I was tired of it before even having a chance to play. I was super excited for the FF7-remake way back when it was announced, like what 10 years ago? My hopes were shattered upon hearing they were going to split up the game into three parts to milk it for all it's worth. I completely lack FOMO and have been burned way too many times in the past, so I decided to not even look at the thing until all parts had been released to positive reception. Well, glad I waited because with some of the changes we've seen I'm no longer interested. Apparently we're 5 years out from the first one and "Rebirth" is still only the 2nd game of the trilogy. I was a huge fan of FF7 but this is no longer on my radar in the slightest.
Well to be fair they introduced the multiverse a while back although I cant vouch for the quality outside of the games I played. I'm a very sporadic FF buyer
Never played much of the Final Fantasy's (though bought 2 that I never got around to playing)
Got this as a gift because the recipient reminded me of people who liked the original, and they were getting a PSV(and it was one of the games the store had available for PS5 that at least looked decent from the Box, think they only had like 5 games for the just released system at the brick and mortar), didn't know it was only a partial.
Edit:Mostly referring to that you said it was cut into thirds. Though the other stuff sounds bad too.
FFX was easily their best, imho. After that FFXII started dabbling into weird combat changes, and FFXIII still had great design, but they made some... bold... decisions regarding a 70 hour tuorial before it finally lets you actually explore the world (I'm going on word of mouth, as I'm not actually finished running down endless straight hallways yet).
Thought the same about FF12. It was like a Star Wars movie in a FF world. Which isn't totally foreign to FF games since they had Biggs and Wedge make multiple appearances before that. :)
FFXIII is essentially corridors the entire time. Once you can "explore the world" it turns out the world is just one slightly large plain with some enemies on it.
Then if you progress past there and want to talk to anyone, it's back to linear corridors again.
FFX is probably the most unquestionable good game, as all its caveats are mostly in the unskippable cutscenes and how long they go. Playing the pc port with the ability to skip them (and increase game speed) really makes you see how distilled it is into pure RPG.
X-2 gets a lot of shit for its girl flavoring, but I think its the better game of the two. The combat is more fun and varied, there is a lot more variability in how all sorts of the storylines turn out, and the job system is a huge boon. It has its flaws (100% completion is misery, blitzball is gutted) but so does X.
XIII is incredibly fun one you reach Gran Pulse and can actually play it. You only have the one side quest to hunt down all the bounty monsters, but it cannot be denied how fun that is to do and you can see how the combat was meant function without them railroading you and your party. I don't think its worth playing just for that 10~ hour dink around, but I'll agree with what you've heard.
XIII-2 however is absolutely worth playing because it changes all of that and lets all the good parts shine without most of the caveats. I'd recommend anyone who enjoys a solid RPG play it. And then not play XIII-3 because they decided "fuck gameplay, Lightning waifu" as the entire design.
My largest problem with X2 is the combat. Specifically how they entirely replaced the classic "wait" style of FF combat. I found I was often too busy trying to quickly select the next attack, to actually pay attention to most of what was happening (kind of a huge sin for a title that exists as nothing but fanservice).
I can't disagree with that one, it highly rewards rapidly flicking through buttons and windows. I suppose its balanced by the fact that most jobs will only hit 1 or 2 abilities total and you will eventually musclememory to it, but that's just a bandaid on a failure.
Though historically the ATB system was invented for FF4 and used by all games until FFX itself before being used again for X-2, though I think most of them had the option of "active or wait" like Chrono Trigger to pick from. I haven't played most of those FFs to say for certain. Not that it makes it better, but it technically was the return to form and earlier games just had less you cared to watch happen.
Honestly a Final Fantasy spinoff where you just date the girls or do Dead or Alive volleyball stuff would be great. They would never do it because the "ethics committees" would cry bloody tears though.
at this point.. i dont think people give a shit about the newer FF. 16 and stranger paradise, no oen really cares. people only care about 7,8,9,10 characters.
apparently MTG released some final fantasy cards and its the highest/fastest selling set ever lol.
7R has the problem of having an indeterminate amount of games before it completes, all at full price, with a lot of years in between each one.
Even without talking about the game and story, and all the problems of that, it was going to be a hard sell to keep people invested after the novelty of the first game wore off. Once the collection is complete it might see a turn around.
Yep. Someone bought the first game for me as a Christmas present, and I played it and liked it, but I have no interest in buying the second one, nor the third, until they release it all as one big game.
Yeah I got it for like 8$ last year and it was fine enough for that price, I didn't hate it. But knowing its literally a prologue for the "real story" killed any desire to get committed to the writing itself, especially with that story requiring another decade and hundreds of dollars to get.
stellar blade is an original IP with broad appeal (even if it may or may not be derivative in some ways. I dont know, i'm just cutting off the argument, because let's face it, everything is derivative in one way or another)
FFVII Rebirth on the other hand is a remake of a particular sequel in an existing IP that was milked to death even when it was still a relevant/semi-relevant game. it's been chewed up and spit out so many times, it's lost its flavor.
yeah, but you also have to factor in when an ip has been over exposed... FFVII was kind of a runaway success when it came out, and squeenix has exploited the ever-loving fuck out of it.
