratching your head trying to figure out if you missed something or just didn't get it, since the appeal only seems to be in its popularity, rather than the quality of its content.
There is Unigine, but it's still a long ways off from having the same kind of support and ease-of-use with its libraries like Unity, Unreal and Godot.
The Japanese still raped and pillaged Nanjing/Nanking to the extent that Little Boy was required. This is documented in history. There's a sugar coated film for the West about it.
If people want to see a gut-wrenching look at what happened in Nanking, sort of the equivalent of the Chinese version of Schindler's List, definitely check out the film The City of Life and Death from 2009.
It's long, absolutely horrific, and extremely brutal. Lots of rape and murder of women, kids and babies. Definitely one of those movies that will stick with you, much like the film Come and See (they're both very similar in tone, but The City of Life and Death is a lot more violent from start to finish).
Wait you're getting the impression people are giving Ghost of Yotei a pass? Ever since it's announcement I'm hearing about people raising red flags.
Nah, you have to go to normie circles, forums, and YouTube channels. It's incredibly depressing.
Yes, you're right that there are some people raising proper red flags about the game, but I briefly browsed through some normie channels who are clamouring for Yotei, making it as if Ubisoft's delay of Shadows is a win for gamers because Ghost of Yotei is the "real" game that they should be supporting, and sadly, there are plenty of coonsumers eating it all up.
Thankfully, there was proper pushback mostly from Asian males that I've seen in comment sections making the most rational comments and rebuttals, as plenty of simps are saying "there's nothing wrong with a female samurai"...
I'm going to copy/paste this Korean guy's response, which I think sums up the surface issues rather well...
"To be honest, Ghost of Tsushima was a game based on masculinity from the beginning. The strong masculine emotions that come with it are the core of the game. It's completely different from games like Nier Automata or Stella Blade, which emphasize the appeal of their female protagonists. But out of the blue, putting a female protagonist forward is an attempt to throw away gamers' tastes... "
This. For every Ubislop release there will be a Baldur's Gate 3 or Ghost of Yotei. Just like, for every Acolyte there is an Arcane.
They use media to push too far Left to be acceptable, but then bring in a less extreme form of media to win the normies over. Nevertheless, the Overton Window continues to move Left regardless.
I don't think The Bloody Mute character (from how you describe it) is a character in a normal story. Hell, that might not even be a submissive, but a martyr, like Christ. I think that's a whole different concept than submission.
Nah, definitely not a martyr. He kills to protect, and does the beck and call of the patriarchs for protection purposes. A total submissive. I was interested in his backstory, but sadly the movie never explored that aspect of the character.
It didn't actually try to espouse the concept of submission, but destroy it with a girl boss ending.
Yes, and no... her being a submissive is showcased in flashbacks to her past, and a tragic event that eventually led to her not being submissive anymore, which is what then led to the ridiculous girlboss ending. However, the broader point was that the character was completely interesting before she became the girlboss; so the movie had a good hook with the audience trying to figure out what happened -- and in that regard, the writing was well done because it showed how a submissive person could do heinous things for what they believed to be love.
The girlboss revenge nonsense was just tacked on to be progressive, and while I haven't looked, I'm pretty sure most people who would be critical of the film probably also found the third act to be overdone and ridiculous.
it also really doesn't fit because submission is what would happen at the end of the story. It's what happens when the woman can finally, safely, trust her man. It's post conflict.
That actually reminds me of the ending of the film Martyrs, which does hook into that point... but not in a copacetic way. And yes, Zardoz also follows a similar concept, of the woman becoming submissive post-conflict.
But, it can also work very well for maintaining interest and being a positive character trait in dire circumstances during the conflict it self. A good example is Lane Carroll in The Crazies (the original from George Romero), who basically left all the decision making up to Will MacMillan's character, and essentially submitted to every decision he made. In this way, her character made sense and became endearing because she was doing what was required to survive, trusting her life in the hands of someone else. But it made sense, because without him, she was not going to make it (spoiler: she still didn't make it, but she wouldn't have come as far as she did without being as submissive as she was to MacMillan's character).
That's true, but she's still an object of his affection
That is true, but we also see the opposite of this with a character like the bloody mute in The Apostle, who was a male, and submissive to the will of the patriarchs to protect and guard the [spoiler]. He was shown no affection, had no affection, but was an interesting character because of his willingness to submit to carrying out his role at all costs.
But that also leads to an interesting juxtaposition in storytelling related to this...
Submission is only warranted with trust. You shouldn't submit to people you can't trust. A "submissive" person, is typically prey.
Right, but you can still tell very interesting stories around these characters whether trust is involved or not.
A few good examples of this is Sarah-Sofie Boussnina's character in The Absent One, she was submissive to someone she loved, willing to do heinous and depraved acts on his behalf, because she trusted him, even though he did not actually care about her. Her character was quite fascinating for two-thirds of the film up until the final act, which became ridiculous as they wanted to turn her into a girlboss out for revenge. But before then, there are definitely women like that in real life.
Patricia Arquette's character in The Indian Runner perfectly encapsulates a realistic portrayal of someone willing to be submissive for what she thought was love, even though it was to a completely unhinged character played by Viggo Mortensen. And in many ways, the logical conclusion of that relationship, had he stuck around, would have been similar to what happened in the film Kalifornia, where Juliette Lewis' character was completely submissive to Brad Pitt's character up to a point where, yes, she became prey (which ironically, was when she stopped being submissive to him).
