FFX is probably the most unquestionable good game, as all its caveats are mostly in the unskippable cutscenes and how long they go. Playing the pc port with the ability to skip them (and increase game speed) really makes you see how distilled it is into pure RPG.
X-2 gets a lot of shit for its girl flavoring, but I think its the better game of the two. The combat is more fun and varied, there is a lot more variability in how all sorts of the storylines turn out, and the job system is a huge boon. It has its flaws (100% completion is misery, blitzball is gutted) but so does X.
XIII is incredibly fun one you reach Gran Pulse and can actually play it. You only have the one side quest to hunt down all the bounty monsters, but it cannot be denied how fun that is to do and you can see how the combat was meant function without them railroading you and your party. I don't think its worth playing just for that 10~ hour dink around, but I'll agree with what you've heard.
XIII-2 however is absolutely worth playing because it changes all of that and lets all the good parts shine without most of the caveats. I'd recommend anyone who enjoys a solid RPG play it. And then not play XIII-3 because they decided "fuck gameplay, Lightning waifu" as the entire design.
My largest problem with X2 is the combat. Specifically how they entirely replaced the classic "wait" style of FF combat. I found I was often too busy trying to quickly select the next attack, to actually pay attention to most of what was happening (kind of a huge sin for a title that exists as nothing but fanservice).
I can't disagree with that one, it highly rewards rapidly flicking through buttons and windows. I suppose its balanced by the fact that most jobs will only hit 1 or 2 abilities total and you will eventually musclememory to it, but that's just a bandaid on a failure.
Though historically the ATB system was invented for FF4 and used by all games until FFX itself before being used again for X-2, though I think most of them had the option of "active or wait" like Chrono Trigger to pick from. I haven't played most of those FFs to say for certain. Not that it makes it better, but it technically was the return to form and earlier games just had less you cared to watch happen.
FFX is probably the most unquestionable good game, as all its caveats are mostly in the unskippable cutscenes and how long they go. Playing the pc port with the ability to skip them (and increase game speed) really makes you see how distilled it is into pure RPG.
X-2 gets a lot of shit for its girl flavoring, but I think its the better game of the two. The combat is more fun and varied, there is a lot more variability in how all sorts of the storylines turn out, and the job system is a huge boon. It has its flaws (100% completion is misery, blitzball is gutted) but so does X.
XIII is incredibly fun one you reach Gran Pulse and can actually play it. You only have the one side quest to hunt down all the bounty monsters, but it cannot be denied how fun that is to do and you can see how the combat was meant function without them railroading you and your party. I don't think its worth playing just for that 10~ hour dink around, but I'll agree with what you've heard.
XIII-2 however is absolutely worth playing because it changes all of that and lets all the good parts shine without most of the caveats. I'd recommend anyone who enjoys a solid RPG play it. And then not play XIII-3 because they decided "fuck gameplay, Lightning waifu" as the entire design.
My largest problem with X2 is the combat. Specifically how they entirely replaced the classic "wait" style of FF combat. I found I was often too busy trying to quickly select the next attack, to actually pay attention to most of what was happening (kind of a huge sin for a title that exists as nothing but fanservice).
I can't disagree with that one, it highly rewards rapidly flicking through buttons and windows. I suppose its balanced by the fact that most jobs will only hit 1 or 2 abilities total and you will eventually musclememory to it, but that's just a bandaid on a failure.
Though historically the ATB system was invented for FF4 and used by all games until FFX itself before being used again for X-2, though I think most of them had the option of "active or wait" like Chrono Trigger to pick from. I haven't played most of those FFs to say for certain. Not that it makes it better, but it technically was the return to form and earlier games just had less you cared to watch happen.