Not to mention i've a feeling final fantasy may be on life support as it is. maybe i'm wrong, but I dunno how long they can keep recycling the formula before it becomes stale, lol.
Not to mention i've a feeling final fantasy may be on life support as it is. maybe i'm wrong, but I dunno how long they can keep recycling the formula before it becomes stale, lol.
If they kept the classic formula (being a traditional turn-based JRPG focused on fun) they would be doing fine.
Ironically, FF is dying because instead of following the formula that made it a success, they tried to follow trends, turned it into a shitty action RPG, tried to capitalize in dumb normie trends like sports and pop singers, now they tried to attract the soulslike crowd. They abandoned the people who made them what they are trying to capitalize on new audiences, and they got what they deserved.
From what SyntheticMan and a few other autistic reviewers have said, the gameplay mechanics are hit or miss depending on what you're looking for. It's not like Ninja Gaiden where you just have block and dodge -- and you just have to time things well. Sounds like you have to use dodge/block/counter according to specific coloured attacks or elsewise you'll take damage.
Not my kind of game based on that.
I'm looking forward to ILL and Chronos. There are a couple of South Korean stealth-action/combat games coming out as well, but I can't recall their names at the moment. But the fact they have a badass action-hero with a male lead is something I'm looking forward to. I don't mind the attractive birds in a TPS/hack-and-slash, but I've been craving more testosterone-fuelled action games as of late.
How did a young hot thing beat an old hag in a beauty contest?
https://youtu.be/QDsqBeq64XI?si=tC4rITTpNp_cr6cb
Couldn't tell ya
How many Final Fantasy 7's have they made? Aren't people tired of them yet?
I was tired of it before even having a chance to play. I was super excited for the FF7-remake way back when it was announced, like what 10 years ago? My hopes were shattered upon hearing they were going to split up the game into three parts to milk it for all it's worth. I completely lack FOMO and have been burned way too many times in the past, so I decided to not even look at the thing until all parts had been released to positive reception. Well, glad I waited because with some of the changes we've seen I'm no longer interested. Apparently we're 5 years out from the first one and "Rebirth" is still only the 2nd game of the trilogy. I was a huge fan of FF7 but this is no longer on my radar in the slightest.
The story is a convoluted mess, is no longer the original story. Fucking stupid multiverse bullshit.
At least they didn't uglyfy the females.
Well to be fair they introduced the multiverse a while back although I cant vouch for the quality outside of the games I played. I'm a very sporadic FF buyer
Ahh, I've been had.
Never played much of the Final Fantasy's (though bought 2 that I never got around to playing)
Got this as a gift because the recipient reminded me of people who liked the original, and they were getting a PSV(and it was one of the games the store had available for PS5 that at least looked decent from the Box, think they only had like 5 games for the just released system at the brick and mortar), didn't know it was only a partial.
Edit:Mostly referring to that you said it was cut into thirds. Though the other stuff sounds bad too.
Advent Children ruined not only FF7 but Squenix as a whole with its success and I'll stand on that point.
FFX was easily their best, imho. After that FFXII started dabbling into weird combat changes, and FFXIII still had great design, but they made some... bold... decisions regarding a 70 hour tuorial before it finally lets you actually explore the world (I'm going on word of mouth, as I'm not actually finished running down endless straight hallways yet).
I thought FF12 was great. It wasn't really Final Fantasy, but it was a really good game regardless.
13 is where I lost interest. They knew better than to make RPGs purely linear back in the 80s.
Thought the same about FF12. It was like a Star Wars movie in a FF world. Which isn't totally foreign to FF games since they had Biggs and Wedge make multiple appearances before that. :)
FFXIII is essentially corridors the entire time. Once you can "explore the world" it turns out the world is just one slightly large plain with some enemies on it.
Then if you progress past there and want to talk to anyone, it's back to linear corridors again.
FFX is probably the most unquestionable good game, as all its caveats are mostly in the unskippable cutscenes and how long they go. Playing the pc port with the ability to skip them (and increase game speed) really makes you see how distilled it is into pure RPG.
X-2 gets a lot of shit for its girl flavoring, but I think its the better game of the two. The combat is more fun and varied, there is a lot more variability in how all sorts of the storylines turn out, and the job system is a huge boon. It has its flaws (100% completion is misery, blitzball is gutted) but so does X.
XIII is incredibly fun one you reach Gran Pulse and can actually play it. You only have the one side quest to hunt down all the bounty monsters, but it cannot be denied how fun that is to do and you can see how the combat was meant function without them railroading you and your party. I don't think its worth playing just for that 10~ hour dink around, but I'll agree with what you've heard.
XIII-2 however is absolutely worth playing because it changes all of that and lets all the good parts shine without most of the caveats. I'd recommend anyone who enjoys a solid RPG play it. And then not play XIII-3 because they decided "fuck gameplay, Lightning waifu" as the entire design.