But how the story resolves or how it unfolds involving these submissive characters is completely dependent on the intentionality of the writers.
Most writers these days do not have the intention to display these characters as having good traits while being submissive, even though ironically Sevigny's character in American Pyscho was the only character who was not reprehensibly amoral/immoral, and could be considered the only "good" person in the film.
It's entirely possible to write good, submissive characters with strong traits and qualities, without them being prey (like Boussnina's character in The Absent One), but that's not really something they are interested in. And sadly, most Westerners have become accustomed to thinking that submissiveness, femininity, and being docile are negative traits due to cultural programming.
"Submissive" characters, aren't really any good storytelling, either as men or women. Because you're removing their agency, you are making them inherently forgettable.
Chloe Sevigny in American Psycho.
Literally, the only person he doesn't kill that he originally intended to, because she is submissive, docile, and kind of pathetic, but also the only person who cares about him but not in a materialistic way.
Yeah you're right, it is definitely more like a Warframe/Destiny clone. But I guess my broader point was that even mediocre games can maintain some measure of popularity if they have the right appeal. I'm pretty sure if Concord had the same characters from The First Descendant with the same skin options, it likely would have done okay.
I think if they had actual badass male characters, hot female characters, and destructible environments with an engaging art-style and unique and fun locations, a hero shooter could work in today's environment. The problem is, no one is making that kind of game.
You also look at absolutely pure-mediocre cash-shop slop like The First Descendant, which does nothing memorable with its asset-flip tier gameplay, but is making Nexon millions of dollars hand-over-fist because all the female characters are interesting and have smoking hot skins, plus the art direction is solid (and the launch trailer here was brilliantly put together: https://youtu.be/UdmgmufAd9Q )
Having faith in humanity is why society is currently collapsing.
Man was a mistake.
Timothy Dalton also gets a under-appreciated as he plays Bond more like an assassin like in the books and I do like his more cold take on bond which is why I rate him third in my list of Bonds.
They should have brought him in earlier for the film For Your Eyes Only. That film begged to have someone like Dalton as the lead, as it was pretty gritty and Bond is depicted as the ruthless assassin as he is, which did not meld well with Moore's more lackadaisical approach to the character in the previous films.
Every time I point out how ridiculous the vitiligo feature is in a character customisation, normies are quick to say "It's just optional! It gives you more choices for your character" I always retort that they could have added freckles, combat scars, or more beard/facial options instead of wasting an artist's time on that nonsense. They always scurry away after that. But the fact that normies are just rolling over and accepting it shows that the ideological capture of top brands is starting to have an effect.
Yup, hundreds of civilians have been reportedly injured.
It's crazy looking at some of the comments on normie channels defending and justifying the injuries because of "muh Hezbollah".
I asked a few of those same people if they would be cheering on the attacks if some of their family members were part of the civilians injured? And just had silence as a response.
I don't watch anime, so posts like these give me an idea of what's happening in modern media outside of my little bubble (I mostly stick with older films, Danish mystery-thrillers, Hong Kong action flicks, and South Korean crime-dramas).
Most of these seems like it's a lot of isakai stuff, which is not really my thing. But judging from the comments, most here seem to think Elusive Samurai is good, so I might keep an eye on it.
Even before the rise of wokism, I can't think of a single game that ever got it accurately.
Let me direct you to the Mad Max 2015 game where the only women wandering around outside were dying of starvation or were either being actively raped or eaten by the bad guys (though if you approach the enemies engaging in such activity, the deeds were already done and you basically just encountered the aftermath in those cases, but if you used the binoculars at a distance you could basically tell what was going on before you approached).
The only prominent three females in the game included a concubine and her daughter, a drug-addled whore, and a crippled old woman who managed logistics at one of the few strongholds.
Otherwise, you are 100% correct. No game I can think of set in a post-apoc setting other than Mad Max got the role of a woman right. In that game, it was absolutely as brutal as it sounds and that was part of its charm -- it was unabashedly honest that the role of a woman in such a scenario would either be getting bent over (one way or another), helping maintain logistics within the confines of a walled domain protected by men, or being eaten.
Of course not. But they did finally stop saying "legalising class A drugs will fix the problem". So I guess that's progress?
Every time some young Leftist says, "If the government legalises drugs, there wouldn't be so many addicts", I just link them to stories like this and what happened in Portugal.
I hope the failure of shadows leaves them vulnerable to a hostile takeover.
Unfortunately, the only companies that would take over would be just as woke if not more-so.
I know you can download this operating system on your own hardware as well, but your mileage may vary.
Doesn't have proper Nvidia support yet, which is the only reason I have not installed it on my gaming rig yet.
If you play Halo 4 directly after playing Halo 3 (something I did after getting the Master Chief Collection on PC) makes it so apparent how much of a huge step backward it is in terms of continuity, storytelling, and overall balance.
Mechanically, Halo 4 plays perfectly fine. However, the weapons are a huge step backward, as all of the Forerunner weapons are just human weapons with a metallic skin and orange lasers. They even reload like human weapons, which was a huge step back from all of the unique weapons they introduced in the original Halo trilogy.
The only actual new thing they introduced that was cool was the mech, which you didn't even use much in the campaign. If Halo 4 came out after Halo 1, I think it would have been an awesome game. But it had way too many step backwards compared to Halo 1 - 3 + Reach, especially when they did the story pivot instead of having it humans vs Covenant vs Forerunners, they turned it into another humans vs Covenant + Forerunners again, and that just made it really lame, as the best moments were when it was a free for all and felt like all out war.