My largest problem with X2 is the combat. Specifically how they entirely replaced the classic "wait" style of FF combat. I found I was often too busy trying to quickly select the next attack, to actually pay attention to most of what was happening (kind of a huge sin for a title that exists as nothing but fanservice).
I can't disagree with that one, it highly rewards rapidly flicking through buttons and windows. I suppose its balanced by the fact that most jobs will only hit 1 or 2 abilities total and you will eventually musclememory to it, but that's just a bandaid on a failure.
Though historically the ATB system was invented for FF4 and used by all games until FFX itself before being used again for X-2, though I think most of them had the option of "active or wait" like Chrono Trigger to pick from. I haven't played most of those FFs to say for certain. Not that it makes it better, but it technically was the return to form and earlier games just had less you cared to watch happen.
I think so actually
By not being faggoty
I can only hope a big reason for it is because people hated the multiverse bullshit VII Remake was going for and didn't come back for the sequel.
Tifa is doomed. Those assholes at square enix should just make a dating sim at this point rofl.
Honestly a Final Fantasy spinoff where you just date the girls or do Dead or Alive volleyball stuff would be great. They would never do it because the "ethics committees" would cry bloody tears though.
at this point.. i dont think people give a shit about the newer FF. 16 and stranger paradise, no oen really cares. people only care about 7,8,9,10 characters.
apparently MTG released some final fantasy cards and its the highest/fastest selling set ever lol.
I tend to think people care more about FF6 characters than FF8 characters, but that might just be my own biases talking.
Terra, Locke, Celes, Edgar, Sabin, Cyan and Kefka are all far more memorable to me than Squall, Rinoa or Quistis.
Didnt mention 6 or below since 7 is when all the fairweathers came in to popularize it in the first place.
And to be honest, im one of those fairweathers lol.
7R has the problem of having an indeterminate amount of games before it completes, all at full price, with a lot of years in between each one.
Even without talking about the game and story, and all the problems of that, it was going to be a hard sell to keep people invested after the novelty of the first game wore off. Once the collection is complete it might see a turn around.
Yep. Someone bought the first game for me as a Christmas present, and I played it and liked it, but I have no interest in buying the second one, nor the third, until they release it all as one big game.
You know it's comming.
Yeah I got it for like 8$ last year and it was fine enough for that price, I didn't hate it. But knowing its literally a prologue for the "real story" killed any desire to get committed to the writing itself, especially with that story requiring another decade and hundreds of dollars to get.
stellar blade is an original IP with broad appeal (even if it may or may not be derivative in some ways. I dont know, i'm just cutting off the argument, because let's face it, everything is derivative in one way or another)
FFVII Rebirth on the other hand is a remake of a particular sequel in an existing IP that was milked to death even when it was still a relevant/semi-relevant game. it's been chewed up and spit out so many times, it's lost its flavor.
Stellar Blade being a new IP makes its success even more impressive.
yeah, but you also have to factor in when an ip has been over exposed... FFVII was kind of a runaway success when it came out, and squeenix has exploited the ever-loving fuck out of it.
Not to mention i've a feeling final fantasy may be on life support as it is. maybe i'm wrong, but I dunno how long they can keep recycling the formula before it becomes stale, lol.
If they kept the classic formula (being a traditional turn-based JRPG focused on fun) they would be doing fine.
Ironically, FF is dying because instead of following the formula that made it a success, they tried to follow trends, turned it into a shitty action RPG, tried to capitalize in dumb normie trends like sports and pop singers, now they tried to attract the soulslike crowd. They abandoned the people who made them what they are trying to capitalize on new audiences, and they got what they deserved.
good point, they forgot the engineer's motto KISS or Keep It Simple Stupid.
How did the consumer bypass the propaganda machine?
And how does the propaganda machine get into that game?
journalists trying to be low-key racist saying that the chinese/asians are propping up the sales of it.
they try to imply asians are incels and losers.but the funny thing is that shift up is korean making games for koreans/asians and gamers.
Everything is a ^&%^ established IP now, even if the writers are outright hostile to its original themes, source material and its existing fanbase.
Something being a brand new IP is certainly a plus in my book.
Is this shit actually good or just coomerbait? I generally don't trust gookslop
From what SyntheticMan and a few other autistic reviewers have said, the gameplay mechanics are hit or miss depending on what you're looking for. It's not like Ninja Gaiden where you just have block and dodge -- and you just have to time things well. Sounds like you have to use dodge/block/counter according to specific coloured attacks or elsewise you'll take damage.
Not my kind of game based on that.
I'm looking forward to ILL and Chronos. There are a couple of South Korean stealth-action/combat games coming out as well, but I can't recall their names at the moment. But the fact they have a badass action-hero with a male lead is something I'm looking forward to. I don't mind the attractive birds in a TPS/hack-and-slash, but I've been craving more testosterone-fuelled action games as of late.
One of the reasons I prefer Epic Battle Fantasy. And the mage jiggles if you click on her jiggly bits.
One of the best "J"RPG series ever